Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/* SPDX-FileCopyrightText: 2008 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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struct Scene;
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struct TimeMarker;
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struct bAnimContext;
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struct bContext;
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struct wmKeyConfig;
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/* -------------------------------------------------------------------- */
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/** \name Drawing API
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* \{ */
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/* flags for drawing markers */
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enum {
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DRAW_MARKERS_LINES = (1 << 0),
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DRAW_MARKERS_LOCAL = (1 << 1),
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DRAW_MARKERS_MARGIN = (1 << 2),
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};
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/* Draw Scene-Markers in time window */
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void ED_markers_draw(const bContext *C, int flag);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Backend API
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* \{ */
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/**
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* Public API for getting markers from context.
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*/
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ListBase *ED_context_get_markers(const bContext *C);
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/**
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* Public API for getting markers from "animation" context.
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*/
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ListBase *ED_animcontext_get_markers(const bAnimContext *ac);
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/**
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* Apply some transformation to markers after the fact
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*
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* \param markers: List of markers to affect - this may or may not be the scene markers list,
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* so don't assume anything.
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* \param scene: Current scene (for getting current frame)
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* \param mode: (TfmMode) transform mode that this transform is for
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* \param value: From the transform code, this is `t->vec[0]`
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* (which is delta transform for grab/extend, and scale factor for scale)
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* \param side: (B/L/R) for 'extend' functionality, which side of current frame to use
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*/
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int ED_markers_post_apply_transform(
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ListBase *markers, Scene *scene, int mode, float value, char side);
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/**
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* Get the marker that is closest to this point.
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* XXX: for select, the min_dist should be small.
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*/
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TimeMarker *ED_markers_find_nearest_marker(ListBase *markers, float x);
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/**
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* Return the time of the marker that occurs on a frame closest to the given time.
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*/
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int ED_markers_find_nearest_marker_time(ListBase *markers, float x);
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void ED_markers_get_minmax(ListBase *markers, short sel, float *first, float *last);
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/**
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* This function makes a list of all the markers. The only_sel
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* argument is used to specify whether only the selected markers
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* are added.
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*/
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void ED_markers_make_cfra_list(ListBase *markers, ListBase *lb, short sel);
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void ED_markers_deselect_all(ListBase *markers, int action);
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/**
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* Get the first selected marker.
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*/
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TimeMarker *ED_markers_get_first_selected(ListBase *markers);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Operators
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* \{ */
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/**
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* Called in `screen_ops.cc`, #ED_operatortypes_screen().
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*/
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void ED_operatortypes_marker();
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/**
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* Called in `screen_ops.cc`, #ED_keymap_screen().
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*/
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void ED_keymap_marker(wmKeyConfig *keyconf);
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/**
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* Debugging only: print debugging prints of list of markers.
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*/
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void debug_markers_print_list(ListBase *markers);
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/** \} */
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