Files
test/source/blender/editors/space_node/node_draw.cc
Guillermo Venegas 230813f2ab Cleanup: UI: Remove redundant namespace prefixes
A follow-up from recent UI refactors.

Pull Request: https://projects.blender.org/blender/blender/pulls/141920
2025-07-21 15:08:12 +02:00

4805 lines
164 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spnode
* \brief higher level node drawing for the node editor.
*/
#include <iomanip>
#include "MEM_guardedalloc.h"
#include "DNA_light_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_text_types.h"
#include "DNA_world_types.h"
#include "BLI_array.hh"
#include "BLI_bounds.hh"
#include "BLI_convexhull_2d.hh"
#include "BLI_function_ref.hh"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_set.hh"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "BLT_translation.hh"
#include "BKE_compute_context_cache.hh"
#include "BKE_compute_contexts.hh"
#include "BKE_context.hh"
#include "BKE_curves.hh"
#include "BKE_global.hh"
#include "BKE_idtype.hh"
#include "BKE_lib_id.hh"
#include "BKE_library.hh"
#include "BKE_main.hh"
#include "BKE_main_invariants.hh"
#include "BKE_node.hh"
#include "BKE_node_legacy_types.hh"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.hh"
#include "BKE_node_tree_zones.hh"
#include "BKE_object.hh"
#include "BKE_scene.hh"
#include "BKE_scene_runtime.hh"
#include "BKE_screen.hh"
#include "IMB_imbuf.hh"
#include "DEG_depsgraph.hh"
#include "BLF_api.hh"
#include "BIF_glutil.hh"
#include "GPU_framebuffer.hh"
#include "GPU_immediate.hh"
#include "GPU_immediate_util.hh"
#include "GPU_matrix.hh"
#include "GPU_state.hh"
#include "GPU_viewport.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_gpencil_legacy.hh"
#include "ED_node.hh"
#include "ED_node_preview.hh"
#include "ED_screen.hh"
#include "ED_space_api.hh"
#include "ED_viewer_path.hh"
#include "UI_interface.hh"
#include "UI_interface_layout.hh"
#include "UI_resources.hh"
#include "UI_view2d.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "NOD_geometry_nodes_gizmos.hh"
#include "NOD_geometry_nodes_log.hh"
#include "NOD_node_declaration.hh"
#include "NOD_node_extra_info.hh"
#include "GEO_fillet_curves.hh"
#include "node_intern.hh" /* own include */
#include <fmt/format.h>
#include <sstream>
namespace geo_log = blender::nodes::geo_eval_log;
using blender::bke::bNodeTreeZone;
using blender::bke::bNodeTreeZones;
using blender::ed::space_node::NestedTreePreviews;
using blender::nodes::NodeExtraInfoRow;
namespace blender::ed::space_node {
#define NODE_ZONE_PADDING UI_UNIT_X
#define ZONE_ZONE_PADDING 0.3f * UI_UNIT_X
#define EXTRA_INFO_ROW_HEIGHT (20.0f * UI_SCALE_FAC)
/**
* This is passed to many functions which draw the node editor.
*/
struct TreeDrawContext {
Main *bmain;
wmWindow *window;
Scene *scene;
ARegion *region;
Depsgraph *depsgraph;
/**
* Whether a viewer node is active in geometry nodes can not be determined by a flag on the node
* alone. That's because if the node group with the viewer is used multiple times, it's only
* active in one of these cases.
* The active node is cached here to avoid doing the more expensive check for every viewer node
* in the tree.
*/
const bNode *active_geometry_nodes_viewer = nullptr;
/**
* Geometry nodes logs various data during execution. The logged data that corresponds to the
* currently drawn node tree can be retrieved from the log below.
*/
geo_log::ContextualGeoTreeLogs tree_logs;
NestedTreePreviews *nested_group_infos = nullptr;
/**
* True if there is an active compositor using the node tree, false otherwise.
*/
bool used_by_compositor = false;
Map<bNodeInstanceKey, timeit::Nanoseconds> *compositor_per_node_execution_time = nullptr;
/**
* Label for reroute nodes that is derived from upstream reroute nodes.
*/
Map<const bNode *, StringRef> reroute_auto_labels;
/**
* Precomputed extra info rows for each node. This avoids having to compute them multiple times
* during drawing. The array is indexed by `bNode::index()`.
*/
Array<Vector<NodeExtraInfoRow>> extra_info_rows_per_node;
};
float grid_size_get()
{
return NODE_GRID_STEP_SIZE;
}
void tree_update(const bContext *C)
{
SpaceNode *snode = CTX_wm_space_node(C);
if (snode) {
snode_set_context(*C);
if (snode->nodetree) {
id_us_ensure_real(&snode->nodetree->id);
}
}
}
/* id is supposed to contain a node tree */
static bNodeTree *node_tree_from_ID(ID *id)
{
if (id) {
if (GS(id->name) == ID_NT) {
return (bNodeTree *)id;
}
return bke::node_tree_from_id(id);
}
return nullptr;
}
void tag_update_id(ID *id)
{
bNodeTree *ntree = node_tree_from_ID(id);
if (id == nullptr || ntree == nullptr) {
return;
}
/* TODO(sergey): With the new dependency graph it should be just enough to only tag ntree itself.
* All the users of this tree will have update flushed from the tree. */
DEG_id_tag_update(&ntree->id, 0);
if (ntree->type == NTREE_SHADER) {
DEG_id_tag_update(id, 0);
if (GS(id->name) == ID_MA) {
WM_main_add_notifier(NC_MATERIAL | ND_SHADING, id);
}
else if (GS(id->name) == ID_LA) {
WM_main_add_notifier(NC_LAMP | ND_LIGHTING, id);
}
else if (GS(id->name) == ID_WO) {
WM_main_add_notifier(NC_WORLD | ND_WORLD, id);
}
}
else if (ntree->type == NTREE_COMPOSIT) {
WM_main_add_notifier(NC_SCENE | ND_NODES, id);
}
else if (ntree->type == NTREE_TEXTURE) {
DEG_id_tag_update(id, 0);
WM_main_add_notifier(NC_TEXTURE | ND_NODES, id);
}
else if (ntree->type == NTREE_GEOMETRY) {
WM_main_add_notifier(NC_OBJECT | ND_MODIFIER, id);
}
else if (id == &ntree->id) {
/* Node groups. */
DEG_id_tag_update(id, 0);
}
}
static const char *node_socket_get_translation_context(const bNodeSocket &socket)
{
/* The node is not explicitly defined. */
if (socket.runtime->declaration == nullptr) {
return nullptr;
}
const std::optional<std::string> &translation_context =
socket.runtime->declaration->translation_context;
/* Default context. */
if (!translation_context.has_value()) {
return nullptr;
}
return translation_context->c_str();
}
static void node_socket_add_tooltip_in_node_editor(const bNodeSocket &sock, uiLayout &layout);
/** Return true when \a a should be behind \a b and false otherwise. */
static bool compare_node_depth(const bNode *a, const bNode *b)
{
/* These tell if either the node or any of the parent nodes is selected.
* A selected parent means an unselected node is also in foreground! */
bool a_select = (a->flag & NODE_SELECT) != 0, b_select = (b->flag & NODE_SELECT) != 0;
bool a_active = (a->flag & NODE_ACTIVE) != 0, b_active = (b->flag & NODE_ACTIVE) != 0;
/* If one is an ancestor of the other. */
/* XXX there might be a better sorting algorithm for stable topological sort,
* this is O(n^2) worst case. */
for (bNode *parent = a->parent; parent; parent = parent->parent) {
/* If B is an ancestor, it is always behind A. */
if (parent == b) {
return false;
}
/* Any selected ancestor moves the node forward. */
if (parent->flag & NODE_ACTIVE) {
a_active = true;
}
if (parent->flag & NODE_SELECT) {
a_select = true;
}
}
for (bNode *parent = b->parent; parent; parent = parent->parent) {
/* If A is an ancestor, it is always behind B. */
if (parent == a) {
return true;
}
/* Any selected ancestor moves the node forward. */
if (parent->flag & NODE_ACTIVE) {
b_active = true;
}
if (parent->flag & NODE_SELECT) {
b_select = true;
}
}
/* One of the nodes is in the background and the other not. */
if ((a->flag & NODE_BACKGROUND) && !(b->flag & NODE_BACKGROUND)) {
return true;
}
if ((b->flag & NODE_BACKGROUND) && !(a->flag & NODE_BACKGROUND)) {
return false;
}
/* One has a higher selection state (active > selected > nothing). */
if (a_active && !b_active) {
return false;
}
if (b_active && !a_active) {
return true;
}
if (!b_select && (a_active || a_select)) {
return false;
}
if (!a_select && (b_active || b_select)) {
return true;
}
return false;
}
void tree_draw_order_update(bNodeTree &ntree)
{
Array<bNode *> sort_nodes = ntree.all_nodes();
std::sort(sort_nodes.begin(), sort_nodes.end(), [](bNode *a, bNode *b) {
return a->ui_order < b->ui_order;
});
std::stable_sort(sort_nodes.begin(), sort_nodes.end(), compare_node_depth);
for (const int i : sort_nodes.index_range()) {
sort_nodes[i]->ui_order = i;
}
}
Array<bNode *> tree_draw_order_calc_nodes(bNodeTree &ntree)
{
Array<bNode *> nodes = ntree.all_nodes();
if (nodes.is_empty()) {
return {};
}
std::sort(nodes.begin(), nodes.end(), [](const bNode *a, const bNode *b) {
return a->ui_order < b->ui_order;
});
return nodes;
}
Array<bNode *> tree_draw_order_calc_nodes_reversed(bNodeTree &ntree)
{
Array<bNode *> nodes = ntree.all_nodes();
if (nodes.is_empty()) {
return {};
}
std::sort(nodes.begin(), nodes.end(), [](const bNode *a, const bNode *b) {
return a->ui_order > b->ui_order;
});
return nodes;
}
static Array<uiBlock *> node_uiblocks_init(const bContext &C, const Span<bNode *> nodes)
{
Array<uiBlock *> blocks(nodes.size());
/* Add node uiBlocks in drawing order - prevents events going to overlapping nodes. */
Scene *scene = CTX_data_scene(&C);
wmWindow *window = CTX_wm_window(&C);
ARegion *region = CTX_wm_region(&C);
for (const int i : nodes.index_range()) {
const bNode &node = *nodes[i];
std::string block_name = "node_" + std::string(node.name);
uiBlock *block = UI_block_begin(
&C, scene, window, region, std::move(block_name), ui::EmbossType::Emboss);
blocks[node.index()] = block;
/* This cancels events for background nodes. */
UI_block_flag_enable(block, UI_BLOCK_CLIP_EVENTS);
}
return blocks;
}
float2 node_to_view(const float2 &co)
{
return co * UI_SCALE_FAC;
}
static rctf node_to_rect(const bNode &node)
{
rctf rect{};
rect.xmin = node.location[0];
rect.ymin = node.location[1] - node.height;
rect.xmax = node.location[0] + node.width;
rect.ymax = node.location[1];
return rect;
}
void node_to_updated_rect(const bNode &node, rctf &r_rect)
{
r_rect = node_to_rect(node);
BLI_rctf_mul(&r_rect, UI_SCALE_FAC);
}
float2 node_from_view(const float2 &co)
{
return co / UI_SCALE_FAC;
}
static bool is_node_panels_supported(const bNode &node)
{
return node.declaration() && node.declaration()->use_custom_socket_order;
}
/* Draw UI for options, buttons, and previews. */
static bool node_update_basis_buttons(const bContext &C,
bNodeTree &ntree,
bNode &node,
blender::FunctionRef<nodes::DrawNodeLayoutFn> draw_buttons,
uiBlock &block,
int &dy)
{
/* Buttons rect? */
const bool node_options = draw_buttons && (node.flag & NODE_OPTIONS);
if (!node_options) {
return false;
}
PointerRNA nodeptr = RNA_pointer_create_discrete(&ntree.id, &RNA_Node, &node);
/* Round the node origin because text contents are always pixel-aligned. */
const float2 loc = math::round(node_to_view(node.location));
dy -= NODE_DYS / 4;
uiLayout &layout = ui::block_layout(&block,
ui::LayoutDirection::Vertical,
ui::LayoutType::Panel,
loc.x + NODE_DYS,
dy,
NODE_WIDTH(node) - NODE_DY,
0,
0,
UI_style_get_dpi());
if (node.is_muted()) {
layout.active_set(false);
}
layout.context_ptr_set("node", &nodeptr);
draw_buttons(&layout, (bContext *)&C, &nodeptr);
UI_block_align_end(&block);
const int buty = ui::block_layout_resolve(&block).y;
dy = buty - NODE_DYS / 4;
return true;
}
const char *node_socket_get_label(const bNodeSocket *socket, const char *panel_label)
{
/* Get the short label if possible. This is used when grouping sockets under panels,
* to avoid redundancy in the label. */
const std::optional<StringRefNull> socket_short_label = bke::node_socket_short_label(*socket);
const char *socket_translation_context = node_socket_get_translation_context(*socket);
if (socket_short_label.has_value()) {
return CTX_IFACE_(socket_translation_context, socket_short_label->c_str());
}
const StringRefNull socket_label = bke::node_socket_label(*socket);
const char *translated_socket_label = CTX_IFACE_(socket_translation_context,
socket_label.c_str());
/* Shorten socket label if it begins with the panel label. */
if (panel_label) {
const int len_prefix = strlen(panel_label);
if (STREQLEN(translated_socket_label, panel_label, len_prefix) &&
translated_socket_label[len_prefix] == ' ')
{
return translated_socket_label + len_prefix + 1;
}
}
/* Full label. */
return translated_socket_label;
}
static bool node_update_basis_socket(const bContext &C,
bNodeTree &ntree,
bNode &node,
const char *panel_label,
bNodeSocket *input_socket,
bNodeSocket *output_socket,
uiBlock &block,
const int &locx,
int &locy)
{
if ((!input_socket || !input_socket->is_visible()) &&
(!output_socket || !output_socket->is_visible()))
{
return false;
}
const int topy = locy;
/* Add the half the height of a multi-input socket to cursor Y
* to account for the increased height of the taller sockets. */
const bool is_multi_input = (input_socket ? input_socket->flag & SOCK_MULTI_INPUT : false);
const float multi_input_socket_offset = is_multi_input ?
std::max(input_socket->runtime->total_inputs - 2,
0) *
NODE_MULTI_INPUT_LINK_GAP :
0.0f;
locy -= multi_input_socket_offset * 0.5f;
uiLayout &layout = ui::block_layout(&block,
ui::LayoutDirection::Vertical,
ui::LayoutType::Panel,
locx + NODE_DYS,
locy,
NODE_WIDTH(node) - NODE_DY,
NODE_DY,
0,
UI_style_get_dpi());
if (node.is_muted()) {
layout.active_set(false);
}
uiLayout *row = &layout.row(true);
PointerRNA nodeptr = RNA_pointer_create_discrete(&ntree.id, &RNA_Node, &node);
row->context_ptr_set("node", &nodeptr);
if (input_socket) {
/* Context pointers for current node and socket. */
PointerRNA sockptr = RNA_pointer_create_discrete(&ntree.id, &RNA_NodeSocket, input_socket);
row->context_ptr_set("socket", &sockptr);
row->alignment_set(ui::LayoutAlign::Expand);
input_socket->typeinfo->draw(
(bContext *)&C, row, &sockptr, &nodeptr, node_socket_get_label(input_socket, panel_label));
}
else {
/* Context pointers for current node and socket. */
PointerRNA sockptr = RNA_pointer_create_discrete(&ntree.id, &RNA_NodeSocket, output_socket);
row->context_ptr_set("socket", &sockptr);
/* Align output buttons to the right. */
row->alignment_set(ui::LayoutAlign::Right);
output_socket->typeinfo->draw((bContext *)&C,
row,
&sockptr,
&nodeptr,
node_socket_get_label(output_socket, panel_label));
}
if (input_socket) {
node_socket_add_tooltip_in_node_editor(*input_socket, *row);
/* Round the socket location to stop it from jiggling. */
input_socket->runtime->location = float2(round(locx), round(locy - NODE_DYS));
}
if (output_socket) {
node_socket_add_tooltip_in_node_editor(*output_socket, *row);
/* Round the socket location to stop it from jiggling. */
output_socket->runtime->location = float2(round(locx + NODE_WIDTH(node)),
round(locy - NODE_DYS));
}
UI_block_align_end(&block);
int buty = ui::block_layout_resolve(&block).y;
/* Ensure minimum socket height in case layout is empty. */
buty = min_ii(buty, topy - NODE_DY);
locy = buty - multi_input_socket_offset * 0.5;
return true;
}
namespace flat_item {
enum class Type {
Socket,
Separator,
Layout,
PanelHeader,
PanelContentBegin,
PanelContentEnd,
};
struct Socket {
static constexpr Type type = Type::Socket;
bNodeSocket *input = nullptr;
bNodeSocket *output = nullptr;
const nodes::PanelDeclaration *panel_decl = nullptr;
};
struct Separator {
static constexpr Type type = Type::Separator;
};
struct PanelHeader {
static constexpr Type type = Type::PanelHeader;
const nodes::PanelDeclaration *decl;
/** Optional input that is drawn in the header. */
bNodeSocket *input = nullptr;
};
struct PanelContentBegin {
static constexpr Type type = Type::PanelContentBegin;
const nodes::PanelDeclaration *decl;
};
struct PanelContentEnd {
static constexpr Type type = Type::PanelContentEnd;
const nodes::PanelDeclaration *decl;
};
struct Layout {
static constexpr Type type = Type::Layout;
const nodes::LayoutDeclaration *decl;
};
} // namespace flat_item
struct FlatNodeItem {
std::variant<flat_item::Socket,
flat_item::Separator,
flat_item::PanelHeader,
flat_item::PanelContentBegin,
flat_item::PanelContentEnd,
flat_item::Layout>
item;
flat_item::Type type() const
{
return std::visit([](auto &&item) { return item.type; }, this->item);
}
};
static void determine_potentially_visible_panels_recursive(
const bNode &node, const nodes::PanelDeclaration &panel_decl, MutableSpan<bool> r_result)
{
bool potentially_visible = false;
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
const bNodeSocket &socket = node.socket_by_decl(*socket_decl);
potentially_visible |= socket.is_visible();
}
else if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl))
{
determine_potentially_visible_panels_recursive(node, *sub_panel_decl, r_result);
potentially_visible |= r_result[sub_panel_decl->index];
}
}
r_result[panel_decl.index] = potentially_visible;
}
/**
* A panel is potentially visible if it contains any socket that is available and not hidden.
