Files
test/source/blender/bmesh/intern/bmesh_walkers.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

196 lines
5.3 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* BMesh Walker API.
*
* NOTE(@joeedh): Details on design.
*
* Original design: walkers directly emulation recursive functions.
* functions save their state onto a #BMWalker.worklist, and also add new states
* to implement recursive or looping behavior.
* Generally only one state push per call with a specific state is desired.
*
* basic design pattern: the walker step function goes through its
* list of possible choices for recursion, and recurses (by pushing a new state)
* using the first non-visited one. This choice is the flagged as visited using the #GHash.
* Each step may push multiple new states onto the #BMWalker.worklist at once.
*
* - Walkers use tool flags, not header flags.
* - Walkers now use #GHash for storing visited elements,
* rather than stealing flags. #GHash can be rewritten
* to be faster if necessary, in the far future :) .
* - tools should ALWAYS have necessary error handling
* for if walkers fail.
*/
#include <cstdlib>
#include <cstring> /* For `memcpy`. */
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "bmesh.h"
#include "bmesh_walkers_private.h"
void *BMW_begin(BMWalker *walker, void *start)
{
BLI_assert(((BMHeader *)start)->htype & walker->begin_htype);
walker->begin(walker, start);
return BMW_current_state(walker) ? walker->step(walker) : nullptr;
}
void BMW_init(BMWalker *walker,
BMesh *bm,
int type,
short mask_vert,
short mask_edge,
short mask_face,
BMWFlag flag,
int layer)
{
memset(walker, 0, sizeof(BMWalker));
walker->layer = layer;
walker->flag = flag;
walker->bm = bm;
walker->mask_vert = mask_vert;
walker->mask_edge = mask_edge;
walker->mask_face = mask_face;
walker->visit_set = BLI_gset_ptr_new("bmesh walkers");
walker->visit_set_alt = BLI_gset_ptr_new("bmesh walkers sec");
if (UNLIKELY(type >= BMW_MAXWALKERS || type < 0)) {
fprintf(stderr,
"%s: Invalid walker type in BMW_init; type: %d, "
"searchmask: (v:%d, e:%d, f:%d), flag: %d, layer: %d\n",
__func__,
type,
mask_vert,
mask_edge,
mask_face,
flag,
layer);
BLI_assert(0);
return;
}
if (type != BMW_CUSTOM) {
walker->begin_htype = bm_walker_types[type]->begin_htype;
walker->begin = bm_walker_types[type]->begin;
walker->yield = bm_walker_types[type]->yield;
walker->step = bm_walker_types[type]->step;
walker->structsize = bm_walker_types[type]->structsize;
walker->order = bm_walker_types[type]->order;
walker->valid_mask = bm_walker_types[type]->valid_mask;
/* safety checks */
/* if this raises an error either the caller is wrong or
* 'bm_walker_types' needs updating */
BLI_assert(mask_vert == 0 || (walker->valid_mask & BM_VERT));
BLI_assert(mask_edge == 0 || (walker->valid_mask & BM_EDGE));
BLI_assert(mask_face == 0 || (walker->valid_mask & BM_FACE));
}
walker->worklist = BLI_mempool_create(walker->structsize, 0, 128, BLI_MEMPOOL_NOP);
BLI_listbase_clear(&walker->states);
}
void BMW_end(BMWalker *walker)
{
BLI_mempool_destroy(walker->worklist);
BLI_gset_free(walker->visit_set, nullptr);
BLI_gset_free(walker->visit_set_alt, nullptr);
}
void *BMW_step(BMWalker *walker)
{
BMHeader *head;
head = static_cast<BMHeader *>(BMW_walk(walker));
return head;
}
int BMW_current_depth(BMWalker *walker)
{
return walker->depth;
}
void *BMW_walk(BMWalker *walker)
{
void *current = nullptr;
while (BMW_current_state(walker)) {
current = walker->step(walker);
if (current) {
return current;
}
}
return nullptr;
}
void *BMW_current_state(BMWalker *walker)
{
BMwGenericWalker *currentstate = static_cast<BMwGenericWalker *>(walker->states.first);
if (currentstate) {
/* Automatic update of depth. For most walkers that
* follow the standard "Step" pattern of:
* - read current state
* - remove current state
* - push new states
* - return walk result from just-removed current state
* this simple automatic update should keep track of depth
* just fine. Walkers that deviate from that pattern may
* need to manually update the depth if they care about
* keeping it correct. */
walker->depth = currentstate->depth + 1;
}
return currentstate;
}
void BMW_state_remove(BMWalker *walker)
{
void *oldstate;
oldstate = BMW_current_state(walker);
BLI_remlink(&walker->states, oldstate);
BLI_mempool_free(walker->worklist, oldstate);
}
void *BMW_state_add(BMWalker *walker)
{
BMwGenericWalker *newstate;
newstate = static_cast<BMwGenericWalker *>(BLI_mempool_alloc(walker->worklist));
newstate->depth = walker->depth;
switch (walker->order) {
case BMW_DEPTH_FIRST:
BLI_addhead(&walker->states, newstate);
break;
case BMW_BREADTH_FIRST:
BLI_addtail(&walker->states, newstate);
break;
default:
BLI_assert(0);
break;
}
return newstate;
}
void BMW_reset(BMWalker *walker)
{
while (BMW_current_state(walker)) {
BMW_state_remove(walker);
}
walker->depth = 0;
BLI_gset_clear(walker->visit_set, nullptr);
BLI_gset_clear(walker->visit_set_alt, nullptr);
}