Investigation into #126306 showed that the texture tab shown would actually be for the active image paint brush, but people used it to set up a texture for the fluid modifier settings anyway. Now properly register the texture user for the UI, so the texture properties tab will always be displayed when there is a fluid modifier with a "Flow" fluid type. Main issue is that fluid modifiers weren't handled by the `BKE_modifiers_foreach_tex_link()` iterator. While this could be handled as another special case in `buttons_texture_modifier_foreach()`, I updated the texture-link iterators to support texture properties that are not directly stored in the modifier, but in some nested data. Seems like this should be supported generally. It's enabled here by passing a pointer-property pair, rather than just a property name. Pull Request: https://projects.blender.org/blender/blender/pulls/126893
767 lines
24 KiB
C++
767 lines
24 KiB
C++
/* SPDX-FileCopyrightText: 2011 by Bastien Montagne. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector.h"
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#include "BLI_rand.h"
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#include "BLI_task.h"
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#include "BLT_translation.hh"
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#include "DNA_color_types.h" /* CurveMapping. */
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_bvhutils.hh"
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#include "BKE_colortools.hh" /* CurveMapping. */
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#include "BKE_customdata.hh"
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#include "BKE_deform.hh"
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#include "BKE_lib_query.hh"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_wrapper.hh"
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#include "BKE_modifier.hh"
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#include "BKE_texture.h" /* Texture masking. */
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "BLO_read_write.hh"
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#include "RNA_access.hh"
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#include "RNA_prototypes.hh"
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#include "DEG_depsgraph_build.hh"
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#include "DEG_depsgraph_query.hh"
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#include "MEM_guardedalloc.h"
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#include "MOD_ui_common.hh"
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#include "MOD_util.hh"
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#include "MOD_weightvg_util.hh"
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// #define USE_TIMEIT
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#ifdef USE_TIMEIT
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# include "BLI_time.h"
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# include "BLI_time_utildefines.h"
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#endif
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/**************************************
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* Util functions. *
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**************************************/
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/* Util macro. */
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#define OUT_OF_MEMORY() (void)printf("WeightVGProximity: Out of memory.\n")
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struct Vert2GeomData {
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/* Read-only data */
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blender::Span<blender::float3> positions;
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const int *indices;
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const SpaceTransform *loc2trgt;
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BVHTreeFromMesh *treeData[3];
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/* Write data, but not needing locking (two different threads will never write same index). */
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float *dist[3];
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};
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/**
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* Data which is localized to each computed chunk
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* (i.e. thread-safe, and with continuous subset of index range).
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*/
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struct Vert2GeomDataChunk {
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/* Read-only data */
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float last_hit_co[3][3];
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bool is_init[3];
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};
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/**
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* Callback used by BLI_task 'for loop' helper.
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*/
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static void vert2geom_task_cb_ex(void *__restrict userdata,
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const int iter,
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const TaskParallelTLS *__restrict tls)
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{
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Vert2GeomData *data = static_cast<Vert2GeomData *>(userdata);
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Vert2GeomDataChunk *data_chunk = static_cast<Vert2GeomDataChunk *>(tls->userdata_chunk);
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float tmp_co[3];
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int i;
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/* Convert the vertex to tree coordinates. */
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copy_v3_v3(tmp_co, data->positions[data->indices ? data->indices[iter] : iter]);
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BLI_space_transform_apply(data->loc2trgt, tmp_co);
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for (i = 0; i < ARRAY_SIZE(data->dist); i++) {
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if (data->dist[i]) {
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BVHTreeNearest nearest = {0};
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/* Note that we use local proximity heuristics (to reduce the nearest search).
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*
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* If we already had an hit before in same chunk of tasks (i.e. previous vertex by index),
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* we assume this vertex is going to have a close hit to that other vertex,
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* so we can initiate the "nearest.dist" with the expected value to that last hit.
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* This will lead in pruning of the search tree.
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*/
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nearest.dist_sq = data_chunk->is_init[i] ?
