Files
test/tests/python/cycles_render_tests.py
Brecht Van Lommel 7978799e6f Cycles: Always render volume as NanoVDB
All GPU backends now support NanoVDB, using our own kernel side code
that is easily portable. This simplifies kernel and device code.

Volume bounds are now built from the NanoVDB grid instead of OpenVDB,
to avoid having to keep around the OpenVDB grid after loading.

While this reduces memory usage, it does have a performance impact,
particularly for the Cubic filter. That will be addressed by
another commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/132908
2025-07-09 21:04:38 +02:00

281 lines
9.5 KiB
Python

#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2015-2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import argparse
import platform
import os
import shlex
import sys
from pathlib import Path
from modules import render_report
# List of .blend files that are known to be failing and are not ready to be
# tested, or that only make sense on some devices. Accepts regular expressions.
BLOCKLIST_ALL = [
# Blocked due to overlapping object differences between platforms.
"hair_geom_reflection.blend",
"hair_geom_transmission.blend",
"hair_instancer_uv.blend",
"principled_hair_directcoloring.blend",
"visibility_particles.blend",
# Temporarily blocked for 4.4 lib upgrade, due to PNG alpha minor difference.
"image_log_osl.blend",
]
# Blocklist for device + build configuration that does not support OSL at all.
BLOCKLIST_OSL_NONE = [
'.*_osl.blend',
'osl_.*.blend',
]
# Blocklist for OSL with limited OSL tests for fast test execution.
BLOCKLIST_OSL_LIMITED = []
# Blocklist for tests that fail when running all tests with OSL backend.
# Most of these tests are blocked due to expected differences between SVM and OSL.
# Due to the expected differences there are usually a SVM and OSL version of the test.
# So blocking these tests doesn't lose any test permutations.
BLOCKLIST_OSL_ALL = BLOCKLIST_OSL_LIMITED + [
# AOVs are not supported. See 73266
'aov_.*.blend',
'render_passes_aov.*.blend',
# Image sampling is different from SVM. There are OSL variants of these tests
'image_byte.*.blend',
'image_float.*.blend',
'image_half.*.blend',
'image_mapping_.*_closest.blend',
'image_mapping_.*_cubic.blend',
'image_mapping_.*_linear.blend',
'image_alpha_blend.blend',
'image_alpha_channel_packed.blend',
'image_alpha_ignore.blend',
'image_log.blend',
'image_non_color.blend',
'image_mapping_udim.blend',
# Tests that need investigating into why they're failing:
# Noise differences due to Principled BSDF mixing/layering used in some of these scenes
'render_passes_.*.blend',
]
BLOCKLIST_OPTIX = [
# Ray intersection precision issues
'big_triangles_50164.blend',
'big_plane_43865.blend',
]
# Blocklist for OSL tests that fail with the OptiX OSL backend.
BLOCKLIST_OPTIX_OSL_LIMITED = [
'image_.*_osl.blend',
# OptiX OSL doesn't support the trace function
'osl_trace_shader.blend',
# Noise functions do not return color with OptiX OSL
'osl_camera_advanced.blend',
]
# Blocklist for SVM tests that fail when forced to run with OptiX OSL
BLOCKLIST_OPTIX_OSL_ALL = BLOCKLIST_OPTIX_OSL_LIMITED + [
# OptiX OSL does support AO or Bevel
'ambient_occlusion.*.blend',
'bake_bevel.blend',
'bevel.blend',
'principled_bsdf_bevel_emission_137420.blend',
# Dicing tests use wireframe node which doesn't appear to be supported with OptiX OSL
'dicing_camera.blend',
'offscreen_dicing.blend',
'panorama_dicing.blend',
# The mapping of the UDIM texture is incorrect. Need to investigate why.
'image_mapping_udim_packed.blend',
# Error during rendering. Need to investigate why.
'points_volume.blend',
]
BLOCKLIST_METAL = []
if platform.system() == "Darwin":
version, _, _ = platform.mac_ver()
major_version = version.split(".")[0]
if int(major_version) < 13:
BLOCKLIST_METAL += [
# MNEE only works on Metal with macOS >= 13
"underwater_caustics.blend",
]
BLOCKLIST_GPU = [
# Uninvestigated differences with GPU.
'image_log.blend',
'glass_mix_40964.blend',
'filter_glossy_refraction_45609.blend',
'bevel_mblur.blend',
# Inconsistency between Embree and Hair primitive on GPU.
'denoise_hair.blend',
'hair_basemesh_intercept.blend',
'hair_instancer_uv.blend',
'hair_info.blend',
'hair_particle_random.blend',
"hair_transmission.blend",
'principled_hair_.*.blend',
'transparent_shadow_hair.*.blend',
"microfacet_hair_orientation.blend",
# Inconsistent handling of overlapping objects.
"sobol_uniform_41143.blend",
"visibility_particles.blend",
# No path guiding on GPU.
"guiding*.blend",
]
class CyclesReport(render_report.Report):