*/
static void determine_potentially_visible_panels(const bNode &node, MutableSpan<bool> r_result)
{
for (const nodes::ItemDeclaration *item_decl : node.declaration()->root_items) {
if (const auto *panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
determine_potentially_visible_panels_recursive(node, *panel_decl, r_result);
}
}
}
static void determine_visible_panels_impl_recursive(const bNode &node,
const nodes::PanelDeclaration &panel_decl,
const Span<bool> potentially_visible_states,
MutableSpan<bool> r_result)
{
if (!potentially_visible_states[panel_decl.index]) {
/* This panel does not contain any visible sockets. */
return;
}
r_result[panel_decl.index] = true;
const bNodePanelState &panel_state = node.panel_states_array[panel_decl.index];
if (panel_state.is_collapsed()) {
/* The sub-panels can't be visible if this panel is collapsed. */
return;
}
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
determine_visible_panels_impl_recursive(
node, *sub_panel_decl, potentially_visible_states, r_result);
}
}
}
static void determine_visible_panels_impl(const bNode &node,
const Span<bool> potentially_visible_states,
MutableSpan<bool> r_result)
{
for (const nodes::ItemDeclaration *item_decl : node.declaration()->root_items) {
if (const auto *panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
determine_visible_panels_impl_recursive(
node, *panel_decl, potentially_visible_states, r_result);
}
}
}
/**
* A panel is visible if all of the following are true:
* - All parent panels are visible and not collapsed.
* - The panel contains any visible sockets.
*/
static void determine_visible_panels(const bNode &node, MutableSpan<bool> r_visibility_states)
{
Array<bool> potentially_visible_states(r_visibility_states.size(), false);
determine_potentially_visible_panels(node, potentially_visible_states);
determine_visible_panels_impl(node, potentially_visible_states, r_visibility_states);
}
static void add_flat_items_for_socket(bNode &node,
const nodes::SocketDeclaration &socket_decl,
const nodes::PanelDeclaration *panel_decl,
const nodes::SocketDeclaration *prev_socket_decl,
Vector<FlatNodeItem> &r_items)
{
bNodeSocket &socket = node.socket_by_decl(socket_decl);
if (!socket.is_visible()) {
return;
}
if (socket_decl.align_with_previous_socket) {
if (!prev_socket_decl || !node.socket_by_decl(*prev_socket_decl).is_visible()) {
r_items.append({flat_item::Socket()});
}
}
else {
r_items.append({flat_item::Socket()});
}
flat_item::Socket &item = std::get<flat_item::Socket>(r_items.last().item);
if (socket_decl.in_out == SOCK_IN) {
BLI_assert(!item.input);
item.input = &socket;
}
else {
BLI_assert(!item.output);
item.output = &socket;
}
item.panel_decl = panel_decl;
}
static void add_flat_items_for_separator(Vector<FlatNodeItem> &r_items)
{
r_items.append({flat_item::Separator()});
}
static void add_flat_items_for_layout(const bNode &node,
const nodes::LayoutDeclaration &layout_decl,
Vector<FlatNodeItem> &r_items)
{
if (!(node.flag & NODE_OPTIONS)) {
return;
}
r_items.append({flat_item::Layout{&layout_decl}});
}
static void add_flat_items_for_panel(bNode &node,
const nodes::PanelDeclaration &panel_decl,
const Span<bool> panel_visibility,
Vector<FlatNodeItem> &r_items)
{
if (!panel_visibility[panel_decl.index]) {
return;
}
flat_item::PanelHeader header_item;
header_item.decl = &panel_decl;
const nodes::SocketDeclaration *panel_input_decl = panel_decl.panel_input_decl();
if (panel_input_decl) {
header_item.input = &node.socket_by_decl(*panel_input_decl);
}
r_items.append({header_item});
const bNodePanelState &panel_state = node.panel_states_array[panel_decl.index];
if (panel_state.is_collapsed()) {
return;
}
r_items.append({flat_item::PanelContentBegin{&panel_decl}});
const nodes::SocketDeclaration *prev_socket_decl = nullptr;
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (item_decl == panel_input_decl) {
continue;
}
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
add_flat_items_for_socket(node, *socket_decl, &panel_decl, prev_socket_decl, r_items);
prev_socket_decl = socket_decl;
}
else {
if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
add_flat_items_for_panel(node, *sub_panel_decl, panel_visibility, r_items);
}
else if (dynamic_cast<const nodes::SeparatorDeclaration *>(item_decl)) {
add_flat_items_for_separator(r_items);
}
else if (const auto *layout_decl = dynamic_cast<const nodes::LayoutDeclaration *>(item_decl))
{
add_flat_items_for_layout(node, *layout_decl, r_items);
}
prev_socket_decl = nullptr;
}
}
r_items.append({flat_item::PanelContentEnd{&panel_decl}});
}
/**
* Flattens the visible panels, sockets etc. of the node into a list that is then used to draw it.
*/
static Vector<FlatNodeItem> make_flat_node_items(bNode &node)
{
BLI_assert(is_node_panels_supported(node));
BLI_assert(node.runtime->panels.size() == node.num_panel_states);
const int panels_num = node.num_panel_states;
Array<bool> panel_visibility(panels_num, false);
determine_visible_panels(node, panel_visibility);
const nodes::SocketDeclaration *prev_socket_decl = nullptr;
Vector<FlatNodeItem> items;
for (const nodes::ItemDeclaration *item_decl : node.declaration()->root_items) {
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
add_flat_items_for_socket(node, *socket_decl, nullptr, prev_socket_decl, items);
prev_socket_decl = socket_decl;
}
else {
if (const auto *panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
add_flat_items_for_panel(node, *panel_decl, panel_visibility, items);
}
else if (dynamic_cast<const nodes::SeparatorDeclaration *>(item_decl)) {
add_flat_items_for_separator(items);
}
else if (const auto *layout_decl = dynamic_cast<const nodes::LayoutDeclaration *>(item_decl))
{
add_flat_items_for_layout(node, *layout_decl, items);
}
prev_socket_decl = nullptr;
}
}
return items;
}
/** Get the height of an empty node body. */
static float get_margin_empty()
{
return NODE_DYS;
}
/** Get the margin between the node header and the first item. */
static float get_margin_from_top(const Span<FlatNodeItem> items)
{
const FlatNodeItem &first_item = items[0];
const flat_item::Type first_item_type = first_item.type();
switch (first_item_type) {
case flat_item::Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case flat_item::Type::Separator:
return NODE_ITEM_SPACING_Y / 2;
case flat_item::Type::Layout:
return 3 * NODE_ITEM_SPACING_Y;
case flat_item::Type::PanelHeader:
return 4 * NODE_ITEM_SPACING_Y;
case flat_item::Type::PanelContentBegin:
case flat_item::Type::PanelContentEnd:
break;
}
BLI_assert_unreachable();
return 0;
}
/** Get the margin between the last item and the node bottom. */
static float get_margin_to_bottom(const Span<FlatNodeItem> items)
{
const FlatNodeItem &last_item = items.last();
const flat_item::Type last_item_type = last_item.type();
switch (last_item_type) {
case flat_item::Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case flat_item::Type::Separator:
return NODE_ITEM_SPACING_Y;
case flat_item::Type::Layout:
return 5 * NODE_ITEM_SPACING_Y;
case flat_item::Type::PanelHeader:
return 4 * NODE_ITEM_SPACING_Y;
case flat_item::Type::PanelContentBegin:
break;
case flat_item::Type::PanelContentEnd:
return 1 * NODE_ITEM_SPACING_Y;
}
BLI_assert_unreachable();
return 0;
}
/** Get the margin between two consecutive items. */
static float get_margin_between_elements(const Span<FlatNodeItem> items, const int next_index)
{
BLI_assert(next_index >= 1);
const FlatNodeItem &prev = items[next_index - 1];
const FlatNodeItem &next = items[next_index];
using flat_item::Type;
const Type prev_type = prev.type();
const Type next_type = next.type();
/* Handle all cases explicitly. This simplifies modifying the margins for specific cases
* without breaking other cases significantly. */
switch (prev_type) {
case Type::Socket: {
switch (next_type) {
case Type::Socket:
return NODE_ITEM_SPACING_Y;
case Type::Separator:
return 0;
case Type::Layout:
return 2 * NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return 2 * NODE_ITEM_SPACING_Y;
}
break;
}
case Type::Layout: {
switch (next_type) {
case Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case Type::Separator:
return 0;
case Type::Layout:
return NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return 2 * NODE_ITEM_SPACING_Y;
}
break;
}
case Type::Separator: {
switch (next_type) {
case Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case Type::Separator:
return NODE_ITEM_SPACING_Y;
case Type::Layout:
return NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return NODE_ITEM_SPACING_Y;
}
break;
}
case Type::PanelHeader: {
switch (next_type) {
case Type::Socket:
return 4 * NODE_ITEM_SPACING_Y;
case Type::Separator:
return 3 * NODE_ITEM_SPACING_Y;
case Type::Layout:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 5 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentEnd:
return 3 * NODE_ITEM_SPACING_Y;
}
break;
}
case Type::PanelContentBegin: {
switch (next_type) {
case Type::Socket:
return 2 * NODE_ITEM_SPACING_Y;
case Type::Separator:
return NODE_ITEM_SPACING_Y;
case Type::Layout:
return 2 * NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return NODE_ITEM_SPACING_Y;
}
break;
}
case Type::PanelContentEnd: {
switch (next_type) {
case Type::Socket:
return NODE_ITEM_SPACING_Y;
case Type::Separator:
return NODE_ITEM_SPACING_Y;
case Type::Layout:
return NODE_ITEM_SPACING_Y;
case Type::PanelHeader:
return 3 * NODE_ITEM_SPACING_Y;
case Type::PanelContentBegin:
break;
case Type::PanelContentEnd:
return 0;
}
break;
}
}
BLI_assert_unreachable();
return 0.0f;
}
/** Tags all the sockets in the panel as collapsed and updates their positions. */
static void mark_sockets_collapsed_recursive(bNode &node,
const int node_left_x,
const nodes::PanelDeclaration &visible_panel_decl,
const nodes::PanelDeclaration &panel_decl)
{
const bke::bNodePanelRuntime &visible_panel_runtime =
node.runtime->panels[visible_panel_decl.index];
/* If the panel runtime is not initialized, then it is not visible. */
if (!visible_panel_runtime.header_center_y.has_value()) {
return;
}
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
bNodeSocket &socket = node.socket_by_decl(*socket_decl);
const int socket_x = socket.in_out == SOCK_IN ? node_left_x : node_left_x + NODE_WIDTH(node);
socket.runtime->location = math::round(
float2(socket_x, *visible_panel_runtime.header_center_y));
socket.flag |= SOCK_PANEL_COLLAPSED;
}
else if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl))
{
mark_sockets_collapsed_recursive(node, node_left_x, visible_panel_decl, *sub_panel_decl);
}
}
}
static void update_collapsed_sockets_recursive(bNode &node,
const int node_left_x,
const nodes::PanelDeclaration &panel_decl)
{
const bNodePanelState &panel_state = node.panel_states_array[panel_decl.index];
if (panel_state.is_collapsed()) {
mark_sockets_collapsed_recursive(node, node_left_x, panel_decl, panel_decl);
return;
}
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
update_collapsed_sockets_recursive(node, node_left_x, *sub_panel_decl);
}
}
}
/**
* Finds all collapsed sockets and updates them based on the visible parent panel that contains
* them.
*/
static void update_collapsed_sockets(bNode &node, const int node_left_x)
{
for (const nodes::ItemDeclaration *item_decl : node.declaration()->root_items) {
if (const auto *panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl)) {
update_collapsed_sockets_recursive(node, node_left_x, *panel_decl);
}
}
}
/**
* Tag the innermost panel that goes to the very end of the node. The background color of that
* panel is extended to fill the entire rest of the node.
*/
static void tag_final_panel(bNode &node, const Span<FlatNodeItem> items)
{
const flat_item::PanelContentEnd *final_panel = nullptr;
for (int item_i = items.size() - 1; item_i >= 0; item_i--) {
const FlatNodeItem &item = items[item_i];
if (const auto *panel_item = std::get_if<flat_item::PanelContentEnd>(&item.item)) {
final_panel = panel_item;
}
else {
break;
}
}
if (final_panel) {
bke::bNodePanelRuntime &final_panel_runtime = node.runtime->panels[final_panel->decl->index];
final_panel_runtime.content_extent->fill_node_end = true;
}
}
/* Advanced drawing with panels and arbitrary input/output ordering. */
static void node_update_basis_from_declaration(
const bContext &C, bNodeTree &ntree, bNode &node, uiBlock &block, const int locx, int &locy)
{
BLI_assert(is_node_panels_supported(node));
BLI_assert(node.runtime->panels.size() == node.num_panel_states);
/* Reset states. */
for (bke::bNodePanelRuntime &panel_runtime : node.runtime->panels) {
panel_runtime.header_center_y.reset();
panel_runtime.content_extent.reset();
panel_runtime.input_socket = nullptr;
}
for (bNodeSocket *socket : node.input_sockets()) {
socket->flag &= ~SOCK_PANEL_COLLAPSED;
}
for (bNodeSocket *socket : node.output_sockets()) {
socket->flag &= ~SOCK_PANEL_COLLAPSED;
}
/* Gather flattened list of items in the node. */
const Vector<FlatNodeItem> flat_items = make_flat_node_items(node);
if (flat_items.is_empty()) {
const float margin = get_margin_empty();
locy -= margin;
return;
}
for (const int item_i : flat_items.index_range()) {
/* Apply margins. This should be the only place that applies margins between elements so that
* it is easy change later on. */
if (item_i == 0) {
const float margin = get_margin_from_top(flat_items);
locy -= margin;
}
else {
const float margin = get_margin_between_elements(flat_items, item_i);
locy -= margin;
}
const FlatNodeItem &item_variant = flat_items[item_i];
std::visit(
[&](const auto &item) {
using ItemT = std::decay_t<decltype(item)>;
if constexpr (std::is_same_v<ItemT, flat_item::Socket>) {
bNodeSocket *input_socket = item.input;
bNodeSocket *output_socket = item.output;
const nodes::PanelDeclaration *panel_decl = item.panel_decl;
const char *parent_label = panel_decl ? panel_decl->name.c_str() : "";
node_update_basis_socket(
C, ntree, node, parent_label, input_socket, output_socket, block, locx, locy);
}
else if constexpr (std::is_same_v<ItemT, flat_item::Layout>) {
const nodes::LayoutDeclaration &decl = *item.decl;
/* Round the node origin because text contents are always pixel-aligned. */
const float2 loc = math::round(node_to_view(node.location));
uiLayout &layout = ui::block_layout(&block,
ui::LayoutDirection::Vertical,
ui::LayoutType::Panel,
loc.x + NODE_DYS,
locy,
NODE_WIDTH(node) - NODE_DY,
0,
0,
UI_style_get_dpi());
if (node.is_muted()) {
layout.active_set(false);
}
PointerRNA node_ptr = RNA_pointer_create_discrete(&ntree.id, &RNA_Node, &node);
layout.context_ptr_set("node", &node_ptr);
decl.draw(&layout, const_cast<bContext *>(&C), &node_ptr);
UI_block_align_end(&block);
locy = ui::block_layout_resolve(&block).y;
}
else if constexpr (std::is_same_v<ItemT, flat_item::Separator>) {
uiLayout &layout = ui::block_layout(&block,
ui::LayoutDirection::Vertical,
ui::LayoutType::Panel,
locx + NODE_DYS,
locy,
NODE_WIDTH(node) - NODE_DY,
NODE_DY,
0,
UI_style_get_dpi());
layout.separator(1.0, LayoutSeparatorType::Line);
ui::block_layout_resolve(&block);
}
else if constexpr (std::is_same_v<ItemT, flat_item::PanelHeader>) {
const nodes::PanelDeclaration &node_decl = *item.decl;
bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[node_decl.index];
const float panel_header_height = NODE_DYS;
locy -= panel_header_height / 2;
panel_runtime.header_center_y = locy;
locy -= panel_header_height / 2;
bNodeSocket *input_socket = item.input;
if (input_socket) {
panel_runtime.input_socket = input_socket;
input_socket->runtime->location = float2(locx, *panel_runtime.header_center_y);
}
}
else if constexpr (std::is_same_v<ItemT, flat_item::PanelContentBegin>) {
const nodes::PanelDeclaration &node_decl = *item.decl;
bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[node_decl.index];
panel_runtime.content_extent.emplace();
panel_runtime.content_extent->max_y = locy;
}
else if constexpr (std::is_same_v<ItemT, flat_item::PanelContentEnd>) {
const nodes::PanelDeclaration &node_decl = *item.decl;
bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[node_decl.index];
panel_runtime.content_extent->min_y = locy;
}
},
item_variant.item);
}
const float bottom_margin = get_margin_to_bottom(flat_items);
locy -= bottom_margin;
update_collapsed_sockets(node, locx);
tag_final_panel(node, flat_items);
}
/* Conventional drawing in outputs/buttons/inputs order. */
static void node_update_basis_from_socket_lists(
const bContext &C, bNodeTree &ntree, bNode &node, uiBlock &block, const int locx, int &locy)
{
/* Space at the top. */
locy -= NODE_DYS / 2;
/* Output sockets. */
bool add_output_space = false;
for (bNodeSocket *socket : node.output_sockets()) {
/* Clear flag, conventional drawing does not support panels. */
socket->flag &= ~SOCK_PANEL_COLLAPSED;
if (node_update_basis_socket(C, ntree, node, nullptr, nullptr, socket, block, locx, locy)) {
if (socket->next) {
locy -= NODE_ITEM_SPACING_Y;
}
add_output_space = true;
}
}
if (add_output_space) {
locy -= NODE_DY / 4;
}
const bool add_button_space = node_update_basis_buttons(
C, ntree, node, node.typeinfo->draw_buttons, block, locy);
bool add_input_space = false;
/* Input sockets. */
for (bNodeSocket *socket : node.input_sockets()) {
/* Clear flag, conventional drawing does not support panels. */
socket->flag &= ~SOCK_PANEL_COLLAPSED;
if (node_update_basis_socket(C, ntree, node, nullptr, socket, nullptr, block, locx, locy)) {
if (socket->next) {
locy -= NODE_ITEM_SPACING_Y;
}
add_input_space = true;
}
}
/* Little bit of padding at the bottom. */
if (add_input_space || add_button_space) {
locy -= NODE_DYS / 2;
}
}
/**
* Based on settings and sockets in node, set drawing rect info.
