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test/source/blender/blenlib/BLI_smaa_textures.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

42 lines
1.2 KiB
C

/* SPDX-FileCopyrightText: 2013 Jorge Jimenez <jorge@iryoku.com>
* SPDX-FileCopyrightText: 2013 Jose I. Echevarria <joseignacioechevarria@gmail.com>
* SPDX-FileCopyrightText: 2013 Belen Masia <bmasia@unizar.es>
* SPDX-FileCopyrightText: 2013 Fernando Navarro <fernandn@microsoft.com>
* SPDX-FileCopyrightText: 2013 Diego Gutierrez <diegog@unizar.es>
*
* SPDX-License-Identifier: MIT */
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#define AREATEX_WIDTH 160
#define AREATEX_HEIGHT 560
#define AREATEX_PITCH (AREATEX_WIDTH * 2)
#define AREATEX_SIZE (AREATEX_HEIGHT * AREATEX_PITCH)
/**
* Stored in R8G8 format. Load it in the following format:
* - DX10: DXGI_FORMAT_R8G8_UNORM
* - GPU: GPU_RG8 texture format and GPU_DATA_UBYTE data format.
*/
extern const unsigned char areaTexBytes[];
#define SEARCHTEX_WIDTH 64
#define SEARCHTEX_HEIGHT 16
#define SEARCHTEX_PITCH SEARCHTEX_WIDTH
#define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH)
/**
* Stored in R8 format. Load it in the following format:
* - DX10: DXGI_FORMAT_R8_UNORM
* - GPU: GPU_R8 texture format and GPU_DATA_UBYTE data format.
*/
extern const unsigned char searchTexBytes[];
#ifdef __cplusplus
}
#endif