Files
test/intern/cycles/kernel/svm/voronoi.h
Hoshinova af54b16778 Nodes: fix Voronoi Noise discontinuities when Lacunarity is 0.0.
When the Lacunarity input is driven by e.g. a Texture discontinuities can
arise because the `for` loop breaks prematurely.

Pull Request: https://projects.blender.org/blender/blender/pulls/111395
2023-08-31 14:20:27 +02:00

1172 lines
42 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
CCL_NAMESPACE_BEGIN
/*
* SPDX-License-Identifier: MIT
* Original code is copyright (c) 2013 Inigo Quilez.
*
* Smooth Voronoi:
*
* - https://wiki.blender.org/wiki/User:OmarSquircleArt/GSoC2019/Documentation/Smooth_Voronoi
*
* Distance To Edge based on:
*
* - https://www.iquilezles.org/www/articles/voronoilines/voronoilines.htm
* - https://www.shadertoy.com/view/ldl3W8
*
* With optimization to change -2..2 scan window to -1..1 for better performance,
* as explained in https://www.shadertoy.com/view/llG3zy.
*/
struct VoronoiParams {
float scale;
float detail;
float roughness;
float lacunarity;
float smoothness;
float exponent;
float randomness;
float max_distance;
bool normalize;
NodeVoronoiFeature feature;
NodeVoronoiDistanceMetric metric;
};
struct VoronoiOutput {
float distance = 0.0f;
float3 color = zero_float3();
float4 position = zero_float4();
};
/* ***** Distances ***** */
ccl_device float voronoi_distance(const float a, const float b)
{
return fabsf(b - a);
}
template<typename T>
ccl_device float voronoi_distance(const T a, const T b, ccl_private const VoronoiParams &params)
{
if (params.metric == NODE_VORONOI_EUCLIDEAN) {
return distance(a, b);
}
else if (params.metric == NODE_VORONOI_MANHATTAN) {
return reduce_add(fabs(a - b));
}
else if (params.metric == NODE_VORONOI_CHEBYCHEV) {
return reduce_max(fabs(a - b));
}
else if (params.metric == NODE_VORONOI_MINKOWSKI) {
return powf(reduce_add(power(fabs(a - b), params.exponent)), 1.0f / params.exponent);
}
else {
return 0.0f;
}
}
/* **** 1D Voronoi **** */
ccl_device float4 voronoi_position(const float coord)
{
return make_float4(0.0f, 0.0f, 0.0f, coord);
}
ccl_device VoronoiOutput voronoi_f1(ccl_private const VoronoiParams &params, const float coord)
{
float cellPosition = floorf(coord);
float localPosition = coord - cellPosition;
float minDistance = FLT_MAX;
float targetOffset = 0.0f;
float targetPosition = 0.0f;
for (int i = -1; i <= 1; i++) {
float cellOffset = i;
float pointPosition = cellOffset +
hash_float_to_float(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
targetOffset = cellOffset;
minDistance = distanceToPoint;
targetPosition = pointPosition;
}
}
VoronoiOutput octave;
octave.distance = minDistance;
octave.color = hash_float_to_float3(cellPosition + targetOffset);
octave.position = voronoi_position(targetPosition + cellPosition);
return octave;
}
ccl_device VoronoiOutput voronoi_smooth_f1(ccl_private const VoronoiParams &params,
const float coord)
{
float cellPosition = floorf(coord);
float localPosition = coord - cellPosition;
float smoothDistance = 0.0f;
float smoothPosition = 0.0f;
float3 smoothColor = make_float3(0.0f, 0.0f, 0.0f);
float h = -1.0f;
for (int i = -2; i <= 2; i++) {
float cellOffset = i;
float pointPosition = cellOffset +
hash_float_to_float(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition);
h = h == -1.0f ?
