1862 lines
62 KiB
C++
1862 lines
62 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup spseq
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*/
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#include <cmath>
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#include <cstring>
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#include "BLI_blenlib.h"
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#include "BLI_string_utils.hh"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_context.hh"
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#include "BKE_fcurve.hh"
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#include "BKE_global.hh"
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#include "BKE_sound.h"
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#include "GPU_immediate.hh"
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#include "GPU_viewport.hh"
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#include "ED_anim_api.hh"
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#include "ED_markers.hh"
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#include "ED_mask.hh"
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#include "ED_sequencer.hh"
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#include "ED_space_api.hh"
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#include "ED_time_scrub_ui.hh"
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#include "RNA_prototypes.h"
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#include "SEQ_channels.hh"
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#include "SEQ_effects.hh"
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#include "SEQ_prefetch.hh"
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#include "SEQ_relations.hh"
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#include "SEQ_render.hh"
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#include "SEQ_select.hh"
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#include "SEQ_sequencer.hh"
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#include "SEQ_time.hh"
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#include "SEQ_transform.hh"
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#include "SEQ_utils.hh"
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#include "UI_resources.hh"
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#include "UI_view2d.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "BLF_api.hh"
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#include "MEM_guardedalloc.h"
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/* Own include. */
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#include "sequencer_intern.hh"
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#include "sequencer_quads_batch.hh"
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#define SEQ_LEFTHANDLE 1
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#define SEQ_RIGHTHANDLE 2
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#define SEQ_HANDLE_SIZE 8.0f
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#define MUTE_ALPHA 120
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struct StripDrawContext {
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Sequence *seq;
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/* Strip boundary in timeline space. Content start/end is clamped by left/right handle. */
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float content_start, content_end, bottom, top;
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float left_handle, right_handle; /* Position in frames. */
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float strip_content_top; /* Position in timeline space without content and text overlay. */
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float handle_width; /* Width of strip handle in frames. */
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float strip_length;
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bool can_draw_text_overlay;
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bool can_draw_strip_content;
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bool strip_is_too_small; /* Shorthand for (!can_draw_text_overlay && !can_draw_strip_content). */
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bool is_active_strip;
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bool is_single_image; /* Strip has single frame of content. */
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bool show_strip_color_tag;
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};
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struct TimelineDrawContext {
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const bContext *C;
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ARegion *region;
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Scene *scene;
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SpaceSeq *sseq;
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View2D *v2d;
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Editing *ed;
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ListBase *channels;
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GPUViewport *viewport;
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GPUFrameBuffer *framebuffer_overlay;
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float pixelx, pixely; /* Width and height of pixel in timeline space. */
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SeqQuadsBatch *quads;
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};
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static TimelineDrawContext timeline_draw_context_get(const bContext *C)
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{
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TimelineDrawContext ctx;
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ctx.C = C;
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ctx.region = CTX_wm_region(C);
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ctx.scene = CTX_data_scene(C);
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ctx.sseq = CTX_wm_space_seq(C);
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ctx.v2d = UI_view2d_fromcontext(C);
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ctx.ed = SEQ_editing_get(ctx.scene);
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ctx.channels = ctx.ed ? SEQ_channels_displayed_get(ctx.ed) : nullptr;
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ctx.viewport = WM_draw_region_get_viewport(ctx.region);
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ctx.framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(ctx.viewport);
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ctx.pixely = BLI_rctf_size_y(&ctx.v2d->cur) / BLI_rcti_size_y(&ctx.v2d->mask);
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ctx.pixelx = BLI_rctf_size_x(&ctx.v2d->cur) / BLI_rcti_size_x(&ctx.v2d->mask);
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return ctx;
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}
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static bool seq_draw_waveforms_poll(const bContext * /*C*/, SpaceSeq *sseq, Sequence *seq)
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{
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const bool strip_is_valid = seq->type == SEQ_TYPE_SOUND_RAM && seq->sound != nullptr;
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const bool overlays_enabled = (sseq->flag & SEQ_SHOW_OVERLAY) != 0;
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const bool ovelay_option = ((sseq->timeline_overlay.flag & SEQ_TIMELINE_ALL_WAVEFORMS) != 0 ||
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(seq->flag & SEQ_AUDIO_DRAW_WAVEFORM));
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if ((sseq->timeline_overlay.flag & SEQ_TIMELINE_NO_WAVEFORMS) != 0) {
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return false;
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}
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if (strip_is_valid && overlays_enabled && ovelay_option) {
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return true;
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}
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return false;
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}
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static bool strip_hides_text_overlay_first(TimelineDrawContext *ctx,
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const StripDrawContext *strip_ctx)
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{
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return seq_draw_waveforms_poll(ctx->C, ctx->sseq, strip_ctx->seq) ||
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strip_ctx->seq->type == SEQ_TYPE_COLOR;
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}
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static void strip_draw_context_set_text_overlay_visibility(TimelineDrawContext *ctx,
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StripDrawContext *strip_ctx)
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{
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float threshold = 8 * UI_SCALE_FAC;
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if (strip_hides_text_overlay_first(ctx, strip_ctx)) {
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threshold = 20 * UI_SCALE_FAC;
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}
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const bool overlays_enabled = (ctx->sseq->timeline_overlay.flag &
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(SEQ_TIMELINE_SHOW_STRIP_NAME | SEQ_TIMELINE_SHOW_STRIP_SOURCE |
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SEQ_TIMELINE_SHOW_STRIP_DURATION)) != 0;
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strip_ctx->can_draw_text_overlay = (strip_ctx->top - strip_ctx->bottom) / ctx->pixely >=
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threshold;
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strip_ctx->can_draw_text_overlay &= overlays_enabled;
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}
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static void strip_draw_context_set_strip_content_visibility(TimelineDrawContext *ctx,
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StripDrawContext *strip_ctx)
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{
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float threshold = 20 * UI_SCALE_FAC;
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if (strip_hides_text_overlay_first(ctx, strip_ctx)) {
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threshold = 8 * UI_SCALE_FAC;
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}
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strip_ctx->can_draw_strip_content = ((strip_ctx->top - strip_ctx->bottom) / ctx->pixely) >
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threshold;
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}
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static StripDrawContext strip_draw_context_get(TimelineDrawContext *ctx, Sequence *seq)
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{
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StripDrawContext strip_ctx;
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Scene *scene = ctx->scene;
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strip_ctx.seq = seq;
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strip_ctx.bottom = seq->machine + SEQ_STRIP_OFSBOTTOM;
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strip_ctx.top = seq->machine + SEQ_STRIP_OFSTOP;
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strip_ctx.content_start = SEQ_time_left_handle_frame_get(scene, seq);
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strip_ctx.content_end = SEQ_time_right_handle_frame_get(scene, seq);
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if (SEQ_time_has_left_still_frames(scene, seq)) {
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strip_ctx.content_start = SEQ_time_start_frame_get(seq);
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}
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if (SEQ_time_has_right_still_frames(scene, seq)) {
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strip_ctx.content_end = SEQ_time_content_end_frame_get(scene, seq);
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}
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/* Limit body to strip bounds. Meta strip can end up with content outside of strip range. */
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strip_ctx.content_start = min_ff(strip_ctx.content_start,
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SEQ_time_right_handle_frame_get(scene, seq));
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strip_ctx.content_end = max_ff(strip_ctx.content_end,
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SEQ_time_left_handle_frame_get(scene, seq));
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strip_ctx.left_handle = SEQ_time_left_handle_frame_get(scene, seq);
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strip_ctx.right_handle = SEQ_time_right_handle_frame_get(scene, seq);
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strip_ctx.strip_length = strip_ctx.right_handle - strip_ctx.left_handle;
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strip_draw_context_set_text_overlay_visibility(ctx, &strip_ctx);
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strip_draw_context_set_strip_content_visibility(ctx, &strip_ctx);
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strip_ctx.strip_is_too_small = (!strip_ctx.can_draw_text_overlay &&
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!strip_ctx.can_draw_strip_content);
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strip_ctx.is_active_strip = seq == SEQ_select_active_get(scene);
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strip_ctx.is_single_image = SEQ_transform_single_image_check(seq);
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strip_ctx.handle_width = sequence_handle_size_get_clamped(ctx->scene, seq, ctx->pixelx);
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strip_ctx.show_strip_color_tag = (ctx->sseq->timeline_overlay.flag &
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SEQ_TIMELINE_SHOW_STRIP_COLOR_TAG);
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if (strip_ctx.can_draw_text_overlay) {
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strip_ctx.strip_content_top = strip_ctx.top - min_ff(0.40f, 20 * UI_SCALE_FAC * ctx->pixely);
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}
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else {
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strip_ctx.strip_content_top = strip_ctx.top;
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}
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return strip_ctx;
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}
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void color3ubv_from_seq(const Scene *curscene,
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const Sequence *seq,
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const bool show_strip_color_tag,
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uchar r_col[3])
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{
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Editing *ed = SEQ_editing_get(curscene);
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ListBase *channels = SEQ_channels_displayed_get(ed);
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if (show_strip_color_tag && uint(seq->color_tag) < SEQUENCE_COLOR_TOT &&
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seq->color_tag != SEQUENCE_COLOR_NONE)
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{
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bTheme *btheme = UI_GetTheme();
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const ThemeStripColor *strip_color = &btheme->strip_color[seq->color_tag];
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copy_v3_v3_uchar(r_col, strip_color->color);
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return;
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}
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uchar blendcol[3];
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/* Sometimes the active theme is not the sequencer theme, e.g. when an operator invokes the file
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* browser. This makes sure we get the right color values for the theme. */
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bThemeState theme_state;
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UI_Theme_Store(&theme_state);
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UI_SetTheme(SPACE_SEQ, RGN_TYPE_WINDOW);
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switch (seq->type) {
