Similar to e0ff7731e0.
Noticed a data race when working on blender/blender!130543, which calls
this function from a thread. Make this thread safe by avoiding returning
of static memory, instead use an optional `std::string`.
Pull Request: https://projects.blender.org/blender/blender/pulls/141083
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/* SPDX-FileCopyrightText: 2010 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup GHOST
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*/
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#pragma once
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#include <optional>
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#include <string>
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#include "GHOST_Types.h"
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GHOST_DECLARE_HANDLE(GHOST_SystemPathsHandle);
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/**
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* Creates the one and only instance of the system path access.
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* \return An indication of success.
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*/
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extern GHOST_TSuccess GHOST_CreateSystemPaths();
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/**
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* Disposes the one and only system.
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* \return An indication of success.
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*/
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extern GHOST_TSuccess GHOST_DisposeSystemPaths();
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/**
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* Determine the base directory in which shared resources are located.
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* It will first try to use "unpack and run" path, then look for properly
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* installed path, including versioning.
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* \return Unsigned char string pointing to system directory (eg `/usr/share/blender/`).
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*
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* \note typically: `BKE_appdir_resource_path_id(BLENDER_RESOURCE_PATH_SYSTEM, false)` should be
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* used instead of this function directly as it ensures environment variable overrides are used.
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*/
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extern const char *GHOST_getSystemDir(int version, const char *versionstr);
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/**
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* Determine the base directory in which user configuration is stored, including versioning.
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* \return Unsigned char string pointing to user directory (eg ~).
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*
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* \note typically: `BKE_appdir_resource_path_id(BLENDER_RESOURCE_PATH_USER, false)` should be
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* used instead of this function directly as it ensures environment variable overrides are used.
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*/
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extern const char *GHOST_getUserDir(int version, const char *versionstr);
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/**
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* Determine a special ("well known") and easy to reach user directory.
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* \return If successfull, a string containing the user directory path (eg `~/Documents/`).
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*/
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extern std::optional<std::string> GHOST_getUserSpecialDir(GHOST_TUserSpecialDirTypes type);
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/**
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* Determine the directory in which the binary file is found.
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* \return Unsigned char string pointing to binary directory (eg ~/usr/local/bin/).
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*/
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extern const char *GHOST_getBinaryDir();
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/**
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* Add the file to the operating system most recently used files
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*/
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extern void GHOST_addToSystemRecentFiles(const char *filepath);
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