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len_squared_v3v3(tmp_co, data_chunk->last_hit_co[i]) :
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FLT_MAX;
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nearest.index = -1;
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/* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
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BLI_bvhtree_find_nearest(data->treeData[i]->tree,
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tmp_co,
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&nearest,
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data->treeData[i]->nearest_callback,
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data->treeData[i]);
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data->dist[i][iter] = sqrtf(nearest.dist_sq);
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if (nearest.index != -1) {
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copy_v3_v3(data_chunk->last_hit_co[i], nearest.co);
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data_chunk->is_init[i] = true;
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}
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}
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}
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}
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/**
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* Find nearest vertex and/or edge and/or face, for each vertex (adapted from `shrinkwrap.cc`).
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*/
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static void get_vert2geom_distance(int verts_num,
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const blender::Span<blender::float3> positions,
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const int *indices,
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float *dist_v,
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float *dist_e,
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float *dist_f,
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Mesh *target,
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const SpaceTransform *loc2trgt)
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{
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Vert2GeomData data{};
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Vert2GeomDataChunk data_chunk = {{{0}}};
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BVHTreeFromMesh treeData_v = {nullptr};
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BVHTreeFromMesh treeData_e = {nullptr};
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BVHTreeFromMesh treeData_f = {nullptr};
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if (dist_v) {
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/* Create a BVH-tree of the given target's verts. */
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BKE_bvhtree_from_mesh_get(&treeData_v, target, BVHTREE_FROM_VERTS, 2);
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if (treeData_v.tree == nullptr) {
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OUT_OF_MEMORY();
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return;
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}
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}
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if (dist_e) {
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/* Create a BVH-tree of the given target's edges. */
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BKE_bvhtree_from_mesh_get(&treeData_e, target, BVHTREE_FROM_EDGES, 2);
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if (treeData_e.tree == nullptr) {
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OUT_OF_MEMORY();
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return;
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}
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}
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if (dist_f) {
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/* Create a BVH-tree of the given target's faces. */
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BKE_bvhtree_from_mesh_get(&treeData_f, target, BVHTREE_FROM_CORNER_TRIS, 2);
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if (treeData_f.tree == nullptr) {
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OUT_OF_MEMORY();
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return;
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}
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}
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data.positions = positions;
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data.indices = indices;
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data.loc2trgt = loc2trgt;
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data.treeData[0] = &treeData_v;
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data.treeData[1] = &treeData_e;
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data.treeData[2] = &treeData_f;
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data.dist[0] = dist_v;
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data.dist[1] = dist_e;
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data.dist[2] = dist_f;
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TaskParallelSettings settings;
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BLI_parallel_range_settings_defaults(&settings);
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settings.use_threading = (verts_num > 10000);
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settings.userdata_chunk = &data_chunk;
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settings.userdata_chunk_size = sizeof(data_chunk);
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BLI_task_parallel_range(0, verts_num, &data, vert2geom_task_cb_ex, &settings);
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if (dist_v) {
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free_bvhtree_from_mesh(&treeData_v);
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}
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if (dist_e) {
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free_bvhtree_from_mesh(&treeData_e);
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}
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if (dist_f) {
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free_bvhtree_from_mesh(&treeData_f);
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}
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}
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/**
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* Returns the real distance between a vertex and another reference object.
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* Note that it works in final world space (i.e. with constraints etc. applied).
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*/
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static void get_vert2ob_distance(int verts_num,
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const blender::Span<blender::float3> positions,
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const int *indices,
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float *dist,
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Object *ob,
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Object *obr)
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{
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/* Vertex and ref object coordinates. */
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float v_wco[3];
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uint i = verts_num;
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while (i-- > 0) {
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/* Get world-coordinates of the vertex (constraints and anim included). */
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mul_v3_m4v3(v_wco, ob->object_to_world().ptr(), positions[indices ? indices[i] : i]);
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/* Return distance between both coordinates. */
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dist[i] = len_v3v3(v_wco, obr->object_to_world().location());
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}
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}
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/**
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* Returns the real distance between an object and another reference object.
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* Note that it works in final world space (i.e. with constraints etc. applied).
