Files
test/source/blender/render/intern/include/envmap.h
Campbell Barton a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00

55 lines
1.6 KiB
C

/*
* envmap_ext.h
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/include/envmap.h
* \ingroup render
*/
#ifndef __ENVMAP_H__
#define __ENVMAP_H__
/**
* Make environment maps for all objects in the scene that have an
* environment map as texture.
* (initrender.c)
*/
struct Render;
struct TexResult;
struct ImagePool;
void make_envmaps(struct Render *re);
int envmaptex(struct Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool, const bool skip_image_load);
void env_rotate_scene(struct Render *re, float mat[4][4], int do_rotate);
#endif /* __ENVMAP_H__ */