Files
test/source/blender/makesrna/intern/rna_light.cc
Hans Goudey c28db1f0a0 Cleanup: Use C++ namespace for object editors module
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.

See the diff in `ED_object.hh` for the main renaming changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119947
2024-03-28 01:30:38 +01:00

513 lines
21 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup RNA
*/
#include <cstdlib>
#include "BLI_math_base.h"
#include "BLI_math_rotation.h"
#include "BLI_sys_types.h"
#include "BLT_translation.hh"
#include "RNA_define.hh"
#include "RNA_enum_types.hh"
#include "rna_internal.hh"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
/* NOTE(@dingto): Don't define icons here,
* so they don't show up in the Light UI (properties editor). */
const EnumPropertyItem rna_enum_light_type_items[] = {
{LA_LOCAL, "POINT", 0, "Point", "Omnidirectional point light source"},
{LA_SUN, "SUN", 0, "Sun", "Constant direction parallel ray light source"},
{LA_SPOT, "SPOT", 0, "Spot", "Directional cone light source"},
{LA_AREA, "AREA", 0, "Area", "Directional area light source"},
{0, nullptr, 0, nullptr, nullptr},
};
#ifdef RNA_RUNTIME
# include "MEM_guardedalloc.h"
# include "BKE_context.hh"
# include "BKE_main.hh"
# include "BKE_texture.h"
# include "DEG_depsgraph.hh"
# include "ED_node.hh"
# include "WM_api.hh"
# include "WM_types.hh"
static StructRNA *rna_Light_refine(PointerRNA *ptr)
{
Light *la = (Light *)ptr->data;
switch (la->type) {
case LA_LOCAL:
return &RNA_PointLight;
case LA_SUN:
return &RNA_SunLight;
case LA_SPOT:
return &RNA_SpotLight;
case LA_AREA:
return &RNA_AreaLight;
default:
return &RNA_Light;
}
}
static void rna_Light_update(Main * /*bmain*/, Scene * /*scene*/, PointerRNA *ptr)
{
Light *la = (Light *)ptr->owner_id;
DEG_id_tag_update(&la->id, 0);
WM_main_add_notifier(NC_LAMP | ND_LIGHTING, la);
}
static void rna_Light_draw_update(Main * /*bmain*/, Scene * /*scene*/, PointerRNA *ptr)
{
Light *la = (Light *)ptr->owner_id;
DEG_id_tag_update(&la->id, 0);
WM_main_add_notifier(NC_LAMP | ND_LIGHTING_DRAW, la);
}
static void rna_Light_use_nodes_update(bContext *C, PointerRNA *ptr)
{
Light *la = (Light *)ptr->data;
if (la->use_nodes && la->nodetree == nullptr) {
ED_node_shader_default(C, &la->id);
}
rna_Light_update(CTX_data_main(C), CTX_data_scene(C), ptr);
}
#else
static void rna_def_light(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static const float default_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
srna = RNA_def_struct(brna, "Light", "ID");
RNA_def_struct_sdna(srna, "Light");
RNA_def_struct_refine_func(srna, "rna_Light_refine");
RNA_def_struct_ui_text(srna, "Light", "Light data-block for lighting a scene");
RNA_def_struct_translation_context(srna, BLT_I18NCONTEXT_ID_LIGHT);
RNA_def_struct_ui_icon(srna, ICON_LIGHT_DATA);
prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_enum_light_type_items);
RNA_def_property_ui_text(prop, "Type", "Type of light");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, nullptr, "r");
RNA_def_property_array(prop, 3);
RNA_def_property_float_array_default(prop, default_color);
RNA_def_property_ui_text(prop, "Color", "Light color");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "specular_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, nullptr, "spec_fac");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.01, 2);
RNA_def_property_ui_text(prop, "Specular Factor", "Specular reflection multiplier");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "diffuse_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, nullptr, "diff_fac");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.01, 2);
RNA_def_property_ui_text(prop, "Diffuse Factor", "Diffuse reflection multiplier");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "volume_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, nullptr, "volume_fac");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.01, 2);
RNA_def_property_ui_text(prop, "Volume Factor", "Volume light multiplier");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "use_custom_distance", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "mode", LA_CUSTOM_ATTENUATION);
RNA_def_property_ui_text(prop,
"Custom Attenuation",
"Use custom attenuation distance instead of global light threshold");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "cutoff_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "att_dist");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.01f, 100.0f, 1.0, 2);
RNA_def_property_ui_text(
prop, "Cutoff Distance", "Distance at which the light influence will be set to 0");
RNA_def_property_update(prop, 0, "rna_Light_update");
/* nodes */
prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, nullptr, "nodetree");
RNA_def_property_clear_flag(prop, PROP_PTR_NO_OWNERSHIP);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based lights");
prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "use_nodes", 1);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the light");
RNA_def_property_update(prop, 0, "rna_Light_use_nodes_update");
/* common */
rna_def_animdata_common(srna);
}
static void rna_def_light_energy(StructRNA *srna, const short light_type)
{
PropertyRNA *prop;
switch (light_type) {
case LA_SUN: {
/* Distant light strength has no unit defined,
* it's proportional to 'watt/m^2' and is not sensitive to scene unit scale. */
prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
RNA_def_property_ui_text(
prop, "Strength", "Sunlight strength in watts per meter squared (W/m²)");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
