Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
241 lines
6.7 KiB
C++
241 lines
6.7 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "MEM_guardedalloc.h"
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#include "COM_DespeckleOperation.h"
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namespace blender::compositor {
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DespeckleOperation::DespeckleOperation()
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{
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this->add_input_socket(DataType::Color);
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Color);
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this->set_canvas_input_index(0);
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input_operation_ = nullptr;
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flags_.complex = true;
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}
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void DespeckleOperation::init_execution()
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{
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input_operation_ = this->get_input_socket_reader(0);
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input_value_operation_ = this->get_input_socket_reader(1);
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}
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void DespeckleOperation::deinit_execution()
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{
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input_operation_ = nullptr;
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input_value_operation_ = nullptr;
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}
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BLI_INLINE int color_diff(const float a[3], const float b[3], const float threshold)
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{
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return ((fabsf(a[0] - b[0]) > threshold) || (fabsf(a[1] - b[1]) > threshold) ||
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(fabsf(a[2] - b[2]) > threshold));
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}
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void DespeckleOperation::execute_pixel(float output[4], int x, int y, void * /*data*/)
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{
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float w = 0.0f;
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float color_org[4];
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float color_mid[4];
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float color_mid_ok[4];
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float in1[4];
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int x1 = x - 1;
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int x2 = x;
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int x3 = x + 1;
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int y1 = y - 1;
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int y2 = y;
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int y3 = y + 1;
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CLAMP(x1, 0, get_width() - 1);
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CLAMP(x2, 0, get_width() - 1);
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CLAMP(x3, 0, get_width() - 1);
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CLAMP(y1, 0, get_height() - 1);
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CLAMP(y2, 0, get_height() - 1);
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CLAMP(y3, 0, get_height() - 1);
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float value[4];
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input_value_operation_->read(value, x2, y2, nullptr);
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// const float mval = 1.0f - value[0];
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input_operation_->read(color_org, x2, y2, nullptr);
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#define TOT_DIV_ONE 1.0f
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#define TOT_DIV_CNR float(M_SQRT1_2)
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#define WTOT (TOT_DIV_ONE * 4 + TOT_DIV_CNR * 4)
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#define COLOR_ADD(fac) \
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{ \
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madd_v4_v4fl(color_mid, in1, fac); \
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if (color_diff(in1, color_org, threshold_)) { \
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w += fac; \
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madd_v4_v4fl(color_mid_ok, in1, fac); \
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} \
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}
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zero_v4(color_mid);
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zero_v4(color_mid_ok);
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input_operation_->read(in1, x1, y1, nullptr);
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COLOR_ADD(TOT_DIV_CNR)
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input_operation_->read(in1, x2, y1, nullptr);
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COLOR_ADD(TOT_DIV_ONE)
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input_operation_->read(in1, x3, y1, nullptr);
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COLOR_ADD(TOT_DIV_CNR)
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input_operation_->read(in1, x1, y2, nullptr);
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COLOR_ADD(TOT_DIV_ONE)
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#if 0
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input_operation_->read(in2, x2, y2, nullptr);
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madd_v4_v4fl(color_mid, in2, filter_[4]);
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#endif
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input_operation_->read(in1, x3, y2, nullptr);
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COLOR_ADD(TOT_DIV_ONE)
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input_operation_->read(in1, x1, y3, nullptr);
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COLOR_ADD(TOT_DIV_CNR)
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input_operation_->read(in1, x2, y3, nullptr);
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COLOR_ADD(TOT_DIV_ONE)
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input_operation_->read(in1, x3, y3, nullptr);
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COLOR_ADD(TOT_DIV_CNR)
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mul_v4_fl(color_mid, 1.0f / (4.0f + (4.0f * float(M_SQRT1_2))));
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// mul_v4_fl(color_mid, 1.0f / w);
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if ((w != 0.0f) && ((w / WTOT) > (threshold_neighbor_)) &&
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color_diff(color_mid, color_org, threshold_))
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{
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mul_v4_fl(color_mid_ok, 1.0f / w);
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interp_v4_v4v4(output, color_org, color_mid_ok, value[0]);
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}
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else {
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copy_v4_v4(output, color_org);
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}
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#undef TOT_DIV_ONE
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#undef TOT_DIV_CNR
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#undef WTOT
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#undef COLOR_ADD
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}
