Files
test/source/blender/editors/mesh/editmesh_extrude.cc
Hans Goudey 1c0f374ec3 Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.

Pull Request: https://projects.blender.org/blender/blender/pulls/118210
2024-02-14 16:14:49 +01:00

925 lines
26 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edmesh
*/
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_listbase.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BKE_context.hh"
#include "BKE_editmesh.hh"
#include "BKE_layer.hh"
#include "BKE_object_types.hh"
#include "BKE_report.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_mesh.hh"
#include "ED_screen.hh"
#include "ED_transform.hh"
#include "ED_view3d.hh"
#include "MEM_guardedalloc.h"
#include "mesh_intern.hh" /* own include */
using blender::Vector;
/* -------------------------------------------------------------------- */
/** \name Extrude Internal Utilities
* \{ */
static void edbm_extrude_edge_exclude_mirror(
Object *obedit, BMEditMesh *em, const char hflag, BMOperator *op, BMOpSlot *slot_edges_exclude)
{
BMesh *bm = em->bm;
/* If a mirror modifier with clipping is on, we need to adjust some
* of the cases above to handle edges on the line of symmetry.
*/
LISTBASE_FOREACH (ModifierData *, md, &obedit->modifiers) {
if ((md->type == eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData *)md;
if (mmd->flag & MOD_MIR_CLIPPING) {
BMIter iter;
BMEdge *edge;
float mtx[4][4];
if (mmd->mirror_ob) {
float imtx[4][4];
invert_m4_m4(imtx, mmd->mirror_ob->object_to_world().ptr());
mul_m4_m4m4(mtx, imtx, obedit->object_to_world().ptr());
}
BM_ITER_MESH (edge, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(edge, hflag) && BM_edge_is_boundary(edge) &&
BM_elem_flag_test(edge->l->f, hflag))
{
float co1[3], co2[3];
copy_v3_v3(co1, edge->v1->co);
copy_v3_v3(co2, edge->v2->co);
if (mmd->mirror_ob) {
mul_v3_m4v3(co1, mtx, co1);
mul_v3_m4v3(co2, mtx, co2);
}
if (mmd->flag & MOD_MIR_AXIS_X) {
if ((fabsf(co1[0]) < mmd->tolerance) && (fabsf(co2[0]) < mmd->tolerance)) {
BMO_slot_map_empty_insert(op, slot_edges_exclude, edge);
}
}
if (mmd->flag & MOD_MIR_AXIS_Y) {
if ((fabsf(co1[1]) < mmd->tolerance) && (fabsf(co2[1]) < mmd->tolerance)) {
BMO_slot_map_empty_insert(op, slot_edges_exclude, edge);
}
}
if (mmd->flag & MOD_MIR_AXIS_Z) {
if ((fabsf(co1[2]) < mmd->tolerance) && (fabsf(co2[2]) < mmd->tolerance)) {
BMO_slot_map_empty_insert(op, slot_edges_exclude, edge);
}
}
}
}
}
}
}
}
/* individual face extrude */
/* will use vertex normals for extrusion directions, so *nor is unaffected */
static bool edbm_extrude_discrete_faces(BMEditMesh *em, wmOperator *op, const char hflag)
{
BMOIter siter;
BMIter liter;
BMFace *f;
BMLoop *l;
BMOperator bmop;
EDBM_op_init(
em, &bmop, op, "extrude_discrete_faces faces=%hf use_select_history=%b", hflag, true);
/* deselect original verts */
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BMO_op_exec(em->bm, &bmop);
BMO_ITER (f, &siter, bmop.slots_out, "faces.out", BM_FACE) {
BM_face_select_set(em->bm, f, true);
/* set face vertex normals to face normal */
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
copy_v3_v3(l->v->no, f->no);
}
}
if (!EDBM_op_finish(em, &bmop, op, true)) {
return false;
}
return true;
}
bool edbm_extrude_edges_indiv(BMEditMesh *em,
wmOperator *op,
const char hflag,
const bool use_normal_flip)
{
BMesh *bm = em->bm;
BMOperator bmop;
EDBM_op_init(em,
&bmop,
op,
"extrude_edge_only edges=%he use_normal_flip=%b use_select_history=%b",
hflag,
use_normal_flip,
true);
/* deselect original verts */
