Due to popular demand, this switches the number key mode order, so that it goes:
1: vert, 2: edge, 3: face, 4: object, 5: sculpt and so on
This has a number of downsides in practice, because it works less well for objects other than meshes, which now have a gap in the keymap between 1 and 4. I will try this change anyway, due to popular demand.
Also use V for viewport pie, which makes it easier to switch viewpoints on laptops especially.