Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
90 lines
1.5 KiB
C++
90 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a layer of strokes.
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*/
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#include <deque>
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class Stroke;
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class StrokeRenderer;
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class StrokeLayer {
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public:
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typedef std::deque<Stroke *> stroke_container;
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protected:
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stroke_container _strokes;
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public:
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StrokeLayer() {}
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StrokeLayer(const stroke_container &iStrokes)
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{
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_strokes = iStrokes;
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}
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StrokeLayer(const StrokeLayer &iBrother)
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{
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_strokes = iBrother._strokes;
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}
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virtual ~StrokeLayer();
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/** Render method */
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void ScaleThickness(float iFactor);
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void Render(const StrokeRenderer *iRenderer);
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void RenderBasic(const StrokeRenderer *iRenderer);
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/** clears the layer */
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void clear();
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/** accessors */
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inline stroke_container::iterator strokes_begin()
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{
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return _strokes.begin();
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}
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inline stroke_container::iterator strokes_end()
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{
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return _strokes.end();
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}
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inline int strokes_size() const
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{
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return _strokes.size();
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}
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inline bool empty() const
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{
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return _strokes.empty();
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}
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/** modifiers */
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inline void setStrokes(stroke_container &iStrokes)
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{
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_strokes = iStrokes;
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}
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inline void AddStroke(Stroke *iStroke)
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{
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_strokes.push_back(iStroke);
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}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
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#endif
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};
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} /* namespace Freestyle */
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