Files
test/source/blender/animrig
Sybren A. Stüvel f9890fd98d Anim: fix animation paths when renaming bone collections
Bone collections are drawn in the new tree view by accessing properties
from `armature.collections_all[...]`, which means that drivers and
fcurves also target those. This is now taken into account when updating
the bone collection name.

For context: in Blender 4.0 the UIList used `.collections[...]` instead,
for which renaming was already handled properly.

Pull Request: https://projects.blender.org/blender/blender/pulls/120517
2024-04-11 15:40:59 +02:00
..
2024-02-02 10:43:17 +11:00