1.0f :
smoothstep(
0.0f, 1.0f, 0.5f + 0.5f * (smoothDistance - distanceToPoint) / params.smoothness);
float correctionFactor = params.smoothness * h * (1.0f - h);
smoothDistance = mix(smoothDistance, distanceToPoint, h) - correctionFactor;
correctionFactor /= 1.0f + 3.0f * params.smoothness;
float3 cellColor = hash_float_to_float3(cellPosition + cellOffset);
smoothColor = mix(smoothColor, cellColor, h) - correctionFactor;
smoothPosition = mix(smoothPosition, pointPosition, h) - correctionFactor;
}
VoronoiOutput octave;
octave.distance = smoothDistance;
octave.color = smoothColor;
octave.position = voronoi_position(cellPosition + smoothPosition);
return octave;
}
ccl_device VoronoiOutput voronoi_f2(ccl_private const VoronoiParams &params, const float coord)
{
float cellPosition = floorf(coord);
float localPosition = coord - cellPosition;
float distanceF1 = FLT_MAX;
float distanceF2 = FLT_MAX;
float offsetF1 = 0.0f;
float positionF1 = 0.0f;
float offsetF2 = 0.0f;
float positionF2 = 0.0f;
for (int i = -1; i <= 1; i++) {
float cellOffset = i;
float pointPosition = cellOffset +
hash_float_to_float(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition);
if (distanceToPoint < distanceF1) {
distanceF2 = distanceF1;
distanceF1 = distanceToPoint;
offsetF2 = offsetF1;
offsetF1 = cellOffset;
positionF2 = positionF1;
positionF1 = pointPosition;
}
else if (distanceToPoint < distanceF2) {
distanceF2 = distanceToPoint;
offsetF2 = cellOffset;
positionF2 = pointPosition;
}
}
VoronoiOutput octave;
octave.distance = distanceF2;
octave.color = hash_float_to_float3(cellPosition + offsetF2);
octave.position = voronoi_position(positionF2 + cellPosition);
return octave;
}
ccl_device float voronoi_distance_to_edge(ccl_private const VoronoiParams &params,
const float coord)
{
float cellPosition = floorf(coord);
float localPosition = coord - cellPosition;
float midPointPosition = hash_float_to_float(cellPosition) * params.randomness;
float leftPointPosition = -1.0f + hash_float_to_float(cellPosition - 1.0f) * params.randomness;
float rightPointPosition = 1.0f + hash_float_to_float(cellPosition + 1.0f) * params.randomness;
float distanceToMidLeft = fabsf((midPointPosition + leftPointPosition) / 2.0f - localPosition);
float distanceToMidRight = fabsf((midPointPosition + rightPointPosition) / 2.0f - localPosition);
return min(distanceToMidLeft, distanceToMidRight);
}
ccl_device float voronoi_n_sphere_radius(ccl_private const VoronoiParams &params,
const float coord)
{
float cellPosition = floorf(coord);
float localPosition = coord - cellPosition;
float closestPoint = 0.0f;
float closestPointOffset = 0.0f;
float minDistance = FLT_MAX;
for (int i = -1; i <= 1; i++) {
float cellOffset = i;
float pointPosition = cellOffset +
hash_float_to_float(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = fabsf(pointPosition - localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
closestPointOffset = cellOffset;
}
}
minDistance = FLT_MAX;
float closestPointToClosestPoint = 0.0f;
for (int i = -1; i <= 1; i++) {
if (i == 0) {
continue;
}
float cellOffset = i + closestPointOffset;
float pointPosition = cellOffset +
hash_float_to_float(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = fabsf(closestPoint - pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
}
}
return fabsf(closestPointToClosestPoint - closestPoint) / 2.0f;
}
/* **** 2D Voronoi **** */
ccl_device float4 voronoi_position(const float2 coord)
{
return make_float4(coord.x, coord.y, 0.0f, 0.0f);
}
ccl_device VoronoiOutput voronoi_f1(ccl_private const VoronoiParams &params, const float2 coord)
{
float2 cellPosition = floor(coord);
float2 localPosition = coord - cellPosition;
float minDistance = FLT_MAX;
float2 targetOffset = make_float2(0.0f, 0.0f);
float2 targetPosition = make_float2(0.0f, 0.0f);
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float2 cellOffset = make_float2(i, j);
float2 pointPosition = cellOffset +
hash_float2_to_float2(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition, params);
if (distanceToPoint < minDistance) {
targetOffset = cellOffset;
minDistance = distanceToPoint;
targetPosition = pointPosition;
}
}
}
VoronoiOutput octave;
octave.distance = minDistance;
octave.color = hash_float2_to_float3(cellPosition + targetOffset);
octave.position = voronoi_position(targetPosition + cellPosition);
return octave;
}
ccl_device VoronoiOutput voronoi_smooth_f1(ccl_private const VoronoiParams &params,
const float2 coord)
{
float2 cellPosition = floor(coord);
float2 localPosition = coord - cellPosition;
float smoothDistance = 0.0f;
float3 smoothColor = make_float3(0.0f, 0.0f, 0.0f);
float2 smoothPosition = make_float2(0.0f, 0.0f);
float h = -1.0f;
for (int j = -2; j <= 2; j++) {
for (int i = -2; i <= 2; i++) {
float2 cellOffset = make_float2(i, j);
float2 pointPosition = cellOffset +
hash_float2_to_float2(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition, params);
h = h == -1.0f ?
