Files
test/source/blender/editors/transform/transform_snap.hh
Germano Cavalcante f0479e915f Transform: Implement Snap to Grid mode
Addresses two improvements to `Snap to Grid` as suggested in #73993:
- Make 'Absolute Grid Snapping' a new Snap Mode
- Snap to Grid in Non-Side View performed at ground level

Implementation details:

- Snap to Grid has no cursor symbol, unless we are in `Set Snap Base`
  mode. Similar to the previous 'Absolute Grid Snap' behavior.
- In Non-Side view, Snap to Grid is performed at ground level.
- If `Snap Base` is `Closest`, Snap to Grid uses the transform pivot
  point instead. Similar to the previous 'Absolute Grid Snap' behavior.
- The "Absolute Grid Snap" option has been removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/116109
2024-03-27 13:17:24 +01:00

84 lines
3.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#define SNAP_MIN_DISTANCE 30
/* For enum. */
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
bool peelObjectsTransform(TransInfo *t,
const float mval[2],
bool use_peel_object,
/* Return args. */
float r_loc[3],
float r_no[3],
float *r_thickness);
bool snapNodesTransform(TransInfo *t,
const blender::float2 &mval,
/* Return args. */
float r_loc[2],
float *r_dist_px,
char *r_node_border);
bool transformModeUseSnap(const TransInfo *t);
void tranform_snap_target_median_calc(const TransInfo *t, float r_median[3]);
bool transform_snap_increment_ex(const TransInfo *t, bool use_local_space, float *r_val);
bool transform_snap_increment(const TransInfo *t, float *val);
float transform_snap_increment_get(const TransInfo *t);
void tranform_snap_source_restore_context(TransInfo *t);
void transform_snap_flag_from_modifiers_set(TransInfo *t);
bool transform_snap_is_active(const TransInfo *t);
bool validSnap(const TransInfo *t);
void initSnapping(TransInfo *t, wmOperator *op);
void freeSnapping(TransInfo *t);
void initSnapAngleIncrements(TransInfo *t);
bool transform_snap_project_individual_is_active(const TransInfo *t);
void transform_snap_project_individual_apply(TransInfo *t);
void transform_snap_mixed_apply(TransInfo *t, float *vec);
void resetSnapping(TransInfo *t);
eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event);
void drawSnapping(TransInfo *t);
bool usingSnappingNormal(const TransInfo *t);
bool validSnappingNormal(const TransInfo *t);
void getSnapPoint(const TransInfo *t, float vec[3]);
void addSnapPoint(TransInfo *t);
eRedrawFlag updateSelectedSnapPoint(TransInfo *t);
void removeSnapPoint(TransInfo *t);
float transform_snap_distance_len_squared_fn(TransInfo *t, const float p1[3], const float p2[3]);
/* `transform_snap_sequencer.cc` */
TransSeqSnapData *transform_snap_sequencer_data_alloc(const TransInfo *t);
void transform_snap_sequencer_data_free(TransSeqSnapData *data);
bool transform_snap_sequencer_calc(TransInfo *t);
void transform_snap_sequencer_apply_translate(TransInfo *t, float *vec);
/* `transform_snap_animation.cc` */
void snapFrameTransform(
TransInfo *t, eSnapMode autosnap, float val_initial, float val_final, float *r_val_final);
/**
* This function is used by Animation Editor specific transform functions to do
* the Snap Keyframe to Nearest Frame/Marker.
*/
void transform_snap_anim_flush_data(TransInfo *t,
TransData *td,
eSnapMode autosnap,
float *r_val_final);
bool transform_snap_nla_calc(TransInfo *t, float *vec);