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test/source/blender
Miguel Pozo 22652b305e GPU: Add GPU_shaders_precompile_specializations
Allow precompiling specialization constants variations in parallel.
Only supported in OpenGL as the rest of the batch compilation API,
on the other backends the function is a no-op.
This also moves the `SpecializationConstant` from
`gpu_shader_create_info` (private API) into`GPU_common_types`
(public API).

Pull Request: https://projects.blender.org/blender/blender/pulls/122796
2024-06-07 18:45:31 +02:00
..
2024-06-06 11:26:28 +10:00
2024-06-04 14:17:58 +02:00
2024-06-05 20:43:44 +02:00