Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_geometry_set.hh"
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namespace blender::geometry {
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struct RealizeInstancesOptions {
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/**
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* The default is to generate new ids for every element (when there was any id attribute in the
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* input). This avoids having a geometry that contains the same id many times.
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* When this is `true` the ids on the original geometries are kept unchanged and ids on instances
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* are ignored. Ids are zero initialized when the original geometry did not have an id.
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*/
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bool keep_original_ids = false;
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/**
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* When `true` the output geometry will contain all the generic attributes that existed on
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* instances. Otherwise, instance attributes are ignored.
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*/
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bool realize_instance_attributes = true;
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bke::AnonymousAttributePropagationInfo propagation_info;
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};
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/**
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* Join all instances into a single geometry component for each geometry type. For example, all
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* mesh instances (including the already realized mesh) are joined into a single mesh. The output
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* geometry set does not contain any instances. If the input did not contain any instances, it is
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* returned directly.
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*
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* The `id` attribute has special handling. If there is an id attribute on any component, the
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* output will contain an `id` attribute as well. The output id is generated by mixing/hashing ids
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* of instances and of the instanced geometry data.
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*/
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bke::GeometrySet realize_instances(bke::GeometrySet geometry_set,
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const RealizeInstancesOptions &options);
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} // namespace blender::geometry
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