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*/
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static float get_ob2ob_distance(const Object *ob, const Object *obr)
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{
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return len_v3v3(ob->object_to_world().location(), obr->object_to_world().location());
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}
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/**
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* Maps distances to weights, with an optional "smoothing" mapping.
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*/
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static void do_map(Object *ob,
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float *weights,
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const int nidx,
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const float min_d,
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const float max_d,
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short mode,
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const bool do_invert_mapping,
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CurveMapping *cmap)
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{
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const float range_inv = 1.0f / (max_d - min_d); /* invert since multiplication is faster */
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uint i = nidx;
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if (max_d == min_d) {
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while (i-- > 0) {
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weights[i] = (weights[i] >= max_d) ? 1.0f : 0.0f; /* "Step" behavior... */
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}
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}
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else if (max_d > min_d) {
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while (i-- > 0) {
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if (weights[i] >= max_d) {
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weights[i] = 1.0f; /* most likely case first */
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}
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else if (weights[i] <= min_d) {
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weights[i] = 0.0f;
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}
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else {
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weights[i] = (weights[i] - min_d) * range_inv;
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}
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}
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}
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else {
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while (i-- > 0) {
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if (weights[i] <= max_d) {
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weights[i] = 1.0f; /* most likely case first */
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}
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else if (weights[i] >= min_d) {
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weights[i] = 0.0f;
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}
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else {
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weights[i] = (weights[i] - min_d) * range_inv;
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}
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}
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}
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if (do_invert_mapping || mode != MOD_WVG_MAPPING_NONE) {
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RNG *rng = nullptr;
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if (mode == MOD_WVG_MAPPING_RANDOM) {
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rng = BLI_rng_new_srandom(BLI_ghashutil_strhash(ob->id.name + 2));
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}
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weightvg_do_map(nidx, weights, mode, do_invert_mapping, cmap, rng);
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if (rng) {
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BLI_rng_free(rng);
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}
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}
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}
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/**************************************
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* Modifiers functions. *
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**************************************/
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static void init_data(ModifierData *md)
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{
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WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(wmd, modifier));
