It's better for performance to use a single thread pool for all areas of Blender, and this gets us closer to that. Bullet, Quadriflow, Mantaflow and Ceres still contain OpenMP code, but it was already disabled. On macOS, our OpenMP libraries are no longer compatible with the latest Xcode 16.3. By removing OpenMP we no longer have to solve that problem. OpenMP was disabled for bpy module builds on Windows ARM64, which also no longer needs to be solved. Pull Request: https://projects.blender.org/blender/blender/pulls/136865
710 lines
26 KiB
C++
710 lines
26 KiB
C++
/* SPDX-FileCopyrightText: 2007 Janne Karhu. All rights reserved.
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* SPDX-FileCopyrightText: 2011-2012 AutoCRC (adaptive time step, Classical SPH).
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include <optional>
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#include "BLI_buffer.h"
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#include "BLI_compiler_attrs.h"
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#include "BLI_map.hh"
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#include "BLI_ordered_edge.hh"
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#include "BKE_lib_query.hh" /* For LibraryForeachIDCallbackFlag. */
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#include "DNA_particle_types.h"
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struct ParticleKey;
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struct ParticleSettings;
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struct ParticleSystem;
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struct ParticleSystemModifierData;
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struct BVHTreeRay;
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struct BVHTreeRayHit;
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struct BlendDataReader;
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struct BlendLibReader;
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struct BlendWriter;
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struct CustomData_MeshMasks;
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struct Depsgraph;
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struct KDTree_3d;
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struct LinkNode;
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struct MCol;
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struct MFace;
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struct MTFace;
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struct Main;
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struct ModifierData;
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struct Object;
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struct RNG;
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struct Scene;
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#define PARTICLE_COLLISION_MAX_COLLISIONS 10
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#define PARTICLE_P \
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ParticleData *pa; \
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int p
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#define LOOP_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++)
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#define LOOP_EXISTING_PARTICLES \
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for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) \
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if (!(pa->flag & PARS_UNEXIST))
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#define LOOP_SHOWN_PARTICLES \
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for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) \
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if (!(pa->flag & (PARS_UNEXIST | PARS_NO_DISP)))
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#define LOOP_DYNAMIC_PARTICLES \
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for (p = 0; p < psys->totpart; p++) \
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if ((pa = psys->particles + p)->state.time > 0.0f)
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/* Fast but sure way to get the modifier. */
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#define PARTICLE_PSMD \
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ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
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/* common stuff that many particle functions need */
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typedef struct ParticleSimulationData {
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struct Depsgraph *depsgraph;
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struct Scene *scene;
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struct Object *ob;
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struct ParticleSystem *psys;
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struct ParticleSystemModifierData *psmd;
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struct ListBase *colliders;
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/* Courant number. This is used to implement an adaptive time step. Only the
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* maximum value per time step is important. Only sph_integrate makes use of
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* this at the moment. Other solvers could, too. */
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float courant_num;
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/* Only valid during dynamics_step(). */
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struct RNG *rng;
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} ParticleSimulationData;
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typedef struct SPHData {
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ParticleSystem *psys[10];
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ParticleData *pa;
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float mass;
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std::optional<blender::Map<blender::OrderedEdge, int>> eh;
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/** The gravity as a `float[3]`, may also be null when the simulation doesn't use gravity. */
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const float *gravity;
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float hfac;
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/* Average distance to neighbors (other particles in the support domain),
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* for calculating the Courant number (adaptive time step). */
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int pass;
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float element_size;
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float flow[3];
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/* Temporary thread-local buffer for springs created during this step. */
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BLI_Buffer new_springs;
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/* Integrator callbacks. This allows different SPH implementations. */
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void (*force_cb)(void *sphdata_v, ParticleKey *state, float *force, float *impulse);
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void (*density_cb)(void *rangedata_v, int index, const float co[3], float squared_dist);
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} SPHData;
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typedef struct ParticleTexture {
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float ivel; /* used in reset */
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float time, life, exist, size; /* used in init */
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float damp, gravity, field; /* used in physics */
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float length, clump, kink_freq, kink_amp, effector; /* used in path caching */
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float rough1, rough2, roughe; /* used in path caching */
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float twist; /* used in path caching */
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} ParticleTexture;
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typedef struct ParticleSeam {
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float v0[3], v1[3];
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float nor[3], dir[3], tan[3];
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float length2;
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} ParticleSeam;