*/
static void node_update_basis(const bContext &C,
const TreeDrawContext & /*tree_draw_ctx*/,
bNodeTree &ntree,
bNode &node,
uiBlock &block)
{
/* Round the node origin because text contents are always pixel-aligned. */
const float2 loc = math::round(node_to_view(node.location));
int dy = loc.y;
/* Header. */
dy -= NODE_DY;
if (is_node_panels_supported(node)) {
node_update_basis_from_declaration(C, ntree, node, block, loc.x, dy);
}
else {
node_update_basis_from_socket_lists(C, ntree, node, block, loc.x, dy);
}
node.runtime->draw_bounds.xmin = loc.x;
node.runtime->draw_bounds.xmax = loc.x + NODE_WIDTH(node);
node.runtime->draw_bounds.ymax = loc.y;
node.runtime->draw_bounds.ymin = min_ff(dy, loc.y - 2 * NODE_DY);
/* Set the block bounds to clip mouse events from underlying nodes.
* Add a margin for sockets on each side. */
UI_block_bounds_set_explicit(&block,
node.runtime->draw_bounds.xmin - NODE_SOCKSIZE,
node.runtime->draw_bounds.ymin,
node.runtime->draw_bounds.xmax + NODE_SOCKSIZE,
node.runtime->draw_bounds.ymax);
}
/**
* Based on settings in node, sets drawing rect info.
*/
static void node_update_collapsed(bNode &node, uiBlock &block)
{
int totin = 0, totout = 0;
/* Round the node origin because text contents are always pixel-aligned. */
const float2 loc = math::round(node_to_view(node.location));
/* Calculate minimal radius. */
for (const bNodeSocket *socket : node.input_sockets()) {
if (socket->is_visible()) {
totin++;
}
}
for (const bNodeSocket *socket : node.output_sockets()) {
if (socket->is_visible()) {
totout++;
}
}
float collapsedrad = COLLAPSED_RAD;
float tot = std::max(totin, totout);
if (tot > 4) {
collapsedrad += 5.0f * float(tot - 4);
}
node.runtime->draw_bounds.xmin = loc.x;
node.runtime->draw_bounds.xmax = loc.x + max_ff(NODE_WIDTH(node), 2 * collapsedrad);
node.runtime->draw_bounds.ymax = loc.y + (collapsedrad - 0.5f * NODE_DY);
node.runtime->draw_bounds.ymin = node.runtime->draw_bounds.ymax - 2 * collapsedrad;
/* Output sockets. */
float rad = float(M_PI) / (1.0f + float(totout));
float drad = rad;
for (bNodeSocket *socket : node.output_sockets()) {
if (socket->is_visible()) {
/* Round the socket location to stop it from jiggling. */
socket->runtime->location = {
round(node.runtime->draw_bounds.xmax - collapsedrad + sinf(rad) * collapsedrad),
round(node.runtime->draw_bounds.ymin + collapsedrad + cosf(rad) * collapsedrad)};
rad += drad;
}
}
/* Input sockets. */
rad = drad = -float(M_PI) / (1.0f + float(totin));
for (bNodeSocket *socket : node.input_sockets()) {
if (socket->is_visible()) {
/* Round the socket location to stop it from jiggling. */
socket->runtime->location = {
round(node.runtime->draw_bounds.xmin + collapsedrad + sinf(rad) * collapsedrad),
round(node.runtime->draw_bounds.ymin + collapsedrad + cosf(rad) * collapsedrad)};
rad += drad;
}
}
/* Set the block bounds to clip mouse events from underlying nodes.
* Add a margin for sockets on each side. */
UI_block_bounds_set_explicit(&block,
node.runtime->draw_bounds.xmin - NODE_SOCKSIZE,
node.runtime->draw_bounds.ymin,
node.runtime->draw_bounds.xmax + NODE_SOCKSIZE,
node.runtime->draw_bounds.ymax);
}
static int node_get_colorid(TreeDrawContext &tree_draw_ctx, const bNode &node)
{
const int nclass = (node.typeinfo->ui_class == nullptr) ? node.typeinfo->nclass :
node.typeinfo->ui_class(&node);
switch (nclass) {
case NODE_CLASS_INPUT:
return TH_NODE_INPUT;
case NODE_CLASS_OUTPUT: {
if (node.type_legacy == GEO_NODE_VIEWER) {
return &node == tree_draw_ctx.active_geometry_nodes_viewer ? TH_NODE_OUTPUT : TH_NODE;
}
const bool is_output_node = (node.flag & NODE_DO_OUTPUT) ||
(node.type_legacy == CMP_NODE_OUTPUT_FILE);
return is_output_node ? TH_NODE_OUTPUT : TH_NODE;
}
case NODE_CLASS_CONVERTER:
return TH_NODE_CONVERTER;
case NODE_CLASS_OP_COLOR:
return TH_NODE_COLOR;
case NODE_CLASS_OP_VECTOR:
return TH_NODE_VECTOR;
case NODE_CLASS_OP_FILTER:
return TH_NODE_FILTER;
case NODE_CLASS_GROUP:
return TH_NODE_GROUP;
case NODE_CLASS_INTERFACE:
return TH_NODE_INTERFACE;
case NODE_CLASS_MATTE:
return TH_NODE_MATTE;
case NODE_CLASS_DISTORT:
return TH_NODE_DISTORT;
case NODE_CLASS_TEXTURE:
return TH_NODE_TEXTURE;
case NODE_CLASS_SHADER:
return TH_NODE_SHADER;
case NODE_CLASS_SCRIPT:
return TH_NODE_SCRIPT;
case NODE_CLASS_PATTERN:
return TH_NODE_PATTERN;
case NODE_CLASS_LAYOUT:
return TH_NODE_LAYOUT;
case NODE_CLASS_GEOMETRY:
return TH_NODE_GEOMETRY;
case NODE_CLASS_ATTRIBUTE:
return TH_NODE_ATTRIBUTE;
default:
return TH_NODE;
}
}
static void node_draw_mute_line(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
const bNode &node)
{
GPU_blend(GPU_BLEND_ALPHA);
for (const bNodeLink &link : node.internal_links()) {
if (!bke::node_link_is_hidden(link)) {
node_draw_link_bezier(C, v2d, snode, link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
}
}
GPU_blend(GPU_BLEND_NONE);
}
static void node_socket_tooltip_set(uiBlock &block,
const int socket_index_in_tree,
const float2 location,
const float2 size)
{
/* Ideally sockets themselves should be buttons, but they aren't currently. So add an invisible
* button on top of them for the tooltip. */
uiBut *but = uiDefIconBut(&block,
ButType::Label,
0,
ICON_NONE,
location.x - size.x / 2.0f,
location.y - size.y / 2.0f,
size.x,
size.y,
nullptr,
0,
0,
std::nullopt);
UI_but_func_tooltip_custom_set(
but,
[](bContext &C, uiTooltipData &tip, uiBut *but, void *argN) {
const SpaceNode &snode = *CTX_wm_space_node(&C);
const bNodeTree &ntree = *snode.edittree;
const int index_in_tree = POINTER_AS_INT(argN);
ntree.ensure_topology_cache();
const bNodeSocket &socket = *ntree.all_sockets()[index_in_tree];
build_socket_tooltip(tip, C, but, ntree, socket);
},
POINTER_FROM_INT(socket_index_in_tree),
nullptr);
}
static const float virtual_node_socket_outline_color[4] = {0.5, 0.5, 0.5, 1.0};
static void node_socket_outline_color_get(const bool selected,
const int socket_type,
float r_outline_color[4])
{
if (selected) {
UI_GetThemeColor4fv(TH_ACTIVE, r_outline_color);
}
else if (socket_type == SOCK_CUSTOM) {
/* Until there is a better place for per socket color,
* the outline color for virtual sockets is set here. */
copy_v4_v4(r_outline_color, virtual_node_socket_outline_color);
}
else {
UI_GetThemeColor4fv(TH_WIRE, r_outline_color);
r_outline_color[3] = 1.0f;
}
}
void node_socket_color_get(const bContext &C,
const bNodeTree &ntree,
PointerRNA &node_ptr,
const bNodeSocket &sock,
float r_color[4])
{
if (!sock.typeinfo->draw_color) {
/* Fall back to the simple variant. If not defined either, fall back to a magenta color. */
if (sock.typeinfo->draw_color_simple) {
sock.typeinfo->draw_color_simple(sock.typeinfo, r_color);
}
else {
copy_v4_v4(r_color, float4(1.0f, 0.0f, 1.0f, 1.0f));
}
return;
}
BLI_assert(RNA_struct_is_a(node_ptr.type, &RNA_Node));
PointerRNA ptr = RNA_pointer_create_discrete(
&const_cast<ID &>(ntree.id), &RNA_NodeSocket, &const_cast<bNodeSocket &>(sock));
sock.typeinfo->draw_color((bContext *)&C, &ptr, &node_ptr, r_color);
}
static void node_socket_add_tooltip_in_node_editor(const bNodeSocket &sock, uiLayout &layout)
{
uiLayoutSetTooltipCustomFunc(
&layout,
[](bContext &C, uiTooltipData &tip, uiBut *but, void *argN) {
const SpaceNode &snode = *CTX_wm_space_node(&C);
const bNodeTree &ntree = *snode.edittree;
const int index_in_tree = POINTER_AS_INT(argN);
ntree.ensure_topology_cache();
const bNodeSocket &socket = *ntree.all_sockets()[index_in_tree];
build_socket_tooltip(tip, C, but, ntree, socket);
},
POINTER_FROM_INT(sock.index_in_tree()),
nullptr,
nullptr);
}
void node_socket_add_tooltip(const bNodeTree &ntree, const bNodeSocket &sock, uiLayout &layout)
{
struct SocketTooltipData {
const bNodeTree *ntree;
const bNodeSocket *socket;
};
SocketTooltipData *data = MEM_callocN<SocketTooltipData>(__func__);
data->ntree = &ntree;
data->socket = &sock;
uiLayoutSetTooltipCustomFunc(
&layout,
[](bContext &C, uiTooltipData &tip, uiBut *but, void *argN) {
SocketTooltipData *data = static_cast<SocketTooltipData *>(argN);
build_socket_tooltip(tip, C, but, *data->ntree, *data->socket);
},
data,
MEM_dupallocN,
MEM_freeN);
}
#define NODE_SOCKET_OUTLINE U.pixelsize
void node_socket_draw(bNodeSocket *sock, const rcti *rect, const float color[4], float scale)
{
const float radius = NODE_SOCKSIZE * scale;
const float2 center = {BLI_rcti_cent_x_fl(rect), BLI_rcti_cent_y_fl(rect)};
const rctf draw_rect = {
center.x - radius,
center.x + radius,
center.y - radius,
center.y + radius,
};
ColorTheme4f outline_color;
node_socket_outline_color_get(sock->flag & SELECT, sock->type, outline_color);
node_draw_nodesocket(&draw_rect,
color,
outline_color,
NODE_SOCKET_OUTLINE * scale,
sock->display_shape,
1.0 / scale);
}
/** Some elements of the node UI are hidden, when they get too small. */
#define NODE_TREE_SCALE_SMALL 0.2f
/** The node tree scales both with the view and with the UI. */
static float node_tree_view_scale(const SpaceNode &snode)
{
return (1.0f / snode.runtime->aspect) * UI_SCALE_FAC;
}
/* Some elements of the node tree like labels or node sockets are hardly visible when zoomed
* out and can slow down the drawing quite a bit.
* This function can be used to check if it's worth to draw those details and return
* early. */
static bool draw_node_details(const SpaceNode &snode)
{
return node_tree_view_scale(snode) > NODE_TREE_SCALE_SMALL * UI_INV_SCALE_FAC;
}
static void node_draw_preview_background(rctf *rect)
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
/* Drawing the checkerboard. */
const float checker_dark = UI_ALPHA_CHECKER_DARK / 255.0f;
const float checker_light = UI_ALPHA_CHECKER_LIGHT / 255.0f;
immUniform4f("color1", checker_dark, checker_dark, checker_dark, 1.0f);
immUniform4f("color2", checker_light, checker_light, checker_light, 1.0f);
immUniform1i("size", 8);
immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
immUnbindProgram();
}
/* Not a callback. */
static void node_draw_preview(const Scene *scene, ImBuf *preview, const rctf *prv)
{
float xrect = BLI_rctf_size_x(prv);
float yrect = BLI_rctf_size_y(prv);
float xscale = xrect / float(preview->x);
float yscale = yrect / float(preview->y);
float scale;
/* Uniform scale and offset. */
rctf draw_rect = *prv;
if (xscale < yscale) {
float offset = 0.5f * (yrect - float(preview->y) * xscale);
draw_rect.ymin += offset;
draw_rect.ymax -= offset;
scale = xscale;
}
else {
float offset = 0.5f * (xrect - float(preview->x) * yscale);
draw_rect.xmin += offset;
draw_rect.xmax -= offset;
scale = yscale;
}
node_draw_preview_background(&draw_rect);
GPU_blend(GPU_BLEND_ALPHA);
/* Pre-multiply graphics. */
GPU_blend(GPU_BLEND_ALPHA);
ED_draw_imbuf(preview,
draw_rect.xmin,
draw_rect.ymin,
false,
&scene->view_settings,
&scene->display_settings,
scale,
scale);
GPU_blend(GPU_BLEND_NONE);
float black[4] = {0.0f, 0.0f, 0.0f, 1.0f};
UI_draw_roundbox_corner_set(UI_CNR_ALL);
const float outline_width = 1.0f;
draw_rect.xmin -= outline_width;
draw_rect.xmax += outline_width;
draw_rect.ymin -= outline_width;
draw_rect.ymax += outline_width;
UI_draw_roundbox_4fv(&draw_rect, false, BASIS_RAD / 2, black);
}
/* Common handle function for operator buttons that need to select the node first. */
static void node_toggle_button_cb(bContext *C, void *node_argv, void *op_argv)
{
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &node_tree = *snode.edittree;
bNode &node = *node_tree.node_by_id(POINTER_AS_INT(node_argv));
const char *opname = (const char *)op_argv;
/* Select & activate only the button's node. */
node_select_single(*C, node);
WM_operator_name_call(C, opname, wm::OpCallContext::InvokeDefault, nullptr, nullptr);
}
static void node_draw_shadow(const SpaceNode &snode,
const bNode &node,
const float radius,
const float alpha)
{
const rctf &rct = node.runtime->draw_bounds;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
const float shadow_width = 0.6f * U.widget_unit;
const float shadow_alpha = 0.5f * alpha;
ui_draw_dropshadow(&rct, radius, shadow_width, snode.runtime->aspect, shadow_alpha);
/* Outline emphasis. Slight darkening _inside_ the outline. */
const float color[4] = {0.0f, 0.0f, 0.0f, 0.4f};
rctf rect{};
rect.xmin = rct.xmin - 0.5f;
rect.xmax = rct.xmax + 0.5f;
rect.ymin = rct.ymin - 0.5f;
rect.ymax = rct.ymax + 0.5f;
UI_draw_roundbox_4fv(&rect, false, radius + 0.5f, color);
}
static void node_draw_socket(const bContext &C,
const bNodeTree &ntree,
const bNode &node,
PointerRNA &node_ptr,
uiBlock &block,
const bNodeSocket &sock,
const float outline_thickness,
const bool selected,
const float aspect)
{
const float half_width = NODE_SOCKSIZE;
const bool multi_socket = (sock.flag & SOCK_MULTI_INPUT) && !(node.flag & NODE_COLLAPSED);
float half_height = multi_socket ? node_socket_calculate_height(sock) : half_width;
ColorTheme4f socket_color;
ColorTheme4f outline_color;
node_socket_color_get(C, ntree, node_ptr, sock, socket_color);
node_socket_outline_color_get(selected, sock.type, outline_color);
const float2 socket_location = sock.runtime->location;
const rctf rect = {
socket_location.x - half_width,
socket_location.x + half_width,
socket_location.y - half_height,
socket_location.y + half_height,
};
node_draw_nodesocket(
&rect, socket_color, outline_color, outline_thickness, sock.display_shape, aspect);
node_socket_tooltip_set(
block, sock.index_in_tree(), socket_location, float2(2.0f * half_width, 2.0f * half_height));
}
static void node_draw_sockets(const bContext &C,
uiBlock &block,
const SpaceNode &snode,
const bNodeTree &ntree,
const bNode &node)
{
if (!draw_node_details(snode)) {
return;
}
if (node.input_sockets().is_empty() && node.output_sockets().is_empty()) {
return;
}
PointerRNA nodeptr = RNA_pointer_create_discrete(
const_cast<ID *>(&ntree.id), &RNA_Node, const_cast<bNode *>(&node));
const float outline_thickness = NODE_SOCKET_OUTLINE;
nodesocket_batch_start();
/* Input sockets. */
for (const bNodeSocket *sock : node.input_sockets()) {
if (!sock->is_icon_visible()) {
continue;
}
const bool selected = (sock->flag & SELECT);
node_draw_socket(
C, ntree, node, nodeptr, block, *sock, outline_thickness, selected, snode.runtime->aspect);
}
/* Output sockets. */
for (const bNodeSocket *sock : node.output_sockets()) {
if (!sock->is_icon_visible()) {
continue;
}
const bool selected = (sock->flag & SELECT);
node_draw_socket(
C, ntree, node, nodeptr, block, *sock, outline_thickness, selected, snode.runtime->aspect);
}
nodesocket_batch_end();
}
static void node_panel_toggle_button_cb(bContext *C, void *panel_state_argv, void *ntree_argv)
{
Main *bmain = CTX_data_main(C);
bNodePanelState *panel_state = static_cast<bNodePanelState *>(panel_state_argv);
bNodeTree *ntree = static_cast<bNodeTree *>(ntree_argv);
panel_state->flag ^= NODE_PANEL_COLLAPSED;
BKE_main_ensure_invariants(*bmain, ntree->id);
}
/* Draw panel backgrounds first, so other node elements can be rendered on top. */
static void node_draw_panels_background(const bNode &node)
{
BLI_assert(is_node_panels_supported(node));
float panel_color[4];
UI_GetThemeColor4fv(TH_PANEL_SUB_BACK, panel_color);
/* Increase contrast in nodes a bit. */
panel_color[3] *= 1.5f;
const rctf &draw_bounds = node.runtime->draw_bounds;
const nodes::PanelDeclaration *final_panel_decl = nullptr;
const nodes::NodeDeclaration &node_decl = *node.declaration();
for (const int panel_i : node_decl.panels.index_range()) {
const nodes::PanelDeclaration &panel_decl = *node_decl.panels[panel_i];
const bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[panel_i];
if (!panel_runtime.content_extent.has_value()) {
continue;
}
const rctf content_rect = {draw_bounds.xmin,
draw_bounds.xmax,
panel_runtime.content_extent->min_y,
panel_runtime.content_extent->max_y};
UI_draw_roundbox_corner_set(UI_CNR_NONE);
UI_draw_roundbox_4fv(&content_rect, true, BASIS_RAD, panel_color);
if (panel_runtime.content_extent->fill_node_end) {
final_panel_decl = &panel_decl;
}
}
if (final_panel_decl) {
const bke::bNodePanelRuntime &final_panel_runtime =
node.runtime->panels[final_panel_decl->index];
const rctf content_rect = {draw_bounds.xmin,
draw_bounds.xmax,
draw_bounds.ymin,
final_panel_runtime.content_extent->min_y};
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT);
const int repeats = final_panel_decl->depth() + 1;
for ([[maybe_unused]] const int i : IndexRange(repeats)) {
UI_draw_roundbox_4fv(&content_rect, true, BASIS_RAD, panel_color);
}
}
}
/**
* Note that this is different from #panel_has_input_affecting_node_output in how it treats output
* sockets. Within the node UI, the panel should not be grayed out if it has an output socket.