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case SEQ_TYPE_IMAGE:
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UI_GetThemeColor3ubv(TH_SEQ_IMAGE, r_col);
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break;
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case SEQ_TYPE_META:
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UI_GetThemeColor3ubv(TH_SEQ_META, r_col);
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break;
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case SEQ_TYPE_MOVIE:
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UI_GetThemeColor3ubv(TH_SEQ_MOVIE, r_col);
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break;
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case SEQ_TYPE_MOVIECLIP:
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UI_GetThemeColor3ubv(TH_SEQ_MOVIECLIP, r_col);
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break;
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case SEQ_TYPE_MASK:
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UI_GetThemeColor3ubv(TH_SEQ_MASK, r_col);
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break;
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case SEQ_TYPE_SCENE:
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UI_GetThemeColor3ubv(TH_SEQ_SCENE, r_col);
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if (seq->scene == curscene) {
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UI_GetColorPtrShade3ubv(r_col, r_col, 20);
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}
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break;
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/* Transitions use input colors, fallback for when the input is a transition itself. */
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case SEQ_TYPE_CROSS:
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case SEQ_TYPE_GAMCROSS:
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case SEQ_TYPE_WIPE:
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UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, r_col);
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/* Slightly offset hue to distinguish different transition types. */
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if (seq->type == SEQ_TYPE_GAMCROSS) {
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rgb_byte_set_hue_float_offset(r_col, 0.03);
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}
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else if (seq->type == SEQ_TYPE_WIPE) {
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rgb_byte_set_hue_float_offset(r_col, 0.06);
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}
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break;
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/* Effects. */
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case SEQ_TYPE_TRANSFORM:
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case SEQ_TYPE_SPEED:
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case SEQ_TYPE_ADD:
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case SEQ_TYPE_SUB:
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case SEQ_TYPE_MUL:
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case SEQ_TYPE_ALPHAOVER:
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case SEQ_TYPE_ALPHAUNDER:
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case SEQ_TYPE_OVERDROP:
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case SEQ_TYPE_GLOW:
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case SEQ_TYPE_MULTICAM:
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case SEQ_TYPE_ADJUSTMENT:
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case SEQ_TYPE_GAUSSIAN_BLUR:
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case SEQ_TYPE_COLORMIX:
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UI_GetThemeColor3ubv(TH_SEQ_EFFECT, r_col);
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/* Slightly offset hue to distinguish different effects. */
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if (seq->type == SEQ_TYPE_ADD) {
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rgb_byte_set_hue_float_offset(r_col, 0.03);
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}
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else if (seq->type == SEQ_TYPE_SUB) {
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rgb_byte_set_hue_float_offset(r_col, 0.06);
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}
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else if (seq->type == SEQ_TYPE_MUL) {
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rgb_byte_set_hue_float_offset(r_col, 0.13);
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}
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else if (seq->type == SEQ_TYPE_ALPHAOVER) {
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rgb_byte_set_hue_float_offset(r_col, 0.16);
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}
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else if (seq->type == SEQ_TYPE_ALPHAUNDER) {
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rgb_byte_set_hue_float_offset(r_col, 0.23);
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}
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else if (seq->type == SEQ_TYPE_OVERDROP) {
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rgb_byte_set_hue_float_offset(r_col, 0.26);
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}
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else if (seq->type == SEQ_TYPE_COLORMIX) {
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rgb_byte_set_hue_float_offset(r_col, 0.33);
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}
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else if (seq->type == SEQ_TYPE_GAUSSIAN_BLUR) {
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rgb_byte_set_hue_float_offset(r_col, 0.43);
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}
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else if (seq->type == SEQ_TYPE_GLOW) {
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rgb_byte_set_hue_float_offset(r_col, 0.46);
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}
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else if (seq->type == SEQ_TYPE_ADJUSTMENT) {
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rgb_byte_set_hue_float_offset(r_col, 0.55);
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}
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else if (seq->type == SEQ_TYPE_SPEED) {
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rgb_byte_set_hue_float_offset(r_col, 0.65);
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}
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else if (seq->type == SEQ_TYPE_TRANSFORM) {
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rgb_byte_set_hue_float_offset(r_col, 0.75);
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}
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else if (seq->type == SEQ_TYPE_MULTICAM) {
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rgb_byte_set_hue_float_offset(r_col, 0.85);
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}
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break;
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case SEQ_TYPE_COLOR:
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UI_GetThemeColor3ubv(TH_SEQ_COLOR, r_col);
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break;
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case SEQ_TYPE_SOUND_RAM:
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UI_GetThemeColor3ubv(TH_SEQ_AUDIO, r_col);
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blendcol[0] = blendcol[1] = blendcol[2] = 128;
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if (SEQ_render_is_muted(channels, seq)) {
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UI_GetColorPtrBlendShade3ubv(r_col, blendcol, r_col, 0.5, 20);
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}
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break;
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case SEQ_TYPE_TEXT:
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UI_GetThemeColor3ubv(TH_SEQ_TEXT, r_col);
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break;
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default:
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r_col[0] = 10;
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r_col[1] = 255;
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r_col[2] = 40;
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break;
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}
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UI_Theme_Restore(&theme_state);
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}
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static void waveform_job_start_if_needed(const bContext *C, Sequence *seq)
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{
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bSound *sound = seq->sound;
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BLI_spin_lock(static_cast<SpinLock *>(sound->spinlock));
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if (!sound->waveform) {
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/* Load the waveform data if it hasn't been loaded and cached already. */
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if (!(sound->tags & SOUND_TAGS_WAVEFORM_LOADING)) {
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/* Prevent sounds from reloading. */
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sound->tags |= SOUND_TAGS_WAVEFORM_LOADING;
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BLI_spin_unlock(static_cast<SpinLock *>(sound->spinlock));
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sequencer_preview_add_sound(C, seq);
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}
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else {
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BLI_spin_unlock(static_cast<SpinLock *>(sound->spinlock));
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}
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}
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BLI_spin_unlock(static_cast<SpinLock *>(sound->spinlock));
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}
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static float align_frame_with_pixel(float frame_coord, float frames_per_pixel)
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{
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return round_fl_to_int(frame_coord / frames_per_pixel) * frames_per_pixel;
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}
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static void draw_seq_waveform_overlay(TimelineDrawContext *timeline_ctx,
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const StripDrawContext *strip_ctx)
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{
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if (!seq_draw_waveforms_poll(timeline_ctx->C, timeline_ctx->sseq, strip_ctx->seq) ||
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strip_ctx->strip_is_too_small)
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{
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return;
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}
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const View2D *v2d = timeline_ctx->v2d;
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Scene *scene = timeline_ctx->scene;
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Sequence *seq = strip_ctx->seq;
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const bool half_style = (timeline_ctx->sseq->timeline_overlay.flag &
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SEQ_TIMELINE_WAVEFORMS_HALF) != 0;
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const float frames_per_pixel = BLI_rctf_size_x(&v2d->cur) / timeline_ctx->region->winx;
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const float samples_per_frame = SOUND_WAVE_SAMPLES_PER_SECOND / FPS;
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const float samples_per_pixel = samples_per_frame * frames_per_pixel;
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/* The y coordinate of signal level zero. */
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const float y_zero = half_style ? strip_ctx->bottom :
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(strip_ctx->bottom + strip_ctx->strip_content_top) / 2.0f;
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/* The y range of unit signal level. */
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const float y_scale = half_style ? strip_ctx->strip_content_top - strip_ctx->bottom :
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(strip_ctx->strip_content_top - strip_ctx->bottom) / 2.0f;
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/* Align strip start with nearest pixel to prevent waveform flickering. */
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const float strip_start_aligned = align_frame_with_pixel(strip_ctx->left_handle,
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frames_per_pixel);
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/* Offset x1 and x2 values, to match view min/max, if strip is out of bounds. */
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const float draw_start_frame = max_ff(v2d->cur.xmin, strip_start_aligned);
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const float draw_end_frame = min_ff(v2d->cur.xmax, strip_ctx->right_handle);
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/* Offset must be also aligned, otherwise waveform flickers when moving left handle. */
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float sample_start_frame = draw_start_frame + seq->sound->offset_time / FPS;
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const int pixels_to_draw = round_fl_to_int((draw_end_frame - draw_start_frame) /
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frames_per_pixel);
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if (pixels_to_draw < 2) {
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return; /* Not much to draw, exit before running job. */
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}
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waveform_job_start_if_needed(timeline_ctx->C, seq);
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SoundWaveform *waveform = static_cast<SoundWaveform *>(seq->sound->waveform);
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if (waveform == nullptr || waveform->length == 0) {
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return; /* Waveform was not built. */
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}
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|
|
/* F-Curve lookup is quite expensive, so do this after precondition. */
|
|
FCurve *fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "volume", 0, nullptr);
|
|
|
|
/* Draw zero line (when actual samples close to zero are drawn, they might not cover a pixel. */
|
|
uchar color[4] = {255, 255, 255, 127};
|
|
uchar color_clip[4] = {255, 0, 0, 127};
|
|
uchar color_rms[4] = {255, 255, 255, 204};
|
|
timeline_ctx->quads->add_line(draw_start_frame, y_zero, draw_end_frame, y_zero, color);
|
|
|
|
float prev_y_mid = y_zero;
|
|
for (int i = 0; i < pixels_to_draw; i++) {
|
|
float timeline_frame = sample_start_frame + i * frames_per_pixel;
|
|
float frame_index = SEQ_give_frame_index(scene, seq, timeline_frame) + seq->anim_startofs;
|
|
float sample = frame_index * samples_per_frame;
|
|
int sample_index = round_fl_to_int(sample);
|
|
|
|
if (sample_index < 0) {
|
|
continue;
|
|
}
|
|
|
|
if (sample_index >= waveform->length) {
|
|
break;
|
|
}
|
|
|
|
float value_min = waveform->data[sample_index * 3];
|
|
float value_max = waveform->data[sample_index * 3 + 1];
|
|
float rms = waveform->data[sample_index * 3 + 2];
|
|
|
|
if (samples_per_pixel > 1.0f) {
|
|
/* We need to sum up the values we skip over until the next step. */
|
|
float next_pos = sample + samples_per_pixel;
|
|
int end_idx = round_fl_to_int(next_pos);
|
|
|
|
for (int j = sample_index + 1; (j < waveform->length) && (j < end_idx); j++) {
|
|
value_min = min_ff(value_min, waveform->data[j * 3]);
|
|
value_max = max_ff(value_max, waveform->data[j * 3 + 1]);
|
|
rms = max_ff(rms, waveform->data[j * 3 + 2]);
|
|
}
|
|
}
|
|
|
|
float volume = seq->volume;
|
|
if (fcu && !BKE_fcurve_is_empty(fcu)) {
|
|
float evaltime = draw_start_frame + (i * frames_per_pixel);
|
|
volume = evaluate_fcurve(fcu, evaltime);
|
|
CLAMP_MIN(volume, 0.0f);
|
|
}
|
|
|
|
value_min *= volume;
|
|
value_max *= volume;
|
|
rms *= volume;
|
|
|
|
bool is_clipping = false;
|
|
|
|
if (value_max > 1 || value_min < -1) {
|
|
is_clipping = true;
|
|
|
|
CLAMP_MAX(value_max, 1.0f);
|
|
CLAMP_MIN(value_min, -1.0f);
|
|
}
|
|
|
|
/* We are drawing only half to the waveform, mirroring the lower part upwards.