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typedef struct ParticleCacheKey {
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float co[3];
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float vel[3];
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float rot[4];
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float col[3];
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float time;
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int segments;
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} ParticleCacheKey;
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typedef struct ParticleThreadContext {
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/* shared */
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struct ParticleSimulationData sim;
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struct Mesh *mesh;
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struct Material *ma;
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/* distribution */
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struct KDTree_3d *tree;
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struct ParticleSeam *seams;
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int totseam;
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float *jit, *jitoff, *weight;
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float maxweight;
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int *index, jitlevel;
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int cfrom, distr;
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struct ParticleData *tpars;
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/* path caching */
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bool editupdate;
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int between, segments, extra_segments;
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int totchild, totparent, parent_pass;
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float cfra;
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float *vg_length, *vg_clump, *vg_kink;
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float *vg_rough1, *vg_rough2, *vg_roughe;
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float *vg_effector;
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float *vg_twist;
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struct CurveMapping *clumpcurve;
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struct CurveMapping *roughcurve;
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struct CurveMapping *twistcurve;
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} ParticleThreadContext;
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typedef struct ParticleTask {
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ParticleThreadContext *ctx;
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struct RNG *rng, *rng_path;
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int begin, end;
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} ParticleTask;
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typedef struct ParticleCollisionElement {
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/* pointers to original data */
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float *x[3], *v[3];
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/* Values interpolated from original data. */
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float x0[3], x1[3], x2[3], p[3];
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/* results for found intersection point */
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float nor[3], vel[3], uv[2];
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/* count of original data (1-4) */
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int tot;
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/* index of the collision face */
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int index;
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/* flags for inversed normal / particle already inside element at start */
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short inv_nor, inside;
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} ParticleCollisionElement;
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/** Container for moving data between deflet_particle and particle_intersect_face. */
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typedef struct ParticleCollision {
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struct Object *current;
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struct Object *hit;
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struct Object *skip[PARTICLE_COLLISION_MAX_COLLISIONS + 1];
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struct Object *emitter;
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/** Collision modifier for current object. */
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struct CollisionModifierData *md;
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/** Time factor of previous collision, needed for subtracting face velocity. */
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float f;
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float fac1, fac2;
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float cfra, old_cfra;
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/** Original length of co2-co1, needed for collision time evaluation. */
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float original_ray_length;
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int skip_count;
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ParticleCollisionElement pce;
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/** The amount of time in this sub-frame. */
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float total_time;
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/** The inverse of `total_time`. */
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float inv_total_time;
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/** The inverse of the amount of time in this frame. */
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float inv_timestep;
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float radius;
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float co1[3], co2[3];
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float ve1[3], ve2[3];
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float acc[3], boid_z;
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int boid;
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} ParticleCollision;
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typedef struct ParticleDrawData {
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float *vdata, *vd; /* vertex data */
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float *ndata, *nd; /* normal data */
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float *cdata, *cd; /* color data */
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float *vedata, *ved; /* velocity data */
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float *ma_col;
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int totpart, partsize;
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int flag;
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int totpoint, totve;
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} ParticleDrawData;
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#define PARTICLE_DRAW_DATA_UPDATED 1
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#define PSYS_FRAND_COUNT 1024
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extern unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
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extern unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
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extern float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
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void BKE_particle_init_rng(void);
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BLI_INLINE float psys_frand(ParticleSystem *psys, unsigned int seed)
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{
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/* XXX far from ideal, this simply scrambles particle random numbers a bit
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* to avoid obvious correlations.
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* Can't use previous psys->frand arrays because these require initialization
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* inside psys_check_enabled, which wreaks havoc in multi-threaded depsgraph updates.
