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test/source/blender/bmesh/operators/bmo_rotate_edges.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

258 lines
7.9 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* Rotate edges topology that share two faces.
*/
#include "MEM_guardedalloc.h"
#include "BLI_heap.h"
#include "bmesh.h"
#include "intern/bmesh_operators_private.h" /* own include */
#define EDGE_OUT 1
#define FACE_MARK 1
/**
* Rotate edges where every edge has its own faces (we can rotate in any order).
*/
static void bm_rotate_edges_simple(BMesh *bm,
BMOperator *op,
const short check_flag,
const bool use_ccw)
{
BMOIter siter;
BMEdge *e;
BMO_ITER (e, &siter, op->slots_in, "edges", BM_EDGE) {
/* This ends up being called twice, could add option to not to call check in
* #BM_edge_rotate to get some extra speed. */
if (BM_edge_rotate_check(e)) {
BMEdge *e_rotate = BM_edge_rotate(bm, e, use_ccw, check_flag);
if (e_rotate != nullptr) {
BMO_edge_flag_enable(bm, e_rotate, EDGE_OUT);
}
}
}
}
/**
* Edge length is just a way of ordering that's independent of order in the edges argument,
* we could use some other method since ideally all edges will be rotated,
* this just happens to be simple to calculate.
*/
static float bm_edge_calc_rotate_cost(const BMEdge *e)
{
return -BM_edge_calc_length_squared(e);
}
/**
* Check if this edge is a boundary: Are more than one of the connected faces edges rotating too?
*/
static float bm_edge_rotate_is_boundary(const BMEdge *e)
{
/* Number of adjacent shared faces. */
int count = 0;
BMLoop *l_radial_iter = e->l;
do {
/* Skip this edge. */
BMLoop *l_iter = l_radial_iter->next;
do {
BMEdge *e_iter = l_iter->e;
const int e_iter_index = BM_elem_index_get(e_iter);
if (e_iter_index != -1) {
if (count == 1) {
return false;
}
count += 1;
break;
}
} while ((l_iter = l_iter->next) != l_radial_iter);
} while ((l_radial_iter = l_radial_iter->radial_next) != e->l);
return true;
}
/**
* Rotate edges where edges share faces,
* edges which could not rotate need to be re-considered after neighbors are rotated.
*/
static void bm_rotate_edges_shared(
BMesh *bm, BMOperator *op, short check_flag, const bool use_ccw, const int edges_len)
{
Heap *heap = BLI_heap_new_ex(edges_len);
HeapNode **eheap_table = static_cast<HeapNode **>(
MEM_mallocN(sizeof(*eheap_table) * edges_len, __func__));
int edges_len_rotate = 0;
{
BMIter iter;
BMEdge *e;
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
BM_elem_index_set(e, -1); /* set_dirty! */
}
bm->elem_index_dirty |= BM_EDGE;
}
{
BMOIter siter;
BMEdge *e;
uint i;
BMO_ITER_INDEX (e, &siter, op->slots_in, "edges", BM_EDGE, i) {
BM_elem_index_set(e, BM_edge_is_manifold(e) ? i : -1); /* set_dirty! */
eheap_table[i] = nullptr;
}
}
/* First operate on boundary edges, this is often all that's needed,
* regions that have no boundaries are handles after. */
enum {
PASS_TYPE_BOUNDARY = 0,
PASS_TYPE_ALL = 1,
PASS_TYPE_DONE = 2,
};
uint pass_type = PASS_TYPE_BOUNDARY;
while ((pass_type != PASS_TYPE_DONE) && (edges_len_rotate != edges_len)) {
BLI_assert(BLI_heap_is_empty(heap));
{
BMOIter siter;
BMEdge *e;
uint i;
BMO_ITER_INDEX (e, &siter, op->slots_in, "edges", BM_EDGE, i) {
BLI_assert(eheap_table[i] == nullptr);
bool ok = (BM_elem_index_get(e) != -1) && BM_edge_rotate_check(e);
if (ok) {
if (pass_type == PASS_TYPE_BOUNDARY) {
ok = bm_edge_rotate_is_boundary(e);
}
}
if (ok) {
float cost = bm_edge_calc_rotate_cost(e);
if (pass_type == PASS_TYPE_BOUNDARY) {
/* Trick to ensure once started,
* non boundaries are handled before other boundary edges.