|
|
* If both min and max are on the same side of zero line, we want to draw a bar
|
|
* between them. If min and max cross zero, we want to fill bar from zero to max
|
|
* of those. */
|
|
if (half_style) {
|
|
bool pos_min = value_min > 0.0f;
|
|
bool pos_max = value_max > 0.0f;
|
|
float abs_min = std::abs(value_min);
|
|
float abs_max = std::abs(value_max);
|
|
if (pos_min == pos_max) {
|
|
value_min = std::min(abs_min, abs_max);
|
|
value_max = std::max(abs_min, abs_max);
|
|
}
|
|
else {
|
|
value_min = 0;
|
|
value_max = std::max(abs_min, abs_max);
|
|
}
|
|
}
|
|
|
|
float x1 = draw_start_frame + i * frames_per_pixel;
|
|
float x2 = draw_start_frame + (i + 1) * frames_per_pixel;
|
|
float y_min = y_zero + value_min * y_scale;
|
|
float y_max = y_zero + value_max * y_scale;
|
|
float y_mid = (y_max + y_min) * 0.5f;
|
|
|
|
/* If a bar would be below 2px, make it a line. */
|
|
if (y_max - y_min < timeline_ctx->pixely * 2) {
|
|
/* If previous segment was also a line of different enough
|
|
* height, join them. */
|
|
if (std::abs(y_mid - prev_y_mid) > timeline_ctx->pixely) {
|
|
float x0 = draw_start_frame + (i - 1) * frames_per_pixel;
|
|
timeline_ctx->quads->add_line(x0, prev_y_mid, x1, y_mid, color);
|
|
}
|
|
timeline_ctx->quads->add_line(x1, y_mid, x2, y_mid, color);
|
|
}
|
|
else {
|
|
float rms_min = y_zero + max_ff(-rms, value_min) * y_scale;
|
|
float rms_max = y_zero + min_ff(rms, value_max) * y_scale;
|
|
/* RMS */
|
|
timeline_ctx->quads->add_quad(
|
|
x1, rms_min, x2, rms_max, is_clipping ? color_clip : color_rms);
|
|
/* Sample */
|
|
timeline_ctx->quads->add_quad(x1, y_min, x2, y_max, is_clipping ? color_clip : color);
|
|
}
|
|
|
|
prev_y_mid = y_mid;
|
|
}
|
|
}
|
|
|
|
static void drawmeta_contents(TimelineDrawContext *timeline_ctx, const StripDrawContext *strip_ctx)
|
|
{
|
|
Sequence *seq_meta = strip_ctx->seq;
|
|
if (!strip_ctx->can_draw_strip_content || (timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0) {
|
|
return;
|
|
}
|
|
if ((seq_meta->type != SEQ_TYPE_META) &&
|
|
((seq_meta->type != SEQ_TYPE_SCENE) || (seq_meta->flag & SEQ_SCENE_STRIPS) == 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Scene *scene = timeline_ctx->scene;
|
|
|
|
uchar col[4];
|
|
|
|
int chan_min = MAXSEQ;
|
|
int chan_max = 0;
|
|
int chan_range = 0;
|
|
float draw_range = strip_ctx->top - strip_ctx->bottom;
|
|
float draw_height;
|
|
|
|
Editing *ed = SEQ_editing_get(scene);
|
|
ListBase *channels = SEQ_channels_displayed_get(ed);
|
|
ListBase *meta_seqbase;
|
|
ListBase *meta_channels;
|
|
int offset;
|
|
|
|
meta_seqbase = SEQ_get_seqbase_from_sequence(seq_meta, &meta_channels, &offset);
|
|
|
|
if (!meta_seqbase || BLI_listbase_is_empty(meta_seqbase)) {
|
|
return;
|
|
}
|
|
|
|
if (seq_meta->type == SEQ_TYPE_SCENE) {
|
|
offset = seq_meta->start - offset;
|
|
}
|
|
else {
|
|
offset = 0;
|
|
}
|
|
|
|
LISTBASE_FOREACH (Sequence *, seq, meta_seqbase) {
|
|
chan_min = min_ii(chan_min, seq->machine);
|
|
chan_max = max_ii(chan_max, seq->machine);
|
|
}
|
|
|
|
chan_range = (chan_max - chan_min) + 1;
|
|
draw_height = draw_range / chan_range;
|
|
|
|
col[3] = 196; /* Alpha, used for all meta children. */
|
|
|
|
/* Draw only immediate children (1 level depth). */
|
|
LISTBASE_FOREACH (Sequence *, seq, meta_seqbase) {
|
|
const int startdisp = SEQ_time_left_handle_frame_get(scene, seq) + offset;
|
|
const int enddisp = SEQ_time_right_handle_frame_get(scene, seq) + offset;
|
|
|
|
if ((startdisp > strip_ctx->right_handle || enddisp < strip_ctx->left_handle) == 0) {
|
|
float y_chan = (seq->machine - chan_min) / float(chan_range) * draw_range;
|
|
float x1_chan = startdisp;
|
|
float x2_chan = enddisp;
|
|
float y1_chan, y2_chan;
|
|
|
|
if (seq->type == SEQ_TYPE_COLOR) {
|
|
SolidColorVars *colvars = (SolidColorVars *)seq->effectdata;
|
|
rgb_float_to_uchar(col, colvars->col);
|
|
}
|
|
else {
|
|
color3ubv_from_seq(scene, seq, strip_ctx->show_strip_color_tag, col);
|
|
}
|
|
|
|
if (SEQ_render_is_muted(channels, seq_meta) || SEQ_render_is_muted(meta_channels, seq)) {
|
|
col[3] = 64;
|
|
}
|
|
else {
|
|
col[3] = 196;
|
|
}
|
|
|
|
/* Clamp within parent sequence strip bounds. */
|
|
if (x1_chan < strip_ctx->left_handle) {
|
|
x1_chan = strip_ctx->left_handle;
|
|
}
|
|
if (x2_chan > strip_ctx->right_handle) {
|
|
x2_chan = strip_ctx->right_handle;
|
|
}
|
|
|
|
y1_chan = strip_ctx->bottom + y_chan + (draw_height * SEQ_STRIP_OFSBOTTOM);
|
|
y2_chan = strip_ctx->bottom + y_chan + (draw_height * SEQ_STRIP_OFSTOP);
|
|
|
|
timeline_ctx->quads->add_quad(x1_chan, y1_chan, x2_chan, y2_chan, col);
|
|
}
|
|
}
|
|
}
|
|
|
|
float sequence_handle_size_get_clamped(const Scene *scene, Sequence *seq, const float pixelx)
|
|
{
|
|
const float maxhandle = (pixelx * SEQ_HANDLE_SIZE) * U.pixelsize;
|
|
|
|
/* Ensure that handle is not wider, than quarter of strip. */
|
|
return min_ff(maxhandle,
|
|
(float(SEQ_time_right_handle_frame_get(scene, seq) -
|
|
SEQ_time_left_handle_frame_get(scene, seq)) /
|
|
4.0f));
|
|
}
|
|
|
|
/* Draw a handle, on left or right side of strip. */
|
|
static void draw_seq_handle(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx,
|
|
const short direction)
|
|
{
|
|
Sequence *seq = strip_ctx->seq;
|
|
if (SEQ_transform_is_locked(timeline_ctx->channels, seq)) {
|
|
return;
|
|
}
|
|
|
|
uint whichsel = 0;
|
|
uchar col[4];
|
|
|
|
/* Set up co-ordinates and dimensions for either left or right handle. */
|
|
rctf handle = {0, 0, strip_ctx->bottom, strip_ctx->top};
|
|
if (direction == SEQ_LEFTHANDLE) {
|
|
handle.xmin = strip_ctx->left_handle;
|
|
handle.xmax = strip_ctx->left_handle + strip_ctx->handle_width;
|
|
whichsel = SEQ_LEFTSEL;
|
|
}
|
|
else if (direction == SEQ_RIGHTHANDLE) {
|
|
handle.xmin = strip_ctx->right_handle - strip_ctx->handle_width;
|
|
handle.xmax = strip_ctx->right_handle;
|
|
whichsel = SEQ_RIGHTSEL;
|
|
}
|
|
|
|
if (!(seq->type & SEQ_TYPE_EFFECT) || SEQ_effect_get_num_inputs(seq->type) == 0) {
|
|
|
|
if (seq->flag & whichsel) {
|
|
if (strip_ctx->is_active_strip) {
|
|
UI_GetThemeColor3ubv(TH_SEQ_ACTIVE, col);
|
|
}
|
|
else {
|
|
UI_GetThemeColor3ubv(TH_SEQ_SELECTED, col);
|
|
/* Make handles slightly brighter than the outlines. */
|
|
UI_GetColorPtrShade3ubv(col, col, 50);
|
|
}
|
|
col[3] = 255;
|
|
}
|
|
else {
|
|
col[0] = col[1] = col[2] = 0;
|
|
col[3] = 50;
|
|
}
|
|
|
|
timeline_ctx->quads->add_quad(handle.xmin, handle.ymin, handle.xmax, handle.ymax, col);
|
|
}
|
|
|
|
/* Draw numbers for start and end of the strip next to its handles. */
|
|
if (!strip_ctx->can_draw_strip_content ||
|
|
!(((seq->flag & SELECT) && (G.moving & G_TRANSFORM_SEQ)) || (seq->flag & whichsel)))
|
|
{
|
|
return;
|
|
}
|
|
|
|
char numstr[64];
|
|
size_t numstr_len;
|
|
const int fontid = BLF_default();
|
|
BLF_set_default();
|
|
|
|
/* Calculate if strip is wide enough for showing the labels. */
|
|
numstr_len = SNPRINTF_RLEN(
|
|
numstr, "%d%d", int(strip_ctx->left_handle), int(strip_ctx->right_handle));
|
|
float tot_width = BLF_width(fontid, numstr, numstr_len);
|
|
|
|
if (strip_ctx->strip_length / timeline_ctx->pixelx > 20 + tot_width) {
|
|
col[0] = col[1] = col[2] = col[3] = 255;
|
|
float text_margin = 1.2f * strip_ctx->handle_width;
|
|
|
|
float text_x = strip_ctx->left_handle;
|
|
const float text_y = strip_ctx->bottom + 0.09f;
|
|
if (direction == SEQ_LEFTHANDLE) {
|
|
numstr_len = SNPRINTF_RLEN(numstr, "%d", int(strip_ctx->left_handle));
|
|
text_x += text_margin;
|
|
}
|
|
else {
|
|
numstr_len = SNPRINTF_RLEN(numstr, "%d", int(strip_ctx->right_handle - 1));
|
|
text_x = strip_ctx->right_handle -
|
|
(text_margin + timeline_ctx->pixelx * BLF_width(fontid, numstr, numstr_len));
|
|
}
|
|
UI_view2d_text_cache_add(timeline_ctx->v2d, text_x, text_y, numstr, numstr_len, col);
|
|
}
|
|
}
|
|
|
|
static void draw_seq_outline(TimelineDrawContext *timeline_ctx, const StripDrawContext *strip_ctx)
|
|
{
|
|
Sequence *seq = strip_ctx->seq;
|
|
|
|
/* Get the color for the outline. */
|
|
uchar col[4];
|
|
if (strip_ctx->is_active_strip && (seq->flag & SELECT)) {
|
|
UI_GetThemeColor3ubv(TH_SEQ_ACTIVE, col);
|
|
}
|
|
else if (seq->flag & SELECT) {
|
|
UI_GetThemeColor3ubv(TH_SEQ_SELECTED, col);
|
|
}
|
|
else {
|
|
/* Color for unselected strips is a bit darker than the background. */
|
|
UI_GetThemeColorShade3ubv(TH_BACK, -40, col);
|
|
}
|
|
col[3] = 255;
|
|
|
|
/* Outline while translating strips:
|
|
* - Slightly lighter.