break;
}
case LA_SPOT: {
/* Lights with a location have power in Watts,
* which is sensitive to scene unit scale. */
prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_POWER);
RNA_def_property_ui_range(prop, 0.0f, 1000000.0f, 10, 5);
RNA_def_property_ui_text(prop,
"Power",
"The energy this light would emit over its entire area "
"if it wasn't limited by the spot angle");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
break;
}
default: {
/* Lights with a location have power in Watts,
* which is sensitive to scene unit scale. */
prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_POWER);
RNA_def_property_ui_range(prop, 0.0f, 1000000.0f, 10, 5);
RNA_def_property_ui_text(
prop,
"Power",
"Light energy emitted over the entire area of the light in all directions");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
break;
}
}
}
static void rna_def_light_shadow(StructRNA *srna, bool sun)
{
PropertyRNA *prop;
prop = RNA_def_property(srna, "use_shadow", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "mode", LA_SHADOW);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "shadow_buffer_clip_start", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "clipsta");
RNA_def_property_range(prop, 1e-6f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.001f, FLT_MAX, 10, 3);
RNA_def_property_ui_text(prop,
"Shadow Buffer Clip Start",
"Shadow map clip start, below which objects will not generate shadows");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "shadow_buffer_bias", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, nullptr, "bias");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3);
RNA_def_property_ui_text(prop, "Shadow Buffer Bias", "Bias for reducing self shadowing");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, nullptr, "shdwr");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Shadow Color", "Color of shadows cast by the light");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_soft_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "radius");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
RNA_def_property_ui_text(
prop, "Shadow Soft Size", "Light size for ray shadow sampling (Raytraced shadows)");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
/* Eevee */
prop = RNA_def_property(srna, "use_contact_shadow", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "mode", LA_SHAD_CONTACT);
RNA_def_property_ui_text(prop,
"Contact Shadow",
"Use screen space ray-tracing to have correct shadowing "
"near occluder, or for small features that does not appear "
"in shadow maps");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "contact_shadow_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "contact_dist");
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_ui_text(prop,
"Contact Shadow Distance",
"World space distance in which to search for "
"screen space occluder");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "contact_shadow_bias", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, nullptr, "contact_bias");
RNA_def_property_range(prop, 0.001f, 9999.0f);
RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3);
RNA_def_property_ui_text(prop, "Contact Shadow Bias", "Bias to avoid self shadowing");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "contact_shadow_thickness", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "contact_thickness");
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
RNA_def_property_ui_text(
prop, "Contact Shadow Thickness", "Pixel thickness used to detect occlusion");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_softness_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(
prop, "Shadow Softness Factor", "Scale light shape for smaller penumbra");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_filter_radius", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 5.0f, 1.0f, 2);
RNA_def_property_ui_text(
prop, "Shadow Filter Radius", "Blur shadow aliasing using Percentage Closer Filtering");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_resolution_scale", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, 0.0f, 2.0f);
RNA_def_property_ui_range(prop, 0.0f, 2.0f, 0.25f, 2);
RNA_def_property_ui_text(
prop,
"Shadow Resolution Scale",
"Scale the Shadow Map target resolution, where 1.0 tries to match shadow map and screen "
"pixel density. (The scale is applied on top of the scene Simplify Shadow Resolution)");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, 0, "rna_Light_update");
if (sun) {
prop = RNA_def_property(srna, "shadow_cascade_max_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "cascade_max_dist");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_text(prop,
"Cascade Max Distance",
"End distance of the cascaded shadow map (only in perspective view)");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_cascade_count", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, nullptr, "cascade_count");
RNA_def_property_range(prop, 1, 4);
RNA_def_property_ui_text(
prop, "Cascade Count", "Number of texture used by the cascaded shadow map");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_cascade_exponent", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, nullptr, "cascade_exponent");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop,
"Exponential Distribution",
"Higher value increase resolution towards the viewpoint");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_cascade_fade", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, nullptr, "cascade_fade");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(
