New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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#include "COM_QualityStepHelper.h"
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namespace blender::compositor {
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class BokehBlurOperation : public MultiThreadedOperation, public QualityStepHelper {
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private:
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void update_size();
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float size_;
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bool sizeavailable_;
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bool extend_bounds_;
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public:
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BokehBlurOperation();
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void init_data() override;
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void init_execution() override;
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void set_size(float size)
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{
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size_ = size;
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sizeavailable_ = true;
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}
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void set_extend_bounds(bool extend_bounds)
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{
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extend_bounds_ = extend_bounds;
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}
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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