Files
test/source/blender/nodes/NOD_socket.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

50 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2007 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup nodes
*/
#pragma once
#include "DNA_listBase.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
#include "RNA_types.h"
struct bNode;
struct bNodeTree;
#ifdef __cplusplus
extern "C" {
#endif
struct bNodeSocket *node_add_socket_from_template(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocketTemplate *stemp,
eNodeSocketInOut in_out);
void node_verify_sockets(struct bNodeTree *ntree, struct bNode *node, bool do_id_user);
void node_socket_init_default_value(struct bNodeSocket *sock);
void node_socket_copy_default_value(struct bNodeSocket *to, const struct bNodeSocket *from);
void register_standard_node_socket_types(void);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
namespace blender::nodes {
void update_node_declaration_and_sockets(bNodeTree &ntree, bNode &node);
} // namespace blender::nodes
#endif