* However, the sidebar only shows inputs, so output sockets should be ignored.
*/
static bool panel_has_only_inactive_inputs(const bNode &node,
const nodes::PanelDeclaration &panel_decl)
{
for (const nodes::ItemDeclaration *item_decl : panel_decl.items) {
if (const auto *socket_decl = dynamic_cast<const nodes::SocketDeclaration *>(item_decl)) {
if (socket_decl->in_out == SOCK_OUT) {
return false;
}
const bNodeSocket &socket = node.socket_by_decl(*socket_decl);
if (!socket.is_inactive()) {
return false;
}
}
else if (const auto *sub_panel_decl = dynamic_cast<const nodes::PanelDeclaration *>(item_decl))
{
if (!panel_has_only_inactive_inputs(node, *sub_panel_decl)) {
return false;
}
}
}
return true;
}
static void node_draw_panels(bNodeTree &ntree, const bNode &node, uiBlock &block)
{
BLI_assert(is_node_panels_supported(node));
const rctf &draw_bounds = node.runtime->draw_bounds;
const nodes::NodeDeclaration &node_decl = *node.declaration();
for (const int panel_i : node_decl.panels.index_range()) {
const nodes::PanelDeclaration &panel_decl = *node_decl.panels[panel_i];
const bke::bNodePanelRuntime &panel_runtime = node.runtime->panels[panel_i];
bNodeSocket *input_socket = panel_runtime.input_socket;
const bNodePanelState &panel_state = node.panel_states_array[panel_i];
if (!panel_runtime.header_center_y.has_value()) {
continue;
}
const rctf header_rect = {draw_bounds.xmin,
draw_bounds.xmax,
*panel_runtime.header_center_y - NODE_DYS,
*panel_runtime.header_center_y + NODE_DYS};
UI_block_emboss_set(&block, ui::EmbossType::None);
/* Invisible button covering the entire header for collapsing/expanding. */
const int header_but_margin = NODE_MARGIN_X / 3;
uiBut *toggle_action_but = uiDefIconBut(
&block,
ButType::ButToggle,
0,
ICON_NONE,
header_rect.xmin + header_but_margin,
header_rect.ymin,
std::max(int(header_rect.xmax - header_rect.xmin - 2 * header_but_margin), 0),
header_rect.ymax - header_rect.ymin,
nullptr,
0.0f,
0.0f,
panel_decl.description.c_str());
UI_but_func_pushed_state_set(
toggle_action_but, [&panel_state](const uiBut &) { return panel_state.is_collapsed(); });
UI_but_func_set(toggle_action_but,
node_panel_toggle_button_cb,
const_cast<bNodePanelState *>(&panel_state),
&ntree);
/* Collapse/expand icon. */
const int but_size = U.widget_unit * 0.8f;
const int but_padding = NODE_MARGIN_X / 4;
int offsetx = draw_bounds.xmin + (NODE_MARGIN_X / 3);
uiDefIconBut(&block,
ButType::Label,
0,
panel_state.is_collapsed() ? ICON_RIGHTARROW : ICON_DOWNARROW_HLT,
offsetx,
*panel_runtime.header_center_y - but_size / 2,
but_size,
but_size,
nullptr,
0.0f,
0.0f,
"");
offsetx += but_size + but_padding;
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
/* Panel toggle. */
if (input_socket && !input_socket->is_logically_linked()) {
PointerRNA socket_ptr = RNA_pointer_create_discrete(
&ntree.id, &RNA_NodeSocket, input_socket);
uiBut *panel_toggle_but = uiDefButR(&block,
ButType::Checkbox,
-1,
"",
offsetx,
int(*panel_runtime.header_center_y - NODE_DYS),
UI_UNIT_X,
NODE_DY,
&socket_ptr,
"default_value",
0,
0,
0,
"");
UI_but_func_tooltip_custom_set(
panel_toggle_but,
[](bContext &C, uiTooltipData &tip, uiBut *but, void *argN) {
const SpaceNode &snode = *CTX_wm_space_node(&C);
const bNodeTree &ntree = *snode.edittree;
const int index_in_tree = POINTER_AS_INT(argN);
ntree.ensure_topology_cache();
const bNodeSocket &socket = *ntree.all_sockets()[index_in_tree];
build_socket_tooltip(tip, C, but, ntree, socket);
},
POINTER_FROM_INT(input_socket->index_in_tree()),
nullptr);
offsetx += UI_UNIT_X;
}
/* Panel label. */
const char *panel_translation_context = (panel_decl.translation_context.has_value() ?
panel_decl.translation_context->c_str() :
nullptr);
uiBut *label_but = uiDefBut(
&block,
ButType::Label,
0,
CTX_IFACE_(panel_translation_context, panel_decl.name),
offsetx,
int(*panel_runtime.header_center_y - NODE_DYS),
short(draw_bounds.xmax - draw_bounds.xmin - (30.0f * UI_SCALE_FAC)),
NODE_DY,
nullptr,
0,
0,
"");
const bool only_inactive_inputs = panel_has_only_inactive_inputs(node, panel_decl);
if (node.is_muted() || only_inactive_inputs) {
UI_but_flag_enable(label_but, UI_BUT_INACTIVE);
}
}
}
static nodes::NodeWarningType node_error_highest_priority(Span<geo_log::NodeWarning> warnings)
{
int highest_priority = 0;
nodes::NodeWarningType highest_priority_type = nodes::NodeWarningType::Info;
for (const geo_log::NodeWarning &warning : warnings) {
const int priority = node_warning_type_severity(warning.type);
if (priority > highest_priority) {
highest_priority = priority;
highest_priority_type = warning.type;
}
}
return highest_priority_type;
}
static std::string node_errors_tooltip_fn(const Span<geo_log::NodeWarning> warnings)
{
std::string complete_string;
for (const geo_log::NodeWarning &warning : warnings.drop_back(1)) {
complete_string += warning.message;
/* Adding the period is not ideal for multi-line messages, but it is consistent
* with other tooltip implementations in Blender, so it is added here. */
complete_string += '.';
complete_string += '\n';
}
/* Let the tooltip system automatically add the last period. */
complete_string += warnings.last().message;
return complete_string;
}
#define NODE_HEADER_ICON_SIZE (0.8f * U.widget_unit)
static void node_add_unsupported_compositor_operation_error_message_button(const bNode &node,
uiBlock &block,
const rctf &rect,
float &icon_offset)
{
icon_offset -= NODE_HEADER_ICON_SIZE;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiDefIconBut(&block,
ButType::But,
0,
ICON_ERROR,
icon_offset,
rect.ymax - NODE_DY,
NODE_HEADER_ICON_SIZE,
UI_UNIT_Y,
nullptr,
0,
0,
TIP_(node.typeinfo->compositor_unsupported_message));
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
static void node_add_error_message_button(const TreeDrawContext &tree_draw_ctx,
const bNode &node,
uiBlock &block,
const rctf &rect,
float &icon_offset)
{
if (tree_draw_ctx.used_by_compositor && node.typeinfo->compositor_unsupported_message) {
node_add_unsupported_compositor_operation_error_message_button(node, block, rect, icon_offset);
return;
}
geo_log::GeoTreeLog *geo_tree_log = [&]() -> geo_log::GeoTreeLog * {
const bNodeTreeZones *zones = node.owner_tree().zones();
if (!zones) {
return nullptr;
}
const bNodeTreeZone *zone = zones->get_zone_by_node(node.identifier);
if (zone && ELEM(node.identifier, zone->input_node_id, zone->output_node_id)) {
zone = zone->parent_zone;
}
return tree_draw_ctx.tree_logs.get_main_tree_log(zone);
}();
Span<geo_log::NodeWarning> warnings;
if (geo_tree_log) {
geo_log::GeoNodeLog *node_log = geo_tree_log->nodes.lookup_ptr(node.identifier);
if (node_log != nullptr) {
warnings = node_log->warnings;
}
}
if (warnings.is_empty()) {
return;
}
const nodes::NodeWarningType display_type = node_error_highest_priority(warnings);
icon_offset -= NODE_HEADER_ICON_SIZE;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::But,
0,
nodes::node_warning_type_icon(display_type),
icon_offset,
rect.ymax - NODE_DY,
NODE_HEADER_ICON_SIZE,
UI_UNIT_Y,
nullptr,
0,
0,
nullptr);
UI_but_func_quick_tooltip_set(
but, [warnings = Array<geo_log::NodeWarning>(warnings)](const uiBut * /*but*/) {
return node_errors_tooltip_fn(warnings);
});
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
static std::optional<std::chrono::nanoseconds> geo_node_get_execution_time(
const TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
const bNodeTree &ntree = *snode.edittree;
geo_log::GeoTreeLog *tree_log = [&]() -> geo_log::GeoTreeLog * {
const bNodeTreeZones *zones = ntree.zones();
if (!zones) {
return nullptr;
}
const bNodeTreeZone *zone = zones->get_zone_by_node(node.identifier);
if (zone && ELEM(node.identifier, zone->input_node_id, zone->output_node_id)) {
zone = zone->parent_zone;
}
return tree_draw_ctx.tree_logs.get_main_tree_log(zone);
}();
if (tree_log == nullptr) {
return std::nullopt;
}
if (node.is_group_output()) {
return tree_log->execution_time;
}
if (node.is_frame()) {
/* Could be cached in the future if this recursive code turns out to be slow. */
std::chrono::nanoseconds run_time{0};
bool found_node = false;
for (const bNode *tnode : node.direct_children_in_frame()) {
if (tnode->is_frame()) {
std::optional<std::chrono::nanoseconds> sub_frame_run_time = geo_node_get_execution_time(
tree_draw_ctx, snode, *tnode);
if (sub_frame_run_time.has_value()) {
run_time += *sub_frame_run_time;
found_node = true;
}
}
else {
if (const geo_log::GeoNodeLog *node_log = tree_log->nodes.lookup_ptr_as(tnode->identifier))
{
found_node = true;
run_time += node_log->execution_time;
}
}
}
if (found_node) {
return run_time;
}
return std::nullopt;
}
if (const geo_log::GeoNodeLog *node_log = tree_log->nodes.lookup_ptr(node.identifier)) {
return node_log->execution_time;
}
return std::nullopt;
}
/* Create node key instance, assuming the node comes from the currently edited node tree. */
static bNodeInstanceKey current_node_instance_key(const SpaceNode &snode, const bNode &node)
{
const bNodeTreePath *path = static_cast<const bNodeTreePath *>(snode.treepath.last);
/* Some code in this file checks for the non-null elements of the tree path. However, if we did
* iterate into a node it is expected that there is a tree, and it should be in the path.
* Otherwise something else went wrong. */
BLI_assert(path);
/* Assume that the currently editing tree is the last in the path. */
BLI_assert(snode.edittree == path->nodetree);
return bke::node_instance_key(path->parent_key, snode.edittree, &node);
}
static std::optional<std::chrono::nanoseconds> compositor_accumulate_frame_node_execution_time(
const TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
BLI_assert(tree_draw_ctx.compositor_per_node_execution_time);
timeit::Nanoseconds frame_execution_time(0);
bool has_any_execution_time = false;
for (const bNode *current_node : node.direct_children_in_frame()) {
const bNodeInstanceKey key = current_node_instance_key(snode, *current_node);
if (const timeit::Nanoseconds *node_execution_time =
tree_draw_ctx.compositor_per_node_execution_time->lookup_ptr(key))
{
frame_execution_time += *node_execution_time;
has_any_execution_time = true;
}
}
if (!has_any_execution_time) {
return std::nullopt;
}
return frame_execution_time;
}
static std::optional<std::chrono::nanoseconds> compositor_node_get_execution_time(
const TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
BLI_assert(tree_draw_ctx.compositor_per_node_execution_time);
/* For the frame nodes accumulate execution time of its children. */
if (node.is_frame()) {
return compositor_accumulate_frame_node_execution_time(tree_draw_ctx, snode, node);
}
/* For other nodes simply lookup execution time.