1.0f :
smoothstep(0.0f,
1.0f,
0.5f + 0.5f * (smoothDistance - distanceToPoint) / params.smoothness);
float correctionFactor = params.smoothness * h * (1.0f - h);
smoothDistance = mix(smoothDistance, distanceToPoint, h) - correctionFactor;
correctionFactor /= 1.0f + 3.0f * params.smoothness;
float3 cellColor = hash_float2_to_float3(cellPosition + cellOffset);
smoothColor = mix(smoothColor, cellColor, h) - correctionFactor;
smoothPosition = mix(smoothPosition, pointPosition, h) - correctionFactor;
}
}
VoronoiOutput octave;
octave.distance = smoothDistance;
octave.color = smoothColor;
octave.position = voronoi_position(cellPosition + smoothPosition);
return octave;
}
ccl_device VoronoiOutput voronoi_f2(ccl_private const VoronoiParams &params, const float2 coord)
{
float2 cellPosition = floor(coord);
float2 localPosition = coord - cellPosition;
float distanceF1 = FLT_MAX;
float distanceF2 = FLT_MAX;
float2 offsetF1 = make_float2(0.0f, 0.0f);
float2 positionF1 = make_float2(0.0f, 0.0f);
float2 offsetF2 = make_float2(0.0f, 0.0f);
float2 positionF2 = make_float2(0.0f, 0.0f);
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float2 cellOffset = make_float2(i, j);
float2 pointPosition = cellOffset +
hash_float2_to_float2(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition, params);
if (distanceToPoint < distanceF1) {
distanceF2 = distanceF1;
distanceF1 = distanceToPoint;
offsetF2 = offsetF1;
offsetF1 = cellOffset;
positionF2 = positionF1;
positionF1 = pointPosition;
}
else if (distanceToPoint < distanceF2) {
distanceF2 = distanceToPoint;
offsetF2 = cellOffset;
positionF2 = pointPosition;
}
}
}
VoronoiOutput octave;
octave.distance = distanceF2;
octave.color = hash_float2_to_float3(cellPosition + offsetF2);
octave.position = voronoi_position(positionF2 + cellPosition);
return octave;
}
ccl_device float voronoi_distance_to_edge(ccl_private const VoronoiParams &params,
const float2 coord)
{
float2 cellPosition = floor(coord);
float2 localPosition = coord - cellPosition;
float2 vectorToClosest = make_float2(0.0f, 0.0f);
float minDistance = FLT_MAX;
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float2 cellOffset = make_float2(i, j);
float2 vectorToPoint = cellOffset +
hash_float2_to_float2(cellPosition + cellOffset) * params.randomness -
localPosition;
float distanceToPoint = dot(vectorToPoint, vectorToPoint);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
vectorToClosest = vectorToPoint;
}
}
}
minDistance = FLT_MAX;
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float2 cellOffset = make_float2(i, j);
float2 vectorToPoint = cellOffset +
hash_float2_to_float2(cellPosition + cellOffset) * params.randomness -
localPosition;
float2 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot(perpendicularToEdge, perpendicularToEdge) > 0.0001f) {
float distanceToEdge = dot((vectorToClosest + vectorToPoint) / 2.0f,
normalize(perpendicularToEdge));
minDistance = min(minDistance, distanceToEdge);
}
}
}
return minDistance;
}
ccl_device float voronoi_n_sphere_radius(ccl_private const VoronoiParams &params,
const float2 coord)
{
float2 cellPosition = floor(coord);
float2 localPosition = coord - cellPosition;
float2 closestPoint = make_float2(0.0f, 0.0f);
float2 closestPointOffset = make_float2(0.0f, 0.0f);
float minDistance = FLT_MAX;
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float2 cellOffset = make_float2(i, j);
float2 pointPosition = cellOffset +
hash_float2_to_float2(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
closestPointOffset = cellOffset;
}
}
}
minDistance = FLT_MAX;
float2 closestPointToClosestPoint = make_float2(0.0f, 0.0f);
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
if (i == 0 && j == 0) {
continue;
}
float2 cellOffset = make_float2(i, j) + closestPointOffset;
float2 pointPosition = cellOffset +