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*/
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unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
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unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
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return PSYS_FRAND_BASE[(offset + seed * multiplier) % PSYS_FRAND_COUNT];
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}
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BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float vec[3])
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{
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unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
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unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
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vec[0] = PSYS_FRAND_BASE[(offset + (seed + 0) * multiplier) % PSYS_FRAND_COUNT];
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vec[1] = PSYS_FRAND_BASE[(offset + (seed + 1) * multiplier) % PSYS_FRAND_COUNT];
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vec[2] = PSYS_FRAND_BASE[(offset + (seed + 2) * multiplier) % PSYS_FRAND_COUNT];
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}
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/* ----------- functions needed outside particlesystem ---------------- */
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/* particle.cc */
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/* Few helpers for count-all etc. */
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int count_particles(struct ParticleSystem *psys);
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int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
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int psys_get_child_number(struct Scene *scene,
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struct ParticleSystem *psys,
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bool use_render_params);
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int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys, bool use_render_params);
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/**
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* Get object's active particle system safely.
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*/
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struct ParticleSystem *psys_get_current(struct Object *ob);
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/* For RNA API. */
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short psys_get_current_num(struct Object *ob);
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void psys_set_current_num(struct Object *ob, int index);
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/* UNUSED */
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// struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
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/**
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* Initialize/free data for particle simulation evaluation.
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*/
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void psys_sim_data_init(struct ParticleSimulationData *sim);
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void psys_sim_data_free(struct ParticleSimulationData *sim);
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/**
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* For a given evaluated particle system get its original.
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*
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* If this input is an original particle system already, the return value is the same as the input.
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*/
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struct ParticleSystem *psys_orig_get(struct ParticleSystem *psys);
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/**
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* For a given original object and its particle system,
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* get evaluated particle system within a given dependency graph.
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*/
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struct ParticleSystem *psys_eval_get(struct Depsgraph *depsgraph,
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struct Object *object,
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struct ParticleSystem *psys);
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bool psys_in_edit_mode(struct Depsgraph *depsgraph, const struct ParticleSystem *psys);
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bool psys_check_enabled(struct Object *ob, struct ParticleSystem *psys, bool use_render_params);
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bool psys_check_edited(struct ParticleSystem *psys);
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void psys_find_group_weights(struct ParticleSettings *part);
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void psys_check_group_weights(struct ParticleSettings *part);
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int psys_uses_gravity(struct ParticleSimulationData *sim);
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void BKE_particlesettings_fluid_default_settings(struct ParticleSettings *part);
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/**
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* Free cache path.
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*/
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void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
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/**
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* Free everything.
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*/
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void psys_free(struct Object *ob, struct ParticleSystem *psys);
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/**
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* Copy.
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*/
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void psys_copy_particles(struct ParticleSystem *psys_dst, struct ParticleSystem *psys_src);
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bool psys_render_simplify_params(struct ParticleSystem *psys,
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struct ChildParticle *cpa,
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float *params);
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void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]);
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void psys_interpolate_mcol(const struct MCol *mcol, int quad, const float w[4], struct MCol *mc);
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void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
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void psys_emitter_customdata_mask(struct ParticleSystem *psys,
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struct CustomData_MeshMasks *r_cddata_masks);
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void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd,
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int from,
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int index,
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int index_dmcache,
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float fuv[4],
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float foffset,
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float vec[3],
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float nor[3],
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float utan[3],
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float vtan[3],
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float orco[3]);
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struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob,
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struct ParticleSystem *psys);
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struct ModifierData *object_add_particle_system(struct Main *bmain,
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const struct Scene *scene,
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struct Object *ob,
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const char *name);
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struct ModifierData *object_copy_particle_system(struct Main *bmain,
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const struct Scene *scene,
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struct Object *ob,
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const struct ParticleSystem *psys_orig);
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void object_remove_particle_system(struct Main *bmain,
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struct Scene *scene,
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struct Object *ob,
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struct ParticleSystem *psys);
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struct ParticleSettings *BKE_particlesettings_add(struct Main *bmain, const char *name);
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void psys_reset(struct ParticleSystem *psys, int mode);
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void psys_find_parents(struct ParticleSimulationData *sim, bool use_render_params);
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void psys_unique_name(struct Object *object, struct ParticleSystem *psys, const char *defname)
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ATTR_NONNULL(1, 2, 3);
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/**
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* Calculates paths ready for drawing/rendering
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* - Useful for making use of opengl vertex arrays for super fast strand drawing.