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MEMCPY_STRUCT_AFTER(wmd, DNA_struct_default_get(WeightVGProximityModifierData), modifier);
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wmd->cmap_curve = BKE_curvemapping_add(1, 0.0, 0.0, 1.0, 1.0);
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BKE_curvemapping_init(wmd->cmap_curve);
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}
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static void free_data(ModifierData *md)
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{
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WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
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BKE_curvemapping_free(wmd->cmap_curve);
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}
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static void copy_data(const ModifierData *md, ModifierData *target, const int flag)
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{
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const WeightVGProximityModifierData *wmd = (const WeightVGProximityModifierData *)md;
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WeightVGProximityModifierData *twmd = (WeightVGProximityModifierData *)target;
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BKE_modifier_copydata_generic(md, target, flag);
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twmd->cmap_curve = BKE_curvemapping_copy(wmd->cmap_curve);
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}
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static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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{
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WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
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/* We need vertex groups! */
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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/* Ask for UV coordinates if we need them. */
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if (wmd->mask_tex_mapping == MOD_DISP_MAP_UV) {
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r_cddata_masks->fmask |= CD_MASK_MTFACE;
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}
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}
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static bool depends_on_time(Scene * /*scene*/, ModifierData *md)
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{
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WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
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if (wmd->mask_texture) {
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return BKE_texture_dependsOnTime(wmd->mask_texture);
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}
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return false;
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}
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static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
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{
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WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
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walk(user_data, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER);
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walk(user_data, ob, (ID **)&wmd->proximity_ob_target, IDWALK_CB_NOP);
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walk(user_data, ob, (ID **)&wmd->mask_tex_map_obj, IDWALK_CB_NOP);
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}
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static void foreach_tex_link(ModifierData *md, Object *ob, TexWalkFunc walk, void *user_data)
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{
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PointerRNA ptr = RNA_pointer_create(&ob->id, &RNA_Modifier, md);
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PropertyRNA *prop = RNA_struct_find_property(&ptr, "mask_texture");
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walk(user_data, ob, md, &ptr, prop);
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}
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static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
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bool need_transform_relation = false;
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if (wmd->proximity_ob_target != nullptr) {
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DEG_add_object_relation(
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ctx->node, wmd->proximity_ob_target, DEG_OB_COMP_TRANSFORM, "WeightVGProximity Modifier");
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if (wmd->proximity_ob_target->data != nullptr &&
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wmd->proximity_mode == MOD_WVG_PROXIMITY_GEOMETRY)
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{
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DEG_add_object_relation(
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ctx->node, wmd->proximity_ob_target, DEG_OB_COMP_GEOMETRY, "WeightVGProximity Modifier");
