Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
40 lines
782 B
C++
40 lines
782 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Configuration definitions
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*/
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#include <string>
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/* Part of `BLI_sys_types.h`, declare here as BLI is not in the include path. */
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typedef unsigned int uint;
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typedef unsigned short ushort;
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typedef unsigned long ulong;
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typedef unsigned char uchar;
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using namespace std;
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namespace Freestyle {
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namespace Config {
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/* Directory separators. */
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/* TODO: Use Blender's stuff for such things! */
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#ifdef WIN32
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static const string DIR_SEP("\\");
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static const string PATH_SEP(";");
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#else
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static const string DIR_SEP("/");
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static const string PATH_SEP(":");
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#endif // WIN32
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} // end of namespace Config
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} /* namespace Freestyle */
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