|
|
* - Red when overlapping with other strips.
|
|
*/
|
|
const eSeqOverlapMode overlap_mode = SEQ_tool_settings_overlap_mode_get(timeline_ctx->scene);
|
|
if ((G.moving & G_TRANSFORM_SEQ) && (seq->flag & SELECT) &&
|
|
overlap_mode != SEQ_OVERLAP_OVERWRITE)
|
|
{
|
|
if (seq->flag & SEQ_OVERLAP) {
|
|
col[0] = 255;
|
|
col[1] = col[2] = 33;
|
|
}
|
|
else {
|
|
UI_GetColorPtrShade3ubv(col, col, 70);
|
|
}
|
|
}
|
|
|
|
/* 2px wide outline for selected strips: draw as four quads. */
|
|
if (seq->flag & SELECT) {
|
|
float delta_x = timeline_ctx->pixelx;
|
|
float delta_y = timeline_ctx->pixely * 2;
|
|
|
|
/* Left */
|
|
timeline_ctx->quads->add_quad(strip_ctx->left_handle - delta_x,
|
|
strip_ctx->bottom,
|
|
strip_ctx->left_handle + delta_x,
|
|
strip_ctx->top,
|
|
col);
|
|
/* Bottom */
|
|
timeline_ctx->quads->add_quad(strip_ctx->left_handle - delta_x,
|
|
strip_ctx->bottom,
|
|
strip_ctx->right_handle + delta_x,
|
|
strip_ctx->bottom + delta_y,
|
|
col);
|
|
/* Right */
|
|
timeline_ctx->quads->add_quad(strip_ctx->right_handle - delta_x,
|
|
strip_ctx->bottom,
|
|
strip_ctx->right_handle + delta_x,
|
|
strip_ctx->top,
|
|
col);
|
|
/* Top */
|
|
timeline_ctx->quads->add_quad(strip_ctx->left_handle - delta_x,
|
|
strip_ctx->top - delta_y,
|
|
strip_ctx->right_handle + delta_x,
|
|
strip_ctx->top,
|
|
col);
|
|
}
|
|
else {
|
|
/* 1px wide outline for unselected strips. */
|
|
timeline_ctx->quads->add_wire_quad(
|
|
strip_ctx->left_handle, strip_ctx->bottom, strip_ctx->right_handle, strip_ctx->top, col);
|
|
}
|
|
}
|
|
|
|
static const char *draw_seq_text_get_name(Sequence *seq)
|
|
{
|
|
const char *name = seq->name + 2;
|
|
if (name[0] == '\0') {
|
|
name = SEQ_sequence_give_name(seq);
|
|
}
|
|
return name;
|
|
}
|
|
|
|
static void draw_seq_text_get_source(Sequence *seq, char *r_source, size_t source_maxncpy)
|
|
{
|
|
*r_source = '\0';
|
|
|
|
/* Set source for the most common types. */
|
|
switch (seq->type) {
|
|
case SEQ_TYPE_IMAGE:
|
|
case SEQ_TYPE_MOVIE: {
|
|
BLI_path_join(
|
|
r_source, source_maxncpy, seq->strip->dirpath, seq->strip->stripdata->filename);
|
|
break;
|
|
}
|
|
case SEQ_TYPE_SOUND_RAM: {
|
|
if (seq->sound != nullptr) {
|
|
BLI_strncpy(r_source, seq->sound->filepath, source_maxncpy);
|
|
}
|
|
break;
|
|
}
|
|
case SEQ_TYPE_MULTICAM: {
|
|
BLI_snprintf(r_source, source_maxncpy, "Channel: %d", seq->multicam_source);
|
|
break;
|
|
}
|
|
case SEQ_TYPE_TEXT: {
|
|
const TextVars *textdata = static_cast<TextVars *>(seq->effectdata);
|
|
BLI_strncpy(r_source, textdata->text, source_maxncpy);
|
|
break;
|
|
}
|
|
case SEQ_TYPE_SCENE: {
|
|
if (seq->scene != nullptr) {
|
|
if (seq->scene_camera != nullptr) {
|
|
BLI_snprintf(r_source,
|
|
source_maxncpy,
|
|
"%s (%s)",
|
|
seq->scene->id.name + 2,
|
|
seq->scene_camera->id.name + 2);
|
|
}
|
|
else {
|
|
BLI_strncpy(r_source, seq->scene->id.name + 2, source_maxncpy);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SEQ_TYPE_MOVIECLIP: {
|
|
if (seq->clip != nullptr) {
|
|
BLI_strncpy(r_source, seq->clip->id.name + 2, source_maxncpy);
|
|
}
|
|
break;
|
|
}
|
|
case SEQ_TYPE_MASK: {
|
|
if (seq->mask != nullptr) {
|
|
BLI_strncpy(r_source, seq->mask->id.name + 2, source_maxncpy);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static size_t draw_seq_text_get_overlay_string(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx,
|
|
char *r_overlay_string,
|
|
size_t overlay_string_len)
|
|
{
|
|
Sequence *seq = strip_ctx->seq;
|
|
|
|
const char *text_sep = " | ";
|
|
const char *text_array[5];
|
|
int i = 0;
|
|
|
|
if (timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_NAME) {
|
|
text_array[i++] = draw_seq_text_get_name(seq);
|
|
}
|
|
|
|
char source[FILE_MAX];
|
|
if (timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_SOURCE) {
|
|
draw_seq_text_get_source(seq, source, sizeof(source));
|
|
if (source[0] != '\0') {
|
|
if (i != 0) {
|
|
text_array[i++] = text_sep;
|
|
}
|
|
text_array[i++] = source;
|
|
}
|
|
}
|
|
|
|
char strip_duration_text[16];
|
|
if (timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_DURATION) {
|
|
SNPRINTF(strip_duration_text, "%d", int(strip_ctx->strip_length));
|
|
if (i != 0) {
|
|
text_array[i++] = text_sep;
|
|
}
|
|
text_array[i++] = strip_duration_text;
|
|
}
|
|
|
|
BLI_assert(i <= ARRAY_SIZE(text_array));
|
|
|
|
return BLI_string_join_array(r_overlay_string, overlay_string_len, text_array, i);
|
|
}
|
|
|
|
/* Draw info text on a sequence strip. */
|
|
static void draw_seq_text_overlay(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx)
|
|
{
|
|
if ((timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0) {
|
|
return;
|
|
}
|
|
/* Draw text only if there is enough horizontal or vertical space. */
|
|
if ((strip_ctx->strip_length <= 32 * timeline_ctx->pixelx * UI_SCALE_FAC) ||
|
|
strip_ctx->strip_is_too_small || !strip_ctx->can_draw_text_overlay)
|
|
{
|
|
return;
|
|
}
|
|
|
|
char overlay_string[FILE_MAX];
|
|
size_t overlay_string_len = draw_seq_text_get_overlay_string(
|
|
timeline_ctx, strip_ctx, overlay_string, sizeof(overlay_string));
|
|
|
|
if (overlay_string_len == 0) {
|
|
return;
|
|
}
|
|
|
|
/* White text for the active strip. */
|
|
uchar col[4];
|
|
col[0] = col[1] = col[2] = strip_ctx->is_active_strip ? 255 : 10;
|
|
col[3] = 255;
|
|
|
|
/* Make the text duller when the strip is muted. */
|
|
if (SEQ_render_is_muted(timeline_ctx->channels, strip_ctx->seq)) {
|
|
if (strip_ctx->is_active_strip) {
|
|
UI_GetColorPtrShade3ubv(col, col, -70);
|
|
}
|
|
else {
|
|
UI_GetColorPtrShade3ubv(col, col, 15);
|
|
}
|
|
}
|
|
|
|
float text_margin = 2.0f * strip_ctx->handle_width;
|
|
rctf rect;
|
|
rect.xmin = strip_ctx->left_handle + 2.0f * strip_ctx->handle_width;
|
|
rect.xmax = strip_ctx->right_handle - 2.0f * strip_ctx->handle_width;
|
|
rect.ymax = strip_ctx->top;
|
|
/* Depending on the vertical space, draw text on top or in the center of strip. */
|
|
rect.ymin = !strip_ctx->can_draw_strip_content ? strip_ctx->bottom :
|
|
strip_ctx->strip_content_top;
|
|
CLAMP(rect.xmin, timeline_ctx->v2d->cur.xmin + text_margin, timeline_ctx->v2d->cur.xmax);
|
|
CLAMP(rect.xmax, timeline_ctx->v2d->cur.xmin + text_margin, timeline_ctx->v2d->cur.xmax);
