Files
test/source/blender/freestyle/intern/stroke/StrokeLayer.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

90 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a layer of strokes.
*/
#include <deque>
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class Stroke;
class StrokeRenderer;
class StrokeLayer {
public:
typedef std::deque<Stroke *> stroke_container;
protected:
stroke_container _strokes;
public:
StrokeLayer() {}
StrokeLayer(const stroke_container &iStrokes)
{
_strokes = iStrokes;
}
StrokeLayer(const StrokeLayer &iBrother)
{
_strokes = iBrother._strokes;
}
virtual ~StrokeLayer();
/** Render method */
void ScaleThickness(float iFactor);
void Render(const StrokeRenderer *iRenderer);
void RenderBasic(const StrokeRenderer *iRenderer);
/** clears the layer */
void clear();
/** accessors */
inline stroke_container::iterator strokes_begin()
{
return _strokes.begin();
}
inline stroke_container::iterator strokes_end()
{
return _strokes.end();
}
inline int strokes_size() const
{
return _strokes.size();
}
inline bool empty() const
{
return _strokes.empty();
}
/** modifiers */
inline void setStrokes(stroke_container &iStrokes)
{
_strokes = iStrokes;
}
inline void AddStroke(Stroke *iStroke)
{
_strokes.push_back(iStroke);
}
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
#endif
};
} /* namespace Freestyle */