* This means the first longest boundary defines the starting point which is rotated
* until all its connected edges are exhausted
* and the next boundary is popped off the heap.
*
* Without this we may rotate from different starting points and meet in the middle
* with obviously uneven topology.
*
* Move from negative to positive value,
* inverting so large values are still handled first.
*/
cost = cost != 0.0f ? -1.0f / cost : FLT_MAX;
}
eheap_table[i] = BLI_heap_insert(heap, cost, e);
}
}
}
if (BLI_heap_is_empty(heap)) {
pass_type += 1;
continue;
}
const int edges_len_rotate_prev = edges_len_rotate;
while (!BLI_heap_is_empty(heap)) {
BMEdge *e_best = static_cast<BMEdge *>(BLI_heap_pop_min(heap));
eheap_table[BM_elem_index_get(e_best)] = nullptr;
/* No problem if this fails, re-evaluate if faces connected to this edge are touched. */
if (BM_edge_rotate_check(e_best)) {
BMEdge *e_rotate = BM_edge_rotate(bm, e_best, use_ccw, check_flag);
if (e_rotate != nullptr) {
BMO_edge_flag_enable(bm, e_rotate, EDGE_OUT);
/* invalidate so we don't try touch this again. */
BM_elem_index_set(e_rotate, -1); /* set_dirty! */
edges_len_rotate += 1;
/* NOTE: we could validate all edges which have not been rotated
* (not just previously degenerate edges).
* However there is no real need -
* they can be left until they're popped off the queue. */
/* We don't know the exact topology after rotating the edge,
* so loop over all faces attached to the new edge,
* typically this will only be two faces. */
BMLoop *l_radial_iter = e_rotate->l;
do {
/* Skip this edge. */
BMLoop *l_iter = l_radial_iter->next;
do {
BMEdge *e_iter = l_iter->e;
const int e_iter_index = BM_elem_index_get(e_iter);
if ((e_iter_index != -1) && (eheap_table[e_iter_index] == nullptr)) {
if (BM_edge_rotate_check(e_iter)) {
/* Previously degenerate, now valid. */
float cost = bm_edge_calc_rotate_cost(e_iter);
eheap_table[e_iter_index] = BLI_heap_insert(heap, cost, e_iter);
}
}
} while ((l_iter = l_iter->next) != l_radial_iter);
} while ((l_radial_iter = l_radial_iter->radial_next) != e_rotate->l);
}
}
}
/* If no actions were taken, move onto the next pass. */
if (edges_len_rotate == edges_len_rotate_prev) {
pass_type += 1;
continue;
}
}
BLI_heap_free(heap, nullptr);
MEM_freeN(eheap_table);
}
void bmo_rotate_edges_exec(BMesh *bm, BMOperator *op)
{
BMOIter siter;
BMEdge *e;
const int edges_len = BMO_slot_buffer_len(op->slots_in, "edges");
const bool use_ccw = BMO_slot_bool_get(op->slots_in, "use_ccw");
const bool is_single = (edges_len == 1);
short check_flag = is_single ? BM_EDGEROT_CHECK_EXISTS :
BM_EDGEROT_CHECK_EXISTS | BM_EDGEROT_CHECK_DEGENERATE;
bool is_simple = true;
if (is_single == false) {
BMO_ITER (e, &siter, op->slots_in, "edges", BM_EDGE) {
BMFace *f_pair[2];
if (BM_edge_face_pair(e, &f_pair[0], &f_pair[1])) {
for (uint i = 0; i < ARRAY_SIZE(f_pair); i += 1) {
if (BMO_face_flag_test(bm, f_pair[i], FACE_MARK)) {
is_simple = false;
break;
}
BMO_face_flag_enable(bm, f_pair[i], FACE_MARK);
}
if (is_simple == false) {
break;
}
}
}
}
if (is_simple) {
bm_rotate_edges_simple(bm, op, check_flag, use_ccw);
}
else {
bm_rotate_edges_shared(bm, op, check_flag, use_ccw, edges_len);
}
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "edges.out", BM_EDGE, EDGE_OUT);
}