BM_SELECT_HISTORY_BACKUP(bm);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_SELECT_HISTORY_RESTORE(bm);
BMO_op_exec(em->bm, &bmop);
BMO_slot_buffer_hflag_enable(
em->bm, bmop.slots_out, "geom.out", BM_VERT | BM_EDGE, BM_ELEM_SELECT, true);
if (!EDBM_op_finish(em, &bmop, op, true)) {
return false;
}
return true;
}
/* extrudes individual vertices */
static bool edbm_extrude_verts_indiv(BMEditMesh *em, wmOperator *op, const char hflag)
{
BMOperator bmop;
EDBM_op_init(em, &bmop, op, "extrude_vert_indiv verts=%hv use_select_history=%b", hflag, true);
/* deselect original verts */
BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_in, "verts", BM_VERT, BM_ELEM_SELECT, true);
BMO_op_exec(em->bm, &bmop);
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "verts.out", BM_VERT, BM_ELEM_SELECT, true);
if (!EDBM_op_finish(em, &bmop, op, true)) {
return false;
}
return true;
}
static char edbm_extrude_htype_from_em_select(BMEditMesh *em)
{
char htype = BM_ALL_NOLOOP;
if (em->selectmode & SCE_SELECT_VERTEX) {
/* pass */
}
else if (em->selectmode & SCE_SELECT_EDGE) {
htype &= ~BM_VERT;
}
else {
htype &= ~(BM_VERT | BM_EDGE);
}
if (em->bm->totedgesel == 0) {
htype &= ~(BM_EDGE | BM_FACE);
}
else if (em->bm->totfacesel == 0) {
htype &= ~BM_FACE;
}
return htype;
}
static bool edbm_extrude_ex(Object *obedit,
BMEditMesh *em,
char htype,
const char hflag,
const bool use_normal_flip,
const bool use_dissolve_ortho_edges,
const bool use_mirror,
const bool use_select_history)
{
BMesh *bm = em->bm;
BMOIter siter;
BMOperator extop;
BMElem *ele;
/* needed to remove the faces left behind */
if (htype & BM_FACE) {
htype |= BM_EDGE;
}
BMO_op_init(bm, &extop, BMO_FLAG_DEFAULTS, "extrude_face_region");
BMO_slot_bool_set(extop.slots_in, "use_normal_flip", use_normal_flip);
BMO_slot_bool_set(extop.slots_in, "use_dissolve_ortho_edges", use_dissolve_ortho_edges);
BMO_slot_bool_set(extop.slots_in, "use_select_history", use_select_history);
BMO_slot_buffer_from_enabled_hflag(bm, &extop, extop.slots_in, "geom", htype, hflag);
if (use_mirror) {
BMOpSlot *slot_edges_exclude;
slot_edges_exclude = BMO_slot_get(extop.slots_in, "edges_exclude");
edbm_extrude_edge_exclude_mirror(obedit, em, hflag, &extop, slot_edges_exclude);
}
BM_SELECT_HISTORY_BACKUP(bm);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_SELECT_HISTORY_RESTORE(bm);
BMO_op_exec(bm, &extop);
BMO_ITER (ele, &siter, extop.slots_out, "geom.out", BM_ALL_NOLOOP) {
BM_elem_select_set(bm, ele, true);
}
BMO_op_finish(bm, &extop);
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Repeat Operator
* \{ */
static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
{
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "offset");
const int steps = RNA_int_get(op->ptr, "steps");
const float scale_offset = RNA_float_get(op->ptr, "scale_offset");
float offset[3];
if (!RNA_property_is_set(op->ptr, prop)) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d != nullptr) {
normalize_v3_v3(offset, rv3d->persinv[2]);
}
else {
const float up[3] = {0, 0, 1};
copy_v3_v3(offset, up);
}
RNA_property_float_set_array(op->ptr, prop, offset);
}
else {
RNA_property_float_get_array(op->ptr, prop, offset);
}
mul_v3_fl(offset, scale_offset);
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
for (Object *obedit : objects) {
float offset_local[3], tmat[3][3];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
copy_m3_m4(tmat, obedit->object_to_world().ptr());
invert_m3(tmat);
mul_v3_m3v3(offset_local, tmat, offset);
for (int a = 0; a < steps; a++) {
edbm_extrude_ex(obedit, em, BM_ALL_NOLOOP, BM_ELEM_SELECT, false, false, false, true);
