Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
220 lines
7.0 KiB
C++
220 lines
7.0 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_ZCombineOperation.h"
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namespace blender::compositor {
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ZCombineOperation::ZCombineOperation()
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{
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this->add_input_socket(DataType::Color);
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this->add_input_socket(DataType::Value);
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this->add_input_socket(DataType::Color);
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Color);
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image1Reader_ = nullptr;
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depth1Reader_ = nullptr;
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image2Reader_ = nullptr;
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depth2Reader_ = nullptr;
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flags_.can_be_constant = true;
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}
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void ZCombineOperation::init_execution()
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{
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image1Reader_ = this->get_input_socket_reader(0);
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depth1Reader_ = this->get_input_socket_reader(1);
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image2Reader_ = this->get_input_socket_reader(2);
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depth2Reader_ = this->get_input_socket_reader(3);
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}
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void ZCombineOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float depth1[4];
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float depth2[4];
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depth1Reader_->read_sampled(depth1, x, y, sampler);
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depth2Reader_->read_sampled(depth2, x, y, sampler);
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if (depth1[0] < depth2[0]) {
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image1Reader_->read_sampled(output, x, y, sampler);
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}
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else {
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image2Reader_->read_sampled(output, x, y, sampler);
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}
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}
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void ZCombineOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float depth1 = *it.in(1);
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const float depth2 = *it.in(3);
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const float *color = (depth1 < depth2) ? it.in(0) : it.in(2);
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copy_v4_v4(it.out, color);
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}
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}
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void ZCombineAlphaOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float depth1[4];
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float depth2[4];
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float color1[4];
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float color2[4];
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depth1Reader_->read_sampled(depth1, x, y, sampler);
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depth2Reader_->read_sampled(depth2, x, y, sampler);
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if (depth1[0] <= depth2[0]) {
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image1Reader_->read_sampled(color1, x, y, sampler);
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image2Reader_->read_sampled(color2, x, y, sampler);
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}
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else {
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image1Reader_->read_sampled(color2, x, y, sampler);
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image2Reader_->read_sampled(color1, x, y, sampler);
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}
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float fac = color1[3];
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float ifac = 1.0f - fac;
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output[0] = fac * color1[0] + ifac * color2[0];
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output[1] = fac * color1[1] + ifac * color2[1];
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output[2] = fac * color1[2] + ifac * color2[2];
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output[3] = MAX2(color1[3], color2[3]);
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}
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void ZCombineAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float depth1 = *it.in(1);
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const float depth2 = *it.in(3);
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const float *color1;
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const float *color2;
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if (depth1 <= depth2) {
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color1 = it.in(0);
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color2 = it.in(2);
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}
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else {
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color1 = it.in(2);
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color2 = it.in(0);
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}
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const float fac = color1[3];
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const float ifac = 1.0f - fac;
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it.out[0] = fac * color1[0] + ifac * color2[0];
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it.out[1] = fac * color1[1] + ifac * color2[1];
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it.out[2] = fac * color1[2] + ifac * color2[2];
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it.out[3] = MAX2(color1[3], color2[3]);
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}
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}
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void ZCombineOperation::deinit_execution()
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{
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image1Reader_ = nullptr;
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depth1Reader_ = nullptr;
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image2Reader_ = nullptr;
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depth2Reader_ = nullptr;
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}
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// MASK combine
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ZCombineMaskOperation::ZCombineMaskOperation()
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{
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this->add_input_socket(DataType::Value); // mask
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this->add_input_socket(DataType::Color);
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this->add_input_socket(DataType::Color);
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this->add_output_socket(DataType::Color);
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mask_reader_ = nullptr;
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image1Reader_ = nullptr;
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image2Reader_ = nullptr;
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}
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void ZCombineMaskOperation::init_execution()
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{
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mask_reader_ = this->get_input_socket_reader(0);
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image1Reader_ = this->get_input_socket_reader(1);
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image2Reader_ = this->get_input_socket_reader(2);
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}
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void ZCombineMaskOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float mask[4];
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float color1[4];
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float color2[4];
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mask_reader_->read_sampled(mask, x, y, sampler);
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image1Reader_->read_sampled(color1, x, y, sampler);
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image2Reader_->read_sampled(color2, x, y, sampler);
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interp_v4_v4v4(output, color1, color2, 1.0f - mask[0]);
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}
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void ZCombineMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float mask = *it.in(0);
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const float *color1 = it.in(1);
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const float *color2 = it.in(2);
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interp_v4_v4v4(it.out, color1, color2, 1.0f - mask);
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}
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}
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void ZCombineMaskAlphaOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float mask[4];
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float color1[4];
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float color2[4];
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mask_reader_->read_sampled(mask, x, y, sampler);
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image1Reader_->read_sampled(color1, x, y, sampler);
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image2Reader_->read_sampled(color2, x, y, sampler);
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float fac = (1.0f - mask[0]) * (1.0f - color1[3]) + mask[0] * color2[3];
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float mfac = 1.0f - fac;
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output[0] = color1[0] * mfac + color2[0] * fac;
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output[1] = color1[1] * mfac + color2[1] * fac;
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output[2] = color1[2] * mfac + color2[2] * fac;
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output[3] = MAX2(color1[3], color2[3]);
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}
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void ZCombineMaskAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float mask = *it.in(0);
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const float *color1 = it.in(1);
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const float *color2 = it.in(2);
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const float fac = (1.0f - mask) * (1.0f - color1[3]) + mask * color2[3];
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const float mfac = 1.0f - fac;
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it.out[0] = color1[0] * mfac + color2[0] * fac;
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it.out[1] = color1[1] * mfac + color2[1] * fac;
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it.out[2] = color1[2] * mfac + color2[2] * fac;
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it.out[3] = MAX2(color1[3], color2[3]);
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}
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}
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void ZCombineMaskOperation::deinit_execution()
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{
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image1Reader_ = nullptr;
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mask_reader_ = nullptr;
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image2Reader_ = nullptr;
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}
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} // namespace blender::compositor
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