* The group node instances have their own entries in the execution times map. */
const bNodeInstanceKey key = current_node_instance_key(snode, node);
if (const timeit::Nanoseconds *execution_time =
tree_draw_ctx.compositor_per_node_execution_time->lookup_ptr(key))
{
return *execution_time;
}
return std::nullopt;
}
static std::optional<std::chrono::nanoseconds> node_get_execution_time(
const TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
switch (snode.edittree->type) {
case NTREE_GEOMETRY:
return geo_node_get_execution_time(tree_draw_ctx, snode, node);
case NTREE_COMPOSIT:
return compositor_node_get_execution_time(tree_draw_ctx, snode, node);
default:
return std::nullopt;
}
}
static std::string node_get_execution_time_label(TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node)
{
const std::optional<std::chrono::nanoseconds> exec_time = node_get_execution_time(
tree_draw_ctx, snode, node);
if (!exec_time.has_value()) {
return std::string("");
}
const uint64_t exec_time_us =
std::chrono::duration_cast<std::chrono::microseconds>(*exec_time).count();
/* Don't show time if execution time is 0 microseconds. */
if (exec_time_us == 0) {
return std::string("-");
}
if (exec_time_us < 100) {
return std::string("< 0.1 ms");
}
int precision = 0;
/* Show decimal if value is below 1ms */
if (exec_time_us < 1000) {
precision = 2;
}
else if (exec_time_us < 10000) {
precision = 1;
}
std::stringstream stream;
stream << std::fixed << std::setprecision(precision) << (exec_time_us / 1000.0f);
return stream.str() + " ms";
}
struct NamedAttributeTooltipArg {
Map<StringRefNull, geo_log::NamedAttributeUsage> usage_by_attribute;
};
static std::string named_attribute_tooltip(bContext * /*C*/, void *argN, const StringRef /*tip*/)
{
NamedAttributeTooltipArg &arg = *static_cast<NamedAttributeTooltipArg *>(argN);
fmt::memory_buffer buf;
fmt::format_to(fmt::appender(buf), "{}", TIP_("Accessed named attributes:"));
fmt::format_to(fmt::appender(buf), "\n");
struct NameWithUsage {
StringRefNull name;
geo_log::NamedAttributeUsage usage;
};
Vector<NameWithUsage> sorted_used_attribute;
for (auto &&item : arg.usage_by_attribute.items()) {
sorted_used_attribute.append({item.key, item.value});
}
std::sort(sorted_used_attribute.begin(),
sorted_used_attribute.end(),
[](const NameWithUsage &a, const NameWithUsage &b) {
return BLI_strcasecmp_natural(a.name.c_str(), b.name.c_str()) < 0;
});
for (const NameWithUsage &attribute : sorted_used_attribute) {
const StringRefNull name = attribute.name;
const geo_log::NamedAttributeUsage usage = attribute.usage;
fmt::format_to(fmt::appender(buf), fmt::runtime(TIP_(" \u2022 \"{}\": ")), name);
Vector<std::string> usages;
if ((usage & geo_log::NamedAttributeUsage::Read) != geo_log::NamedAttributeUsage::None) {
usages.append(TIP_("read"));
}
if ((usage & geo_log::NamedAttributeUsage::Write) != geo_log::NamedAttributeUsage::None) {
usages.append(TIP_("write"));
}
if ((usage & geo_log::NamedAttributeUsage::Remove) != geo_log::NamedAttributeUsage::None) {
usages.append(TIP_("remove"));
}
for (const int i : usages.index_range()) {
fmt::format_to(fmt::appender(buf), "{}", usages[i]);
if (i < usages.size() - 1) {
fmt::format_to(fmt::appender(buf), ", ");
}
}
fmt::format_to(fmt::appender(buf), "\n");
}
fmt::format_to(fmt::appender(buf), "\n");
fmt::format_to(
fmt::appender(buf),
fmt::runtime(TIP_("Attributes with these names used within the group may conflict with "
"existing attributes")));
return fmt::to_string(buf);
}
static NodeExtraInfoRow row_from_used_named_attribute(
const Map<StringRefNull, geo_log::NamedAttributeUsage> &usage_by_attribute_name)
{
const int attributes_num = usage_by_attribute_name.size();
NodeExtraInfoRow row;
row.text = std::to_string(attributes_num) +
(attributes_num == 1 ? RPT_(" Named Attribute") : RPT_(" Named Attributes"));
row.icon = ICON_SPREADSHEET;
row.tooltip_fn = named_attribute_tooltip;
row.tooltip_fn_arg = new NamedAttributeTooltipArg{usage_by_attribute_name};
row.tooltip_fn_free_arg = [](void *arg) { delete static_cast<NamedAttributeTooltipArg *>(arg); };
return row;
}
static std::optional<NodeExtraInfoRow> node_get_accessed_attributes_row(
TreeDrawContext &tree_draw_ctx, const bNode &node)
{
geo_log::GeoTreeLog *geo_tree_log = tree_draw_ctx.tree_logs.get_main_tree_log(node);
if (geo_tree_log == nullptr) {
return std::nullopt;
}
if (ELEM(node.type_legacy,
GEO_NODE_STORE_NAMED_ATTRIBUTE,
GEO_NODE_REMOVE_ATTRIBUTE,
GEO_NODE_INPUT_NAMED_ATTRIBUTE))
{
/* Only show the overlay when the name is passed in from somewhere else. */
for (const bNodeSocket *socket : node.input_sockets()) {
if (STREQ(socket->name, "Name")) {
if (!socket->is_directly_linked()) {
return std::nullopt;
}
}
}
}
geo_tree_log->ensure_used_named_attributes();
geo_log::GeoNodeLog *node_log = geo_tree_log->nodes.lookup_ptr(node.identifier);
if (node_log == nullptr) {
return std::nullopt;
}
if (node_log->used_named_attributes.is_empty()) {
return std::nullopt;
}
return row_from_used_named_attribute(node_log->used_named_attributes);
}
static std::optional<NodeExtraInfoRow> node_get_execution_time_label_row(
TreeDrawContext &tree_draw_ctx, const SpaceNode &snode, const bNode &node)
{
NodeExtraInfoRow row;
row.text = node_get_execution_time_label(tree_draw_ctx, snode, node);
if (row.text.empty()) {
return std::nullopt;
}
row.tooltip = TIP_(
"The execution time from the node tree's latest evaluation. For frame and group "
"nodes, the time for all sub-nodes");
row.icon = ICON_PREVIEW_RANGE;
return row;
}
static void node_get_compositor_extra_info(TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node,
Vector<NodeExtraInfoRow> &rows)
{
if (snode.overlay.flag & SN_OVERLAY_SHOW_TIMINGS) {
std::optional<NodeExtraInfoRow> row = node_get_execution_time_label_row(
tree_draw_ctx, snode, node);
if (row.has_value()) {
rows.append(std::move(*row));
}
}
}
static Vector<NodeExtraInfoRow> node_get_extra_info(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node)
{
Vector<NodeExtraInfoRow> rows;
if (node.typeinfo->get_extra_info) {
nodes::NodeExtraInfoParams params{rows, *snode.edittree, node, C};
node.typeinfo->get_extra_info(params);
}
if (node.typeinfo->deprecation_notice) {
NodeExtraInfoRow row;
row.text = IFACE_("Deprecated");
row.icon = ICON_INFO;
row.tooltip = TIP_(node.typeinfo->deprecation_notice);
rows.append(std::move(row));
}
if (snode.edittree->type == NTREE_COMPOSIT) {
node_get_compositor_extra_info(tree_draw_ctx, snode, node, rows);
return rows;
}
if (!(snode.edittree->type == NTREE_GEOMETRY)) {
/* Currently geometry and compositor nodes are the only nodes to have extra info per nodes. */
return rows;
}
if (snode.overlay.flag & SN_OVERLAY_SHOW_NAMED_ATTRIBUTES) {
if (std::optional<NodeExtraInfoRow> row = node_get_accessed_attributes_row(tree_draw_ctx,
node))
{
rows.append(std::move(*row));
}
}
if (snode.overlay.flag & SN_OVERLAY_SHOW_TIMINGS &&
(ELEM(node.typeinfo->nclass, NODE_CLASS_GEOMETRY, NODE_CLASS_GROUP, NODE_CLASS_ATTRIBUTE) ||
ELEM(node.type_legacy,
NODE_FRAME,
NODE_GROUP_OUTPUT,
GEO_NODE_SIMULATION_OUTPUT,
GEO_NODE_REPEAT_OUTPUT,
GEO_NODE_FOREACH_GEOMETRY_ELEMENT_OUTPUT,
GEO_NODE_EVALUATE_CLOSURE) ||
StringRef(node.idname).startswith("GeometryNodeImport")))
{
std::optional<NodeExtraInfoRow> row = node_get_execution_time_label_row(
tree_draw_ctx, snode, node);
if (row.has_value()) {
rows.append(std::move(*row));
}
}
geo_log::GeoTreeLog *tree_log = tree_draw_ctx.tree_logs.get_main_tree_log(node);
if (tree_log) {
tree_log->ensure_debug_messages();
const geo_log::GeoNodeLog *node_log = tree_log->nodes.lookup_ptr(node.identifier);
if (node_log != nullptr) {
for (const StringRef message : node_log->debug_messages) {
NodeExtraInfoRow row;
row.text = message;
row.icon = ICON_INFO;
rows.append(std::move(row));
}
}
}
return rows;
}
static void node_draw_extra_info_row(const bNode &node,
uiBlock &block,
const rctf &rect,
const int row,
const NodeExtraInfoRow &extra_info_row)
{
const float but_icon_left = rect.xmin + 6.0f * UI_SCALE_FAC;
const float but_icon_width = NODE_HEADER_ICON_SIZE * 0.8f;
const float but_icon_right = but_icon_left + but_icon_width;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but_icon = uiDefIconBut(&block,
ButType::But,
0,
extra_info_row.icon,
int(but_icon_left),
int(rect.ymin + row * EXTRA_INFO_ROW_HEIGHT),
but_icon_width,
UI_UNIT_Y,
nullptr,
0,
0,
extra_info_row.tooltip);
if (extra_info_row.tooltip_fn != nullptr) {
UI_but_func_tooltip_set(but_icon,
extra_info_row.tooltip_fn,
extra_info_row.tooltip_fn_arg,
extra_info_row.tooltip_fn_free_arg);
}
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
const float but_text_left = but_icon_right + 6.0f * UI_SCALE_FAC;
const float but_text_right = rect.xmax;
const float but_text_width = but_text_right - but_text_left;
uiBut *but_text = uiDefBut(&block,
ButType::Label,
0,
extra_info_row.text.c_str(),
int(but_text_left),
int(rect.ymin + row * EXTRA_INFO_ROW_HEIGHT),
short(but_text_width),
NODE_DY,
nullptr,
0,
0,
extra_info_row.tooltip);
if (extra_info_row.tooltip_fn != nullptr) {
/* Don't pass tooltip free function because it's already used on the uiBut above. */
UI_but_func_tooltip_set(
but_text, extra_info_row.tooltip_fn, extra_info_row.tooltip_fn_arg, nullptr);
}
if (node.is_muted()) {
UI_but_flag_enable(but_text, UI_BUT_INACTIVE);
UI_but_flag_enable(but_icon, UI_BUT_INACTIVE);
}
}
static void node_draw_extra_info_panel_back(const bNode &node, const rctf &extra_info_rect)
{
const rctf &node_rect = node.runtime->draw_bounds;
rctf panel_back_rect = extra_info_rect;
/* Extend the panel behind hidden nodes to accommodate the large rounded corners. */
if (node.flag & NODE_COLLAPSED) {
panel_back_rect.ymin = BLI_rctf_cent_y(&node_rect);
}
ColorTheme4f color;
if (node.is_muted()) {
UI_GetThemeColorBlend4f(TH_BACK, TH_NODE, 0.2f, color);
}
else {
UI_GetThemeColorBlend4f(TH_BACK, TH_NODE, 0.75f, color);
}
color.a -= 0.35f;
ColorTheme4f color_outline;
UI_GetThemeColorBlendShade4fv(TH_BACK, TH_NODE, 0.4f, -20, color_outline);
const float outline_width = U.pixelsize;
BLI_rctf_pad(&panel_back_rect, outline_width, outline_width);
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_draw_roundbox_4fv_ex(
&panel_back_rect, color, nullptr, 0.0f, color_outline, outline_width, BASIS_RAD);
}
static void node_draw_extra_info_panel(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node,
ImBuf *preview,
uiBlock &block)
{
const Scene *scene = CTX_data_scene(&C);
if (!(snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS)) {
return;
}
if (preview && !(preview->x > 0 && preview->y > 0)) {
/* If the preview has an non-drawable size, just don't draw it. */
preview = nullptr;
}
const Span<NodeExtraInfoRow> extra_info_rows =
tree_draw_ctx.extra_info_rows_per_node[node.index()];
if (extra_info_rows.is_empty() && !preview) {
return;
}
const rctf &rct = node.runtime->draw_bounds;
rctf extra_info_rect;
if (node.is_frame()) {
extra_info_rect.xmin = rct.xmin;
extra_info_rect.xmax = rct.xmin + 95.0f * UI_SCALE_FAC;
extra_info_rect.ymin = rct.ymin + 2.0f * UI_SCALE_FAC;
extra_info_rect.ymax = rct.ymin + 2.0f * UI_SCALE_FAC;
}
else {
const float padding = 3.0f * UI_SCALE_FAC;
extra_info_rect.xmin = rct.xmin + padding;
extra_info_rect.xmax = rct.xmax - padding;
extra_info_rect.ymin = rct.ymax;
extra_info_rect.ymax = rct.ymax + extra_info_rows.size() * EXTRA_INFO_ROW_HEIGHT;
float preview_height = 0.0f;
rctf preview_rect;
if (preview) {
const float width = BLI_rctf_size_x(&extra_info_rect);
if (preview->x > preview->y) {
preview_height = (width - 2.0f * padding) * float(preview->y) / float(preview->x) +
2.0f * padding;
preview_rect.ymin = extra_info_rect.ymin + padding;
preview_rect.ymax = extra_info_rect.ymin + preview_height - padding;
preview_rect.xmin = extra_info_rect.xmin + padding;
preview_rect.xmax = extra_info_rect.xmax - padding;
extra_info_rect.ymax += preview_height;
}
else {
preview_height = width;
const float preview_width = (width - 2.0f * padding) * float(preview->x) /
float(preview->y) +
2.0f * padding;
preview_rect.ymin = extra_info_rect.ymin + padding;
preview_rect.ymax = extra_info_rect.ymin + preview_height - padding;
preview_rect.xmin = extra_info_rect.xmin + padding + (width - preview_width) / 2;
preview_rect.xmax = extra_info_rect.xmax - padding - (width - preview_width) / 2;
extra_info_rect.ymax += preview_height;
}
}
node_draw_extra_info_panel_back(node, extra_info_rect);
if (preview) {
node_draw_preview(scene, preview, &preview_rect);
}
/* Resize the rect to draw the textual infos on top of the preview. */
extra_info_rect.ymin += preview_height;
}
for (int row : extra_info_rows.index_range()) {
node_draw_extra_info_row(node, block, extra_info_rect, row, extra_info_rows[row]);
}
}
static short get_viewer_shortcut_icon(const bNode &node)
{
BLI_assert(node.is_type("CompositorNodeViewer") || node.is_type("GeometryNodeViewer"));
switch (node.custom1) {
case NODE_VIEWER_SHORTCUT_NONE:
/* No change by default. */
return node.typeinfo->ui_icon;
case NODE_VIEWER_SHORCTUT_SLOT_1:
return ICON_EVENT_ONEKEY;
case NODE_VIEWER_SHORCTUT_SLOT_2:
return ICON_EVENT_TWOKEY;
case NODE_VIEWER_SHORCTUT_SLOT_3:
return ICON_EVENT_THREEKEY;
case NODE_VIEWER_SHORCTUT_SLOT_4:
return ICON_EVENT_FOURKEY;
case NODE_VIEWER_SHORCTUT_SLOT_5:
return ICON_EVENT_FIVEKEY;
case NODE_VIEWER_SHORCTUT_SLOT_6:
return ICON_EVENT_SIXKEY;
case NODE_VIEWER_SHORCTUT_SLOT_7:
return ICON_EVENT_SEVENKEY;
case NODE_VIEWER_SHORCTUT_SLOT_8:
return ICON_EVENT_EIGHTKEY;
case NODE_VIEWER_SHORCTUT_SLOT_9:
return ICON_EVENT_NINEKEY;
}
return node.typeinfo->ui_icon;
}
/* Returns true if the given node has an undefined type, a missing group node tree, or is
* unsupported in the given node tree. */
static bool node_undefined_or_unsupported(const bNodeTree &node_tree, const bNode &node)
{
if (node.typeinfo == &bke::NodeTypeUndefined) {
return true;
}
const char *disabled_hint = nullptr;
if (!node.typeinfo->poll(node.typeinfo, &node_tree, &disabled_hint)) {
return true;
}
if (node.is_group()) {
const ID *group_tree = node.id;
if (group_tree == nullptr) {
return false;
}
if (!ID_IS_LINKED(group_tree)) {
return false;
}
if ((group_tree->tag & ID_TAG_MISSING) == 0) {
return false;
}
return true;
}
return false;
}
static void node_header_custom_tooltip(const bNode &node, uiBut &but)
{
UI_but_func_tooltip_custom_set(
&but,
[](bContext & /*C*/, uiTooltipData &data, uiBut * /*but*/, void *argN) {
const bNode &node = *static_cast<const bNode *>(argN);
const std::string description = node.typeinfo->ui_description_fn ?
