It's better for performance to use a single thread pool for all areas of Blender, and this gets us closer to that. Bullet, Quadriflow, Mantaflow and Ceres still contain OpenMP code, but it was already disabled. On macOS, our OpenMP libraries are no longer compatible with the latest Xcode 16.3. By removing OpenMP we no longer have to solve that problem. OpenMP was disabled for bpy module builds on Windows ARM64, which also no longer needs to be solved. Pull Request: https://projects.blender.org/blender/blender/pulls/136865
139 lines
3.5 KiB
CMake
139 lines
3.5 KiB
CMake
# SPDX-FileCopyrightText: 2013 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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../../source/blender/gpu/intern
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)
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set(INC_SYS
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)
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set(SRC
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opensubdiv_capi.hh
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opensubdiv_capi_type.hh
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opensubdiv_converter_capi.hh
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opensubdiv_evaluator_capi.hh
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opensubdiv_evaluator.hh
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opensubdiv_topology_refiner.hh
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)
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set(LIB
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PRIVATE bf::blenlib
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PRIVATE bf::intern::guardedalloc
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PRIVATE bf::gpu
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)
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if(WITH_OPENSUBDIV)
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macro(OPENSUBDIV_DEFINE_COMPONENT component)
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if(${${component}})
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add_definitions(-D${component})
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endif()
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endmacro()
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list(APPEND INC_SYS
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${OPENSUBDIV_INCLUDE_DIRS}
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${Epoxy_INCLUDE_DIRS}
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)
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list(APPEND SRC
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# Base.
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internal/base/memory.h
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internal/base/opensubdiv_capi.cc
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internal/base/type_convert.cc
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internal/base/type_convert.h
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internal/base/util.cc
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internal/base/util.h
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# Evaluator.
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internal/evaluator/eval_output.cc
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internal/evaluator/eval_output.h
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internal/evaluator/eval_output_cpu.cc
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internal/evaluator/eval_output_cpu.h
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internal/evaluator/eval_output_gpu.cc
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internal/evaluator/eval_output_gpu.h
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internal/evaluator/evaluator_cache_impl.cc
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internal/evaluator/evaluator_cache_impl.h
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internal/evaluator/evaluator_capi.cc
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internal/evaluator/evaluator_impl.cc
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internal/evaluator/gpu_compute_evaluator.cc
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internal/evaluator/gpu_compute_evaluator.h
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internal/evaluator/gpu_patch_table.cc
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internal/evaluator/gpu_patch_table.hh
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internal/evaluator/gpu_vertex_buffer_wrapper.hh
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internal/evaluator/patch_map.cc
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internal/evaluator/patch_map.h
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# Topology.
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internal/topology/mesh_topology.cc
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internal/topology/mesh_topology_compare.cc
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internal/topology/mesh_topology.h
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internal/topology/topology_refiner_factory.cc
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internal/topology/topology_refiner_impl.cc
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internal/topology/topology_refiner_impl_compare.cc
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)
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list(APPEND LIB
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${OPENSUBDIV_LIBRARIES}
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${Epoxy_LIBRARIES}
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)
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if(WIN32)
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add_definitions(-DNOMINMAX)
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add_definitions(-D_USE_MATH_DEFINES)
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endif()
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set(GLSL_SRC
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internal/evaluator/shaders/osd_eval_stencils_comp.glsl
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internal/evaluator/shaders/osd_eval_patches_comp.glsl
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)
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set(GLSL_C)
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foreach(GLSL_FILE ${GLSL_SRC})
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glsl_to_c(${GLSL_FILE} GLSL_C)
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endforeach()
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blender_add_lib(bf_osd_shaders "${GLSL_C}" "" "" "")
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list(APPEND LIB
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bf_osd_shaders
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)
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set(GLSL_SOURCE_CONTENT "")
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foreach(GLSL_FILE ${GLSL_SRC})
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get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
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string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
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string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
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endforeach()
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set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_osd_source_list.h")
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file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
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list(APPEND SRC ${glsl_source_list_file})
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list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
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target_include_directories(bf_osd_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
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else()
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list(APPEND SRC
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stub/opensubdiv_stub.cc
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stub/opensubdiv_evaluator_stub.cc
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)
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endif()
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blender_add_lib(bf_intern_opensubdiv "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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# Tests.
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if(WITH_GTESTS AND WITH_OPENSUBDIV)
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add_definitions(${GFLAGS_DEFINES})
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add_definitions(${GLOG_DEFINES})
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set(TEST_SRC
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internal/topology/mesh_topology_test.cc
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)
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blender_add_test_suite_lib(intern_opensubdiv "${TEST_SRC}" "${INC}" "${INC_SYS}" "${LIB};bf_intern_opensubdiv")
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endif()
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