|
|
|
|
UI_view2d_text_cache_add_rectf(
|
|
timeline_ctx->v2d, &rect, overlay_string, overlay_string_len, col);
|
|
}
|
|
|
|
static void draw_strip_offsets(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx)
|
|
{
|
|
Sequence *seq = strip_ctx->seq;
|
|
if ((timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0) {
|
|
return;
|
|
}
|
|
if (strip_ctx->is_single_image || timeline_ctx->pixely <= 0) {
|
|
return;
|
|
}
|
|
if ((timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_OFFSETS) == 0 &&
|
|
(strip_ctx->seq != ED_sequencer_special_preview_get()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Scene *scene = timeline_ctx->scene;
|
|
ListBase *channels = timeline_ctx->channels;
|
|
|
|
uchar col[4], blend_col[4];
|
|
color3ubv_from_seq(scene, seq, strip_ctx->show_strip_color_tag, col);
|
|
if (seq->flag & SELECT) {
|
|
UI_GetColorPtrShade3ubv(col, col, 50);
|
|
}
|
|
col[3] = SEQ_render_is_muted(channels, seq) ? MUTE_ALPHA : 200;
|
|
UI_GetColorPtrShade3ubv(col, blend_col, 10);
|
|
blend_col[3] = 255;
|
|
|
|
const int strip_start = SEQ_time_start_frame_get(seq);
|
|
const int strip_end = SEQ_time_content_end_frame_get(scene, seq);
|
|
|
|
if (strip_ctx->left_handle > strip_start) {
|
|
timeline_ctx->quads->add_quad(strip_start,
|
|
strip_ctx->bottom - timeline_ctx->pixely,
|
|
strip_ctx->content_start,
|
|
strip_ctx->bottom - SEQ_STRIP_OFSBOTTOM,
|
|
col);
|
|
timeline_ctx->quads->add_wire_quad(strip_start,
|
|
strip_ctx->bottom - timeline_ctx->pixely,
|
|
strip_ctx->content_start,
|
|
strip_ctx->bottom - SEQ_STRIP_OFSBOTTOM,
|
|
blend_col);
|
|
}
|
|
if (strip_ctx->right_handle < strip_end) {
|
|
timeline_ctx->quads->add_quad(strip_ctx->right_handle,
|
|
strip_ctx->top + timeline_ctx->pixely,
|
|
strip_end,
|
|
strip_ctx->top + SEQ_STRIP_OFSBOTTOM,
|
|
col);
|
|
timeline_ctx->quads->add_wire_quad(strip_ctx->right_handle,
|
|
strip_ctx->top + timeline_ctx->pixely,
|
|
strip_end,
|
|
strip_ctx->top + SEQ_STRIP_OFSBOTTOM,
|
|
blend_col);
|
|
}
|
|
}
|
|
|
|
static uchar mute_overlap_alpha_factor_get(const ListBase *channels, const Sequence *seq)
|
|
{
|
|
/* Draw muted strips semi-transparent. */
|
|
if (SEQ_render_is_muted(channels, seq)) {
|
|
return MUTE_ALPHA;
|
|
}
|
|
/* Draw background semi-transparent when overlapping strips. */
|
|
if (seq->flag & SEQ_OVERLAP) {
|
|
return OVERLAP_ALPHA;
|
|
}
|
|
return 255;
|
|
}
|
|
|
|
static void draw_strip_color_band(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx)
|
|
{
|
|
Sequence *seq = strip_ctx->seq;
|
|
if ((timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0 || (seq->type != SEQ_TYPE_COLOR)) {
|
|
return;
|
|
}
|
|
|
|
SolidColorVars *colvars = (SolidColorVars *)seq->effectdata;
|
|
uchar col[4];
|
|
rgb_float_to_uchar(col, colvars->col);
|
|
col[3] = mute_overlap_alpha_factor_get(timeline_ctx->channels, seq);
|
|
|
|
timeline_ctx->quads->add_quad(strip_ctx->left_handle,
|
|
strip_ctx->bottom,
|
|
strip_ctx->right_handle,
|
|
strip_ctx->strip_content_top,
|
|
col);
|
|
|
|
/* 1px line to better separate the color band. */
|
|
UI_GetColorPtrShade3ubv(col, col, -20);
|
|
timeline_ctx->quads->add_line(strip_ctx->left_handle,
|
|
strip_ctx->strip_content_top,
|
|
strip_ctx->right_handle,
|
|
strip_ctx->strip_content_top,
|
|
col);
|
|
}
|
|
|
|
static void draw_strip_background(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx)
|
|
{
|
|
Scene *scene = timeline_ctx->scene;
|
|
Sequence *seq = strip_ctx->seq;
|
|
|
|
uchar col[4];
|
|
color3ubv_from_seq(scene, seq, strip_ctx->show_strip_color_tag, col);
|
|
col[3] = mute_overlap_alpha_factor_get(timeline_ctx->channels, seq);
|
|
|
|
/* Draw the main strip body. */
|
|
float x1 = strip_ctx->is_single_image ? strip_ctx->left_handle : strip_ctx->content_start;
|
|
float x2 = strip_ctx->is_single_image ? strip_ctx->right_handle : strip_ctx->content_end;
|
|
timeline_ctx->quads->add_quad(x1, strip_ctx->bottom, x2, strip_ctx->top, col);
|
|
|
|
/* Draw background for hold still regions. */
|
|
if (!strip_ctx->is_single_image) {
|
|
UI_GetColorPtrShade3ubv(col, col, -35);
|
|
if (SEQ_time_has_left_still_frames(scene, seq)) {
|
|
timeline_ctx->quads->add_quad(strip_ctx->left_handle,
|
|
strip_ctx->bottom,
|
|
strip_ctx->content_start,
|
|
strip_ctx->top,
|
|
col);
|
|
}
|
|
if (SEQ_time_has_right_still_frames(scene, seq)) {
|
|
timeline_ctx->quads->add_quad(
|
|
strip_ctx->content_end, strip_ctx->bottom, strip_ctx->right_handle, strip_ctx->top, col);
|
|
}
|
|
}
|
|
}
|
|
|
|
enum TransitionType {
|
|
STRIP_TRANSITION_IN,
|
|
STRIP_TRANSITION_OUT,
|
|
};
|
|
|
|
static void draw_seq_transition_strip_half(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx,
|
|
const TransitionType transition_type)
|
|
{
|
|
|
|
const Sequence *seq1 = strip_ctx->seq->seq1;
|
|
const Sequence *seq2 = strip_ctx->seq->seq2;
|
|
const Sequence *target_seq = (transition_type == STRIP_TRANSITION_IN) ? seq1 : seq2;
|
|
|
|
uchar col[4];
|
|
if (target_seq->type == SEQ_TYPE_COLOR) {
|
|
SolidColorVars *colvars = (SolidColorVars *)target_seq->effectdata;
|
|
rgb_float_to_uchar(col, colvars->col);
|
|
}
|
|
else {
|
|
color3ubv_from_seq(timeline_ctx->scene, target_seq, strip_ctx->show_strip_color_tag, col);
|
|
/* If the transition inputs are of the same type, draw the right side slightly darker. */
|
|
if ((seq1->type == seq2->type) && (transition_type == STRIP_TRANSITION_OUT)) {
|
|
UI_GetColorPtrShade3ubv(col, col, -15);
|
|
}
|
|
}
|
|
|
|
col[3] = mute_overlap_alpha_factor_get(timeline_ctx->channels, strip_ctx->seq);
|
|
|
|
float tri[3][2];
|
|
|
|
if (transition_type == STRIP_TRANSITION_IN) {
|
|
copy_v2_fl2(tri[0], strip_ctx->content_start, strip_ctx->bottom);
|
|
copy_v2_fl2(tri[1], strip_ctx->content_start, strip_ctx->strip_content_top);
|
|
copy_v2_fl2(tri[2], strip_ctx->content_end, strip_ctx->bottom);
|
|
}
|
|
else {
|
|
copy_v2_fl2(tri[0], strip_ctx->content_start, strip_ctx->strip_content_top);
|
|
copy_v2_fl2(tri[1], strip_ctx->content_end, strip_ctx->strip_content_top);
|
|
copy_v2_fl2(tri[2], strip_ctx->content_end, strip_ctx->bottom);
|
|
}
|
|
|
|
/* Slightly suboptimal: we are pretending to draw a quad with two vertices at the same location.