prop, "Cascade Fade", "How smooth is the transition between each cascade");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_trace_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
RNA_def_property_ui_text(prop,
"Shadow Tracing Max Distance",
"Maximum distance a shadow map tracing ray can travel");
RNA_def_property_update(prop, 0, "rna_Light_update");
}
}
static void rna_def_point_light(BlenderRNA *brna)
{
StructRNA *srna;
srna = RNA_def_struct(brna, "PointLight", "Light");
RNA_def_struct_sdna(srna, "Light");
RNA_def_struct_ui_text(srna, "Point Light", "Omnidirectional point Light");
RNA_def_struct_ui_icon(srna, ICON_LIGHT_POINT);
PropertyRNA *prop;
prop = RNA_def_property(srna, "use_soft_falloff", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "mode", LA_USE_SOFT_FALLOFF);
RNA_def_property_ui_text(
prop,
"Soft Falloff",
"Apply falloff to avoid sharp edges when the light geometry intersects with other objects");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
rna_def_light_energy(srna, LA_LOCAL);
rna_def_light_shadow(srna, false);
}
static void rna_def_area_light(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static const EnumPropertyItem prop_areashape_items[] = {
{LA_AREA_SQUARE, "SQUARE", 0, "Square", ""},
{LA_AREA_RECT, "RECTANGLE", 0, "Rectangle", ""},
{LA_AREA_DISK, "DISK", 0, "Disk", ""},
{LA_AREA_ELLIPSE, "ELLIPSE", 0, "Ellipse", ""},
{0, nullptr, 0, nullptr, nullptr},
};
srna = RNA_def_struct(brna, "AreaLight", "Light");
RNA_def_struct_sdna(srna, "Light");
RNA_def_struct_ui_text(srna, "Area Light", "Directional area Light");
RNA_def_struct_ui_icon(srna, ICON_LIGHT_AREA);
rna_def_light_energy(srna, LA_AREA);
rna_def_light_shadow(srna, false);
prop = RNA_def_property(srna, "shape", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, nullptr, "area_shape");
RNA_def_property_enum_items(prop, prop_areashape_items);
RNA_def_property_ui_text(prop, "Shape", "Shape of the area Light");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "area_size");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
RNA_def_property_ui_text(
prop, "Size", "Size of the area of the area light, X direction size for rectangle shapes");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "size_y", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "area_sizey");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
RNA_def_property_ui_text(
prop,
"Size Y",
"Size of the area of the area light in the Y direction for rectangle shapes");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "spread", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_float_sdna(prop, nullptr, "area_spread");
RNA_def_property_range(prop, DEG2RADF(0.0f), DEG2RADF(180.0f));
RNA_def_property_ui_text(
prop,
"Spread",
"How widely the emitted light fans out, as in the case of a gridded softbox");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
}
static void rna_def_spot_light(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "SpotLight", "Light");
RNA_def_struct_sdna(srna, "Light");
RNA_def_struct_ui_text(srna, "Spot Light", "Directional cone Light");
RNA_def_struct_ui_icon(srna, ICON_LIGHT_SPOT);
rna_def_light_energy(srna, LA_SPOT);
rna_def_light_shadow(srna, false);
prop = RNA_def_property(srna, "use_square", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "mode", LA_SQUARE);
RNA_def_property_ui_text(prop, "Square", "Cast a square spot light shape");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "spot_blend", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, nullptr, "spotblend");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Spot Blend", "The softness of the spotlight edge");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "spot_size", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_float_sdna(prop, nullptr, "spotsize");
RNA_def_property_range(prop, DEG2RADF(1.0f), DEG2RADF(180.0f));
RNA_def_property_ui_text(prop, "Spot Size", "Angle of the spotlight beam");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "show_cone", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "mode", LA_SHOW_CONE);
RNA_def_property_ui_text(
prop,
"Show Cone",
"Display transparent cone in 3D view to visualize which objects are contained in it");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "use_soft_falloff", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "mode", LA_USE_SOFT_FALLOFF);
RNA_def_property_ui_text(
prop,
"Soft Falloff",
"Apply falloff to avoid sharp edges when the light geometry intersects with other objects");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
}
static void rna_def_sun_light(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "SunLight", "Light");
RNA_def_struct_sdna(srna, "Light");
RNA_def_struct_ui_text(srna, "Sun Light", "Constant direction parallel ray Light");
RNA_def_struct_ui_icon(srna, ICON_LIGHT_SUN);
prop = RNA_def_property(srna, "angle", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_float_sdna(prop, nullptr, "sun_angle");
RNA_def_property_range(prop, DEG2RADF(0.0f), DEG2RADF(180.0f));
RNA_def_property_ui_text(prop, "Angle", "Angular diameter of the Sun as seen from the Earth");
RNA_def_property_update(prop, 0, "rna_Light_update");
rna_def_light_energy(srna, LA_SUN);
rna_def_light_shadow(srna, true);
}
void RNA_def_light(BlenderRNA *brna)
{
rna_def_light(brna);
rna_def_point_light(brna);
rna_def_area_light(brna);
rna_def_spot_light(brna);
rna_def_sun_light(brna);
}
#endif