Files
test/source/blender/editors/mesh/editmesh_polybuild.cc
Hans Goudey c28db1f0a0 Cleanup: Use C++ namespace for object editors module
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.

See the diff in `ED_object.hh` for the main renaming changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119947
2024-03-28 01:30:38 +01:00

616 lines
19 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edmesh
*
* Tools to implement face building tool,
* an experimental tool for quickly constructing/manipulating faces.
*/
#include <algorithm>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "BKE_context.hh"
#include "BKE_editmesh.hh"
#include "BKE_layer.hh"
#include "BKE_object_types.hh"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "WM_types.hh"
#include "ED_mesh.hh"
#include "ED_object.hh"
#include "ED_transform.hh"
#include "ED_view3d.hh"
#include "bmesh.hh"
#include "mesh_intern.hh" /* own include */
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "WM_api.hh"
#include "DEG_depsgraph.hh"
using blender::Vector;
/* -------------------------------------------------------------------- */
/** \name Local Utilities
* \{ */
static void edbm_selectmode_ensure(Scene *scene, BMEditMesh *em, short selectmode)
{
if ((scene->toolsettings->selectmode & selectmode) == 0) {
scene->toolsettings->selectmode |= selectmode;
em->selectmode = scene->toolsettings->selectmode;
EDBM_selectmode_set(em);
}
}
/* Could make public, for now just keep here. */
static void edbm_flag_disable_all_multi(const Scene *scene,
ViewLayer *view_layer,
View3D *v3d,
const char hflag)
{
const Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, v3d);
for (Object *ob_iter : objects) {
BMEditMesh *em_iter = BKE_editmesh_from_object(ob_iter);
BMesh *bm_iter = em_iter->bm;
if (bm_iter->totvertsel) {
EDBM_flag_disable_all(em_iter, hflag);
DEG_id_tag_update(static_cast<ID *>(ob_iter->data), ID_RECALC_SELECT);
}
}
}
/** When accessed as a tool, get the active edge from the pre-selection gizmo. */
static bool edbm_preselect_or_active(bContext *C, const View3D *v3d, Base **r_base, BMElem **r_ele)
{
ARegion *region = CTX_wm_region(C);
const bool show_gizmo = !(v3d->gizmo_flag & (V3D_GIZMO_HIDE | V3D_GIZMO_HIDE_TOOL));
wmGizmoMap *gzmap = show_gizmo ? region->gizmo_map : nullptr;
wmGizmoGroup *gzgroup = gzmap ? WM_gizmomap_group_find(gzmap, "VIEW3D_GGT_mesh_preselect_elem") :
nullptr;
if (gzgroup != nullptr) {
wmGizmo *gz = static_cast<wmGizmo *>(gzgroup->gizmos.first);
ED_view3d_gizmo_mesh_preselect_get_active(C, gz, r_base, r_ele);
}
else {
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Base *base = BKE_view_layer_active_base_get(view_layer);
Object *obedit = base->object;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
*r_base = base;
*r_ele = BM_mesh_active_elem_get(bm);
}
return (*r_ele != nullptr);
}
static ViewContext edbm_preselect_or_active_init_viewcontext(bContext *C,
Base **r_base,
BMElem **r_ele)
{
ViewContext vc = em_setup_viewcontext(C);
bool ok = edbm_preselect_or_active(C, vc.v3d, r_base, r_ele);
if (ok) {
ED_view3d_viewcontext_init_object(&vc, (*r_base)->object);
}
return vc;
}
static int edbm_polybuild_transform_at_cursor_invoke(bContext *C,
wmOperator * /*op*/,
const wmEvent * /*event*/)
{
Base *basact = nullptr;
BMElem *ele_act = nullptr;
ViewContext vc = edbm_preselect_or_active_init_viewcontext(C, &basact, &ele_act);
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
invert_m4_m4(vc.obedit->runtime->world_to_object.ptr(), vc.obedit->object_to_world().ptr());
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
return OPERATOR_CANCELLED;
}
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT);
if (ele_act->head.htype == BM_VERT) {
BM_vert_select_set(bm, (BMVert *)ele_act, true);
}
if (ele_act->head.htype == BM_EDGE) {
BM_edge_select_set(bm, (BMEdge *)ele_act, true);
}
