Files
test/source/blender/gpu
Jeroen Bakker f361cfa361 Vulkan: Bundle Immediate Mode Calls
When using Immediate mode emulation the data is stored in a ring buffer.
As data isn't overwritten it is safe to call multiple draw commands in
a single command buffer.

This improves drawing performance when immediate mode is being used, it
mostly improves the readability of the GPU traces in renderdoc.

Pull Request: https://projects.blender.org/blender/blender/pulls/113482
2023-10-10 09:54:35 +02:00
..
2023-10-01 15:27:21 +02:00
2023-10-10 09:44:57 +11:00
2023-10-01 15:27:21 +02:00