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}
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need_transform_relation = true;
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}
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if (wmd->mask_texture != nullptr) {
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DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGProximity Modifier");
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if (wmd->mask_tex_map_obj != nullptr && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
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MOD_depsgraph_update_object_bone_relation(
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ctx->node, wmd->mask_tex_map_obj, wmd->mask_tex_map_bone, "WeightVGProximity Modifier");
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need_transform_relation = true;
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}
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else if (wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) {
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need_transform_relation = true;
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}
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}
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if (need_transform_relation) {
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DEG_add_depends_on_transform_relation(ctx->node, "WeightVGProximity Modifier");
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}
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}
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static bool is_disabled(const Scene * /*scene*/, ModifierData *md, bool /*use_render_params*/)
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{
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WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
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/* If no vertex group, bypass. */
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if (wmd->defgrp_name[0] == '\0') {
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return true;
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}
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/* If no target object, bypass. */
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return (wmd->proximity_ob_target == nullptr);
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}
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static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
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{
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BLI_assert(mesh != nullptr);
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WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
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MDeformWeight **dw, **tdw;
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Object *ob = ctx->object;
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Object *obr = nullptr; /* Our target object. */
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int defgrp_index;
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float *tw = nullptr;
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float *org_w = nullptr;
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float *new_w = nullptr;
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int *tidx, *indices = nullptr;
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int index_num = 0;
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int i;
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const bool invert_vgroup_mask = (wmd->proximity_flags & MOD_WVG_PROXIMITY_INVERT_VGROUP_MASK) !=
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0;
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const bool do_normalize = (wmd->proximity_flags & MOD_WVG_PROXIMITY_WEIGHTS_NORMALIZE) != 0;
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/* Flags. */
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#if 0
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const bool do_prev = (wmd->modifier.mode & eModifierMode_DoWeightPreview) != 0;
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#endif
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#ifdef USE_TIMEIT
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TIMEIT_START(perf);
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#endif
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/* Get number of verts. */
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const int verts_num = mesh->verts_num;
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/* Check if we can just return the original mesh.
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* Must have verts and therefore verts assigned to vgroups to do anything useful!
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*/
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if ((verts_num == 0) || BLI_listbase_is_empty(&mesh->vertex_group_names)) {
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return mesh;
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}