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bool DespeckleOperation::determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output)
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{
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rcti new_input;
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int addx = 2; //(filter_width_ - 1) / 2 + 1;
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int addy = 2; //(filter_height_ - 1) / 2 + 1;
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new_input.xmax = input->xmax + addx;
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new_input.xmin = input->xmin - addx;
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new_input.ymax = input->ymax + addy;
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new_input.ymin = input->ymin - addy;
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return NodeOperation::determine_depending_area_of_interest(&new_input, read_operation, output);
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}
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void DespeckleOperation::get_area_of_interest(const int input_idx,
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const rcti &output_area,
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rcti &r_input_area)
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{
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switch (input_idx) {
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case IMAGE_INPUT_INDEX: {
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const int add_x = 2; //(filter_width_ - 1) / 2 + 1;
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const int add_y = 2; //(filter_height_ - 1) / 2 + 1;
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r_input_area.xmin = output_area.xmin - add_x;
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r_input_area.xmax = output_area.xmax + add_x;
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r_input_area.ymin = output_area.ymin - add_y;
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r_input_area.ymax = output_area.ymax + add_y;
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break;
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}
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case FACTOR_INPUT_INDEX: {
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r_input_area = output_area;
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break;
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}
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}
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}
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void DespeckleOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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const MemoryBuffer *image = inputs[IMAGE_INPUT_INDEX];
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const int last_x = get_width() - 1;
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const int last_y = get_height() - 1;
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const int x1 = MAX2(it.x - 1, 0);
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const int x2 = it.x;
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const int x3 = MIN2(it.x + 1, last_x);
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const int y1 = MAX2(it.y - 1, 0);
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const int y2 = it.y;
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const int y3 = MIN2(it.y + 1, last_y);
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float w = 0.0f;
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const float *color_org = it.in(IMAGE_INPUT_INDEX);
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float color_mid[4];
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float color_mid_ok[4];
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const float *in1 = nullptr;
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#define TOT_DIV_ONE 1.0f
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#define TOT_DIV_CNR float(M_SQRT1_2)
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#define WTOT (TOT_DIV_ONE * 4 + TOT_DIV_CNR * 4)
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#define COLOR_ADD(fac) \
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{ \
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madd_v4_v4fl(color_mid, in1, fac); \
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if (color_diff(in1, color_org, threshold_)) { \
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w += fac; \
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madd_v4_v4fl(color_mid_ok, in1, fac); \
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} \
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}
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zero_v4(color_mid);
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zero_v4(color_mid_ok);
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in1 = image->get_elem(x1, y1);
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COLOR_ADD(TOT_DIV_CNR)
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in1 = image->get_elem(x2, y1);
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COLOR_ADD(TOT_DIV_ONE)
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in1 = image->get_elem(x3, y1);
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COLOR_ADD(TOT_DIV_CNR)
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in1 = image->get_elem(x1, y2);
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COLOR_ADD(TOT_DIV_ONE)
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#if 0
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const float *in2 = image->get_elem(x2, y2);
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madd_v4_v4fl(color_mid, in2, filter_[4]);
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#endif
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in1 = image->get_elem(x3, y2);
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COLOR_ADD(TOT_DIV_ONE)
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in1 = image->get_elem(x1, y3);
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COLOR_ADD(TOT_DIV_CNR)
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in1 = image->get_elem(x2, y3);
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COLOR_ADD(TOT_DIV_ONE)
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in1 = image->get_elem(x3, y3);
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COLOR_ADD(TOT_DIV_CNR)
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mul_v4_fl(color_mid, 1.0f / (4.0f + (4.0f * float(M_SQRT1_2))));
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// mul_v4_fl(color_mid, 1.0f / w);
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if ((w != 0.0f) && ((w / WTOT) > (threshold_neighbor_)) &&
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color_diff(color_mid, color_org, threshold_))
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{
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const float factor = *it.in(FACTOR_INPUT_INDEX);
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mul_v4_fl(color_mid_ok, 1.0f / w);
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interp_v4_v4v4(it.out, color_org, color_mid_ok, factor);
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}
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else {
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copy_v4_v4(it.out, color_org);
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}
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#undef TOT_DIV_ONE
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#undef TOT_DIV_CNR
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#undef WTOT
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#undef COLOR_ADD
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}
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}
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} // namespace blender::compositor
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