BMO_op_callf(
em->bm, BMO_FLAG_DEFAULTS, "translate vec=%v verts=%hv", offset_local, BM_ELEM_SELECT);
}
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = true;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(obedit->data), &params);
}
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_repeat(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Repeat";
ot->description = "Extrude selected vertices, edges or faces repeatedly";
ot->idname = "MESH_OT_extrude_repeat";
/* api callbacks */
ot->exec = edbm_extrude_repeat_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_int(ot->srna, "steps", 10, 0, 1000000, "Steps", "", 0, 180);
PropertyRNA *prop = RNA_def_float_vector_xyz(ot->srna,
"offset",
3,
nullptr,
-100000,
100000,
"Offset",
"Offset vector",
-1000.0f,
1000.0f);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
RNA_def_float(ot->srna, "scale_offset", 1.0f, 0.0f, 1e12f, "Scale Offset", "", 0.0f, 100.0f);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Operator
* \{ */
/** Implement generic externally called extrude function. */
static bool edbm_extrude_mesh(Object *obedit, BMEditMesh *em, wmOperator *op)
{
const bool use_normal_flip = RNA_boolean_get(op->ptr, "use_normal_flip");
const bool use_dissolve_ortho_edges = RNA_boolean_get(op->ptr, "use_dissolve_ortho_edges");
const char htype = edbm_extrude_htype_from_em_select(em);
enum { NONE = 0, ELEM_FLAG, VERT_ONLY, EDGE_ONLY } nr;
bool changed = false;
if (em->selectmode & SCE_SELECT_VERTEX) {
if (em->bm->totvertsel == 0) {
nr = NONE;
}
else if (em->bm->totvertsel == 1) {
nr = VERT_ONLY;
}
else if (em->bm->totedgesel == 0) {
nr = VERT_ONLY;
}
else {
nr = ELEM_FLAG;
}
}
else if (em->selectmode & SCE_SELECT_EDGE) {
if (em->bm->totedgesel == 0) {
nr = NONE;
}
else if (em->bm->totfacesel == 0) {
nr = EDGE_ONLY;
}
else {
nr = ELEM_FLAG;
}
}
else {
if (em->bm->totfacesel == 0) {
nr = NONE;
}
else {
nr = ELEM_FLAG;
}
}
switch (nr) {
case NONE:
return false;
case ELEM_FLAG:
changed = edbm_extrude_ex(obedit,
em,
htype,
BM_ELEM_SELECT,
use_normal_flip,
use_dissolve_ortho_edges,
true,
true);
break;
case VERT_ONLY:
changed = edbm_extrude_verts_indiv(em, op, BM_ELEM_SELECT);
break;
case EDGE_ONLY:
changed = edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT, use_normal_flip);
break;
}
if (changed) {
return true;
}
BKE_report(op->reports, RPT_ERROR, "Not a valid selection for extrude");
return false;
}
/* extrude without transform */
static int edbm_extrude_region_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
for (Object *obedit : objects) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
if (!edbm_extrude_mesh(obedit, em, op)) {
continue;
}
/* This normally happens when pushing undo but modal operators
* like this one don't push undo data until after modal mode is done. */
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = true;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(obedit->data), &params);
}
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_region(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Region";
ot->idname = "MESH_OT_extrude_region";
ot->description = "Extrude region of faces";
/* api callbacks */
// ot->invoke = mesh_extrude_region_invoke;
ot->exec = edbm_extrude_region_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "use_normal_flip", false, "Flip Normals", "");
RNA_def_boolean(ot->srna, "use_dissolve_ortho_edges", false, "Dissolve Orthogonal Edges", "");
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Context Operator
*
* Guess what to do based on selection.
