Files
test/source/blender/blenkernel/intern/subdiv_converter.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

38 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "BKE_subdiv.hh"
/* NOTE: Was initially used to get proper enumerator types, but this makes
* it tricky to compile without OpenSubdiv. */
/* #include "opensubdiv_converter_capi.h" */
struct Mesh;
struct OpenSubdiv_Converter;
struct SubdivSettings;
void BKE_subdiv_converter_init_for_mesh(OpenSubdiv_Converter *converter,
const SubdivSettings *settings,
const Mesh *mesh);
/* NOTE: Frees converter data, but not converter itself. This means, that if
* converter was allocated on heap, it is up to the user to free that memory. */
void BKE_subdiv_converter_free(OpenSubdiv_Converter *converter);
/* ============================ INTERNAL HELPERS ============================ */
/* TODO(sergey): Find a way to make it OpenSubdiv_VtxBoundaryInterpolation,
* without breaking compilation without OpenSubdiv. */
int BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(const SubdivSettings *settings);
/* TODO(sergey): Find a way to make it OpenSubdiv_FVarLinearInterpolation,
* without breaking compilation without OpenSubdiv. */
int BKE_subdiv_converter_fvar_linear_from_settings(const SubdivSettings *settings);