Files
test/source/blender/blenkernel/intern/speaker.cc
Aras Pranckevicius d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00

120 lines
2.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "DNA_defaults.h"
#include "DNA_object_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_anim_data.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_speaker.h"
#include "BLO_read_write.h"
#include <string.h>
static void speaker_init_data(ID *id)
{
Speaker *speaker = (Speaker *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(speaker, id));
MEMCPY_STRUCT_AFTER(speaker, DNA_struct_default_get(Speaker), id);
}
static void speaker_foreach_id(ID *id, LibraryForeachIDData *data)
{
Speaker *speaker = (Speaker *)id;
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, speaker->sound, IDWALK_CB_USER);
}
static void speaker_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
Speaker *spk = (Speaker *)id;
/* write LibData */
BLO_write_id_struct(writer, Speaker, id_address, &spk->id);
BKE_id_blend_write(writer, &spk->id);
if (spk->adt) {
BKE_animdata_blend_write(writer, spk->adt);
}
}
static void speaker_blend_read_data(BlendDataReader *reader, ID *id)
{
Speaker *spk = (Speaker *)id;
BLO_read_data_address(reader, &spk->adt);
BKE_animdata_blend_read_data(reader, spk->adt);
#if 0
spk->sound = newdataadr(fd, spk->sound);
direct_link_sound(fd, spk->sound);
#endif
}
static void speaker_blend_read_lib(BlendLibReader *reader, ID *id)
{
Speaker *spk = (Speaker *)id;
BLO_read_id_address(reader, id, &spk->sound);
}
static void speaker_blend_read_expand(BlendExpander *expander, ID *id)
{
Speaker *spk = (Speaker *)id;
BLO_expand(expander, spk->sound);
}
IDTypeInfo IDType_ID_SPK = {
/*id_code*/ ID_SPK,
/*id_filter*/ FILTER_ID_SPK,
/*main_listbase_index*/ INDEX_ID_SPK,
/*struct_size*/ sizeof(Speaker),
/*name*/ "Speaker",
/*name_plural*/ "speakers",
/*translation_context*/ BLT_I18NCONTEXT_ID_SPEAKER,
/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info*/ nullptr,
/*init_data*/ speaker_init_data,
/*copy_data*/ nullptr,
/*free_data*/ nullptr,
/*make_local*/ nullptr,
/*foreach_id*/ speaker_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ nullptr,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ speaker_blend_write,
/*blend_read_data*/ speaker_blend_read_data,
/*blend_read_lib*/ speaker_blend_read_lib,
/*blend_read_expand*/ speaker_blend_read_expand,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
void *BKE_speaker_add(Main *bmain, const char *name)
{
Speaker *spk;
spk = static_cast<Speaker *>(BKE_id_new(bmain, ID_SPK, name));
return spk;
}