|
|
*/
|
|
timeline_ctx->quads->add_quad(
|
|
tri[0][0], tri[0][1], tri[0][0], tri[0][1], tri[1][0], tri[1][1], tri[2][0], tri[2][1], col);
|
|
}
|
|
|
|
static void draw_seq_transition_strip(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx)
|
|
{
|
|
if (!strip_ctx->can_draw_strip_content || (timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0 ||
|
|
!ELEM(strip_ctx->seq->type, SEQ_TYPE_CROSS, SEQ_TYPE_GAMCROSS, SEQ_TYPE_WIPE))
|
|
{
|
|
return;
|
|
}
|
|
|
|
draw_seq_transition_strip_half(timeline_ctx, strip_ctx, STRIP_TRANSITION_IN);
|
|
draw_seq_transition_strip_half(timeline_ctx, strip_ctx, STRIP_TRANSITION_OUT);
|
|
}
|
|
|
|
static void draw_seq_locked(TimelineDrawContext *timeline_ctx,
|
|
const blender::Vector<StripDrawContext> &strips)
|
|
{
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
|
|
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES);
|
|
|
|
immUniform4f("color1", 1.0f, 1.0f, 1.0f, 0.0f);
|
|
immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.25f);
|
|
immUniform1i("size1", 8);
|
|
immUniform1i("size2", 4);
|
|
|
|
for (const StripDrawContext &strip_ctx : strips) {
|
|
if (!SEQ_transform_is_locked(timeline_ctx->channels, strip_ctx.seq)) {
|
|
continue;
|
|
}
|
|
|
|
immRectf(pos, strip_ctx.left_handle, strip_ctx.bottom, strip_ctx.right_handle, strip_ctx.top);
|
|
}
|
|
|
|
immUnbindProgram();
|
|
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|
|
|
|
static void draw_seq_invalid(TimelineDrawContext *timeline_ctx, const StripDrawContext *strip_ctx)
|
|
{
|
|
if (SEQ_sequence_has_source(strip_ctx->seq)) {
|
|
return;
|
|
}
|
|
uchar color[4] = {255, 0, 0, 230};
|
|
timeline_ctx->quads->add_quad(strip_ctx->left_handle,
|
|
strip_ctx->top,
|
|
strip_ctx->right_handle,
|
|
strip_ctx->strip_content_top,
|
|
color);
|
|
}
|
|
|
|
/**
|
|
* Draw f-curves as darkened regions of the strip:
|
|
* - Volume for sound strips.
|
|
* - Opacity for the other types.
|
|
*/
|
|
static void draw_seq_fcurve_overlay(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx)
|
|
{
|
|
if (!strip_ctx->can_draw_strip_content || (timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0 ||
|
|
(timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_FCURVES) == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Scene *scene = timeline_ctx->scene;
|
|
const int eval_step = max_ii(1, floor(timeline_ctx->pixelx));
|
|
uchar color[4] = {0, 0, 0, 38};
|
|
|
|
FCurve *fcu;
|
|
if (strip_ctx->seq->type == SEQ_TYPE_SOUND_RAM) {
|
|
fcu = id_data_find_fcurve(&scene->id, strip_ctx->seq, &RNA_Sequence, "volume", 0, nullptr);
|
|
}
|
|
else {
|
|
fcu = id_data_find_fcurve(
|
|
&scene->id, strip_ctx->seq, &RNA_Sequence, "blend_alpha", 0, nullptr);
|
|
}
|
|
|
|
if (fcu == nullptr || BKE_fcurve_is_empty(fcu)) {
|
|
return;
|
|
}
|
|
|
|
/* Clamp curve evaluation to the editor's borders. */
|
|
int eval_start = max_ff(strip_ctx->left_handle, timeline_ctx->v2d->cur.xmin);
|
|
int eval_end = min_ff(strip_ctx->right_handle, timeline_ctx->v2d->cur.xmax + 1);
|
|
if (eval_start >= eval_end) {
|
|
return;
|
|
}
|
|
|
|
const float y_height = strip_ctx->top - strip_ctx->bottom;
|
|
float prev_x = eval_start;
|
|
float prev_val = evaluate_fcurve(fcu, eval_start);
|
|
CLAMP(prev_val, 0.0f, 1.0f);
|
|
bool skip = false;
|
|
|
|
for (int timeline_frame = eval_start + eval_step; timeline_frame <= eval_end;
|
|
timeline_frame += eval_step)
|
|
{
|
|
float curve_val = evaluate_fcurve(fcu, timeline_frame);
|
|
CLAMP(curve_val, 0.0f, 1.0f);
|
|
|
|
/* Avoid adding adjacent verts that have the same value. */
|
|
if (curve_val == prev_val && timeline_frame < eval_end - eval_step) {
|
|
skip = true;
|
|
continue;
|
|
}
|
|
|
|
/* If some frames were skipped above, we need to close the shape. */
|
|
if (skip) {
|
|
timeline_ctx->quads->add_quad(prev_x,
|
|
(prev_val * y_height) + strip_ctx->bottom,
|
|
prev_x,
|
|
strip_ctx->top,
|
|
timeline_frame - eval_step,
|
|
(prev_val * y_height) + strip_ctx->bottom,
|
|
timeline_frame - eval_step,
|
|
strip_ctx->top,
|
|
color);
|
|
skip = false;
|
|
prev_x = timeline_frame - eval_step;
|
|
}
|
|
|
|
timeline_ctx->quads->add_quad(prev_x,
|
|
(prev_val * y_height) + strip_ctx->bottom,
|
|
prev_x,
|
|
strip_ctx->top,
|
|
timeline_frame,
|
|
(curve_val * y_height) + strip_ctx->bottom,
|
|
timeline_frame,
|
|
strip_ctx->top,
|
|
color);
|
|
prev_x = timeline_frame;
|
|
prev_val = curve_val;
|
|
}
|
|
}
|
|
|
|
/* When active strip is a Multi-cam strip, highlight its source channel. */
|
|
static void draw_multicam_highlight(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx)
|
|
{
|
|
Sequence *act_seq = SEQ_select_active_get(timeline_ctx->scene);
|
|
|
|
if (strip_ctx->seq != act_seq || act_seq == nullptr) {
|
|
return;
|
|
}
|
|
if ((act_seq->flag & SELECT) == 0 || act_seq->type != SEQ_TYPE_MULTICAM) {
|
|
return;
|
|
}
|
|
|
|
int channel = act_seq->multicam_source;
|
|
|
|
if (channel == 0) {
|
|
return;
|
|
}
|
|
|
|
View2D *v2d = timeline_ctx->v2d;
|
|
uchar color[4] = {255, 255, 255, 48};
|
|
timeline_ctx->quads->add_quad(v2d->cur.xmin, channel, v2d->cur.xmax, channel + 1, color);
|
|
}
|
|
|
|
/* Highlight strip if it is input of selected active strip. */
|
|
static void draw_effect_inputs_highlight(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx)
|
|
{
|
|
Sequence *act_seq = SEQ_select_active_get(timeline_ctx->scene);
|
|
|
|
if (act_seq == nullptr || (act_seq->flag & SELECT) == 0) {
|
|
return;
|
|
}
|
|
if (act_seq->seq1 != strip_ctx->seq && act_seq->seq2 != strip_ctx->seq) {
|
|
return;
|
|
}
|
|
|
|
uchar color[4] = {255, 255, 255, 48};
|
|
timeline_ctx->quads->add_quad(
|
|
strip_ctx->left_handle, strip_ctx->bottom, strip_ctx->right_handle, strip_ctx->top, color);
|
|
}
|
|
|
|
static void draw_seq_solo_highlight(TimelineDrawContext *timeline_ctx,
|
|
const StripDrawContext *strip_ctx)
|
|
{
|
|
if (ED_sequencer_special_preview_get() == nullptr ||
|
|
ED_sequencer_special_preview_get() != strip_ctx->seq)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uchar color[4] = {255, 255, 255, 48};
|
|
timeline_ctx->quads->add_quad(
|
|
strip_ctx->left_handle, strip_ctx->bottom, strip_ctx->right_handle, strip_ctx->top, color);
|
|
}
|
|
|
|
/* Force redraw, when prefetching and using cache view. */
|
|
static void seq_prefetch_wm_notify(const bContext *C, Scene *scene)
|
|
{
|
|
if (SEQ_prefetch_need_redraw(CTX_data_main(C), scene)) {
|
|
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, nullptr);
|
|
}
|
|
}
|
|
|
|
static void draw_seq_timeline_channels(TimelineDrawContext *ctx)
|
|
{
|
|
View2D *v2d = ctx->v2d;
|
|
UI_view2d_view_ortho(v2d);
|
|
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
immUniformThemeColor(TH_ROW_ALTERNATE);
|
|
|
|
/* Alternating horizontal stripes. */
|
|
int i = max_ii(1, int(v2d->cur.ymin) - 1);
|
|
while (i < v2d->cur.ymax) {
|
|
if (i & 1) {
|
|
immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1);
|
|
}
|
|
i++;
|
|
}
|
|
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
immUnbindProgram();
|
|
}
|
|
|
|
/* Get visible strips into two sets: unselected strips, and selected strips
|
|
* (with selected active being the last in there). This is to make
|
|
* sure that visually selected are always "on top" of others. It matters
|
|
* while selection is being dragged over other strips. */
|
|
static void visible_strips_ordered_get(TimelineDrawContext *timeline_ctx,
|
|
blender::Vector<StripDrawContext> &r_unselected,
|
|
blender::Vector<StripDrawContext> &r_selected)
|
|
{
|
|
Sequence *act_seq = SEQ_select_active_get(timeline_ctx->scene);
|
|
blender::Vector<Sequence *> strips = sequencer_visible_strips_get(timeline_ctx->C);
|
|
r_unselected.clear();
|
|
r_selected.clear();
|
|
const bool act_seq_is_selected = act_seq != nullptr && (act_seq->flag & SELECT) != 0;
|
|
|
|
if (act_seq_is_selected) {
|
|
