Files
test/source/blender/compositor/nodes/COM_TranslateNode.cc
Omar Emara 0709c07d04 Cleanup: Use actual class instead of base class
Use the TranslateCanvasOperation class in the declaration instead of its
TranslateOperation class. This is just to clarify the code when reading
it.
2024-03-27 12:54:42 +02:00

39 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_TranslateNode.h"
#include "COM_TranslateOperation.h"
namespace blender::compositor {
TranslateNode::TranslateNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void TranslateNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
const bNode *bnode = this->get_bnode();
const NodeTranslateData *data = (const NodeTranslateData *)bnode->storage;
NodeInput *input_socket = this->get_input_socket(0);
NodeInput *input_xsocket = this->get_input_socket(1);
NodeInput *input_ysocket = this->get_input_socket(2);
NodeOutput *output_socket = this->get_output_socket(0);
TranslateCanvasOperation *operation = new TranslateCanvasOperation();
operation->set_wrapping(data->wrap_axis);
operation->set_is_relative(data->relative);
converter.add_operation(operation);
converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
converter.map_input_socket(input_socket, operation->get_input_socket(0));
}
} // namespace blender::compositor