New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
39 lines
1011 B
C++
39 lines
1011 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_NodeOperation.h"
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namespace blender::compositor {
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/**
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* \brief SummedAreaTableOperation class computes the summed area table.
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*/
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class SummedAreaTableOperation : public NodeOperation {
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public:
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SummedAreaTableOperation();
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enum eMode { Identity = 1, Squared };
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void set_mode(const eMode mode);
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eMode get_mode();
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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private:
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eMode mode_;
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};
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/* Computes the sum of the rectangular region defined by the given area from the
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* given summed area table. All coordinates within the area are included. */
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float4 summed_area_table_sum(MemoryBuffer *buffer, const rcti &area);
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} // namespace blender::compositor
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