* \{ */
/* extrude without transform */
static int edbm_extrude_context_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
for (Object *obedit : objects) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
edbm_extrude_mesh(obedit, em, op);
/* This normally happens when pushing undo but modal operators
* like this one don't push undo data until after modal mode is done. */
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = true;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(obedit->data), &params);
}
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_context(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Context";
ot->idname = "MESH_OT_extrude_context";
ot->description = "Extrude selection";
/* api callbacks */
ot->exec = edbm_extrude_context_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "use_normal_flip", false, "Flip Normals", "");
RNA_def_boolean(ot->srna, "use_dissolve_ortho_edges", false, "Dissolve Orthogonal Edges", "");
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Verts Operator
* \{ */
static int edbm_extrude_verts_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
for (Object *obedit : objects) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
edbm_extrude_verts_indiv(em, op, BM_ELEM_SELECT);
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = false;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(obedit->data), &params);
}
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_verts_indiv(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Only Vertices";
ot->idname = "MESH_OT_extrude_verts_indiv";
ot->description = "Extrude individual vertices only";
/* api callbacks */
ot->exec = edbm_extrude_verts_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Edges Operator
* \{ */
static int edbm_extrude_edges_exec(bContext *C, wmOperator *op)
{
const bool use_normal_flip = RNA_boolean_get(op->ptr, "use_normal_flip");
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
for (Object *obedit : objects) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totedgesel == 0) {
continue;
}
edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT, use_normal_flip);
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = false;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(obedit->data), &params);
}
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_edges_indiv(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Only Edges";
ot->idname = "MESH_OT_extrude_edges_indiv";
ot->description = "Extrude individual edges only";
/* api callbacks */
ot->exec = edbm_extrude_edges_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
RNA_def_boolean(ot->srna, "use_normal_flip", false, "Flip Normals", "");
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Faces Operator
* \{ */
static int edbm_extrude_faces_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
for (Object *obedit : objects) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totfacesel == 0) {
continue;
}
edbm_extrude_discrete_faces(em, op, BM_ELEM_SELECT);
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = false;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(obedit->data), &params);
}
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_faces_indiv(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Individual Faces";
ot->idname = "MESH_OT_extrude_faces_indiv";
ot->description = "Extrude individual faces only";
/* api callbacks */
ot->exec = edbm_extrude_faces_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Dupli-Extrude Operator
*
* Add-click-mesh (extrude) operator.
* \{ */
static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
BMVert *v1;
BMIter iter;
float center[3];
uint verts_len;
ViewContext vc = em_setup_viewcontext(C);
const Object *object_active = vc.obact;
const bool rot_src = RNA_boolean_get(op->ptr, "rotate_source");
const bool use_proj = ((vc.scene->toolsettings->snap_flag & SCE_SNAP) &&
(vc.scene->toolsettings->snap_mode &
(SCE_SNAP_TO_FACE | SCE_SNAP_INDIVIDUAL_PROJECT)));
/* First calculate the center of transformation. */
zero_v3(center);
verts_len = 0;
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
vc.scene, vc.view_layer, vc.v3d);
for (Object *obedit : objects) {
ED_view3d_viewcontext_init_object(&vc, obedit);
const int local_verts_len = vc.em->bm->totvertsel;
if (vc.em->bm->totvertsel == 0) {
continue;
}
float local_center[3];
zero_v3(local_center);
BM_ITER_MESH (v1, &iter, vc.em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v1, BM_ELEM_SELECT)) {
add_v3_v3(local_center, v1->co);
}
}
mul_v3_fl(local_center, 1.0f / float(local_verts_len));
mul_m4_v3(vc.obedit->object_to_world().ptr(), local_center);
mul_v3_fl(local_center, float(local_verts_len));
add_v3_v3(center, local_center);
verts_len += local_verts_len;
}
if (verts_len != 0) {
mul_v3_fl(center, 1.0f / float(verts_len));
}
/* Then we process the meshes. */
for (Object *obedit : objects) {
ED_view3d_viewcontext_init_object(&vc, obedit);
if (verts_len != 0) {
if (vc.em->bm->totvertsel == 0) {
continue;
}
}
else if (obedit != object_active) {
continue;
}
invert_m4_m4(vc.obedit->runtime->world_to_object.ptr(), vc.obedit->object_to_world().ptr());
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
float local_center[3];
mul_v3_m4v3(local_center, vc.obedit->world_to_object().ptr(), center);
/* call extrude? */
if (verts_len != 0) {
const char extrude_htype = edbm_extrude_htype_from_em_select(vc.em);
BMEdge *eed;
float mat[3][3];
float vec[3], ofs[3];
float nor[3] = {0.0, 0.0, 0.0};
/* 2D normal calc */
const float mval_f[2] = {float(event->mval[0]), float(event->mval[1])};
/* check for edges that are half selected, use for rotation */
bool done = false;
BM_ITER_MESH (eed, &iter, vc.em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
float co1[2], co2[2];
if ((ED_view3d_project_float_object(vc.region, eed->v1->co, co1, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK) &&
(ED_view3d_project_float_object(vc.region, eed->v2->co, co2, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK))
{
/* 2D rotate by 90d while adding.
