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test/source/blender/blentranslation/BLT_lang.hh
2024-04-08 12:03:03 +10:00

50 lines
1.7 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup blt
*/
#pragma once
struct EnumPropertyItem;
/* Search the path directory to the locale files, this try all
* the case for Linux, Win and Mac.
* Also dynamically builds locales and locales' menu from "languages" text file.
*/
void BLT_lang_init();
/* Free languages and locales_menu arrays created by BLT_lang_init. */
void BLT_lang_free();
/* Set the current locale. */
void BLT_lang_set(const char *);
/* Get the current locale ([partial] ISO code, e.g. `pt_BR`). */
const char *BLT_lang_get();
/* Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g.
* if there is no variant, *variant and *language_variant will always be NULL).
* Non-null elements are always MEM_mallocN'ed, it's the caller's responsibility to free them.
* NOTE: Always available, even in non-WITH_INTERNATIONAL builds.
*/
/**
* Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g.
* if there is no variant,
* *variant and *language_variant will always be NULL).
* Non-null elements are always MEM_mallocN'ed, it's the caller's responsibility to free them.
*
* \note Keep that one always available, you never know,
* may become useful even in no #WITH_INTERNATIONAL context.
*/
void BLT_lang_locale_explode(const char *locale,
char **language,
char **country,
char **variant,
char **language_country,
char **language_variant);
/* Get EnumPropertyItem's for translations menu. */
const EnumPropertyItem *BLT_lang_RNA_enum_properties();