if (ele_act->head.htype == BM_FACE) {
BM_face_select_set(bm, (BMFace *)ele_act, true);
}
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = true;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(vc.obedit->data), &params);
if (basact != nullptr) {
BKE_view_layer_synced_ensure(vc.scene, vc.view_layer);
if (BKE_view_layer_active_base_get(vc.view_layer) != basact) {
blender::ed::object::base_activate(C, basact);
}
}
BM_select_history_store(bm, ele_act);
WM_event_add_mousemove(vc.win);
return OPERATOR_FINISHED;
}
void MESH_OT_polybuild_transform_at_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Poly Build Transform at Cursor";
ot->idname = "MESH_OT_polybuild_transform_at_cursor";
/* api callbacks */
ot->invoke = edbm_polybuild_transform_at_cursor_invoke;
ot->poll = EDBM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY);
}
static int edbm_polybuild_delete_at_cursor_invoke(bContext *C,
wmOperator *op,
const wmEvent * /*event*/)
{
bool changed = false;
Base *basact = nullptr;
BMElem *ele_act = nullptr;
ViewContext vc = edbm_preselect_or_active_init_viewcontext(C, &basact, &ele_act);
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
invert_m4_m4(vc.obedit->runtime->world_to_object.ptr(), vc.obedit->object_to_world().ptr());
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
return OPERATOR_CANCELLED;
}
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
if (ele_act->head.htype == BM_FACE) {
BMFace *f_act = (BMFace *)ele_act;
EDBM_flag_disable_all(em, BM_ELEM_TAG);
BM_elem_flag_enable(f_act, BM_ELEM_TAG);
if (!EDBM_op_callf(em, op, "delete geom=%hf context=%i", BM_ELEM_TAG, DEL_FACES)) {
return OPERATOR_CANCELLED;
}
changed = true;
}
if (ele_act->head.htype == BM_VERT) {
BMVert *v_act = (BMVert *)ele_act;
if (BM_vert_is_edge_pair(v_act) && !BM_vert_is_wire(v_act)) {
BM_edge_collapse(bm, v_act->e, v_act, true, true);
changed = true;
}
else {
EDBM_flag_disable_all(em, BM_ELEM_TAG);
BM_elem_flag_enable(v_act, BM_ELEM_TAG);
if (!EDBM_op_callf(em,
op,
"dissolve_verts verts=%hv use_face_split=%b use_boundary_tear=%b",
BM_ELEM_TAG,
false,
false))
{
return OPERATOR_CANCELLED;
}
changed = true;
}
}
if (changed) {
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = true;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(vc.obedit->data), &params);
if (basact != nullptr) {
BKE_view_layer_synced_ensure(vc.scene, vc.view_layer);
if (BKE_view_layer_active_base_get(vc.view_layer) != basact) {
blender::ed::object::base_activate(C, basact);
}
}
WM_event_add_mousemove(vc.win);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void MESH_OT_polybuild_delete_at_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Poly Build Delete at Cursor";
ot->idname = "MESH_OT_polybuild_delete_at_cursor";
/* api callbacks */
ot->invoke = edbm_polybuild_delete_at_cursor_invoke;
ot->poll = EDBM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Face at Cursor
* \{ */
static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
float center[3];
bool changed = false;
Base *basact = nullptr;
BMElem *ele_act = nullptr;
ViewContext vc = edbm_preselect_or_active_init_viewcontext(C, &basact, &ele_act);
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
invert_m4_m4(vc.obedit->runtime->world_to_object.ptr(), vc.obedit->object_to_world().ptr());
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
if (ele_act == nullptr || ele_act->head.htype == BM_FACE) {
/* Just add vert */
copy_v3_v3(center, vc.scene->cursor.location);
mul_v3_m4v3(center, vc.obedit->object_to_world().ptr(), center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->world_to_object().ptr(), center);
BMVert *v_new = BM_vert_create(bm, center, nullptr, BM_CREATE_NOP);
edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_new, true);
BM_select_history_store(bm, v_new);
changed = true;
}
