Move the public functions from the editors/object (`ED_object.hh`) header to the `blender::ed::object` namespace, and move all of the implementation files to the namespace too. This provides better code completion, makes it easier to use other C++ code, removes unnecessary redundancy and verbosity from local uses of public functions, and more cleanly separates different modules. See the diff in `ED_object.hh` for the main renaming changes. Pull Request: https://projects.blender.org/blender/blender/pulls/119947
276 lines
8.2 KiB
C++
276 lines
8.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_context.hh"
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#include "BKE_object.hh"
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#include "BKE_screen.hh"
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#include "BKE_shader_fx.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_shader_fx_types.h"
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#include "ED_object.hh"
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#include "BLT_translation.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "RNA_access.hh"
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#include "RNA_prototypes.h"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "FX_ui_common.h" /* Self include */
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/* -------------------------------------------------------------------- */
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/** \name Panel Drag and Drop, Expansion Saving
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* \{ */
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/**
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* Move an effect to the index it's moved to after a drag and drop.
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*/
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static void shaderfx_reorder(bContext *C, Panel *panel, int new_index)
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{
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PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
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ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
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PointerRNA props_ptr;
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wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_shaderfx_move_to_index", false);
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WM_operator_properties_create_ptr(&props_ptr, ot);
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RNA_string_set(&props_ptr, "shaderfx", fx->name);
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RNA_int_set(&props_ptr, "index", new_index);
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WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr, nullptr);
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WM_operator_properties_free(&props_ptr);
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}
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/**
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* Get the expand flag from the active effect to use for the panel.
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*/
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static short get_shaderfx_expand_flag(const bContext * /*C*/, Panel *panel)
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{
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PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
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ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
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return fx->ui_expand_flag;
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}
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/**
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* Save the expand flag for the panel and sub-panels to the effect.
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*/
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static void set_shaderfx_expand_flag(const bContext * /*C*/, Panel *panel, short expand_flag)
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{
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PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
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ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
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fx->ui_expand_flag = expand_flag;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name ShaderFx Panel Layouts
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* \{ */
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void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
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{
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ShaderFxData *fx = static_cast<ShaderFxData *>(ptr->data);
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if (fx->error) {
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uiLayout *row = uiLayoutRow(layout, false);
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uiItemL(row, RPT_(fx->error), ICON_ERROR);
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}
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}
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PointerRNA *shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
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{
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PointerRNA *ptr = UI_panel_custom_data_get(panel);
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BLI_assert(RNA_struct_is_a(ptr->type, &RNA_ShaderFx));
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if (r_ob_ptr != nullptr) {
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*r_ob_ptr = RNA_pointer_create(ptr->owner_id, &RNA_Object, ptr->owner_id);
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}
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UI_panel_context_pointer_set(panel, "shaderfx", ptr);
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return ptr;
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}
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#define ERROR_LIBDATA_MESSAGE N_("External library data")
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static void gpencil_shaderfx_ops_extra_draw(bContext *C, uiLayout *layout, void *fx_v)
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{
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PointerRNA op_ptr;
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uiLayout *row;
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ShaderFxData *fx = (ShaderFxData *)fx_v;
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Object *ob = blender::ed::object::context_active_object(C);
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PointerRNA ptr = RNA_pointer_create(&ob->id, &RNA_ShaderFx, fx);
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uiLayoutSetContextPointer(layout, "shaderfx", &ptr);
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uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_DEFAULT);
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uiLayoutSetUnitsX(layout, 4.0f);
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/* Duplicate. */
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uiItemO(layout,
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CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Duplicate"),
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ICON_DUPLICATE,
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"OBJECT_OT_shaderfx_copy");
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uiItemS(layout);
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/* Move to first. */
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row = uiLayoutColumn(layout, false);
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uiItemFullO(row,
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"OBJECT_OT_shaderfx_move_to_index",
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IFACE_("Move to First"),
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ICON_TRIA_UP,
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nullptr,
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WM_OP_INVOKE_DEFAULT,
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UI_ITEM_NONE,
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&op_ptr);
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RNA_int_set(&op_ptr, "index", 0);
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if (!fx->prev) {
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uiLayoutSetEnabled(row, false);
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}
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/* Move to last. */
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row = uiLayoutColumn(layout, false);
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uiItemFullO(row,
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"OBJECT_OT_shaderfx_move_to_index",
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IFACE_("Move to Last"),
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ICON_TRIA_DOWN,
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nullptr,
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WM_OP_INVOKE_DEFAULT,
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UI_ITEM_NONE,
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&op_ptr);
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RNA_int_set(&op_ptr, "index", BLI_listbase_count(&ob->shader_fx) - 1);
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if (!fx->next) {
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uiLayoutSetEnabled(row, false);
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}
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}
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static void shaderfx_panel_header(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *layout = panel->layout;
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bool narrow_panel = (panel->sizex < UI_UNIT_X * 7 && panel->sizex != 0);
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PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, nullptr);
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Object *ob = (Object *)ptr->owner_id;
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ShaderFxData *fx = (ShaderFxData *)ptr->data;
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const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(ShaderFxType(fx->type));
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UI_block_lock_set(uiLayoutGetBlock(layout), (ob && ID_IS_LINKED(ob)), ERROR_LIBDATA_MESSAGE);
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/* Effect type icon. */
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uiLayout *row = uiLayoutRow(layout, false);
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if (fxti->is_disabled && fxti->is_disabled(fx, false)) {
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uiLayoutSetRedAlert(row, true);
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}
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uiItemL(row, "", RNA_struct_ui_icon(ptr->type));
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/* Effect name. */
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row = uiLayoutRow(layout, true);
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if (!narrow_panel) {
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uiItemR(row, ptr, "name", UI_ITEM_NONE, "", ICON_NONE);
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}
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/* Mode enabling buttons. */
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if (fxti->flags & eShaderFxTypeFlag_SupportsEditmode) {
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uiLayout *sub = uiLayoutRow(row, true);
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uiLayoutSetActive(sub, false);
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uiItemR(sub, ptr, "show_in_editmode", UI_ITEM_NONE, "", ICON_NONE);
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}
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uiItemR(row, ptr, "show_viewport", UI_ITEM_NONE, "", ICON_NONE);
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uiItemR(row, ptr, "show_render", UI_ITEM_NONE, "", ICON_NONE);
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/* Extra operators. */
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uiItemMenuF(row, "", ICON_DOWNARROW_HLT, gpencil_shaderfx_ops_extra_draw, fx);
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row = uiLayoutRow(row, false);
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uiLayoutSetEmboss(row, UI_EMBOSS_NONE);
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uiItemO(row, "", ICON_X, "OBJECT_OT_shaderfx_remove");
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/* Some padding so the X isn't too close to the drag icon. */
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uiItemS(layout);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name ShaderFx Registration Helpers
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* \{ */
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static bool shaderfx_ui_poll(const bContext *C, PanelType * /*pt*/)
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{
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Object *ob = blender::ed::object::context_active_object(C);
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return (ob != nullptr) && (ob->type == OB_GPENCIL_LEGACY);
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}
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PanelType *shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
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{
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PanelType *panel_type = static_cast<PanelType *>(MEM_callocN(sizeof(PanelType), __func__));
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BKE_shaderfxType_panel_id(type, panel_type->idname);
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STRNCPY(panel_type->label, "");
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STRNCPY(panel_type->context, "shaderfx");
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STRNCPY(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
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panel_type->draw_header = shaderfx_panel_header;
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panel_type->draw = draw;
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panel_type->poll = shaderfx_ui_poll;
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/* Give the panel the special flag that says it was built here and corresponds to a
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* shader effect rather than a PanelType. */
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panel_type->flag = PANEL_TYPE_HEADER_EXPAND | PANEL_TYPE_INSTANCED;
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panel_type->reorder = shaderfx_reorder;
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panel_type->get_list_data_expand_flag = get_shaderfx_expand_flag;
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panel_type->set_list_data_expand_flag = set_shaderfx_expand_flag;
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BLI_addtail(®ion_type->paneltypes, panel_type);
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return panel_type;
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}
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PanelType *shaderfx_subpanel_register(ARegionType *region_type,
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const char *name,
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const char *label,
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PanelDrawFn draw_header,
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PanelDrawFn draw,
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PanelType *parent)
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{
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PanelType *panel_type = static_cast<PanelType *>(MEM_callocN(sizeof(PanelType), __func__));
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SNPRINTF(panel_type->idname, "%s_%s", parent->idname, name);
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STRNCPY(panel_type->label, label);
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STRNCPY(panel_type->context, "shaderfx");
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STRNCPY(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
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panel_type->draw_header = draw_header;
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panel_type->draw = draw;
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panel_type->poll = shaderfx_ui_poll;
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panel_type->flag = PANEL_TYPE_DEFAULT_CLOSED;
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BLI_assert(parent != nullptr);
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STRNCPY(panel_type->parent_id, parent->idname);
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panel_type->parent = parent;
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BLI_addtail(&parent->children, BLI_genericNodeN(panel_type));
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BLI_addtail(®ion_type->paneltypes, panel_type);
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return panel_type;
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}
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/** \} */
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