hash_float2_to_float2(cellPosition + cellOffset) * params.randomness;
float distanceToPoint = distance(closestPoint, pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
}
}
}
return distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/* **** 3D Voronoi **** */
ccl_device float4 voronoi_position(const float3 coord)
{
return float3_to_float4(coord);
}
ccl_device VoronoiOutput voronoi_f1(ccl_private const VoronoiParams &params, const float3 coord)
{
float3 cellPosition = floor(coord);
float3 localPosition = coord - cellPosition;
float minDistance = FLT_MAX;
float3 targetOffset = make_float3(0.0f, 0.0f, 0.0f);
float3 targetPosition = make_float3(0.0f, 0.0f, 0.0f);
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float3 cellOffset = make_float3(i, j, k);
float3 pointPosition = cellOffset + hash_float3_to_float3(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition, params);
if (distanceToPoint < minDistance) {
targetOffset = cellOffset;
minDistance = distanceToPoint;
targetPosition = pointPosition;
}
}
}
}
VoronoiOutput octave;
octave.distance = minDistance;
octave.color = hash_float3_to_float3(cellPosition + targetOffset);
octave.position = voronoi_position(targetPosition + cellPosition);
return octave;
}
ccl_device VoronoiOutput voronoi_smooth_f1(ccl_private const VoronoiParams &params,
const float3 coord)
{
float3 cellPosition = floor(coord);
float3 localPosition = coord - cellPosition;
float smoothDistance = 0.0f;
float3 smoothColor = make_float3(0.0f, 0.0f, 0.0f);
float3 smoothPosition = make_float3(0.0f, 0.0f, 0.0f);
float h = -1.0f;
for (int k = -2; k <= 2; k++) {
for (int j = -2; j <= 2; j++) {
for (int i = -2; i <= 2; i++) {
float3 cellOffset = make_float3(i, j, k);
float3 pointPosition = cellOffset + hash_float3_to_float3(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition, params);
h = h == -1.0f ?
1.0f :
smoothstep(0.0f,
1.0f,
0.5f + 0.5f * (smoothDistance - distanceToPoint) / params.smoothness);
float correctionFactor = params.smoothness * h * (1.0f - h);
smoothDistance = mix(smoothDistance, distanceToPoint, h) - correctionFactor;
correctionFactor /= 1.0f + 3.0f * params.smoothness;
float3 cellColor = hash_float3_to_float3(cellPosition + cellOffset);
smoothColor = mix(smoothColor, cellColor, h) - correctionFactor;
smoothPosition = mix(smoothPosition, pointPosition, h) - correctionFactor;
}
}
}
VoronoiOutput octave;
octave.distance = smoothDistance;
octave.color = smoothColor;
octave.position = voronoi_position(cellPosition + smoothPosition);
return octave;
}
ccl_device VoronoiOutput voronoi_f2(ccl_private const VoronoiParams &params, const float3 coord)
{
float3 cellPosition = floor(coord);
float3 localPosition = coord - cellPosition;
float distanceF1 = FLT_MAX;
float distanceF2 = FLT_MAX;
float3 offsetF1 = make_float3(0.0f, 0.0f, 0.0f);
float3 positionF1 = make_float3(0.0f, 0.0f, 0.0f);
float3 offsetF2 = make_float3(0.0f, 0.0f, 0.0f);
float3 positionF2 = make_float3(0.0f, 0.0f, 0.0f);
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float3 cellOffset = make_float3(i, j, k);
float3 pointPosition = cellOffset + hash_float3_to_float3(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition, params);
if (distanceToPoint < distanceF1) {
distanceF2 = distanceF1;
distanceF1 = distanceToPoint;
offsetF2 = offsetF1;
offsetF1 = cellOffset;
positionF2 = positionF1;
positionF1 = pointPosition;
}
else if (distanceToPoint < distanceF2) {
distanceF2 = distanceToPoint;
offsetF2 = cellOffset;
positionF2 = pointPosition;
}
}
}
}
VoronoiOutput octave;
octave.distance = distanceF2;
octave.color = hash_float3_to_float3(cellPosition + offsetF2);
octave.position = voronoi_position(positionF2 + cellPosition);
return octave;
}
ccl_device float voronoi_distance_to_edge(ccl_private const VoronoiParams &params,
const float3 coord)
{
float3 cellPosition = floor(coord);
float3 localPosition = coord - cellPosition;