strips.remove_if([&](Sequence *seq) { return seq == act_seq; });
|
|
}
|
|
|
|
for (Sequence *seq : strips) {
|
|
/* Selected active will be added last. */
|
|
if (act_seq_is_selected && seq == act_seq) {
|
|
continue;
|
|
}
|
|
|
|
StripDrawContext strip_ctx = strip_draw_context_get(timeline_ctx, seq);
|
|
if ((seq->flag & SELECT) == 0) {
|
|
r_unselected.append(strip_ctx);
|
|
}
|
|
else {
|
|
r_selected.append(strip_ctx);
|
|
}
|
|
}
|
|
/* Add selected active, if any. */
|
|
if (act_seq_is_selected) {
|
|
StripDrawContext strip_ctx = strip_draw_context_get(timeline_ctx, act_seq);
|
|
r_selected.append(strip_ctx);
|
|
}
|
|
}
|
|
|
|
static void draw_seq_strips(TimelineDrawContext *timeline_ctx,
|
|
const blender::Vector<StripDrawContext> &strips)
|
|
{
|
|
if (strips.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
/* Draw parts of strips below thumbnails. */
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
for (const StripDrawContext &strip_ctx : strips) {
|
|
draw_strip_background(timeline_ctx, &strip_ctx);
|
|
draw_strip_color_band(timeline_ctx, &strip_ctx);
|
|
draw_strip_offsets(timeline_ctx, &strip_ctx);
|
|
draw_seq_transition_strip(timeline_ctx, &strip_ctx);
|
|
drawmeta_contents(timeline_ctx, &strip_ctx);
|
|
}
|
|
timeline_ctx->quads->draw();
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
|
|
/* Draw all thumbnails. */
|
|
for (const StripDrawContext &strip_ctx : strips) {
|
|
draw_seq_strip_thumbnail(timeline_ctx->v2d,
|
|
timeline_ctx->C,
|
|
timeline_ctx->scene,
|
|
strip_ctx.seq,
|
|
strip_ctx.bottom,
|
|
strip_ctx.strip_content_top,
|
|
timeline_ctx->pixelx,
|
|
timeline_ctx->pixely);
|
|
}
|
|
|
|
/* Draw parts of strips above thumbnails. */
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
for (const StripDrawContext &strip_ctx : strips) {
|
|
draw_seq_fcurve_overlay(timeline_ctx, &strip_ctx);
|
|
draw_seq_waveform_overlay(timeline_ctx, &strip_ctx);
|
|
}
|
|
timeline_ctx->quads->draw();
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
|
|
/* Locked state is drawn separately since it uses a different shader. */
|
|
draw_seq_locked(timeline_ctx, strips);
|
|
|
|
/* Draw the rest. */
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
for (const StripDrawContext &strip_ctx : strips) {
|
|
draw_seq_invalid(timeline_ctx, &strip_ctx);
|
|
draw_effect_inputs_highlight(timeline_ctx, &strip_ctx);
|
|
draw_multicam_highlight(timeline_ctx, &strip_ctx);
|
|
draw_seq_solo_highlight(timeline_ctx, &strip_ctx);
|
|
draw_seq_handle(timeline_ctx, &strip_ctx, SEQ_LEFTHANDLE);
|
|
draw_seq_handle(timeline_ctx, &strip_ctx, SEQ_RIGHTHANDLE);
|
|
draw_seq_outline(timeline_ctx, &strip_ctx);
|
|
}
|
|
timeline_ctx->quads->draw();
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|
|
|
|
static void draw_seq_strips(TimelineDrawContext *timeline_ctx)
|
|
{
|
|
if (timeline_ctx->ed == nullptr) {
|
|
return;
|
|
}
|
|
|
|
blender::Vector<StripDrawContext> unselected, selected;
|
|
visible_strips_ordered_get(timeline_ctx, unselected, selected);
|
|
draw_seq_strips(timeline_ctx, unselected);
|
|
draw_seq_strips(timeline_ctx, selected);
|
|
|
|
/* Draw text overlay parts in the opposite order: first selected set, then
|
|
* unselected (UI_view2d_text_cache_add_rectf adds new text in front of
|
|
* other entries!). This is to make sure selected strip labels are on top
|
|
* of others while they are being dragged over. */
|
|
for (const StripDrawContext &strip_ctx : selected) {
|
|
draw_seq_text_overlay(timeline_ctx, &strip_ctx);
|
|
}
|
|
for (const StripDrawContext &strip_ctx : unselected) {
|
|
draw_seq_text_overlay(timeline_ctx, &strip_ctx);
|
|
}
|
|
UI_view2d_text_cache_draw(timeline_ctx->region);
|
|
}
|
|
|
|
static void draw_timeline_sfra_efra(TimelineDrawContext *ctx)
|
|
{
|
|
const Scene *scene = ctx->scene;
|
|
const View2D *v2d = ctx->v2d;
|
|
const Editing *ed = SEQ_editing_get(scene);
|
|
const int frame_sta = scene->r.sfra;
|
|
const int frame_end = scene->r.efra + 1;
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
|
|
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
|
|
|
/* Draw overlay outside of frame range. */
|
|
immUniformThemeColorShadeAlpha(TH_BACK, -10, -100);
|
|
|
|
if (frame_sta < frame_end) {
|
|
immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, float(frame_sta), v2d->cur.ymax);
|
|
immRectf(pos, float(frame_end), v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
|
|
}
|
|
else {
|
|
immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
|
|
}
|
|
|
|
immUniformThemeColorShade(TH_BACK, -60);
|
|
|
|
/* Draw frame range boundary. */
|
|
immBegin(GPU_PRIM_LINES, 4);
|
|
|
|
immVertex2f(pos, frame_sta, v2d->cur.ymin);
|
|
immVertex2f(pos, frame_sta, v2d->cur.ymax);
|
|
|
|
immVertex2f(pos, frame_end, v2d->cur.ymin);
|
|
immVertex2f(pos, frame_end, v2d->cur.ymax);
|
|
|
|
immEnd();
|
|
|
|
/* While in meta strip, draw a checkerboard overlay outside of frame range. */
|
|
if (ed && !BLI_listbase_is_empty(&ed->metastack)) {
|
|
const MetaStack *ms = static_cast<const MetaStack *>(ed->metastack.last);
|
|
immUnbindProgram();
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
|
|
|
|
immUniform4f("color1", 0.0f, 0.0f, 0.0f, 0.22f);
|
|
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 0.0f);
|
|
immUniform1i("size", 8);
|
|
|
|
immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, ms->disp_range[0], v2d->cur.ymax);
|
|
immRectf(pos, ms->disp_range[1], v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
|
|
|
|
immUnbindProgram();
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
|
immUniformThemeColorShade(TH_BACK, -40);
|
|
|
|
immBegin(GPU_PRIM_LINES, 4);
|
|
|
|
immVertex2f(pos, ms->disp_range[0], v2d->cur.ymin);
|
|
immVertex2f(pos, ms->disp_range[0], v2d->cur.ymax);
|
|
|
|
immVertex2f(pos, ms->disp_range[1], v2d->cur.ymin);
|
|
immVertex2f(pos, ms->disp_range[1], v2d->cur.ymax);
|
|
|
|
immEnd();
|
|
}
|
|
|
|
immUnbindProgram();
|
|
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|
|
|
|
struct CacheDrawData {
|
|
View2D *v2d;
|
|
float stripe_ofs_y;
|
|
float stripe_ht;
|
|
int cache_flag;
|
|
SeqQuadsBatch *quads;
|
|
};
|
|
|
|
/* Called as a callback. */
|
|
static bool draw_cache_view_init_fn(void * /*userdata*/, size_t item_count)
|
|
{
|
|
return item_count == 0;
|
|
}
|
|
|
|
/* Called as a callback */
|
|
static bool draw_cache_view_iter_fn(void *userdata,
|
|
Sequence *seq,
|
|
int timeline_frame,
|
|
int cache_type)
|
|
{
|
|
using blender::uchar4;
|
|
CacheDrawData *drawdata = static_cast<CacheDrawData *>(userdata);
|
|
const View2D *v2d = drawdata->v2d;
|
|
float stripe_bot;
|
|
|
|
const uchar4 col_final{255, 102, 51, 100};
|
|
const uchar4 col_raw{255, 25, 5, 100};
|
|
const uchar4 col_preproc{25, 25, 191, 100};
|
|
const uchar4 col_composite{255, 153, 0, 100};
|
|
|
|
uchar4 col{0, 0, 0, 0};
|
|
|
|
if ((cache_type & SEQ_CACHE_STORE_FINAL_OUT) &&
|
|
(drawdata->cache_flag & SEQ_CACHE_VIEW_FINAL_OUT))
|
|
{
|
|
stripe_bot = UI_view2d_region_to_view_y(v2d, V2D_SCROLL_HANDLE_HEIGHT);
|
|
col = col_final;
|
|
}
|
|
else if ((cache_type & SEQ_CACHE_STORE_RAW) && (drawdata->cache_flag & SEQ_CACHE_VIEW_RAW)) {
|
|
stripe_bot = seq->machine + SEQ_STRIP_OFSBOTTOM + drawdata->stripe_ofs_y;
|
|
col = col_raw;
|
|
}
|
|
else if ((cache_type & SEQ_CACHE_STORE_PREPROCESSED) &&
|
|
(drawdata->cache_flag & SEQ_CACHE_VIEW_PREPROCESSED))
|
|
{
|
|
stripe_bot = seq->machine + SEQ_STRIP_OFSBOTTOM + drawdata->stripe_ht +
|
|
drawdata->stripe_ofs_y * 2;
|
|
col = col_preproc;
|
|
}
|
|
else if ((cache_type & SEQ_CACHE_STORE_COMPOSITE) &&
|
|
(drawdata->cache_flag & SEQ_CACHE_VIEW_COMPOSITE))
|
|
{
|
|
stripe_bot = seq->machine + SEQ_STRIP_OFSTOP - drawdata->stripe_ofs_y - drawdata->stripe_ht;
|
|
col = col_composite;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
|
|
float stripe_top = stripe_bot + drawdata->stripe_ht;
|
|