node.typeinfo->ui_description_fn(node) :
node.typeinfo->ui_description;
UI_tooltip_text_field_add(
data, std::move(description), "", UI_TIP_STYLE_NORMAL, UI_TIP_LC_NORMAL);
if (U.flag & USER_TOOLTIPS_PYTHON) {
UI_tooltip_text_field_add(data,
fmt::format("Python: {}", node.idname),
"",
UI_TIP_STYLE_MONO,
UI_TIP_LC_PYTHON,
true);
}
},
&const_cast<bNode &>(node),
nullptr);
}
static void node_draw_basis(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const View2D &v2d,
const SpaceNode &snode,
bNodeTree &ntree,
const bNode &node,
uiBlock &block,
bNodeInstanceKey key)
{
const float iconbutw = NODE_HEADER_ICON_SIZE;
const bool show_preview = (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS) &&
(snode.overlay.flag & SN_OVERLAY_SHOW_PREVIEWS) &&
(node.flag & NODE_PREVIEW) &&
(USER_EXPERIMENTAL_TEST(&U, use_shader_node_previews) ||
ntree.type != NTREE_SHADER);
/* Skip if out of view. */
rctf rect_with_preview = node.runtime->draw_bounds;
if (show_preview) {
rect_with_preview.ymax += NODE_WIDTH(node);
}
if (BLI_rctf_isect(&rect_with_preview, &v2d.cur, nullptr) == false) {
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
return;
}
/* Shadow. */
if (!bke::all_zone_node_types().contains(node.type_legacy)) {
node_draw_shadow(snode, node, BASIS_RAD, 1.0f);
}
const rctf &rct = node.runtime->draw_bounds;
float color[4];
int color_id = node_get_colorid(tree_draw_ctx, node);
GPU_line_width(1.0f);
/* Overlay atop the node. */
{
bool drawn_with_previews = false;
if (show_preview) {
Map<bNodeInstanceKey, bke::bNodePreview> *previews_compo =
static_cast<Map<bNodeInstanceKey, bke::bNodePreview> *>(
CTX_data_pointer_get(&C, "node_previews").data);
NestedTreePreviews *previews_shader = tree_draw_ctx.nested_group_infos;
if (previews_shader) {
ImBuf *preview = node_preview_acquire_ibuf(ntree, *previews_shader, node);
node_draw_extra_info_panel(C, tree_draw_ctx, snode, node, preview, block);
node_release_preview_ibuf(*previews_shader);
drawn_with_previews = true;
}
else if (previews_compo) {
if (bke::bNodePreview *preview_compositor = previews_compo->lookup_ptr(key)) {
node_draw_extra_info_panel(
C, tree_draw_ctx, snode, node, preview_compositor->ibuf, block);
drawn_with_previews = true;
}
}
}
if (drawn_with_previews == false) {
node_draw_extra_info_panel(C, tree_draw_ctx, snode, node, nullptr, block);
}
}
const float padding = 0.5f;
const float corner_radius = BASIS_RAD + padding;
/* Header. */
{
/* Add some padding to prevent transparent gaps with the outline. */
const rctf rect = {
rct.xmin - padding,
rct.xmax + padding,
rct.ymax - NODE_DY - padding,
rct.ymax + padding,
};
float color_header[4];
/* Muted nodes get a mix of the background with the node color. */
if (node.is_muted()) {
UI_GetThemeColorBlend4f(TH_BACK, color_id, 0.1f, color_header);
}
else {
UI_GetThemeColor4fv(color_id, color_header);
}
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_draw_roundbox_4fv(&rect, true, corner_radius, color_header);
}
/* Show/hide icons. */
float iconofs = rct.xmax - 0.35f * U.widget_unit;
/* Group edit. This icon should be the first for the node groups. Note that we intentionally
* don't check for NODE_GROUP_CUSTOM here. */
if (node.type_legacy == NODE_GROUP) {
iconofs -= iconbutw;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::ButToggle,
0,
ICON_NODETREE,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_but_func_set(but,
node_toggle_button_cb,
POINTER_FROM_INT(node.identifier),
(void *)"NODE_OT_group_edit");
if (node.id) {
UI_but_icon_indicator_number_set(but, ID_REAL_USERS(node.id));
}
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
/* Preview. */
if (node_is_previewable(snode, ntree, node)) {
const bool is_active = node.flag & NODE_PREVIEW;
iconofs -= iconbutw;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::ButToggle,
0,
is_active ? ICON_HIDE_OFF : ICON_HIDE_ON,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_but_func_set(but,
node_toggle_button_cb,
POINTER_FROM_INT(node.identifier),
(void *)"NODE_OT_preview_toggle");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
if (ELEM(node.type_legacy, NODE_CUSTOM, NODE_CUSTOM_GROUP) &&
node.typeinfo->ui_icon != ICON_NONE)
{
iconofs -= iconbutw;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiDefIconBut(&block,
ButType::But,
0,
node.typeinfo->ui_icon,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
if (node.type_legacy == GEO_NODE_VIEWER) {
const bool is_active = &node == tree_draw_ctx.active_geometry_nodes_viewer;
iconofs -= iconbutw;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::But,
0,
is_active ? ICON_RESTRICT_VIEW_OFF : ICON_RESTRICT_VIEW_ON,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
/* Selection implicitly activates the node. */
const char *operator_idname = is_active ? "NODE_OT_deactivate_viewer" :
"NODE_OT_activate_viewer";
UI_but_func_set(
but, node_toggle_button_cb, POINTER_FROM_INT(node.identifier), (void *)operator_idname);
short shortcut_icon = get_viewer_shortcut_icon(node);
uiDefIconBut(&block,
ButType::But,
0,
shortcut_icon,
iconofs - 1.2 * iconbutw,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
/* Viewer node shortcuts. */
if (node.is_type("CompositorNodeViewer")) {
short shortcut_icon = get_viewer_shortcut_icon(node);
iconofs -= iconbutw;
const bool is_active = node.flag & NODE_DO_OUTPUT;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::But,
0,
is_active ? ICON_RESTRICT_VIEW_OFF : ICON_RESTRICT_VIEW_ON,
iconofs,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_but_func_set(but,
node_toggle_button_cb,
POINTER_FROM_INT(node.identifier),
(void *)"NODE_OT_activate_viewer");
uiDefIconBut(&block,
ButType::But,
0,
shortcut_icon,
iconofs - 1.2 * iconbutw,
rct.ymax - NODE_DY,
iconbutw,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
node_add_error_message_button(tree_draw_ctx, node, block, rct, iconofs);
/* Title. */
if (node.flag & SELECT) {
UI_GetThemeColor4fv(TH_SELECT, color);
}
else {
UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
}
/* Collapse/expand icon. */
{
const int but_size = U.widget_unit * 0.8f;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::ButToggle,
0,
ICON_DOWNARROW_HLT,
rct.xmin + (NODE_MARGIN_X / 3),
rct.ymax - NODE_DY / 2.2f - but_size / 2,
but_size,
but_size,
nullptr,
0.0f,
0.0f,
"");
UI_but_func_set(but,
node_toggle_button_cb,
POINTER_FROM_INT(node.identifier),
(void *)"NODE_OT_hide_toggle");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
const std::string showname = bke::node_label(ntree, node);
uiBut *but = uiDefBut(&block,
ButType::Label,
0,
showname,
int(rct.xmin + NODE_MARGIN_X + 0.4f),
int(rct.ymax - NODE_DY),
short(iconofs - rct.xmin - NODE_MARGIN_X),
NODE_DY,
nullptr,
0,
0,
TIP_(node.typeinfo->ui_description.c_str()));
node_header_custom_tooltip(node, *but);
if (node.is_muted()) {
UI_but_flag_enable(but, UI_BUT_INACTIVE);
}
/* Wire across the node when muted/disabled. */
if (node.is_muted()) {
node_draw_mute_line(C, v2d, snode, node);
}
/* Body. */
const float outline_width = U.pixelsize;
{
/* Use warning color to indicate undefined types. */
if (node_undefined_or_unsupported(ntree, node)) {
UI_GetThemeColorBlend4f(TH_REDALERT, TH_NODE, 0.4f, color);
}
/* Muted nodes get a mix of the background with the node color. */
else if (node.is_muted()) {
UI_GetThemeColorBlend4f(TH_BACK, TH_NODE, 0.2f, color);
}
else if (node.flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node.color[0], node.color[1], node.color[2], 1.0f);
}
else {
UI_GetThemeColor4fv(TH_NODE, color);
}
/* Draw selected nodes fully opaque. */
if (node.flag & SELECT) {
color[3] = 1.0f;
}
/* Draw muted nodes slightly transparent so the wires inside are visible. */
if (node.is_muted()) {
color[3] -= 0.2f;
}
/* Add some padding to prevent transparent gaps with the outline. */
const rctf rect = {
rct.xmin - padding,
rct.xmax + padding,
rct.ymin - padding,
rct.ymax - (NODE_DY + outline_width) + padding,
};
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
UI_draw_roundbox_4fv(&rect, true, corner_radius, color);
if (is_node_panels_supported(node)) {
node_draw_panels_background(node);
}
}
/* Header underline. */
{
float color_underline[4];
if (node.is_muted()) {
UI_GetThemeColorBlend4f(TH_BACK, color_id, 0.05f, color_underline);
color_underline[3] = 1.0f;
}
else {
UI_GetThemeColorBlend4f(TH_BACK, color_id, 0.2f, color_underline);
}
const rctf rect = {
rct.xmin,
rct.xmax,
rct.ymax - (NODE_DY + outline_width),
rct.ymax - NODE_DY,
};
UI_draw_roundbox_corner_set(UI_CNR_NONE);
UI_draw_roundbox_4fv(&rect, true, 0.0f, color_underline);
}
/* Outline. */
{
const rctf rect = {
rct.xmin - outline_width,
rct.xmax + outline_width,
rct.ymin - outline_width,
rct.ymax + outline_width,
};
/* Color the outline according to active, selected, or undefined status. */
float color_outline[4];
if (node.flag & SELECT) {
UI_GetThemeColor4fv((node.flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, color_outline);
}
else if (node_undefined_or_unsupported(ntree, node)) {
UI_GetThemeColor4fv(TH_REDALERT, color_outline);
}
else if (const bke::bNodeZoneType *zone_type = bke::zone_type_by_node_type(node.type_legacy)) {
UI_GetThemeColor4fv(zone_type->theme_id, color_outline);
color_outline[3] = 1.0f;
}
else {
UI_GetThemeColorBlendShade4fv(TH_BACK, TH_NODE, 0.4f, -20, color_outline);
}
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rect, false, BASIS_RAD + outline_width, color_outline);
}
/* Skip slow socket drawing if zoom is small. */
if (draw_node_details(snode)) {
node_draw_sockets(C, block, snode, ntree, node);
}
if (is_node_panels_supported(node)) {
node_draw_panels(ntree, node, block);
}
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
UI_block_draw(&C, &block);
}
static void node_draw_collapsed(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const View2D &v2d,
const SpaceNode &snode,
bNodeTree &ntree,
bNode &node,
uiBlock &block)
{
const rctf &rct = node.runtime->draw_bounds;
float centy = BLI_rctf_cent_y(&rct);
float collapsedrad = BLI_rctf_size_y(&rct) / 2.0f;
float scale;
UI_view2d_scale_get(&v2d, &scale, nullptr);
const int color_id = node_get_colorid(tree_draw_ctx, node);
node_draw_extra_info_panel(C, tree_draw_ctx, snode, node, nullptr, block);
/* Shadow. */
node_draw_shadow(snode, node, collapsedrad, 1.0f);
/* Wire across the node when muted/disabled. */
if (node.is_muted()) {
node_draw_mute_line(C, v2d, snode, node);
}
/* Body. */
float color[4];
{
if (node_undefined_or_unsupported(ntree, node)) {
/* Use warning color to indicate undefined types. */
UI_GetThemeColorBlend4f(TH_REDALERT, TH_NODE, 0.4f, color);
}
else if (node.is_muted()) {
/* Muted nodes get a mix of the background with the node color. */
UI_GetThemeColorBlendShade4fv(TH_BACK, color_id, 0.1f, 0, color);
}
else if (node.flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node.color[0], node.color[1], node.color[2], 1.0f);
}
else {
UI_GetThemeColor4fv(color_id, color);
}
/* Draw selected nodes fully opaque. */
if (node.flag & SELECT) {
color[3] = 1.0f;
}
/* Draw muted nodes slightly transparent so the wires inside are visible. */
if (node.is_muted()) {
color[3] -= 0.2f;
}
/* Add some padding to prevent transparent gaps with the outline. */
const float padding = 0.5f;
const rctf rect = {
rct.xmin - padding,
rct.xmax + padding,
rct.ymin - padding,
rct.ymax + padding,
};
UI_draw_roundbox_4fv(&rect, true, collapsedrad + padding, color);
}
/* Title. */
if (node.flag & SELECT) {
UI_GetThemeColor4fv(TH_SELECT, color);
}
else {
UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
}
/* Collapse/expand icon. */
{
const int but_size = U.widget_unit * 1.0f;
UI_block_emboss_set(&block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&block,
ButType::ButToggle,
0,
ICON_RIGHTARROW,
rct.xmin + (NODE_MARGIN_X / 3),
centy - but_size / 2,
but_size,
but_size,
nullptr,
0.0f,
0.0f,
"");
UI_but_func_set(but,
node_toggle_button_cb,
POINTER_FROM_INT(node.identifier),
(void *)"NODE_OT_hide_toggle");
UI_block_emboss_set(&block, ui::EmbossType::Emboss);
}
const std::string showname = bke::node_label(ntree, node);
uiBut *but = uiDefBut(&block,
ButType::Label,
0,
showname,
round_fl_to_int(rct.xmin + NODE_MARGIN_X),
round_fl_to_int(centy - NODE_DY * 0.5f),
short(BLI_rctf_size_x(&rct) - (2 * U.widget_unit)),
NODE_DY,
nullptr,
0,
0,
TIP_(node.typeinfo->ui_description.c_str()));
node_header_custom_tooltip(node, *but);
/* Outline. */
{
const float outline_width = U.pixelsize;
const rctf rect = {
rct.xmin - outline_width,
rct.xmax + outline_width,
rct.ymin - outline_width,
rct.ymax + outline_width,
};
/* Color the outline according to active, selected, or undefined status. */
float color_outline[4];
if (node.flag & SELECT) {
UI_GetThemeColor4fv((node.flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, color_outline);
}
else if (node_undefined_or_unsupported(ntree, node)) {
UI_GetThemeColor4fv(TH_REDALERT, color_outline);
}
else {
UI_GetThemeColorBlendShade4fv(TH_BACK, TH_NODE, 0.4f, -20, color_outline);
}
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rect, false, collapsedrad + outline_width, color_outline);
}
if (node.is_muted()) {
UI_but_flag_enable(but, UI_BUT_INACTIVE);
}
/* Scale widget thing. */
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
GPU_blend(GPU_BLEND_ALPHA);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_TEXT, -40, -180);
float dx = 0.5f * U.widget_unit;
const float dx2 = 0.15f * U.widget_unit * snode.runtime->aspect;
const float dy = 0.2f * U.widget_unit;
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, rct.xmax - dx, centy - dy);
immVertex2f(pos, rct.xmax - dx, centy + dy);
immVertex2f(pos, rct.xmax - dx - dx2, centy - dy);
immVertex2f(pos, rct.xmax - dx - dx2, centy + dy);
immEnd();
immUniformThemeColorShadeAlpha(TH_TEXT, 0, -180);
dx -= snode.runtime->aspect;
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, rct.xmax - dx, centy - dy);
immVertex2f(pos, rct.xmax - dx, centy + dy);
immVertex2f(pos, rct.xmax - dx - dx2, centy - dy);
immVertex2f(pos, rct.xmax - dx - dx2, centy + dy);
immEnd();
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
node_draw_sockets(C, block, snode, ntree, node);
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
UI_block_draw(&C, &block);
}
int node_get_resize_cursor(NodeResizeDirection directions)
{
if (directions == 0) {
return WM_CURSOR_DEFAULT;
}
if ((directions & ~(NODE_RESIZE_TOP | NODE_RESIZE_BOTTOM)) == 0) {
return WM_CURSOR_Y_MOVE;
}
if ((directions & ~(NODE_RESIZE_RIGHT | NODE_RESIZE_LEFT)) == 0) {
return WM_CURSOR_X_MOVE;
}
return WM_CURSOR_EDIT;
}
static const bNode *find_node_under_cursor(SpaceNode &snode, const float2 &cursor)
{
for (const bNode *node : tree_draw_order_calc_nodes_reversed(*snode.edittree)) {
if (BLI_rctf_isect_pt(&node->runtime->draw_bounds, cursor[0], cursor[1])) {
return node;
}
}
return nullptr;
}
void node_set_cursor(wmWindow &win, ARegion &region, SpaceNode &snode, const float2 &cursor)
{
const bNodeTree *ntree = snode.edittree;
if (ntree == nullptr) {
WM_cursor_set(&win, WM_CURSOR_DEFAULT);
return;
}
if (node_find_indicated_socket(snode, region, cursor, SOCK_IN | SOCK_OUT)) {
WM_cursor_set(&win, WM_CURSOR_DEFAULT);
return;
}
const bNode *node = find_node_under_cursor(snode, cursor);
if (!node) {
WM_cursor_set(&win, WM_CURSOR_DEFAULT);
return;
}
const NodeResizeDirection dir = node_get_resize_direction(snode, node, cursor[0], cursor[1]);
if (node->is_frame() && dir == NODE_RESIZE_NONE) {
/* Indicate that frame nodes can be moved/selected on their borders. */
const rctf frame_inside = node_frame_rect_inside(snode, *node);
if (!BLI_rctf_isect_pt(&frame_inside, cursor[0], cursor[1])) {
WM_cursor_set(&win, WM_CURSOR_NSEW_SCROLL);
return;
}
WM_cursor_set(&win, WM_CURSOR_DEFAULT);
return;
}
WM_cursor_set(&win, node_get_resize_cursor(dir));
}
static void count_multi_input_socket_links(bNodeTree &ntree, SpaceNode &snode)
{
for (bNode *node : ntree.all_nodes()) {
for (bNodeSocket *socket : node->input_sockets()) {
if (socket->is_multi_input()) {
socket->runtime->total_inputs = socket->directly_linked_links().size();
}
}
}
/* Count temporary links going into this socket. */
if (snode.runtime->linkdrag) {
for (const bNodeLink &link : snode.runtime->linkdrag->links) {
if (link.tosock && (link.tosock->flag & SOCK_MULTI_INPUT)) {
link.tosock->runtime->total_inputs++;
}
}
}
}
struct FrameNodeLayout {
float margin = 0;
float margin_top = 0;
float label_height = 0;
float label_baseline = 0;
bool has_label = false;
};
static FrameNodeLayout frame_node_layout(const bNode &frame_node)
{
BLI_assert(frame_node.is_frame());
const NodeFrame *frame_data = (NodeFrame *)frame_node.storage;
FrameNodeLayout frame_layout;
frame_layout.has_label = frame_node.label[0] != '\0';
/* This is not the actual height of the letters in the label, but an approximation that includes
* some of the white-space above and below the actual letters. */
frame_layout.label_height = frame_data->label_size * UI_SCALE_FAC;
/* The side and bottom margins are 50% bigger than the widget unit */
frame_layout.margin = 1.5f * U.widget_unit;
if (frame_layout.has_label) {
/* The label takes up 1.5 times the label height plus 0.2 times the margin.