float3 vectorToClosest = make_float3(0.0f, 0.0f, 0.0f);
float minDistance = FLT_MAX;
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float3 cellOffset = make_float3(i, j, k);
float3 vectorToPoint = cellOffset +
hash_float3_to_float3(cellPosition + cellOffset) *
params.randomness -
localPosition;
float distanceToPoint = dot(vectorToPoint, vectorToPoint);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
vectorToClosest = vectorToPoint;
}
}
}
}
minDistance = FLT_MAX;
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float3 cellOffset = make_float3(i, j, k);
float3 vectorToPoint = cellOffset +
hash_float3_to_float3(cellPosition + cellOffset) *
params.randomness -
localPosition;
float3 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot(perpendicularToEdge, perpendicularToEdge) > 0.0001f) {
float distanceToEdge = dot((vectorToClosest + vectorToPoint) / 2.0f,
normalize(perpendicularToEdge));
minDistance = min(minDistance, distanceToEdge);
}
}
}
}
return minDistance;
}
ccl_device float voronoi_n_sphere_radius(ccl_private const VoronoiParams &params,
const float3 coord)
{
float3 cellPosition = floor(coord);
float3 localPosition = coord - cellPosition;
float3 closestPoint = make_float3(0.0f, 0.0f, 0.0f);
float3 closestPointOffset = make_float3(0.0f, 0.0f, 0.0f);
float minDistance = FLT_MAX;
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
float3 cellOffset = make_float3(i, j, k);
float3 pointPosition = cellOffset + hash_float3_to_float3(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
closestPointOffset = cellOffset;
}
}
}
}
minDistance = FLT_MAX;
float3 closestPointToClosestPoint = make_float3(0.0f, 0.0f, 0.0f);
for (int k = -1; k <= 1; k++) {
for (int j = -1; j <= 1; j++) {
for (int i = -1; i <= 1; i++) {
if (i == 0 && j == 0 && k == 0) {
continue;
}
float3 cellOffset = make_float3(i, j, k) + closestPointOffset;
float3 pointPosition = cellOffset + hash_float3_to_float3(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = distance(closestPoint, pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
}
}
}
}
return distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/* **** 4D Voronoi **** */
ccl_device float4 voronoi_position(const float4 coord)
{
return coord;
}
ccl_device VoronoiOutput voronoi_f1(ccl_private const VoronoiParams &params, const float4 coord)
{
float4 cellPosition = floor(coord);
float4 localPosition = coord - cellPosition;
float minDistance = FLT_MAX;
float4 targetOffset = zero_float4();
float4 targetPosition = zero_float4();
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
ccl_loop_no_unroll for (int j = -1; j <= 1; j++)
{
for (int i = -1; i <= 1; i++) {
float4 cellOffset = make_float4(i, j, k, u);
float4 pointPosition = cellOffset + hash_float4_to_float4(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition, params);
if (distanceToPoint < minDistance) {
targetOffset = cellOffset;
minDistance = distanceToPoint;
targetPosition = pointPosition;
}
}
}
}
}
VoronoiOutput octave;
octave.distance = minDistance;
octave.color = hash_float4_to_float3(cellPosition + targetOffset);
octave.position = voronoi_position(targetPosition + cellPosition);
return octave;
}
ccl_device VoronoiOutput voronoi_smooth_f1(ccl_private const VoronoiParams &params,
const float4 coord)
{
float4 cellPosition = floor(coord);
float4 localPosition = coord - cellPosition;
float smoothDistance = 0.0f;
float3 smoothColor = make_float3(0.0f, 0.0f, 0.0f);
float4 smoothPosition = zero_float4();
float h = -1.0f;
for (int u = -2; u <= 2; u++) {
for (int k = -2; k <= 2; k++) {
ccl_loop_no_unroll for (int j = -2; j <= 2; j++)
{
for (int i = -2; i <= 2; i++) {
float4 cellOffset = make_float4(i, j, k, u);
float4 pointPosition = cellOffset + hash_float4_to_float4(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition, params);
h = h == -1.0f ?
