Files
test/intern/opensubdiv/CMakeLists.txt
Brecht Van Lommel 1ea89c82d4 Build: Remove OpenMP
It's better for performance to use a single thread pool for all areas of
Blender, and this gets us closer to that.

Bullet, Quadriflow, Mantaflow and Ceres still contain OpenMP code, but it
was already disabled.

On macOS, our OpenMP libraries are no longer compatible with the latest
Xcode 16.3. By removing OpenMP we no longer have to solve that problem.

OpenMP was disabled for bpy module builds on Windows ARM64, which also no
longer needs to be solved.

Pull Request: https://projects.blender.org/blender/blender/pulls/136865
2025-04-02 16:50:50 +02:00

139 lines
3.5 KiB
CMake

# SPDX-FileCopyrightText: 2013 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
../../source/blender/gpu/intern
)
set(INC_SYS
)
set(SRC
opensubdiv_capi.hh
opensubdiv_capi_type.hh
opensubdiv_converter_capi.hh
opensubdiv_evaluator_capi.hh
opensubdiv_evaluator.hh
opensubdiv_topology_refiner.hh
)
set(LIB
PRIVATE bf::blenlib
PRIVATE bf::intern::guardedalloc
PRIVATE bf::gpu
)
if(WITH_OPENSUBDIV)
macro(OPENSUBDIV_DEFINE_COMPONENT component)
if(${${component}})
add_definitions(-D${component})
endif()
endmacro()
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
${Epoxy_INCLUDE_DIRS}
)
list(APPEND SRC
# Base.
internal/base/memory.h
internal/base/opensubdiv_capi.cc
internal/base/type_convert.cc
internal/base/type_convert.h
internal/base/util.cc
internal/base/util.h
# Evaluator.
internal/evaluator/eval_output.cc
internal/evaluator/eval_output.h
internal/evaluator/eval_output_cpu.cc
internal/evaluator/eval_output_cpu.h
internal/evaluator/eval_output_gpu.cc
internal/evaluator/eval_output_gpu.h
internal/evaluator/evaluator_cache_impl.cc
internal/evaluator/evaluator_cache_impl.h
internal/evaluator/evaluator_capi.cc
internal/evaluator/evaluator_impl.cc
internal/evaluator/gpu_compute_evaluator.cc
internal/evaluator/gpu_compute_evaluator.h
internal/evaluator/gpu_patch_table.cc
internal/evaluator/gpu_patch_table.hh
internal/evaluator/gpu_vertex_buffer_wrapper.hh
internal/evaluator/patch_map.cc
internal/evaluator/patch_map.h
# Topology.
internal/topology/mesh_topology.cc
internal/topology/mesh_topology_compare.cc
internal/topology/mesh_topology.h
internal/topology/topology_refiner_factory.cc
internal/topology/topology_refiner_impl.cc
internal/topology/topology_refiner_impl_compare.cc
)
list(APPEND LIB
${OPENSUBDIV_LIBRARIES}
${Epoxy_LIBRARIES}
)
if(WIN32)
add_definitions(-DNOMINMAX)
add_definitions(-D_USE_MATH_DEFINES)
endif()
set(GLSL_SRC
internal/evaluator/shaders/osd_eval_stencils_comp.glsl
internal/evaluator/shaders/osd_eval_patches_comp.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
glsl_to_c(${GLSL_FILE} GLSL_C)
endforeach()
blender_add_lib(bf_osd_shaders "${GLSL_C}" "" "" "")
list(APPEND LIB
bf_osd_shaders
)
set(GLSL_SOURCE_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_osd_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_osd_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
else()
list(APPEND SRC
stub/opensubdiv_stub.cc
stub/opensubdiv_evaluator_stub.cc
)
endif()
blender_add_lib(bf_intern_opensubdiv "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# Tests.
if(WITH_GTESTS AND WITH_OPENSUBDIV)
add_definitions(${GFLAGS_DEFINES})
add_definitions(${GLOG_DEFINES})
set(TEST_SRC
internal/topology/mesh_topology_test.cc
)
blender_add_test_suite_lib(intern_opensubdiv "${TEST_SRC}" "${INC}" "${INC_SYS}" "${LIB};bf_intern_opensubdiv")
endif()