Files
test/source/blender/gpu/intern/gpu_shader_create_info_private.hh
Hans Goudey c15d391e86 Cleanup: Various cleanups in newly C++ headers
Mostly remove unnecessary struct and typedef keywords.
Move a few more small wm headers to C++ as well.
2023-08-04 17:55:14 -04:00

33 lines
707 B
C++

/* SPDX-FileCopyrightText: 2021 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Descriptor type used to define shader structure, resources and interfaces.
*
* Some rule of thumb:
* - Do not include anything else than this file in each descriptor file.
*/
#pragma once
#include "GPU_shader.h"
#ifdef __cplusplus
extern "C" {
#endif
void gpu_shader_create_info_init();
void gpu_shader_create_info_exit();
bool gpu_shader_create_info_compile_all();
/** Runtime create infos are not registered in the dictionary and cannot be searched. */
const GPUShaderCreateInfo *gpu_shader_create_info_get(const char *info_name);
#ifdef __cplusplus
}
#endif