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* - Makes child strands possible and creates them too into the cache.
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* - Cached path data is also used to determine cut position for the edit-mode tool.
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*/
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void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, bool use_render_params);
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void psys_cache_edit_paths(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct PTCacheEdit *edit,
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float cfra,
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bool use_render_params);
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void psys_cache_child_paths(struct ParticleSimulationData *sim,
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float cfra,
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bool editupdate,
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bool use_render_params);
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bool do_guides(struct Depsgraph *depsgraph,
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struct ParticleSettings *part,
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struct ListBase *effectors,
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ParticleKey *state,
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int index,
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float time);
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void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
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float psys_get_timestep(struct ParticleSimulationData *sim);
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float psys_get_child_time(struct ParticleSystem *psys,
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struct ChildParticle *cpa,
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float cfra,
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float *birthtime,
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float *dietime);
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float psys_get_child_size(struct ParticleSystem *psys,
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struct ChildParticle *cpa,
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float cfra,
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float *pa_time);
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/**
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* Gets hair (or keyed) particles state at the "path time" specified in `state->time`.
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*/
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void psys_get_particle_on_path(struct ParticleSimulationData *sim,
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int pa_num,
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struct ParticleKey *state,
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bool vel);
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/**
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* Gets particle's state at a time. Must call psys_sim_data_init before this.
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* \return true if particle exists and can be seen and false if not.
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*/
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bool psys_get_particle_state(struct ParticleSimulationData *sim,
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int p,
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struct ParticleKey *state,
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bool always);
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/* Child paths. */
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void BKE_particlesettings_clump_curve_init(struct ParticleSettings *part);
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void BKE_particlesettings_rough_curve_init(struct ParticleSettings *part);
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void BKE_particlesettings_twist_curve_init(struct ParticleSettings *part);
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void psys_apply_child_modifiers(struct ParticleThreadContext *ctx,
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struct ListBase *modifiers,
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struct ChildParticle *cpa,
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struct ParticleTexture *ptex,
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const float orco[3],
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float hairmat[4][4],
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struct ParticleCacheKey *keys,
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struct ParticleCacheKey *parent_keys,
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const float parent_orco[3]);
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void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
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void psys_sph_finalize(struct SPHData *sphdata);
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/**
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* Sample the density field at a point in space.
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*/
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void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]);
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/* For anim.c */
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void psys_get_dupli_texture(struct ParticleSystem *psys,
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struct ParticleSettings *part,
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struct ParticleSystemModifierData *psmd,
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struct ParticleData *pa,
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struct ChildParticle *cpa,
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float uv[2],
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float orco[3]);
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void psys_get_dupli_path_transform(struct ParticleSimulationData *sim,
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struct ParticleData *pa,
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struct ChildParticle *cpa,
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struct ParticleCacheKey *cache,
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float mat[4][4],
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float *scale);
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/**
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* Threaded child particle distribution and path caching.
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*/
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void psys_thread_context_init(struct ParticleThreadContext *ctx,
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struct ParticleSimulationData *sim);
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void psys_thread_context_free(struct ParticleThreadContext *ctx);
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void psys_tasks_create(struct ParticleThreadContext *ctx,
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int startpart,
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int endpart,
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struct ParticleTask **r_tasks,
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int *r_numtasks);
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void psys_tasks_free(struct ParticleTask *tasks, int numtasks);
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void psys_apply_hair_lattice(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct ParticleSystem *psys);
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/* `particle_system.cc` */
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struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
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/**
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* Counts valid keyed targets.
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*/
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void psys_count_keyed_targets(struct ParticleSimulationData *sim);
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void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
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/**
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* System type has changed so set sensible defaults and clear non applicable flags.
