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test/source
Clément Foucault 205978a489 Eevee: Fix AO applied twice on glossy shader when using OGL render
Seems to be a compiler bug. This is really strange.
I just rephrased the whole thing and it appears to work.
2018-01-04 10:43:54 +01:00
..
2017-12-04 17:20:26 +11:00
2017-04-08 12:01:29 +10:00