* These coefficients are selected to provide good layout and spacing for the descenders. */
float room_for_label = 1.5f * frame_layout.label_height + 0.2f * frame_layout.margin;
/* Make top margin bigger, if needed for the label, but never smaller than the side margins. */
frame_layout.margin_top = std::max(frame_layout.margin, room_for_label);
/* This adjustment approximately centers the cap height in the margin.
* This is achieved by finding the y value that is the center of the top margin, then lowering
* that by 35% of the label height. Since font cap heights are typically about 70% of the total
* line height, moving the text by half that achieves rough centering. */
frame_layout.label_baseline = 0.5f * frame_layout.margin_top +
0.35f * frame_layout.label_height;
}
else {
/* If there is no label, the top margin is the same as the sides. */
frame_layout.margin_top = frame_layout.margin;
frame_layout.label_baseline = 0;
}
return frame_layout;
}
/**
* Does a bounding box update by iterating over all children.
* Not ideal to do this in every draw call, but doing as transform callback doesn't work,
* since the frame node automatic size depends on the size of each node which is only calculated
* while drawing.
*/
static rctf calc_node_frame_dimensions(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
bNode &node)
{
if (!node.is_frame()) {
rctf node_bounds = node.runtime->draw_bounds;
float zone_padding = 0;
float extra_row_padding = 0;
/* Pad if the node type is a zone input or output. */
if (bke::zone_type_by_node_type(node.type_legacy) != nullptr) {
zone_padding = NODE_ZONE_PADDING;
}
/* Compute the height of the info row for each node, which may vary per child node.
* This has to get the full extra_rows information (including all the text strings), even
* though all that's actually needed is the count of how many info_rows there are. */
if (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS) {
extra_row_padding = tree_draw_ctx.extra_info_rows_per_node[node.index()].size() *
EXTRA_INFO_ROW_HEIGHT;
}
node_bounds.ymax += std::max(zone_padding, extra_row_padding);
node_bounds.ymin -= zone_padding;
return node_bounds;
}
NodeFrame *data = (NodeFrame *)node.storage;
const FrameNodeLayout frame_layout = frame_node_layout(node);
/* Initialize rect from current frame size. */
rctf rect;
node_to_updated_rect(node, rect);
/* Frame can be resized manually only if shrinking is disabled or no children are attached. */
data->flag |= NODE_FRAME_RESIZEABLE;
/* For shrinking bounding box, initialize the rect from first child node. */
bool bbinit = (data->flag & NODE_FRAME_SHRINK);
/* Fit bounding box to all children. */
for (bNode *child : node.direct_children_in_frame()) {
/* Add margin to node rect. */
rctf noderect = calc_node_frame_dimensions(C, tree_draw_ctx, snode, *child);
noderect.xmin -= frame_layout.margin;
noderect.xmax += frame_layout.margin;
noderect.ymin -= frame_layout.margin;
noderect.ymax += frame_layout.margin_top;
/* First child initializes frame. */
if (bbinit) {
bbinit = false;
rect = noderect;
data->flag &= ~NODE_FRAME_RESIZEABLE;
}
else {
BLI_rctf_union(&rect, &noderect);
}
}
/* Now adjust the frame size from view-space bounding box. */
const float2 min = node_from_view({rect.xmin, rect.ymin});
const float2 max = node_from_view({rect.xmax, rect.ymax});
node.location[0] = min.x;
node.location[1] = max.y;
node.width = max.x - min.x;
node.height = max.y - min.y;
node.runtime->draw_bounds = rect;
return rect;
}
static void reroute_node_prepare_for_draw(bNode &node)
{
const float2 loc = node_to_view(node.location);
/* When the node is collapsed, the input and output socket are both in the same place. */
node.input_socket(0).runtime->location = loc;
node.output_socket(0).runtime->location = loc;
const float radius = NODE_SOCKSIZE;
node.width = radius * 2;
node.runtime->draw_bounds.xmin = loc.x - radius;
node.runtime->draw_bounds.xmax = loc.x + radius;
node.runtime->draw_bounds.ymax = loc.y + radius;
node.runtime->draw_bounds.ymin = loc.y - radius;
}
static void node_update_nodetree(const bContext &C,
TreeDrawContext &tree_draw_ctx,
bNodeTree &ntree,
Span<bNode *> nodes,
Span<uiBlock *> blocks)
{
/* Make sure socket "used" tags are correct, for displaying value buttons. */
SpaceNode *snode = CTX_wm_space_node(&C);
count_multi_input_socket_links(ntree, *snode);
for (const int i : nodes.index_range()) {
bNode &node = *nodes[i];
uiBlock &block = *blocks[node.index()];
if (node.is_frame()) {
/* Frame sizes are calculated after all other nodes have calculating their #draw_bounds. */
continue;
}
if (node.is_reroute()) {
reroute_node_prepare_for_draw(node);
}
else {
if (node.flag & NODE_COLLAPSED) {
node_update_collapsed(node, block);
}
else {
node_update_basis(C, tree_draw_ctx, ntree, node, block);
}
}
}
/* Now calculate the size of frame nodes, which can depend on the size of other nodes. */
for (bNode *frame : ntree.root_frames()) {
calc_node_frame_dimensions(C, tree_draw_ctx, *snode, *frame);
}
}
static void frame_node_draw_label(TreeDrawContext &tree_draw_ctx,
const bNode &node,
const SpaceNode &snode)
{
/* XXX font id is crap design */
const int fontid = UI_style_get()->widget.uifont_id;
const NodeFrame *data = (const NodeFrame *)node.storage;
/* Setting BLF_aspect() and then counter-scaling by aspect in BLF_size() has no effect on the
* rendered text size, because the two adjustments cancel each other out. But, using aspect
* renders the text at higher resolution, which sharpens the rasterization of the text. */
const float aspect = snode.runtime->aspect;
BLF_enable(fontid, BLF_ASPECT);
BLF_aspect(fontid, aspect, aspect, 1.0f);
BLF_size(fontid, data->label_size * UI_SCALE_FAC / aspect);
const FrameNodeLayout frame_layout = frame_node_layout(node);
/* Title color. */
int color_id = node_get_colorid(tree_draw_ctx, node);
uchar color[3];
UI_GetThemeColorBlendShade3ubv(TH_TEXT, color_id, 0.4f, 10, color);
BLF_color3ubv(fontid, color);
const float label_width = BLF_width(fontid, node.label, strlen(node.label));
const rctf &rct = node.runtime->draw_bounds;
const float label_x = BLI_rctf_cent_x(&rct) - (0.5f * label_width);
const float label_y = rct.ymax - frame_layout.label_baseline;
/* Label. */
if (frame_layout.has_label) {
BLF_position(fontid, label_x, label_y, 0);
BLF_draw(fontid, node.label, strlen(node.label));
}
/* Draw text body. */
if (node.id) {
const Text *text = (const Text *)node.id;
const float line_spacing = BLF_height_max(fontid) * aspect;
const float line_width = (BLI_rctf_size_x(&rct) - 2 * frame_layout.margin) / aspect;
const float x = rct.xmin + frame_layout.margin;
float y = rct.ymax - frame_layout.label_height -
(frame_layout.has_label ? line_spacing + frame_layout.margin : 0);
const int y_min = rct.ymin + frame_layout.margin;
BLF_enable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
BLF_clipping(fontid, rct.xmin, rct.ymin + frame_layout.margin, rct.xmax, rct.ymax);
BLF_wordwrap(fontid, line_width);
LISTBASE_FOREACH (const TextLine *, line, &text->lines) {
if (line->line[0]) {
BLF_position(fontid, x, y, 0);
ResultBLF info;
BLF_draw(fontid, line->line, line->len, &info);
y -= line_spacing * info.lines;
}
else {
y -= line_spacing;
}
if (y < y_min) {
break;
}
}
BLF_disable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
}
BLF_disable(fontid, BLF_ASPECT);
}
static void frame_node_draw_background(const ARegion &region,
const SpaceNode &snode,
const bNode &node)
{
/* Skip if out of view. */
if (BLI_rctf_isect(&node.runtime->draw_bounds, &region.v2d.cur, nullptr) == false) {
return;
}
float color[4];
UI_GetThemeColor4fv(TH_NODE_FRAME, color);
const float alpha = color[3];
node_draw_shadow(snode, node, BASIS_RAD, alpha);
if (node.flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node.color[0], node.color[1], node.color[2], alpha);
}
else {
int depth = 0;
for (const bNode *parent = node.parent; parent; parent = parent->parent) {
depth++;
}
if (depth % 2 == 0) {
UI_GetThemeColor4fv(TH_NODE_FRAME, color);
}
else {
UI_GetThemeColorShade4fv(TH_NODE_FRAME, 20, color);
}
}
const rctf &rct = node.runtime->draw_bounds;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rct, true, BASIS_RAD, color);
}
static void frame_node_draw_outline(const ARegion &region,
const SpaceNode &snode,
const bNode &node)
{
/* Skip if out of view. */
const rctf &rct = node.runtime->draw_bounds;
if (BLI_rctf_isect(&rct, &region.v2d.cur, nullptr) == false) {
return;
}
ColorTheme4f outline_color;
bool draw_outline = false;
if (snode.runtime->frame_identifier_to_highlight == node.identifier) {
draw_outline = true;
UI_GetThemeColorShadeAlpha4fv(TH_ACTIVE, 0, -100, outline_color);
}
else if (node.flag & SELECT) {
draw_outline = true;
if (node.flag & NODE_ACTIVE) {
UI_GetThemeColorShadeAlpha4fv(TH_ACTIVE, 0, -40, outline_color);
}
else {
UI_GetThemeColorShadeAlpha4fv(TH_SELECT, 0, -40, outline_color);
}
}
if (draw_outline) {
UI_draw_roundbox_aa(&rct, false, BASIS_RAD, outline_color);
}
}
static void frame_node_draw_overlay(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const ARegion &region,
const SpaceNode &snode,
const bNode &node,
uiBlock &block)
{
/* Skip if out of view. */
if (BLI_rctf_isect(&node.runtime->draw_bounds, &region.v2d.cur, nullptr) == false) {
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
return;
}
/* Label and text. */
frame_node_draw_label(tree_draw_ctx, node, snode);
node_draw_extra_info_panel(C, tree_draw_ctx, snode, node, nullptr, block);
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
UI_block_draw(&C, &block);
}
static Set<const bNodeSocket *> find_sockets_on_active_gizmo_paths(const bContext &C,
const SpaceNode &snode)
{
const std::optional<ed::space_node::ObjectAndModifier> object_and_modifier =
ed::space_node::get_modifier_for_node_editor(snode);
if (!object_and_modifier) {
return {};
}
snode.edittree->ensure_topology_cache();
bke::ComputeContextCache compute_context_cache;
const ComputeContext *current_compute_context = ed::space_node::compute_context_for_edittree(
snode, compute_context_cache);
if (!current_compute_context) {
return {};
}
Set<const bNodeSocket *> sockets_on_gizmo_paths;
nodes::gizmos::foreach_active_gizmo(
C,
compute_context_cache,
[&](const Object &gizmo_object,
const NodesModifierData &gizmo_nmd,
const ComputeContext &gizmo_context,
const bNode &gizmo_node,
const bNodeSocket &gizmo_socket) {
if (&gizmo_object != object_and_modifier->object) {
return;
}
if (&gizmo_nmd != object_and_modifier->nmd) {
return;
}
nodes::gizmos::foreach_socket_on_gizmo_path(
gizmo_context,
gizmo_node,
gizmo_socket,
[&](const ComputeContext &compute_context,
const bNodeSocket &socket,
const nodes::inverse_eval::ElemVariant & /*elem*/) {
if (compute_context.hash() == current_compute_context->hash()) {
sockets_on_gizmo_paths.add(&socket);
}
});
});
return sockets_on_gizmo_paths;
}
/**
* Returns the reroute node linked to the input of the given reroute, if there is one.
*/
static const bNode *reroute_node_get_linked_reroute(const bNode &reroute)
{
BLI_assert(reroute.is_reroute());
const bNodeSocket *input_socket = reroute.input_sockets().first();
if (input_socket->directly_linked_links().is_empty()) {
return nullptr;
}
const bNodeLink *input_link = input_socket->directly_linked_links().first();
const bNode *from_node = input_link->fromnode;
return from_node->is_reroute() ? from_node : nullptr;
}
/**
* The auto label overlay displays a label on reroute nodes based on the user-defined label of a
* linked reroute upstream.