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/* Get our target object. */
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obr = wmd->proximity_ob_target;
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if (obr == nullptr) {
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return mesh;
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}
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/* Get vgroup idx from its name. */
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defgrp_index = BKE_id_defgroup_name_index(&mesh->id, wmd->defgrp_name);
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|
if (defgrp_index == -1) {
|
|
return mesh;
|
|
}
|
|
const bool has_mdef = CustomData_has_layer(&mesh->vert_data, CD_MDEFORMVERT);
|
|
/* If no vertices were ever added to an object's vgroup, dvert might be nullptr. */
|
|
/* As this modifier never add vertices to vgroup, just return. */
|
|
if (!has_mdef) {
|
|
return mesh;
|
|
}
|
|
|
|
MDeformVert *dvert = mesh->deform_verts_for_write().data();
|
|
/* Ultimate security check. */
|
|
if (!dvert) {
|
|
return mesh;
|
|
}
|
|
|
|
/* Find out which vertices to work on (all vertices in vgroup), and get their relevant weight. */
|
|
tidx = static_cast<int *>(MEM_malloc_arrayN(verts_num, sizeof(int), __func__));
|
|
tw = static_cast<float *>(MEM_malloc_arrayN(verts_num, sizeof(float), __func__));
|
|
tdw = static_cast<MDeformWeight **>(
|
|
MEM_malloc_arrayN(verts_num, sizeof(MDeformWeight *), __func__));
|
|
for (i = 0; i < verts_num; i++) {
|
|
MDeformWeight *_dw = BKE_defvert_find_index(&dvert[i], defgrp_index);
|
|
if (_dw) {
|
|
tidx[index_num] = i;
|
|
tw[index_num] = _dw->weight;
|
|
tdw[index_num++] = _dw;
|
|
}
|
|
}
|
|
/* If no vertices found, return org data! */
|
|
if (index_num == 0) {
|
|
MEM_freeN(tidx);
|
|
MEM_freeN(tw);
|
|
MEM_freeN(tdw);
|
|
return mesh;
|
|
}
|
|
if (index_num != verts_num) {
|
|
indices = static_cast<int *>(MEM_malloc_arrayN(index_num, sizeof(int), __func__));
|
|
memcpy(indices, tidx, sizeof(int) * index_num);
|
|
org_w = static_cast<float *>(MEM_malloc_arrayN(index_num, sizeof(float), __func__));
|
|
memcpy(org_w, tw, sizeof(float) * index_num);
|
|
dw = static_cast<MDeformWeight **>(
|
|
MEM_malloc_arrayN(index_num, sizeof(MDeformWeight *), __func__));
|
|
memcpy(dw, tdw, sizeof(MDeformWeight *) * index_num);
|
|
MEM_freeN(tw);
|
|
MEM_freeN(tdw);
|
|
}
|
|
else {
|
|
org_w = tw;
|
|
dw = tdw;
|
|
}
|
|
new_w = static_cast<float *>(MEM_malloc_arrayN(index_num, sizeof(float), __func__));
|
|
MEM_freeN(tidx);
|
|
|
|
const blender::Span<blender::float3> positions = mesh->vert_positions();
|
|
|
|
/* Compute wanted distances. */
|
|
if (wmd->proximity_mode == MOD_WVG_PROXIMITY_OBJECT) {
|
|
const float dist = get_ob2ob_distance(ob, obr);
|
|
for (i = 0; i < index_num; i++) {
|
|
new_w[i] = dist;
|
|
}
|
|
}
|
|
else if (wmd->proximity_mode == MOD_WVG_PROXIMITY_GEOMETRY) {
|
|
const bool use_trgt_verts = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_VERTS) != 0;
|
|
const bool use_trgt_edges = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_EDGES) != 0;
|
|
const bool use_trgt_faces = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_FACES) != 0;
|
|
|
|
if (use_trgt_verts || use_trgt_edges || use_trgt_faces) {
|
|
Mesh *target_mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(obr);
|
|
|
|
/* We must check that we do have a valid target_mesh! */
|
|
if (target_mesh != nullptr) {
|
|
|
|
/* TODO: edit-mode versions of the BVH lookup functions are available so it could be
|
|
* avoided. */
|
|
BKE_mesh_wrapper_ensure_mdata(target_mesh);
|
|
|
|
SpaceTransform loc2trgt;
|
|
float *dists_v = use_trgt_verts ? static_cast<float *>(MEM_malloc_arrayN(
|
|
index_num, sizeof(float), __func__)) :
|
|
nullptr;
|
|
float *dists_e = use_trgt_edges ? static_cast<float *>(MEM_malloc_arrayN(
|
|
index_num, sizeof(float), __func__)) :
|
|
nullptr;
|
|
float *dists_f = use_trgt_faces ? static_cast<float *>(MEM_malloc_arrayN(
|
|
index_num, sizeof(float), __func__)) :
|
|
nullptr;
|
|
|
|
BLI_SPACE_TRANSFORM_SETUP(&loc2trgt, ob, obr);
|
|
get_vert2geom_distance(
|
|
index_num, positions, indices, dists_v, dists_e, dists_f, target_mesh, &loc2trgt);
|
|
for (i = 0; i < index_num; i++) {
|
|
new_w[i] = dists_v ? dists_v[i] : FLT_MAX;
|
|
if (dists_e) {
|
|
new_w[i] = min_ff(dists_e[i], new_w[i]);
|
|
}
|
|
if (dists_f) {
|
|
new_w[i] = min_ff(dists_f[i], new_w[i]);
|
|
}
|
|
}
|
|
|
|
MEM_SAFE_FREE(dists_v);
|
|
MEM_SAFE_FREE(dists_e);
|
|
MEM_SAFE_FREE(dists_f);
|
|
}
|
|
/* Else, fall back to default obj2vert behavior. */
|
|
else {
|
|
get_vert2ob_distance(index_num, positions, indices, new_w, ob, obr);
|
|
}
|
|
}
|
|
else {
|
|
get_vert2ob_distance(index_num, positions, indices, new_w, ob, obr);
|
|
}
|
|
}
|
|
|
|
/* Map distances to weights. */
|
|
do_map(ob,
|
|
new_w,
|
|
index_num,
|
|
wmd->min_dist,
|
|
wmd->max_dist,
|
|
wmd->falloff_type,
|
|
(wmd->proximity_flags & MOD_WVG_PROXIMITY_INVERT_FALLOFF) != 0,
|
|
wmd->cmap_curve);
|
|
|
|
/* Do masking. */
|
|
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
|
|
weightvg_do_mask(ctx,
|
|
index_num,
|
|
indices,
|
|
org_w,
