Files
test/source/blender
Benoit Bolsee 0b8661ab4d BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE. 
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.

Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
  Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
2009-04-13 20:08:33 +00:00
..
2009-04-06 09:05:37 +00:00
2008-12-16 12:32:10 +00:00
2009-04-07 07:46:58 +00:00
2008-09-19 14:15:36 +00:00
2008-10-28 20:26:38 +00:00