1.0f :
smoothstep(0.0f,
1.0f,
0.5f + 0.5f * (smoothDistance - distanceToPoint) / params.smoothness);
float correctionFactor = params.smoothness * h * (1.0f - h);
smoothDistance = mix(smoothDistance, distanceToPoint, h) - correctionFactor;
correctionFactor /= 1.0f + 3.0f * params.smoothness;
float3 cellColor = hash_float4_to_float3(cellPosition + cellOffset);
smoothColor = mix(smoothColor, cellColor, h) - correctionFactor;
smoothPosition = mix(smoothPosition, pointPosition, h) - correctionFactor;
}
}
}
}
VoronoiOutput octave;
octave.distance = smoothDistance;
octave.color = smoothColor;
octave.position = voronoi_position(cellPosition + smoothPosition);
return octave;
}
ccl_device VoronoiOutput voronoi_f2(ccl_private const VoronoiParams &params, const float4 coord)
{
float4 cellPosition = floor(coord);
float4 localPosition = coord - cellPosition;
float distanceF1 = FLT_MAX;
float distanceF2 = FLT_MAX;
float4 offsetF1 = zero_float4();
float4 positionF1 = zero_float4();
float4 offsetF2 = zero_float4();
float4 positionF2 = zero_float4();
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
ccl_loop_no_unroll for (int j = -1; j <= 1; j++)
{
for (int i = -1; i <= 1; i++) {
float4 cellOffset = make_float4(i, j, k, u);
float4 pointPosition = cellOffset + hash_float4_to_float4(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = voronoi_distance(pointPosition, localPosition, params);
if (distanceToPoint < distanceF1) {
distanceF2 = distanceF1;
distanceF1 = distanceToPoint;
offsetF2 = offsetF1;
offsetF1 = cellOffset;
positionF2 = positionF1;
positionF1 = pointPosition;
}
else if (distanceToPoint < distanceF2) {
distanceF2 = distanceToPoint;
offsetF2 = cellOffset;
positionF2 = pointPosition;
}
}
}
}
}
VoronoiOutput octave;
octave.distance = distanceF2;
octave.color = hash_float4_to_float3(cellPosition + offsetF2);
octave.position = voronoi_position(positionF2 + cellPosition);
return octave;
}
ccl_device float voronoi_distance_to_edge(ccl_private const VoronoiParams &params,
const float4 coord)
{
float4 cellPosition = floor(coord);
float4 localPosition = coord - cellPosition;
float4 vectorToClosest = zero_float4();
float minDistance = FLT_MAX;
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
ccl_loop_no_unroll for (int j = -1; j <= 1; j++)
{
for (int i = -1; i <= 1; i++) {
float4 cellOffset = make_float4(i, j, k, u);
float4 vectorToPoint = cellOffset +
hash_float4_to_float4(cellPosition + cellOffset) *
params.randomness -
localPosition;
float distanceToPoint = dot(vectorToPoint, vectorToPoint);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
vectorToClosest = vectorToPoint;
}
}
}
}
}
minDistance = FLT_MAX;
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
ccl_loop_no_unroll for (int j = -1; j <= 1; j++)
{
for (int i = -1; i <= 1; i++) {
float4 cellOffset = make_float4(i, j, k, u);
float4 vectorToPoint = cellOffset +
hash_float4_to_float4(cellPosition + cellOffset) *
params.randomness -
localPosition;
float4 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot(perpendicularToEdge, perpendicularToEdge) > 0.0001f) {
float distanceToEdge = dot((vectorToClosest + vectorToPoint) / 2.0f,
normalize(perpendicularToEdge));
minDistance = min(minDistance, distanceToEdge);
}
}
}
}
}
return minDistance;
}
ccl_device float voronoi_n_sphere_radius(ccl_private const VoronoiParams &params,
const float4 coord)
{
float4 cellPosition = floor(coord);
float4 localPosition = coord - cellPosition;
float4 closestPoint = zero_float4();
float4 closestPointOffset = zero_float4();
float minDistance = FLT_MAX;
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
ccl_loop_no_unroll for (int j = -1; j <= 1; j++)
{
for (int i = -1; i <= 1; i++) {
float4 cellOffset = make_float4(i, j, k, u);
float4 pointPosition = cellOffset + hash_float4_to_float4(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
closestPointOffset = cellOffset;
}
}
}
}
}
minDistance = FLT_MAX;
float4 closestPointToClosestPoint = zero_float4();
for (int u = -1; u <= 1; u++) {
for (int k = -1; k <= 1; k++) {
ccl_loop_no_unroll for (int j = -1; j <= 1; j++)
{
for (int i = -1; i <= 1; i++) {
if (i == 0 && j == 0 && k == 0 && u == 0) {
continue;
}
float4 cellOffset = make_float4(i, j, k, u) + closestPointOffset;
float4 pointPosition = cellOffset + hash_float4_to_float4(cellPosition + cellOffset) *
params.randomness;
float distanceToPoint = distance(closestPoint, pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
}
}
}
}
}
return distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/* **** Fractal Voronoi **** */
/* The fractalization logic is the same as for fBM Noise, except that some additions are replaced
* by lerps. */
template<typename T>
ccl_device VoronoiOutput fractal_voronoi_x_fx(ccl_private const VoronoiParams &params,
const T coord)
{
float amplitude = 1.0f;
float max_amplitude = 0.0f;
float scale = 1.0f;
VoronoiOutput output;
const bool zero_input = params.detail == 0.0f || params.roughness == 0.0f;
for (int i = 0; i <= ceilf(params.detail); ++i) {
VoronoiOutput octave = (params.feature == NODE_VORONOI_F2) ?
voronoi_f2(params, coord * scale) :
(params.feature == NODE_VORONOI_SMOOTH_F1 &&
params.smoothness != 0.0f) ?
