Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to perform all geometric operations dedicated to silhouette. That, for example,
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* implies that this geom engine has as member data the viewpoint, transformations, projections...
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*/
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#include <vector>
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#include "../geometry/Geom.h"
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#include "../system/FreestyleConfig.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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using namespace Geometry;
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class SVertex;
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class FEdge;
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class SilhouetteGeomEngine {
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private:
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// The viewpoint under which the silhouette has to be computed
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static Vec3r _Viewpoint;
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static real _translation[3];
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// the model view matrix (_modelViewMatrix[i][j] means element of line i and column j)
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static real _modelViewMatrix[4][4];
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// the projection matrix (_projectionMatrix[i][j] means element of line i and column j)
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static real _projectionMatrix[4][4];
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// the global transformation from world to screen (projection included)
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// (_transform[i][j] means element of line i and column j)
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static real _transform[4][4];
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// the viewport
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static int _viewport[4];
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static real _Focal;
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static real _znear;
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static real _zfar;
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// GL style (column major) projection matrix
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static real _glProjectionMatrix[4][4];
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// GL style (column major) model view matrix
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static real _glModelViewMatrix[4][4];
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static bool _isOrthographicProjection;
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static SilhouetteGeomEngine *_pInstance;
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public:
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/** retrieves an instance on the singleton */
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static SilhouetteGeomEngine *getInstance()
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{
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if (_pInstance == nullptr) {
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_pInstance = new SilhouetteGeomEngine;
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}
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return _pInstance;
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}
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/** Sets the current viewpoint */
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static inline void setViewpoint(const Vec3r &ivp)
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{
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_Viewpoint = ivp;
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}
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/** Sets the current transformation
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* iModelViewMatrix
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* The 4x4 model view matrix, in column major order (openGL like).
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* iProjection matrix
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* The 4x4 projection matrix, in column major order (openGL like).
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* iViewport
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* The viewport. 4 real array: origin.x, origin.y, width, length
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* iFocal
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* The focal length
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*/
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static void setTransform(const real iModelViewMatrix[4][4],
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const real iProjectionMatrix[4][4],
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const int iViewport[4],
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real iFocal);
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/** Sets the current znear and zfar */
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static void setFrustum(real iZNear, real iZFar);
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/* accessors */
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static void retrieveViewport(int viewport[4]);
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/** Projects the silhouette in camera coordinates
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* This method modifies the ioEdges passed as argument.
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* ioVertices
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* The vertices to project. It is modified during the operation.
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*/
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static void ProjectSilhouette(std::vector<SVertex *> &ioVertices);
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static void ProjectSilhouette(SVertex *ioVertex);
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/** transforms the parameter t defining a 2D intersection for edge fe in order to obtain
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* the parameter giving the corresponding 3D intersection.
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* Returns the 3D parameter
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* fe
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* The edge
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* t
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* The parameter for the 2D intersection.
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*/
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static real ImageToWorldParameter(FEdge *fe, real t);
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/** From world to image */
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static Vec3r WorldToImage(const Vec3r &M);
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/** From camera to image */
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static Vec3r CameraToImage(const Vec3r &M);
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SilhouetteGeomEngine")
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#endif
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};
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} /* namespace Freestyle */
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