def __init__(self, title, output_dir, oiiotool, device=None, blocklist=[], osl=False):
# Split device name in format "<device_type>[-<RT>]" into individual
# tokens, setting the RT suffix to an empty string if its not specified.
self.device, suffix = (device.split("-") + [""])[:2]
self.use_hwrt = (suffix == "RT")
self.osl = osl
variation = self.device
if suffix:
variation += ' ' + suffix
if self.osl:
variation += ' OSL'
super().__init__(title, output_dir, oiiotool, variation, blocklist)
def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
return arguments_cb(filepath, base_output_filepath, self.use_hwrt, self.osl)
def _get_arguments_suffix(self):
return ['--', '--cycles-device', self.device] if self.device else []
def get_arguments(filepath, output_filepath, use_hwrt=False, osl=False):
dirname = os.path.dirname(filepath)
basedir = os.path.dirname(dirname)
subject = os.path.basename(dirname)
args = [
"--background",
"--factory-startup",
"--enable-autoexec",
"--debug-memory",
"--debug-exit-on-error",
filepath,
"-E", "CYCLES",
"-o", output_filepath,
"-F", "PNG"]
# OSL and GPU examples
# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"]
# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.device = 'GPU'"]
custom_args = os.getenv('CYCLESTEST_ARGS')
if custom_args:
args.extend(shlex.split(custom_args))
spp_multiplier = os.getenv('CYCLESTEST_SPP_MULTIPLIER')
if spp_multiplier:
args.extend(["--python-expr", f"import bpy; bpy.context.scene.cycles.samples *= {spp_multiplier}"])
cycles_pref = "bpy.context.preferences.addons['cycles'].preferences"
use_hwrt_bool_value = "True" if use_hwrt else "False"
use_hwrt_on_off_value = "'ON'" if use_hwrt else "'OFF'"
args.extend([
"--python-expr",
(f"import bpy;"
f"{cycles_pref}.use_hiprt = {use_hwrt_bool_value};"
f"{cycles_pref}.use_oneapirt = {use_hwrt_bool_value};"
f"{cycles_pref}.metalrt = {use_hwrt_on_off_value}")
])
if osl:
args.extend(["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"])
if subject == 'bake':
args.extend(['--python', os.path.join(basedir, "util", "render_bake.py")])
elif subject == 'denoise_animation':
args.extend(['--python', os.path.join(basedir, "util", "render_denoise.py")])
else:
args.extend(["-f", "1"])
return args
def create_argparse():
parser = argparse.ArgumentParser(
description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
)
parser.add_argument("--blender", required=True)
parser.add_argument("--testdir", required=True)
parser.add_argument("--outdir", required=True)
parser.add_argument("--oiiotool", required=True)
parser.add_argument("--device", required=True)
parser.add_argument("--osl", default='none', type=str, choices=["none", "limited", "all"])
parser.add_argument('--batch', default=False, action='store_true')
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
device = args.device
blocklist = BLOCKLIST_ALL
if args.osl == 'none':
blocklist += BLOCKLIST_OSL_NONE
elif args.osl == "limited":
blocklist += BLOCKLIST_OSL_LIMITED
else:
blocklist += BLOCKLIST_OSL_ALL
if device != 'CPU':
blocklist += BLOCKLIST_GPU
if device == 'OPTIX':
blocklist += BLOCKLIST_OPTIX
if args.osl == 'limited':
blocklist += BLOCKLIST_OPTIX_OSL_LIMITED
elif args.osl == 'all':
blocklist += BLOCKLIST_OPTIX_OSL_ALL
if device == 'METAL':
blocklist += BLOCKLIST_METAL
report = CyclesReport('Cycles', args.outdir, args.oiiotool, device, blocklist, args.osl == 'all')
report.set_pixelated(True)
report.set_reference_dir("cycles_renders")
if device == 'CPU':
report.set_compare_engine('eevee')
else:
report.set_compare_engine('cycles', 'CPU')
# Increase threshold for motion blur, see #78777.
#
# underwater_caustics.blend gives quite different results on Linux and Intel macOS compared to
# Windows and Arm macOS.
#
# OSL tests:
# Blackbody is slightly different between SVM and OSL.
# Microfacet hair renders slightly differently, and fails on Windows and Linux with OSL
#
# both_displacement.blend has slight differences between Linux and other platforms.
test_dir_name = Path(args.testdir).name
if (test_dir_name in {'motion_blur', 'integrator', "displacement"}) or \
((args.osl == 'all') and (test_dir_name in {'shader', 'hair'})):
report.set_fail_threshold(0.032)
# Layer mixing is different between SVM and OSL, so a few tests have
# noticably different noise causing OSL Principled BSDF tests to fail.
if ((args.osl == 'all') and (test_dir_name == 'principled_bsdf')):
report.set_fail_threshold(0.06)
ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
sys.exit(not ok)
if __name__ == "__main__":
main()