drawdata->quads->add_quad(timeline_frame, stripe_bot, timeline_frame + 1, stripe_top, col);
|
|
|
|
return false;
|
|
}
|
|
|
|
static void draw_cache_stripe(const Scene *scene,
|
|
const Sequence *seq,
|
|
SeqQuadsBatch &quads,
|
|
const float stripe_bot,
|
|
const float stripe_ht,
|
|
const uchar color[4])
|
|
{
|
|
quads.add_quad(SEQ_time_left_handle_frame_get(scene, seq),
|
|
stripe_bot,
|
|
SEQ_time_right_handle_frame_get(scene, seq),
|
|
stripe_bot + stripe_ht,
|
|
color);
|
|
}
|
|
|
|
static void draw_cache_background(const bContext *C, CacheDrawData *draw_data)
|
|
{
|
|
using blender::uchar4;
|
|
Scene *scene = CTX_data_scene(C);
|
|
View2D *v2d = UI_view2d_fromcontext(C);
|
|
|
|
const uchar4 bg_final{255, 102, 51, 25};
|
|
const uchar4 bg_raw{255, 25, 5, 25};
|
|
const uchar4 bg_preproc{25, 25, 191, 25};
|
|
const uchar4 bg_composite{255, 153, 0, 25};
|
|
|
|
float stripe_bot;
|
|
if (scene->ed->cache_flag & SEQ_CACHE_VIEW_FINAL_OUT) {
|
|
stripe_bot = UI_view2d_region_to_view_y(v2d, V2D_SCROLL_HANDLE_HEIGHT);
|
|
|
|
draw_data->quads->add_quad(
|
|
scene->r.sfra, stripe_bot, scene->r.efra, stripe_bot + draw_data->stripe_ht, bg_final);
|
|
}
|
|
|
|
blender::Vector<Sequence *> strips = sequencer_visible_strips_get(C);
|
|
strips.remove_if([&](Sequence *seq) { return seq->type == SEQ_TYPE_SOUND_RAM; });
|
|
|
|
for (const Sequence *seq : strips) {
|
|
stripe_bot = seq->machine + SEQ_STRIP_OFSBOTTOM + draw_data->stripe_ofs_y;
|
|
if (scene->ed->cache_flag & SEQ_CACHE_VIEW_RAW) {
|
|
draw_cache_stripe(scene, seq, *draw_data->quads, stripe_bot, draw_data->stripe_ht, bg_raw);
|
|
}
|
|
|
|
if (scene->ed->cache_flag & SEQ_CACHE_VIEW_PREPROCESSED) {
|
|
stripe_bot += draw_data->stripe_ht + draw_data->stripe_ofs_y;
|
|
draw_cache_stripe(
|
|
scene, seq, *draw_data->quads, stripe_bot, draw_data->stripe_ht, bg_preproc);
|
|
}
|
|
|
|
if (scene->ed->cache_flag & SEQ_CACHE_VIEW_COMPOSITE) {
|
|
stripe_bot = seq->machine + SEQ_STRIP_OFSTOP - draw_data->stripe_ofs_y -
|
|
draw_data->stripe_ht;
|
|
draw_cache_stripe(
|
|
scene, seq, *draw_data->quads, stripe_bot, draw_data->stripe_ht, bg_composite);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void draw_cache_view(const bContext *C)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
View2D *v2d = UI_view2d_fromcontext(C);
|
|
|
|
if ((scene->ed->cache_flag & SEQ_CACHE_VIEW_ENABLE) == 0) {
|
|
return;
|
|
}
|
|
|
|
float stripe_ofs_y = UI_view2d_region_to_view_y(v2d, 1.0f) - v2d->cur.ymin;
|
|
float stripe_ht = UI_view2d_region_to_view_y(v2d, 4.0f * UI_SCALE_FAC * U.pixelsize) -
|
|
v2d->cur.ymin;
|
|
|
|
CLAMP_MAX(stripe_ht, 0.2f);
|
|
CLAMP_MIN(stripe_ofs_y, stripe_ht / 2);
|
|
|
|
SeqQuadsBatch quads;
|
|
CacheDrawData userdata;
|
|
userdata.v2d = v2d;
|
|
userdata.stripe_ofs_y = stripe_ofs_y;
|
|
userdata.stripe_ht = stripe_ht;
|
|
userdata.cache_flag = scene->ed->cache_flag;
|
|
userdata.quads = &quads;
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
|
|
draw_cache_background(C, &userdata);
|
|
SEQ_cache_iterate(scene, &userdata, draw_cache_view_init_fn, draw_cache_view_iter_fn);
|
|
|
|
quads.draw();
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|
|
|
|
/* Draw sequencer timeline. */
|
|
static void draw_overlap_frame_indicator(const Scene *scene, const View2D *v2d)
|
|
{
|
|
int overlap_frame = (scene->ed->overlay_frame_flag & SEQ_EDIT_OVERLAY_FRAME_ABS) ?
|
|
scene->ed->overlay_frame_abs :
|
|
scene->r.cfra + scene->ed->overlay_frame_ofs;
|
|
|
|
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
|
|
float viewport_size[4];
|
|
GPU_viewport_size_get_f(viewport_size);
|
|
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
|
|
/* Shader may have color set from past usage - reset it. */
|
|
immUniform1i("colors_len", 0);
|
|
immUniform1f("dash_width", 20.0f * U.pixelsize);
|
|
immUniform1f("udash_factor", 0.5f);
|
|
immUniformThemeColor(TH_CFRAME);
|
|
|
|
immBegin(GPU_PRIM_LINES, 2);
|
|
immVertex2f(pos, overlap_frame, v2d->cur.ymin);
|
|
immVertex2f(pos, overlap_frame, v2d->cur.ymax);
|
|
immEnd();
|
|
|
|
immUnbindProgram();
|
|
}
|
|
|
|
static void draw_timeline_grid(TimelineDrawContext *ctx)
|
|
{
|
|
if ((ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0 ||
|
|
(ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_GRID) == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
U.v2d_min_gridsize *= 3;
|
|
UI_view2d_draw_lines_x__discrete_frames_or_seconds(
|
|
ctx->v2d, ctx->scene, (ctx->sseq->flag & SEQ_DRAWFRAMES) == 0, false);
|
|
U.v2d_min_gridsize /= 3;
|
|
}
|
|
|
|
static void draw_timeline_backdrop(TimelineDrawContext *ctx)
|
|
{
|
|
if (ctx->sseq->view != SEQ_VIEW_SEQUENCE || (ctx->sseq->draw_flag & SEQ_DRAW_BACKDROP) == 0) {
|
|
return;
|
|
}
|
|
|
|
int preview_frame = ctx->scene->r.cfra;
|
|
if (sequencer_draw_get_transform_preview(ctx->sseq, ctx->scene)) {
|
|
preview_frame = sequencer_draw_get_transform_preview_frame(ctx->scene);
|
|
}
|
|
|
|
sequencer_draw_preview(
|
|
ctx->C, ctx->scene, ctx->region, ctx->sseq, preview_frame, 0, false, true);
|
|
UI_view2d_view_ortho(ctx->v2d);
|
|
}
|
|
|
|
static void draw_timeline_markers(TimelineDrawContext *ctx)
|
|
{
|
|
if ((ctx->sseq->flag & SEQ_SHOW_MARKERS) == 0) {
|
|
return;
|
|
}
|
|
|
|
UI_view2d_view_orthoSpecial(ctx->region, ctx->v2d, true);
|
|
ED_markers_draw(ctx->C, DRAW_MARKERS_MARGIN);
|
|
}
|
|
|
|
static void draw_timeline_gizmos(TimelineDrawContext *ctx)
|
|
{
|
|
if ((ctx->sseq->gizmo_flag & SEQ_GIZMO_HIDE) != 0) {
|
|
return;
|
|
}
|
|
|
|
WM_gizmomap_draw(ctx->region->gizmo_map, ctx->C, WM_GIZMOMAP_DRAWSTEP_2D);
|
|
}
|
|
|
|
static void draw_timeline_pre_view_callbacks(TimelineDrawContext *ctx)
|
|
{
|
|
GPU_framebuffer_bind_no_srgb(ctx->framebuffer_overlay);
|
|
GPU_depth_test(GPU_DEPTH_NONE);
|
|
GPU_framebuffer_bind(ctx->framebuffer_overlay);
|
|
ED_region_draw_cb_draw(ctx->C, ctx->region, REGION_DRAW_PRE_VIEW);
|
|
GPU_framebuffer_bind_no_srgb(ctx->framebuffer_overlay);
|
|
}
|
|
|
|
static void draw_timeline_post_view_callbacks(TimelineDrawContext *ctx)
|
|
{
|
|
GPU_framebuffer_bind(ctx->framebuffer_overlay);
|
|
ED_region_draw_cb_draw(ctx->C, ctx->region, REGION_DRAW_POST_VIEW);
|
|
GPU_framebuffer_bind_no_srgb(ctx->framebuffer_overlay);
|
|
}
|
|
|
|
void draw_timeline_seq(const bContext *C, ARegion *region)
|
|
{
|
|
SeqQuadsBatch quads_batch;
|
|
TimelineDrawContext ctx = timeline_draw_context_get(C);
|
|
ctx.quads = &quads_batch;
|
|
|
|
draw_timeline_pre_view_callbacks(&ctx);
|
|
UI_ThemeClearColor(TH_BACK);
|
|
draw_seq_timeline_channels(&ctx);
|
|
draw_timeline_grid(&ctx);
|
|
draw_timeline_backdrop(&ctx);
|
|
draw_timeline_sfra_efra(&ctx);
|
|
draw_seq_strips(&ctx);
|
|
sequencer_draw_retiming(C, &quads_batch);
|
|
draw_timeline_markers(&ctx);
|
|
UI_view2d_view_ortho(ctx.v2d);
|
|
ANIM_draw_previewrange(C, ctx.v2d, 1);
|
|
draw_timeline_gizmos(&ctx);
|
|
draw_timeline_post_view_callbacks(&ctx);
|
|
ED_time_scrub_draw(region, ctx.scene, !(ctx.sseq->flag & SEQ_DRAWFRAMES), true);
|
|
|
|
seq_prefetch_wm_notify(C, ctx.scene);
|
|
}
|
|
|
|
void draw_timeline_seq_display(const bContext *C, ARegion *region)
|
|
{
|
|
const Scene *scene = CTX_data_scene(C);
|
|
const SpaceSeq *sseq = CTX_wm_space_seq(C);
|
|
View2D *v2d = ®ion->v2d;
|
|
|
|
if (scene->ed != nullptr) {
|
|
UI_view2d_view_ortho(v2d);
|
|
draw_cache_view(C);
|
|
if (scene->ed->overlay_frame_flag & SEQ_EDIT_OVERLAY_FRAME_SHOW) {
|
|
draw_overlap_frame_indicator(scene, v2d);
|
|
}
|
|
UI_view2d_view_restore(C);
|
|
}
|
|
|
|
ED_time_scrub_draw_current_frame(region, scene, !(sseq->flag & SEQ_DRAWFRAMES));
|
|
|
|
const ListBase *seqbase = SEQ_active_seqbase_get(SEQ_editing_get(scene));
|
|
SEQ_timeline_boundbox(scene, seqbase, &v2d->tot);
|
|
const rcti scroller_mask = ED_time_scrub_clamp_scroller_mask(v2d->mask);
|
|
UI_view2d_scrollers_draw(v2d, &scroller_mask);
|
|
}
|