voronoi_smooth_f1(params, coord * scale) :
voronoi_f1(params, coord * scale);
if (zero_input) {
max_amplitude = 1.0f;
output = octave;
break;
}
else if (i <= params.detail) {
max_amplitude += amplitude;
output.distance += octave.distance * amplitude;
output.color += octave.color * amplitude;
output.position = mix(output.position, octave.position / scale, amplitude);
scale *= params.lacunarity;
amplitude *= params.roughness;
}
else {
float remainder = params.detail - floorf(params.detail);
if (remainder != 0.0f) {
max_amplitude = mix(max_amplitude, max_amplitude + amplitude, remainder);
output.distance = mix(
output.distance, output.distance + octave.distance * amplitude, remainder);
output.color = mix(output.color, output.color + octave.color * amplitude, remainder);
output.position = mix(
output.position, mix(output.position, octave.position / scale, amplitude), remainder);
}
}
}
if (params.normalize) {
output.distance /= max_amplitude * params.max_distance;
output.color /= max_amplitude;
}
output.position = safe_divide(output.position, params.scale);
return output;
}
/* The fractalization logic is the same as for fBM Noise, except that some additions are replaced
* by lerps. */
template<typename T>
ccl_device float fractal_voronoi_distance_to_edge(ccl_private const VoronoiParams &params,
const T coord)
{
float amplitude = 1.0f;
float max_amplitude = params.max_distance;
float scale = 1.0f;
float distance = 8.0f;
const bool zero_input = params.detail == 0.0f || params.roughness == 0.0f;
for (int i = 0; i <= ceilf(params.detail); ++i) {
const float octave_distance = voronoi_distance_to_edge(params, coord * scale);
if (zero_input) {
distance = octave_distance;
break;
}
else if (i <= params.detail) {
max_amplitude = mix(max_amplitude, params.max_distance / scale, amplitude);
distance = mix(distance, min(distance, octave_distance / scale), amplitude);
scale *= params.lacunarity;
amplitude *= params.roughness;
}
else {
float remainder = params.detail - floorf(params.detail);
if (remainder != 0.0f) {
float lerp_amplitude = mix(max_amplitude, params.max_distance / scale, amplitude);
max_amplitude = mix(max_amplitude, lerp_amplitude, remainder);
float lerp_distance = mix(distance, min(distance, octave_distance / scale), amplitude);
distance = mix(distance, min(distance, lerp_distance), remainder);
}
}
}
if (params.normalize) {
distance /= max_amplitude;
}
return distance;
}
ccl_device void svm_voronoi_output(const uint4 stack_offsets,
ccl_private float *stack,
const float distance,
const float3 color,
const float3 position,
const float w,
const float radius)
{
uint distance_stack_offset, color_stack_offset, position_stack_offset;
uint w_out_stack_offset, radius_stack_offset, unused;
svm_unpack_node_uchar4(
stack_offsets.z, &unused, &unused, &distance_stack_offset, &color_stack_offset);
svm_unpack_node_uchar3(
stack_offsets.w, &position_stack_offset, &w_out_stack_offset, &radius_stack_offset);
if (stack_valid(distance_stack_offset))
stack_store_float(stack, distance_stack_offset, distance);
if (stack_valid(color_stack_offset))
stack_store_float3(stack, color_stack_offset, color);
if (stack_valid(position_stack_offset))
stack_store_float3(stack, position_stack_offset, position);
if (stack_valid(w_out_stack_offset))
stack_store_float(stack, w_out_stack_offset, w);
if (stack_valid(radius_stack_offset))
stack_store_float(stack, radius_stack_offset, radius);
}
template<uint node_feature_mask>
ccl_device_noinline int svm_node_tex_voronoi(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint dimensions,
uint feature,
uint metric,
int offset)
{
/* Read node defaults and stack offsets. */
uint4 stack_offsets = read_node(kg, &offset);
uint4 defaults1 = read_node(kg, &offset);
uint4 defaults2 = read_node(kg, &offset);
uint coord_stack_offset, w_stack_offset, scale_stack_offset, detail_stack_offset;
uint roughness_stack_offset, lacunarity_stack_offset, smoothness_stack_offset,
exponent_stack_offset;
uint randomness_stack_offset, normalize;
svm_unpack_node_uchar4(stack_offsets.x,
&coord_stack_offset,