* (x, y) = (y, -x)
*
* Accumulate the screen-space normal in 2D,
* with screen-space edge length weighting the result. */
if (line_point_side_v2(co1, co2, mval_f) >= 0.0f) {
nor[0] += (co1[1] - co2[1]);
nor[1] += -(co1[0] - co2[0]);
}
else {
nor[0] += (co2[1] - co1[1]);
nor[1] += -(co2[0] - co1[0]);
}
done = true;
}
}
}
if (done) {
float view_vec[3], cross[3];
/* convert the 2D normal into 3D */
mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */
mul_mat3_m4_v3(vc.obedit->world_to_object().ptr(), nor); /* Local-space. */
/* correct the normal to be aligned on the view plane */
mul_v3_mat3_m4v3(view_vec, vc.obedit->world_to_object().ptr(), vc.rv3d->viewinv[2]);
cross_v3_v3v3(cross, nor, view_vec);
cross_v3_v3v3(nor, view_vec, cross);
normalize_v3(nor);
}
/* center */
copy_v3_v3(ofs, local_center);
mul_m4_v3(vc.obedit->object_to_world().ptr(), ofs); /* view space */
ED_view3d_win_to_3d_int(vc.v3d, vc.region, ofs, event->mval, ofs);
mul_m4_v3(vc.obedit->world_to_object().ptr(), ofs); /* back in object space */
sub_v3_v3(ofs, local_center);
/* calculate rotation */
unit_m3(mat);
if (done) {
float angle;
normalize_v3_v3(vec, ofs);
angle = angle_normalized_v3v3(vec, nor);
if (angle != 0.0f) {
float axis[3];
cross_v3_v3v3(axis, nor, vec);
/* halve the rotation if its applied twice */
if (rot_src) {
angle *= 0.5f;
}
axis_angle_to_mat3(mat, axis, angle);
}
}
if (rot_src) {
EDBM_op_callf(
vc.em, op, "rotate verts=%hv cent=%v matrix=%m3", BM_ELEM_SELECT, local_center, mat);
/* Also project the source, for retopology workflow. */
if (use_proj) {
EDBM_project_snap_verts(C, depsgraph, vc.region, vc.obedit, vc.em);
}
}
edbm_extrude_ex(vc.obedit, vc.em, extrude_htype, BM_ELEM_SELECT, false, false, true, true);
EDBM_op_callf(
vc.em, op, "rotate verts=%hv cent=%v matrix=%m3", BM_ELEM_SELECT, local_center, mat);
EDBM_op_callf(vc.em, op, "translate verts=%hv vec=%v", BM_ELEM_SELECT, ofs);
}
else {
/* This only runs for the active object. */
const float *cursor = vc.scene->cursor.location;
BMOperator bmop;
BMOIter oiter;
copy_v3_v3(local_center, cursor);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, local_center, event->mval, local_center);
mul_m4_v3(vc.obedit->world_to_object().ptr(), local_center); /* back in object space */
EDBM_op_init(vc.em, &bmop, op, "create_vert co=%v", local_center);
BMO_op_exec(vc.em->bm, &bmop);
BMO_ITER (v1, &oiter, bmop.slots_out, "vert.out", BM_VERT) {
BM_vert_select_set(vc.em->bm, v1, true);
}
if (!EDBM_op_finish(vc.em, &bmop, op, true)) {
continue;
}
}
if (use_proj) {
EDBM_project_snap_verts(C, depsgraph, vc.region, vc.obedit, vc.em);
}
/* This normally happens when pushing undo but modal operators
* like this one don't push undo data until after modal mode is done. */
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = true;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(vc.obedit->data), &params);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
}
/* Support dragging to move after extrude, see: #114282. */
const int retval = OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
return WM_operator_flag_only_pass_through_on_press(retval, event);
}
void MESH_OT_dupli_extrude_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude to Cursor or Add";
ot->idname = "MESH_OT_dupli_extrude_cursor";
ot->description =
"Duplicate and extrude selected vertices, edges or faces towards the mouse cursor";
/* api callbacks */
ot->invoke = edbm_dupli_extrude_cursor_invoke;
ot->poll = ED_operator_editmesh_region_view3d;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR;
RNA_def_boolean(ot->srna,
"rotate_source",
true,
"Rotate Source",
"Rotate initial selection giving better shape");
}
/** \} */