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1bb491348b039eff2cc4e56267efcb43d24fccae
test
/
source
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blender
/
gpu
/
intern
History
Mitchell Stokes
37246b3ca1
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
...
* distance * lin_attenuation * quad_attenuation * spotsize * spotblend
2012-07-23 20:24:35 +00:00
..
gpu_buffers.c
code cleanup: spelling
2012-07-16 23:23:33 +00:00
gpu_codegen.c
style cleanup: brace placement/newlines
2012-05-24 16:35:45 +00:00
gpu_codegen.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
gpu_draw.c
Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.
2012-07-10 19:23:57 +00:00
gpu_extensions.c
style cleanup: brace placement/newlines
2012-05-24 16:35:45 +00:00
gpu_material.c
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
2012-07-23 20:24:35 +00:00