|
|
new_w,
|
|
ob,
|
|
mesh,
|
|
wmd->mask_constant,
|
|
wmd->mask_defgrp_name,
|
|
scene,
|
|
wmd->mask_texture,
|
|
wmd->mask_tex_use_channel,
|
|
wmd->mask_tex_mapping,
|
|
wmd->mask_tex_map_obj,
|
|
wmd->mask_tex_map_bone,
|
|
wmd->mask_tex_uvlayer_name,
|
|
invert_vgroup_mask);
|
|
|
|
/* Update vgroup. Note we never add nor remove vertices from vgroup here. */
|
|
weightvg_update_vg(
|
|
dvert, defgrp_index, dw, index_num, indices, org_w, false, 0.0f, false, 0.0f, do_normalize);
|
|
|
|
/* If weight preview enabled... */
|
|
#if 0 /* XXX Currently done in mod stack :/ */
|
|
if (do_prev) {
|
|
DM_update_weight_mcol(ob, dm, 0, org_w, index_num, indices);
|
|
}
|
|
#endif
|
|
|
|
/* Freeing stuff. */
|
|
MEM_freeN(org_w);
|
|
MEM_freeN(new_w);
|
|
MEM_freeN(dw);
|
|
MEM_SAFE_FREE(indices);
|
|
|
|
#ifdef USE_TIMEIT
|
|
TIMEIT_END(perf);
|
|
#endif
|
|
|
|
mesh->runtime->is_original_bmesh = false;
|
|
|
|
/* Return the vgroup-modified mesh. */
|
|
return mesh;
|
|
}
|
|
|
|
static void panel_draw(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *col;
|
|
uiLayout *layout = panel->layout;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
uiItemPointerR(
|
|
layout, ptr, "vertex_group", &ob_ptr, "vertex_groups", nullptr, ICON_GROUP_VERTEX);
|
|
|
|
uiItemR(layout, ptr, "target", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
|
|
uiItemS(layout);
|
|
|
|
uiItemR(layout, ptr, "proximity_mode", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
if (RNA_enum_get(ptr, "proximity_mode") == MOD_WVG_PROXIMITY_GEOMETRY) {
|
|
uiItemR(layout, ptr, "proximity_geometry", UI_ITEM_R_EXPAND, IFACE_("Geometry"), ICON_NONE);
|
|
}
|
|
|
|
col = uiLayoutColumn(layout, true);
|
|
uiItemR(col, ptr, "min_dist", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
uiItemR(col, ptr, "max_dist", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
|
|
uiItemR(layout, ptr, "normalize", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
}
|
|
|
|
static void falloff_panel_draw(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *row, *sub;
|
|
uiLayout *layout = panel->layout;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
row = uiLayoutRow(layout, true);
|
|
uiItemR(row, ptr, "falloff_type", UI_ITEM_NONE, IFACE_("Type"), ICON_NONE);
|
|
sub = uiLayoutRow(row, true);
|
|
uiLayoutSetPropSep(sub, false);
|
|
uiItemR(row, ptr, "invert_falloff", UI_ITEM_NONE, "", ICON_ARROW_LEFTRIGHT);
|
|
if (RNA_enum_get(ptr, "falloff_type") == MOD_WVG_MAPPING_CURVE) {
|
|
uiTemplateCurveMapping(layout, ptr, "map_curve", 0, false, false, false, false);
|
|
}
|
|
modifier_panel_end(layout, ptr);
|
|
}
|
|
|
|
static void influence_panel_draw(const bContext *C, Panel *panel)
|
|
{
|
|
uiLayout *layout = panel->layout;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
weightvg_ui_common(C, &ob_ptr, ptr, layout);
|
|
}
|
|
|
|
static void panel_register(ARegionType *region_type)
|
|
{
|
|
PanelType *panel_type = modifier_panel_register(
|
|
region_type, eModifierType_WeightVGProximity, panel_draw);
|
|
modifier_subpanel_register(
|
|
region_type, "falloff", "Falloff", nullptr, falloff_panel_draw, panel_type);
|
|
modifier_subpanel_register(
|
|
region_type, "influence", "Influence", nullptr, influence_panel_draw, panel_type);
|
|
}
|
|
|
|
static void blend_write(BlendWriter *writer, const ID * /*id_owner*/, const ModifierData *md)
|
|
{
|
|
const WeightVGProximityModifierData *wmd = (const WeightVGProximityModifierData *)md;
|
|
|
|
BLO_write_struct(writer, WeightVGProximityModifierData, wmd);
|
|
|
|
if (wmd->cmap_curve) {
|
|
BKE_curvemapping_blend_write(writer, wmd->cmap_curve);
|
|
}
|
|
}
|
|
|
|
static void blend_read(BlendDataReader *reader, ModifierData *md)
|
|
{
|
|
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
|
|
|
|
BLO_read_struct(reader, CurveMapping, &wmd->cmap_curve);
|
|
if (wmd->cmap_curve) {
|
|
BKE_curvemapping_blend_read(reader, wmd->cmap_curve);
|
|
}
|
|
}
|
|
|
|
ModifierTypeInfo modifierType_WeightVGProximity = {
|
|
/*idname*/ "VertexWeightProximity",
|
|
/*name*/ N_("VertexWeightProximity"),
|
|
/*struct_name*/ "WeightVGProximityModifierData",
|
|
/*struct_size*/ sizeof(WeightVGProximityModifierData),
|
|
/*srna*/ &RNA_VertexWeightProximityModifier,
|
|
/*type*/ ModifierTypeType::NonGeometrical,
|
|
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
|
|
eModifierTypeFlag_SupportsEditmode,
|
|
/*icon*/ ICON_MOD_VERTEX_WEIGHT,
|
|
|
|
/*copy_data*/ copy_data,
|
|
|
|
/*deform_verts*/ nullptr,
|
|
/*deform_matrices*/ nullptr,
|
|
/*deform_verts_EM*/ nullptr,
|
|
/*deform_matrices_EM*/ nullptr,
|
|
/*modify_mesh*/ modify_mesh,
|
|
/*modify_geometry_set*/ nullptr,
|
|
|
|
/*init_data*/ init_data,
|
|
/*required_data_mask*/ required_data_mask,
|
|
/*free_data*/ free_data,
|
|
/*is_disabled*/ is_disabled,
|
|
/*update_depsgraph*/ update_depsgraph,
|
|
/*depends_on_time*/ depends_on_time,
|
|
/*depends_on_normals*/ nullptr,
|
|
/*foreach_ID_link*/ foreach_ID_link,
|
|
/*foreach_tex_link*/ foreach_tex_link,
|
|
/*free_runtime_data*/ nullptr,
|
|
/*panel_register*/ panel_register,
|
|
/*blend_write*/ blend_write,
|
|
/*blend_read*/ blend_read,
|
|
/*foreach_cache*/ nullptr,
|
|
};
|