else if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
BMFace *f_reference = e_act->l ? e_act->l->f : nullptr;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
mul_m4_v3(vc.obedit->object_to_world().ptr(), center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->world_to_object().ptr(), center);
if (f_reference->len == 3 && RNA_boolean_get(op->ptr, "create_quads")) {
const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co);
BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, nullptr, std::clamp(fac, 0.0f, 1.0f));
copy_v3_v3(v_new->co, center);
edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_new, true);
BM_select_history_store(bm, v_new);
}
else {
BMVert *v_tri[3];
v_tri[0] = e_act->v1;
v_tri[1] = e_act->v2;
v_tri[2] = BM_vert_create(bm, center, nullptr, BM_CREATE_NOP);
if (e_act->l && e_act->l->v == v_tri[0]) {
std::swap(v_tri[0], v_tri[1]);
}
BM_face_create_verts(bm, v_tri, 3, f_reference, BM_CREATE_NOP, true);
edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_tri[2], true);
BM_select_history_store(bm, v_tri[2]);
}
changed = true;
}
else if (ele_act->head.htype == BM_VERT) {
BMVert *v_act = (BMVert *)ele_act;
BMEdge *e_pair[2] = {nullptr};
if (v_act->e != nullptr) {
for (uint allow_wire = 0; allow_wire < 2 && (e_pair[1] == nullptr); allow_wire++) {
int i = 0;
BMEdge *e_iter = v_act->e;
do {
if ((BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN) == false) &&
(allow_wire ? BM_edge_is_wire(e_iter) : BM_edge_is_boundary(e_iter)))
{
if (i == 2) {
e_pair[0] = e_pair[1] = nullptr;
break;
}
e_pair[i++] = e_iter;
}
} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_act)) != v_act->e);
}
}
if (e_pair[1] != nullptr) {
/* Quad from edge pair. */
if (BM_edge_calc_length_squared(e_pair[0]) < BM_edge_calc_length_squared(e_pair[1])) {
std::swap(e_pair[0], e_pair[1]);
}
BMFace *f_reference = e_pair[0]->l ? e_pair[0]->l->f : nullptr;
mul_v3_m4v3(center, vc.obedit->object_to_world().ptr(), v_act->co);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->world_to_object().ptr(), center);
BMVert *v_quad[4];
v_quad[0] = v_act;
v_quad[1] = BM_edge_other_vert(e_pair[0], v_act);
v_quad[2] = BM_vert_create(bm, center, nullptr, BM_CREATE_NOP);
v_quad[3] = BM_edge_other_vert(e_pair[1], v_act);
if (e_pair[0]->l && e_pair[0]->l->v == v_quad[0]) {
std::swap(v_quad[1], v_quad[3]);
}
// BMFace *f_new =
BM_face_create_verts(bm, v_quad, 4, f_reference, BM_CREATE_NOP, true);
edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_quad[2], true);
BM_select_history_store(bm, v_quad[2]);
changed = true;
}
else {
/* Just add edge */
mul_m4_v3(vc.obedit->object_to_world().ptr(), center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, v_act->co, event->mval, center);
mul_m4_v3(vc.obedit->world_to_object().ptr(), center);
BMVert *v_new = BM_vert_create(bm, center, nullptr, BM_CREATE_NOP);
BM_edge_create(bm, v_act, v_new, nullptr, BM_CREATE_NOP);
BM_vert_select_set(bm, v_new, true);
BM_select_history_store(bm, v_new);
changed = true;
}
}
if (changed) {
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = true;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(vc.obedit->data), &params);
if (basact != nullptr) {
BKE_view_layer_synced_ensure(vc.scene, vc.view_layer);
if (BKE_view_layer_active_base_get(vc.view_layer) != basact) {
blender::ed::object::base_activate(C, basact);
}
}
WM_event_add_mousemove(vc.win);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void MESH_OT_polybuild_face_at_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Poly Build Face at Cursor";
ot->idname = "MESH_OT_polybuild_face_at_cursor";
/* api callbacks */
ot->invoke = edbm_polybuild_face_at_cursor_invoke;
ot->poll = EDBM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna,
"create_quads",
true,
"Create Quads",
"Automatically split edges in triangles to maintain quad topology");
/* to give to transform */
Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Split at Cursor
* \{ */
static int edbm_polybuild_split_at_cursor_invoke(bContext *C,
wmOperator * /*op*/,
const wmEvent *event)
{
float center[3];
bool changed = false;
Base *basact = nullptr;
BMElem *ele_act = nullptr;
ViewContext vc = edbm_preselect_or_active_init_viewcontext(C, &basact, &ele_act);
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
invert_m4_m4(vc.obedit->runtime->world_to_object.ptr(), vc.obedit->object_to_world().ptr());
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
if (ele_act == nullptr || ele_act->head.hflag == BM_FACE) {
return OPERATOR_PASS_THROUGH;
}
if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
mul_m4_v3(vc.obedit->object_to_world().ptr(), center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->world_to_object().ptr(), center);
const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co);
BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, nullptr, std::clamp(fac, 0.0f, 1.0f));
copy_v3_v3(v_new->co, center);
edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_new, true);
BM_select_history_store(bm, v_new);
changed = true;
}
else if (ele_act->head.htype == BM_VERT) {
/* Just do nothing, allow dragging. */
return OPERATOR_FINISHED;
}
if (changed) {
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = true;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(vc.obedit->data), &params);
WM_event_add_mousemove(vc.win);
BKE_view_layer_synced_ensure(vc.scene, vc.view_layer);
if (BKE_view_layer_active_base_get(vc.view_layer) != basact) {
blender::ed::object::base_activate(C, basact);
}
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void MESH_OT_polybuild_split_at_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Poly Build Split at Cursor";
ot->idname = "MESH_OT_polybuild_split_at_cursor";
/* api callbacks */
ot->invoke = edbm_polybuild_split_at_cursor_invoke;
ot->poll = EDBM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Dissolve at Cursor
* \{ */
static int edbm_polybuild_dissolve_at_cursor_invoke(bContext *C,
wmOperator *op,
const wmEvent * /*event*/)
{
bool changed = false;
Base *basact = nullptr;
BMElem *ele_act = nullptr;
ViewContext vc = edbm_preselect_or_active_init_viewcontext(C, &basact, &ele_act);
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
if (ele_act == nullptr) {
/* pass */
}
else if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
BMLoop *l_a, *l_b;
if (BM_edge_loop_pair(e_act, &l_a, &l_b)) {
BMFace *f_new = BM_faces_join_pair(bm, l_a, l_b, true);
if (f_new) {
changed = true;
}
}
}
else if (ele_act->head.htype == BM_VERT) {
BMVert *v_act = (BMVert *)ele_act;
if (BM_vert_is_edge_pair(v_act)) {
BM_edge_collapse(bm, v_act->e, v_act, true, true);
}
else {
/* too involved to do inline */
/* Avoid using selection so failure won't leave modified state. */
EDBM_flag_disable_all(em, BM_ELEM_TAG);
BM_elem_flag_enable(v_act, BM_ELEM_TAG);
if (!EDBM_op_callf(em,
op,
"dissolve_verts verts=%hv use_face_split=%b use_boundary_tear=%b",
BM_ELEM_TAG,
false,
false))
{
return OPERATOR_CANCELLED;
}
}
changed = true;
}
if (changed) {
edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT);
EDBMUpdate_Params params{};
EDBM_update(static_cast<Mesh *>(vc.obedit->data), &params);
BKE_view_layer_synced_ensure(vc.scene, vc.view_layer);
if (BKE_view_layer_active_base_get(vc.view_layer) != basact) {
blender::ed::object::base_activate(C, basact);
}
WM_event_add_mousemove(vc.win);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void MESH_OT_polybuild_dissolve_at_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Poly Build Dissolve at Cursor";
ot->idname = "MESH_OT_polybuild_dissolve_at_cursor";
/* api callbacks */
ot->invoke = edbm_polybuild_dissolve_at_cursor_invoke;
ot->poll = EDBM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */