Prevent actual selection (keeping activation of the bone). Since `buttons_context_path_bone` / `buttons_context_path_pose_bone` go after `arm->act_bone` / `arm->act_edbone` to set the context "bone", "pose_bone" or "edit_bone" -- and that is set no matter what in `tree_element_bone_activate` / `tree_element_active_ebone__sel` -- we can set the bone active, not actually select it and the Properties Editor can still show the relevant info. Pull Request: https://projects.blender.org/blender/blender/pulls/127235