Files
test/source/blender/editors/mesh/editmesh_rip_edge.cc
Campbell Barton b372ebae68 Cleanup: unused headers for source/blender/editors
Remove 1317 includes from editors.
2024-02-13 10:02:53 +11:00

239 lines
6.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edmesh
*
* based on mouse cursor position, split of vertices along the closest edge.
*/
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "BKE_context.hh"
#include "BKE_editmesh.hh"
#include "BKE_layer.hh"
#include "BKE_report.hh"
#include "BLI_math_geom.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector_types.hh"
#include "WM_types.hh"
#include "ED_mesh.hh"
#include "ED_transform.hh"
#include "ED_view3d.hh"
#include "bmesh.hh"
#include "mesh_intern.hh" /* own include */
using blender::float2;
using blender::Vector;
/* uses total number of selected edges around a vertex to choose how to extend */
#define USE_TRICKY_EXTEND
static int edbm_rip_edge_invoke(bContext *C, wmOperator * /*op*/, const wmEvent *event)
{
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
for (Object *obedit : objects) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
BMIter viter;
BMVert *v;
const float mval_fl[2] = {float(event->mval[0]), float(event->mval[1])};
float cent_sco[2];
int cent_tot;
bool changed = false;
/* mouse direction to view center */
float mval_dir[2];
if (bm->totvertsel == 0) {
continue;
}
const blender::float4x4 projectMat = ED_view3d_ob_project_mat_get(rv3d, obedit);
zero_v2(cent_sco);
cent_tot = 0;
/* clear tags and calc screen center */
BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
const float2 v_sco = ED_view3d_project_float_v2_m4(region, v->co, projectMat);
add_v2_v2(cent_sco, v_sco);
cent_tot += 1;
}
}
mul_v2_fl(cent_sco, 1.0f / float(cent_tot));
/* not essential, but gives more expected results with edge selection */
if (bm->totedgesel) {
/* angle against center can give odd result,
* try re-position the center to the closest edge */
BMIter eiter;
BMEdge *e;
float dist_sq_best = len_squared_v2v2(cent_sco, mval_fl);
BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
float cent_sco_test[2];
float dist_sq_test;
const float2 e_sco_0 = ED_view3d_project_float_v2_m4(region, e->v1->co, projectMat);
const float2 e_sco_1 = ED_view3d_project_float_v2_m4(region, e->v2->co, projectMat);
closest_to_line_segment_v2(cent_sco_test, mval_fl, e_sco_0, e_sco_1);
dist_sq_test = len_squared_v2v2(cent_sco_test, mval_fl);
if (dist_sq_test < dist_sq_best) {
dist_sq_best = dist_sq_test;
/* we have a new screen center */
copy_v2_v2(cent_sco, cent_sco_test);
}
}
}
}
sub_v2_v2v2(mval_dir, mval_fl, cent_sco);
normalize_v2(mval_dir);
/* operate on selected verts */
BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) {
BMIter eiter;
BMEdge *e;
float2 v_sco;
if (BM_elem_flag_test(v, BM_ELEM_SELECT) && BM_elem_flag_test(v, BM_ELEM_TAG) == false) {
/* Rules for */
float angle_best = FLT_MAX;
BMEdge *e_best = nullptr;
#ifdef USE_TRICKY_EXTEND
/* first check if we can select the edge to split based on selection-only */
int tot_sel = 0;
BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
e_best = e;
tot_sel += 1;
}
}
}
if (tot_sel != 1) {
e_best = nullptr;
}
/* only one edge selected, operate on that */
if (e_best) {
goto found_edge;
}
/* none selected, fall through and find one */
else if (tot_sel == 0) {
/* pass */
}
/* selection not 0 or 1, do nothing */
else {
goto found_edge;
}
#endif
v_sco = ED_view3d_project_float_v2_m4(region, v->co, projectMat);
BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
BMVert *v_other = BM_edge_other_vert(e, v);
float angle_test;
float2 v_other_sco = ED_view3d_project_float_v2_m4(region, v_other->co, projectMat);
/* avoid comparing with view-axis aligned edges (less than a pixel) */
if (len_squared_v2v2(v_sco, v_other_sco) > 1.0f) {
float v_dir[2];
sub_v2_v2v2(v_dir, v_other_sco, v_sco);
normalize_v2(v_dir);
angle_test = angle_normalized_v2v2(mval_dir, v_dir);
if (angle_test < angle_best) {
angle_best = angle_test;
e_best = e;
}
}
}
}
#ifdef USE_TRICKY_EXTEND
found_edge:
#endif
if (e_best) {
const bool e_select = BM_elem_flag_test_bool(e_best, BM_ELEM_SELECT);
BMVert *v_new;
BMEdge *e_new;
v_new = BM_edge_split(bm, e_best, v, &e_new, 0.0f);
BM_vert_select_set(bm, v, false);
BM_edge_select_set(bm, e_new, false);
BM_vert_select_set(bm, v_new, true);
if (e_select) {
BM_edge_select_set(bm, e_best, true);
}
BM_elem_flag_enable(v_new, BM_ELEM_TAG); /* prevent further splitting */
changed = true;
}
}
}
if (changed) {
BM_select_history_clear(bm);
BM_mesh_select_mode_flush(bm);
EDBMUpdate_Params params{};
params.calc_looptris = true;
params.calc_normals = false;
params.is_destructive = true;
EDBM_update(static_cast<Mesh *>(obedit->data), &params);
}
}
return OPERATOR_FINISHED;
}
void MESH_OT_rip_edge(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extend Vertices";
ot->idname = "MESH_OT_rip_edge";
ot->description = "Extend vertices along the edge closest to the cursor";
/* api callbacks */
ot->invoke = edbm_rip_edge_invoke;
ot->poll = EDBM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR;
/* to give to transform */
Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY);
}