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*/
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void psys_changed_type(struct Object *ob, struct ParticleSystem *psys);
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void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
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void psys_get_pointcache_start_end(struct Scene *scene,
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ParticleSystem *psys,
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int *sfra,
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int *efra);
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void psys_check_boid_data(struct ParticleSystem *psys);
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void psys_get_birth_coords(struct ParticleSimulationData *sim,
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struct ParticleData *pa,
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struct ParticleKey *state,
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float dtime,
|
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float cfra);
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/**
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* Main particle update call, checks that things are ok on the large scale and
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* then advances in to actual particle calculations depending on particle type.
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|
*/
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void particle_system_update(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct ParticleSystem *psys,
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bool use_render_params);
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|
|
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/**
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* Callback format for performing operations on ID-pointers for particle systems.
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|
*/
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typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys,
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struct ID **idpoin,
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void *userdata,
|
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LibraryForeachIDCallbackFlag cb_flag);
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|
|
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void BKE_particlesystem_id_loop(struct ParticleSystem *psys,
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|
ParticleSystemIDFunc func,
|
|
void *userdata);
|
|
|
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/**
|
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* Reset all particle systems in the given object.
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|
*/
|
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void BKE_particlesystem_reset_all(struct Object *object);
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|
|
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/* ----------- functions needed only inside particlesystem ------------ */
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|
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/* particle.cc */
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|
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void psys_disable_all(struct Object *ob);
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void psys_enable_all(struct Object *ob);
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void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics);
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void free_keyed_keys(struct ParticleSystem *psys);
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void psys_free_particles(struct ParticleSystem *psys);
|
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void psys_free_children(struct ParticleSystem *psys);
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|
|
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void psys_interpolate_particle(
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short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, bool velocity);
|
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void psys_vec_rot_to_face(struct Mesh *mesh, struct ParticleData *pa, float vec[3]);
|
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void psys_mat_hair_to_object(struct Object *ob,
|
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struct Mesh *mesh,
|
|
short from,
|
|
struct ParticleData *pa,
|
|
float hairmat[4][4]);
|
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void psys_mat_hair_to_global(struct Object *ob,
|
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struct Mesh *mesh,
|
|
short from,
|
|
struct ParticleData *pa,
|
|
float hairmat[4][4]);
|
|
void psys_mat_hair_to_orco(struct Object *ob,
|
|
struct Mesh *mesh,
|
|
short from,
|
|
struct ParticleData *pa,
|
|
float hairmat[4][4]);
|
|
|
|
float psys_get_dietime_from_cache(struct PointCache *cache, int index);
|
|
|
|
void psys_free_pdd(struct ParticleSystem *psys);
|
|
|
|
float *psys_cache_vgroup(struct Mesh *mesh, struct ParticleSystem *psys, int vgroup);
|
|
void psys_get_texture(struct ParticleSimulationData *sim,
|
|
struct ParticleData *pa,
|
|
struct ParticleTexture *ptex,
|
|
int event,
|
|
float cfra);
|
|
/**
|
|
* Interpolate a location on a face based on face coordinates.
|
|
*/
|
|
void psys_interpolate_face(struct Mesh *mesh,
|
|
const float (*vert_positions)[3],
|
|
const float (*vert_normals)[3],
|
|
const struct MFace *mface,
|
|
struct MTFace *tface,
|
|
const float (*orcodata)[3],
|
|
float w[4],
|
|
float vec[3],
|
|
float nor[3],
|
|
float utan[3],
|
|
float vtan[3],
|
|
float orco[3]);
|
|
float psys_particle_value_from_verts(struct Mesh *mesh,
|
|
short from,
|
|
struct ParticleData *pa,
|
|
float *values);
|
|
void psys_get_from_key(
|
|
struct ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time);
|
|
|
|
/**
|
|
* Callback for #BVHTree near test.
|
|
*/
|
|
void BKE_psys_collision_neartest_cb(void *userdata,
|
|
int index,
|
|
const struct BVHTreeRay *ray,
|
|
struct BVHTreeRayHit *hit);
|
|
/**
|
|
* Interprets particle data to get a point on a mesh in object space.
|
|
*/
|
|
void psys_particle_on_dm(struct Mesh *mesh_final,
|
|
int from,
|
|
int index,
|
|
int index_dmcache,
|
|
const float fw[4],
|
|
float foffset,
|
|
float vec[3],
|
|
float nor[3],
|
|
float utan[3],
|
|
float vtan[3],
|
|
float orco[3]);
|
|
|
|
/* `particle_system.cc` */
|
|
|
|
void distribute_particles(struct ParticleSimulationData *sim, int from);
|
|
/**
|
|
* Set particle parameters that don't change during particle's life.
|
|
*/
|
|
void init_particle(struct ParticleSimulationData *sim, struct ParticleData *pa);
|
|
void psys_calc_dmcache(struct Object *ob,
|
|
struct Mesh *mesh_final,
|
|
struct Mesh *mesh_original,
|
|
struct ParticleSystem *psys);
|
|
/**
|
|
* Find the final derived mesh tessface for a particle, from its original tessface index.
|
|
* This is slow and can be optimized but only for many lookups.
|
|
*
|
|
* \param mesh_final: Final mesh, it may not have the same topology as original mesh.
|
|
* \param mesh_original: Original mesh, use for accessing poly to #MFace mapping.
|
|
* \param findex_orig: The input tessface index.
|
|
* \param fw: Face weights (position of the particle inside the \a findex_orig tessface).
|
|
* \param poly_nodes: May be NULL, otherwise an array of linked list,
|
|
* one for each final \a mesh_final face, containing all its tessfaces indices.
|
|
* \return The \a mesh_final tessface index.
|
|
*/
|
|
int psys_particle_dm_face_lookup(struct Mesh *mesh_final,
|
|
struct Mesh *mesh_original,
|
|
int findex_orig,
|
|
const float fw[4],
|
|
struct LinkNode **poly_nodes);
|
|
|
|
/**
|
|
* Sets particle to the emitter surface with initial velocity & rotation.
|
|
*/
|
|
void reset_particle(struct ParticleSimulationData *sim,
|
|
struct ParticleData *pa,
|
|
float dtime,
|
|
float cfra);
|
|
|
|
float psys_get_current_display_percentage(struct ParticleSystem *psys, bool use_render_params);
|
|
|
|
/* psys_reset */
|
|
#define PSYS_RESET_ALL 1
|
|
#define PSYS_RESET_DEPSGRAPH 2
|
|
// #define PSYS_RESET_CHILDREN 3 /*UNUSED*/
|
|
#define PSYS_RESET_CACHE_MISS 4
|
|
|
|
/* index_dmcache */
|
|
#define DMCACHE_NOTFOUND -1
|
|
#define DMCACHE_ISCHILD -2
|
|
|
|
/* **** Depsgraph evaluation **** */
|
|
|
|
struct Depsgraph;
|
|
|
|
void BKE_particle_settings_eval_reset(struct Depsgraph *depsgraph,
|
|
struct ParticleSettings *particle_settings);
|
|
|
|
void BKE_particle_system_eval_init(struct Depsgraph *depsgraph, struct Object *object);
|
|
|
|
/* Draw Cache */
|
|
enum {
|
|
BKE_PARTICLE_BATCH_DIRTY_ALL = 0,
|
|
};
|
|
void BKE_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode);
|
|
void BKE_particle_batch_cache_free(struct ParticleSystem *psys);
|
|
|
|
extern void (*BKE_particle_batch_cache_dirty_tag_cb)(struct ParticleSystem *psys, int mode);
|
|
extern void (*BKE_particle_batch_cache_free_cb)(struct ParticleSystem *psys);
|
|
|
|
/* .blend file I/O */
|
|
|
|
void BKE_particle_partdeflect_blend_read_data(struct BlendDataReader *reader,
|
|
struct PartDeflect *pd);
|
|
void BKE_particle_system_blend_write(struct BlendWriter *writer, struct ListBase *particles);
|
|
void BKE_particle_system_blend_read_data(struct BlendDataReader *reader,
|
|
struct ListBase *particles);
|
|
void BKE_particle_system_blend_read_after_liblink(struct BlendLibReader *reader,
|
|
struct Object *ob,
|
|
struct ID *id,
|
|
struct ListBase *particles);
|