&w_stack_offset,
&scale_stack_offset,
&detail_stack_offset);
svm_unpack_node_uchar4(stack_offsets.y,
&roughness_stack_offset,
&lacunarity_stack_offset,
&smoothness_stack_offset,
&exponent_stack_offset);
svm_unpack_node_uchar2(stack_offsets.z, &randomness_stack_offset, &normalize);
/* Read from stack. */
float3 coord = stack_load_float3(stack, coord_stack_offset);
float w = stack_load_float_default(stack, w_stack_offset, defaults1.x);
VoronoiParams params;
params.feature = (NodeVoronoiFeature)feature;
params.metric = (NodeVoronoiDistanceMetric)metric;
params.scale = stack_load_float_default(stack, scale_stack_offset, defaults1.y);
params.detail = stack_load_float_default(stack, detail_stack_offset, defaults1.z);
params.roughness = stack_load_float_default(stack, roughness_stack_offset, defaults1.w);
params.lacunarity = stack_load_float_default(stack, smoothness_stack_offset, defaults2.x);
params.smoothness = stack_load_float_default(stack, smoothness_stack_offset, defaults2.y);
params.exponent = stack_load_float_default(stack, exponent_stack_offset, defaults2.z);
params.randomness = stack_load_float_default(stack, randomness_stack_offset, defaults2.w);
params.max_distance = 0.0f;
params.normalize = normalize;
params.detail = clamp(params.detail, 0.0f, 15.0f);
params.roughness = clamp(params.roughness, 0.0f, 1.0f);
params.randomness = clamp(params.randomness, 0.0f, 1.0f);
params.smoothness = clamp(params.smoothness / 2.0f, 0.0f, 0.5f);
coord *= params.scale;
w *= params.scale;
/* Compute output, specialized for each dimension. */
switch (params.feature) {
case NODE_VORONOI_DISTANCE_TO_EDGE: {
float distance = 0.0f;
params.max_distance = 0.5f + 0.5f * params.randomness;
switch (dimensions) {
case 1:
distance = fractal_voronoi_distance_to_edge(params, w);
break;
case 2:
distance = fractal_voronoi_distance_to_edge(params, float3_to_float2(coord));
break;
case 3:
distance = fractal_voronoi_distance_to_edge(params, coord);
break;
case 4:
distance = fractal_voronoi_distance_to_edge(params, float3_to_float4(coord, w));
break;
}
svm_voronoi_output(stack_offsets, stack, distance, zero_float3(), zero_float3(), 0.0f, 0.0f);
break;
}
case NODE_VORONOI_N_SPHERE_RADIUS: {
float radius = 0.0f;
switch (dimensions) {
case 1:
radius = voronoi_n_sphere_radius(params, w);
break;
case 2:
radius = voronoi_n_sphere_radius(params, float3_to_float2(coord));
break;
case 3:
radius = voronoi_n_sphere_radius(params, coord);
break;
case 4:
radius = voronoi_n_sphere_radius(params, float3_to_float4(coord, w));
break;
}
svm_voronoi_output(stack_offsets, stack, 0.0f, zero_float3(), zero_float3(), 0.0f, radius);
break;
}
default: {
VoronoiOutput output;
switch (dimensions) {
case 1:
params.max_distance = (0.5f + 0.5f * params.randomness) *
((params.feature == NODE_VORONOI_F2) ? 2.0f : 1.0f);
output = fractal_voronoi_x_fx(params, w);
break;
case 2:
IF_KERNEL_NODES_FEATURE(VORONOI_EXTRA)
{
params.max_distance = voronoi_distance(zero_float2(),
make_float2(0.5f + 0.5f * params.randomness,
0.5f + 0.5f * params.randomness),
params) *
((params.feature == NODE_VORONOI_F2) ? 2.0f : 1.0f);
output = fractal_voronoi_x_fx(params, float3_to_float2(coord));
}
break;
case 3:
IF_KERNEL_NODES_FEATURE(VORONOI_EXTRA)
{
params.max_distance = voronoi_distance(zero_float3(),
make_float3(0.5f + 0.5f * params.randomness,
0.5f + 0.5f * params.randomness,
0.5f + 0.5f * params.randomness),
params) *
((params.feature == NODE_VORONOI_F2) ? 2.0f : 1.0f);
output = fractal_voronoi_x_fx(params, coord);
}
break;
case 4:
IF_KERNEL_NODES_FEATURE(VORONOI_EXTRA)
{
params.max_distance = voronoi_distance(zero_float4(),
make_float4(0.5f + 0.5f * params.randomness,
0.5f + 0.5f * params.randomness,
0.5f + 0.5f * params.randomness,
0.5f + 0.5f * params.randomness),
params) *
((params.feature == NODE_VORONOI_F2) ? 2.0f : 1.0f);
output = fractal_voronoi_x_fx(params, float3_to_float4(coord, w));
}
break;
}
svm_voronoi_output(stack_offsets,
stack,
output.distance,
output.color,
float4_to_float3(output.position),
output.position.w,
0.0f);
break;
}
}
return offset;
}
CCL_NAMESPACE_END