*/
static StringRef reroute_node_get_auto_label(TreeDrawContext &tree_draw_ctx,
const bNode &src_reroute)
{
BLI_assert(src_reroute.is_reroute());
if (src_reroute.label[0] != '\0') {
return src_reroute.label;
}
Map<const bNode *, StringRef> &reroute_auto_labels = tree_draw_ctx.reroute_auto_labels;
StringRef label;
Vector<const bNode *> reroute_path;
/* Traverse reroute path backwards until label, non-reroute node or link-cycle is found. */
for (const bNode *reroute = &src_reroute; reroute;
reroute = reroute_node_get_linked_reroute(*reroute))
{
reroute_path.append(reroute);
if (const StringRef *label_ptr = reroute_auto_labels.lookup_ptr(reroute)) {
label = *label_ptr;
break;
}
if (reroute->label[0] != '\0') {
label = reroute->label;
break;
}
/* This makes sure that the loop eventually ends even if there are link-cycles. */
reroute_auto_labels.add(reroute, "");
}
/* Remember the label for each node on the path to avoid recomputing it. */
for (const bNode *reroute : reroute_path) {
reroute_auto_labels.add_overwrite(reroute, label);
}
return label;
}
static void reroute_node_draw_body(const bContext &C,
const SpaceNode &snode,
const bNodeTree &ntree,
const bNode &node,
uiBlock &block,
const bool selected)
{
BLI_assert(node.is_reroute());
bNodeSocket &sock = *static_cast<bNodeSocket *>(node.inputs.first);
PointerRNA nodeptr = RNA_pointer_create_discrete(
const_cast<ID *>(&ntree.id), &RNA_Node, const_cast<bNode *>(&node));
ColorTheme4f socket_color;
ColorTheme4f outline_color;
node_socket_color_get(C, ntree, nodeptr, sock, socket_color);
node_socket_outline_color_get(selected, sock.type, outline_color);
node_draw_nodesocket(&node.runtime->draw_bounds,
socket_color,
outline_color,
NODE_SOCKET_OUTLINE,
sock.display_shape,
snode.runtime->aspect);
const float2 location = float2(BLI_rctf_cent_x(&node.runtime->draw_bounds),
BLI_rctf_cent_y(&node.runtime->draw_bounds));
const float2 size = float2(BLI_rctf_size_x(&node.runtime->draw_bounds),
BLI_rctf_size_y(&node.runtime->draw_bounds));
node_socket_tooltip_set(block, sock.index_in_tree(), location, size);
}
static void reroute_node_draw_label(TreeDrawContext &tree_draw_ctx,
const SpaceNode &snode,
const bNode &node,
uiBlock &block)
{
const bool has_label = node.label[0] != '\0';
const bool use_auto_label = !has_label && (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS) &&
(snode.overlay.flag & SN_OVERLAY_SHOW_REROUTE_AUTO_LABELS);
if (!has_label && !use_auto_label) {
return;
}
/* Don't show the automatic label, when being zoomed out. */
if (!has_label && !draw_node_details(snode)) {
return;
}
const StringRef text = has_label ? node.label : reroute_node_get_auto_label(tree_draw_ctx, node);
if (text.is_empty()) {
return;
}
const short width = 512;
const int x = BLI_rctf_cent_x(&node.runtime->draw_bounds) - (width / 2);
const int y = node.runtime->draw_bounds.ymax;
uiBut *label_but = uiDefBut(
&block, ButType::Label, 0, text, x, y, width, NODE_DY, nullptr, 0, 0, std::nullopt);
UI_but_drawflag_disable(label_but, UI_BUT_TEXT_LEFT);
if (use_auto_label && !(node.flag & NODE_SELECT)) {
UI_but_flag_enable(label_but, UI_BUT_INACTIVE);
}
}
static void reroute_node_draw(const bContext &C,
TreeDrawContext &tree_draw_ctx,
ARegion &region,
const SpaceNode &snode,
bNodeTree &ntree,
const bNode &node,
uiBlock &block)
{
const rctf &rct = node.runtime->draw_bounds;
const View2D &v2d = region.v2d;
/* Skip if out of view. */
if (rct.xmax < v2d.cur.xmin || rct.xmin > v2d.cur.xmax || rct.ymax < v2d.cur.ymin ||
node.runtime->draw_bounds.ymin > v2d.cur.ymax)
{
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
return;
}
if (draw_node_details(snode)) {
reroute_node_draw_label(tree_draw_ctx, snode, node, block);
}
/* Only draw the input socket, since all sockets are at the same location. */
const bool selected = node.flag & NODE_SELECT;
reroute_node_draw_body(C, snode, ntree, node, block, selected);
UI_block_end_ex(&C,
tree_draw_ctx.bmain,
tree_draw_ctx.window,
tree_draw_ctx.scene,
tree_draw_ctx.region,
tree_draw_ctx.depsgraph,
&block);
UI_block_draw(&C, &block);
}
static void node_draw(const bContext &C,
TreeDrawContext &tree_draw_ctx,
ARegion &region,
const SpaceNode &snode,
bNodeTree &ntree,
bNode &node,
uiBlock &block,
bNodeInstanceKey key)
{
if (node.is_frame()) {
/* Should have been drawn before already. */
BLI_assert_unreachable();
}
else if (node.is_reroute()) {
reroute_node_draw(C, tree_draw_ctx, region, snode, ntree, node, block);
}
else {
const View2D &v2d = region.v2d;
if (node.flag & NODE_COLLAPSED) {
node_draw_collapsed(C, tree_draw_ctx, v2d, snode, ntree, node, block);
}
else {
node_draw_basis(C, tree_draw_ctx, v2d, snode, ntree, node, block, key);
}
}
}
static void add_rect_corner_positions(Vector<float2> &positions, const rctf &rect)
{
positions.append({rect.xmin, rect.ymin});
positions.append({rect.xmin, rect.ymax});
positions.append({rect.xmax, rect.ymin});
positions.append({rect.xmax, rect.ymax});
}
static void find_bounds_by_zone_recursive(const SpaceNode &snode,
const bNodeTreeZone &zone,
const Span<const bNodeTreeZone *> all_zones,
MutableSpan<Vector<float2>> r_bounds_by_zone)
{
const float node_padding = NODE_ZONE_PADDING;
const float zone_padding = ZONE_ZONE_PADDING;
Vector<float2> &bounds = r_bounds_by_zone[zone.index];
if (!bounds.is_empty()) {
return;
}
Vector<float2> possible_bounds;
for (const bNodeTreeZone *child_zone : zone.child_zones) {
find_bounds_by_zone_recursive(snode, *child_zone, all_zones, r_bounds_by_zone);
const Span<float2> child_bounds = r_bounds_by_zone[child_zone->index];
for (const float2 &pos : child_bounds) {
rctf rect;
BLI_rctf_init_pt_radius(&rect, pos, zone_padding);
add_rect_corner_positions(possible_bounds, rect);
}
}
for (const int child_node_id : zone.child_node_ids) {
const bNode *child_node = snode.edittree->node_by_id(child_node_id);
if (!child_node) {
/* Can happen when drawing zone errors. */
continue;
}
rctf rect = child_node->runtime->draw_bounds;
BLI_rctf_pad(&rect, node_padding, node_padding);
add_rect_corner_positions(possible_bounds, rect);
}
if (const bNode *input_node = zone.input_node()) {
const rctf &draw_bounds = input_node->runtime->draw_bounds;
rctf rect = draw_bounds;
BLI_rctf_pad(&rect, node_padding, node_padding);
rect.xmin = math::interpolate(draw_bounds.xmin, draw_bounds.xmax, 0.25f);
add_rect_corner_positions(possible_bounds, rect);
}
if (const bNode *output_node = zone.output_node()) {
const rctf &draw_bounds = output_node->runtime->draw_bounds;
rctf rect = draw_bounds;
BLI_rctf_pad(&rect, node_padding, node_padding);
rect.xmax = math::interpolate(draw_bounds.xmin, draw_bounds.xmax, 0.75f);
add_rect_corner_positions(possible_bounds, rect);
}
if (snode.runtime->linkdrag) {
for (const bNodeLink &link : snode.runtime->linkdrag->links) {
if (link.fromnode == nullptr) {
continue;
}
if (zone.contains_node_recursively(*link.fromnode) &&
zone.output_node_id != link.fromnode->identifier)
{
const float2 pos = node_link_bezier_points_dragged(snode, link)[3];
rctf rect;
BLI_rctf_init_pt_radius(&rect, pos, node_padding);
add_rect_corner_positions(possible_bounds, rect);
}
}
}
Vector<int> convex_indices(possible_bounds.size());
const int convex_positions_num = BLI_convexhull_2d(possible_bounds, convex_indices.data());
convex_indices.resize(convex_positions_num);
for (const int i : convex_indices) {
bounds.append(possible_bounds[i]);
}
}
static void node_draw_zones_and_frames(const ARegion &region,
const SpaceNode &snode,
const bNodeTree &ntree)
{
const bNodeTreeZones *zones = ntree.zones();
if (!zones) {
/* Try use backup zones. */
zones = ntree.runtime->last_valid_zones.get();
}
const int zones_num = zones ? zones->zones.size() : 0;
Array<Vector<float2>> bounds_by_zone(zones_num);
Array<std::optional<bke::CurvesGeometry>> fillet_curve_by_zone(zones_num);
/* Bounding box area of zones is used to determine draw order. */
Array<float> bounding_box_width_by_zone(zones_num);
for (const int zone_i : IndexRange(zones_num)) {
const bNodeTreeZone &zone = *zones->zones[zone_i];
find_bounds_by_zone_recursive(snode, zone, zones->zones, bounds_by_zone);
const Span<float2> boundary_positions = bounds_by_zone[zone_i];
const int boundary_positions_num = boundary_positions.size();
if (boundary_positions_num < 3) {
/* Can happen when drawing zone errors. */
continue;
}
const Bounds<float2> bounding_box = *bounds::min_max(boundary_positions);
const float bounding_box_width = bounding_box.max.x - bounding_box.min.x;
bounding_box_width_by_zone[zone_i] = bounding_box_width;
bke::CurvesGeometry boundary_curve(boundary_positions_num, 1);
boundary_curve.cyclic_for_write().first() = true;
boundary_curve.fill_curve_types(CURVE_TYPE_POLY);
MutableSpan<float3> boundary_curve_positions = boundary_curve.positions_for_write();
boundary_curve.offsets_for_write().copy_from({0, boundary_positions_num});
for (const int i : boundary_positions.index_range()) {
boundary_curve_positions[i] = float3(boundary_positions[i], 0.0f);
}
fillet_curve_by_zone[zone_i] = geometry::fillet_curves_poly(
boundary_curve,
IndexRange(1),
VArray<float>::from_single(BASIS_RAD, boundary_positions_num),
VArray<int>::from_single(5, boundary_positions_num),
true,
{});
}
const View2D &v2d = region.v2d;
float scale;
UI_view2d_scale_get(&v2d, &scale, nullptr);
float line_width = 1.0f * scale;
float viewport[4] = {};
GPU_viewport_size_get_f(viewport);
const auto get_theme_id = [&](const int zone_i) {
const bNode *node = zones->zones[zone_i]->output_node();
if (!node) {
return TH_REDALERT;
}
return ThemeColorID(bke::zone_type_by_node_type(node->type_legacy)->theme_id);
};
const uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", blender::gpu::VertAttrType::SFLOAT_32_32_32);
using ZoneOrNode = std::variant<const bNodeTreeZone *, const bNode *>;
Vector<ZoneOrNode> draw_order;
for (const int zone_i : IndexRange(zones_num)) {
draw_order.append(zones->zones[zone_i]);
}
for (const bNode *node : ntree.all_nodes()) {
if (node->flag & NODE_BACKGROUND) {
draw_order.append(node);
}
}
auto get_zone_or_node_width = [&](const ZoneOrNode &zone_or_node) {
if (const bNodeTreeZone *const *zone_p = std::get_if<const bNodeTreeZone *>(&zone_or_node)) {
const bNodeTreeZone &zone = **zone_p;
return bounding_box_width_by_zone[zone.index];
}
if (const bNode *const *node_p = std::get_if<const bNode *>(&zone_or_node)) {
const bNode &node = **node_p;
return BLI_rctf_size_x(&node.runtime->draw_bounds);
}
BLI_assert_unreachable();
return 0.0f;
};
std::sort(draw_order.begin(), draw_order.end(), [&](const ZoneOrNode &a, const ZoneOrNode &b) {
/* Draw zones with smaller bounding box on top to make them visible. */
return get_zone_or_node_width(a) > get_zone_or_node_width(b);
});
for (const ZoneOrNode &zone_or_node : draw_order) {
if (const bNodeTreeZone *const *zone_p = std::get_if<const bNodeTreeZone *>(&zone_or_node)) {
const bNodeTreeZone &zone = **zone_p;
const int zone_i = zone.index;
float zone_color[4];
UI_GetThemeColor4fv(get_theme_id(zone_i), zone_color);
if (zone_color[3] == 0.0f) {
continue;
}
if (!fillet_curve_by_zone[zone_i].has_value()) {
/* Can happen when drawing zone errors. */
continue;
}
const Span<float3> fillet_boundary_positions = fillet_curve_by_zone[zone_i]->positions();
/* Draw the background. */
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColorBlend(TH_BACK, get_theme_id(zone_i), zone_color[3]);
immBegin(GPU_PRIM_TRI_FAN, fillet_boundary_positions.size() + 1);
for (const float3 &p : fillet_boundary_positions) {
immVertex3fv(pos, p);
}
immVertex3fv(pos, fillet_boundary_positions[0]);
immEnd();
immUnbindProgram();
}
if (const bNode *const *node_p = std::get_if<const bNode *>(&zone_or_node)) {
const bNode &node = **node_p;
frame_node_draw_background(region, snode, node);
}
}
GPU_blend(GPU_BLEND_ALPHA);
/* Draw all the contour lines after to prevent them from getting hidden by overlapping zones. */
for (const ZoneOrNode &zone_or_node : draw_order) {
if (const bNodeTreeZone *const *zone_p = std::get_if<const bNodeTreeZone *>(&zone_or_node)) {
const bNodeTreeZone &zone = **zone_p;
const int zone_i = zone.index;
if (!fillet_curve_by_zone[zone_i].has_value()) {
/* Can happen when drawing zone errors. */
continue;
}
const Span<float3> fillet_boundary_positions = fillet_curve_by_zone[zone_i]->positions();
/* Draw the contour lines. */
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
immUniform1f("lineWidth", line_width * U.pixelsize);
const ThemeColorID theme_id = ntree.runtime->invalid_zone_output_node_ids.contains(
*zone.output_node_id) ?
TH_REDALERT :
get_theme_id(zone_i);
immUniformThemeColorAlpha(theme_id, 1.0f);
immBegin(GPU_PRIM_LINE_STRIP, fillet_boundary_positions.size() + 1);
for (const float3 &p : fillet_boundary_positions) {
immVertex3fv(pos, p);
}
immVertex3fv(pos, fillet_boundary_positions[0]);
immEnd();
immUnbindProgram();
}
if (const bNode *const *node_p = std::get_if<const bNode *>(&zone_or_node)) {
const bNode &node = **node_p;
frame_node_draw_outline(region, snode, node);
}
}
GPU_blend(GPU_BLEND_NONE);
}
static void draw_frame_overlays(const bContext &C,
TreeDrawContext &tree_draw_ctx,
const ARegion &region,
const SpaceNode &snode,
const bNodeTree &ntree,
Span<uiBlock *> blocks)
{
for (const bNode *node : ntree.nodes_by_type("NodeFrame")) {
frame_node_draw_overlay(C, tree_draw_ctx, region, snode, *node, *blocks[node->index()]);
}
}
/**
* Tries to find a position on the link where we can draw link information like an error icon. If
* the link center is not visible, it finds the closest point to the link center that's still
* visible with some padding if possible. If none such point is found, nullopt is returned.
*/
static std::optional<float2> find_visible_center_of_link(const View2D &v2d,
const bNodeLink &link,
const float radius,
const float region_padding)
{
/* Compute center of the link because that's used as "ideal" position. */
const float2 start = socket_link_connection_location(*link.fromnode, *link.fromsock, link);
const float2 end = socket_link_connection_location(*link.tonode, *link.tosock, link);
const float2 center = math::midpoint(start, end);
/* The rectangle that we would like to stay within if possible. */
rctf inner_rect = v2d.cur;
BLI_rctf_pad(&inner_rect, -(region_padding + radius), -(region_padding + radius));
if (BLI_rctf_isect_pt_v(&inner_rect, center)) {
/* The center is visible. */
return center;
}
/* The rectangle containing all points which are valid result positions. */
rctf outer_rect = v2d.cur;
BLI_rctf_pad(&outer_rect, radius, radius);
/* Get the straight individual link segments. */
std::array<float2, NODE_LINK_RESOL + 1> link_points;
node_link_bezier_points_evaluated(link, link_points);
const float required_socket_distance = UI_UNIT_X;
/* Define a cost function that returns a value that is larger the worse the given position is.
* The point on the link with the lowest cost will be picked. */
const auto cost_function = [&](const float2 &p) -> float {
const float distance_to_inner_rect = std::max(BLI_rctf_length_x(&inner_rect, p.x),
BLI_rctf_length_y(&inner_rect, p.y));
const float distance_to_center = math::distance(p, center);
/* Set a high cost when the point is close to a socket. The distance to the center still has to
* be taken account though. Otherwise there is bad behavior when both sockets are close to the
* point. */
const float distance_to_socket = std::min(math::distance(p, start), math::distance(p, end));
if (distance_to_socket < required_socket_distance) {
return 1e5f + distance_to_center;
}
return
/* The larger the distance to the link center, the higher the cost. The importance of this
distance decreases the further the center is away. */
std::sqrt(distance_to_center)
/* The larger the distance to the inner rectangle, the higher the cost. Apply an additional
* factor because it's more important that the position stays visible than that it is at
* the center. */
+ 10.0f * distance_to_inner_rect;
};
/* Iterate over visible points on the link, compute the cost of each and pick the best one. A
* more direct algorithm to find a good position would be nice. However, that seems to be
* surprisingly tricky to achieve without resulting in very "jumpy" positions, especially when
* the link is colinear to the region border. */
float best_cost;
std::optional<float2> best_position;
for (const int i : IndexRange(link_points.size() - 1)) {
float2 p0 = link_points[i];
float2 p1 = link_points[i + 1];
if (!BLI_rctf_clamp_segment(&outer_rect, p0, p1)) {
continue;
}
const float length = math::distance(p0, p1);
const float point_distance = 1.0f;
/* Might be possible to do a smarter scan of the cost function using some sort of binary sort,
* but it's not entirely straight forward because the cost function is not monotonic. */
const int points_to_check = std::max(2, 1 + int(length / point_distance));
for (const int j : IndexRange(points_to_check)) {
const float t = float(j) / (points_to_check - 1);
const float2 p = math::interpolate(p0, p1, t);
const float cost = cost_function(p);
if (!best_position.has_value() || cost < best_cost) {
best_cost = cost;
best_position = p;
}
}
}
return best_position;
}
static void draw_link_errors(const bContext &C,
SpaceNode &snode,
const bNodeLink &link,
const Span<bke::NodeLinkError> errors,
uiBlock &invalid_links_block)
{
const ARegion &region = *CTX_wm_region(&C);
if (errors.is_empty()) {
return;
}
if (!link.fromsock || !link.tosock || !link.fromnode || !link.tonode) {
/* Likely because the link is being dragged. */
return;
}
/* Generate full tooltip from potentially multiple errors. */
std::string error_tooltip;
if (errors.size() == 1) {
error_tooltip = errors[0].tooltip;
}
else {
for (const bke::NodeLinkError &error : errors) {
error_tooltip += fmt::format("\u2022 {}\n", error.tooltip);
}
}
const float bg_radius = UI_UNIT_X * 0.5f;
const float bg_corner_radius = UI_UNIT_X * 0.2f;
const float icon_size = UI_UNIT_X;
const float region_padding = UI_UNIT_X * 0.5f;
/* Compute error icon location. */
std::optional<float2> draw_position_opt = find_visible_center_of_link(
region.v2d, link, bg_radius, region_padding);
if (!draw_position_opt.has_value()) {
return;
}
const int2 draw_position = int2(draw_position_opt.value());
/* Draw a background for the error icon. */
rctf bg_rect;
BLI_rctf_init_pt_radius(&bg_rect, float2(draw_position), bg_radius);
ColorTheme4f bg_color;
UI_GetThemeColor4fv(TH_REDALERT, bg_color);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
ui_draw_dropshadow(&bg_rect, bg_corner_radius, UI_UNIT_X * 0.2f, snode.runtime->aspect, 0.5f);
UI_draw_roundbox_4fv(&bg_rect, true, bg_corner_radius, bg_color);
/* Draw the icon itself with a tooltip. */
UI_block_emboss_set(&invalid_links_block, ui::EmbossType::None);
uiBut *but = uiDefIconBut(&invalid_links_block,
ButType::But,
0,
ICON_ERROR,
draw_position.x - icon_size / 2,
draw_position.y - icon_size / 2,
icon_size,
icon_size,
nullptr,
0,
0,
std::nullopt);
UI_but_func_quick_tooltip_set(
but, [tooltip = std::move(error_tooltip)](const uiBut * /*but*/) { return tooltip; });
}
static uiBlock &invalid_links_uiblock_init(const bContext &C)
{
Scene *scene = CTX_data_scene(&C);
wmWindow *window = CTX_wm_window(&C);
ARegion *region = CTX_wm_region(&C);
return *UI_block_begin(&C, scene, window, region, "invalid_links", ui::EmbossType::None);
}
#define USE_DRAW_TOT_UPDATE
static void node_draw_nodetree(const bContext &C,
TreeDrawContext &tree_draw_ctx,
ARegion &region,
SpaceNode &snode,
bNodeTree &ntree,
Span<bNode *> nodes,
Span<uiBlock *> blocks,
bNodeInstanceKey parent_key)
{
#ifdef USE_DRAW_TOT_UPDATE
BLI_rctf_init_minmax(&region.v2d.tot);
#endif
for (const int i : nodes.index_range()) {
#ifdef USE_DRAW_TOT_UPDATE
/* Unrelated to background nodes, update the v2d->tot,
* can be anywhere before we draw the scroll bars. */
BLI_rctf_union(&region.v2d.tot, &nodes[i]->runtime->draw_bounds);
#endif
}
/* Node lines. */
GPU_blend(GPU_BLEND_ALPHA);
nodelink_batch_start(snode);
for (const bNodeLink *link : ntree.all_links()) {
if (!bke::node_link_is_hidden(*link) && !bke::node_link_is_selected(*link)) {
node_draw_link(C, region.v2d, snode, *link, false);
}
}
/* Draw selected node links after the unselected ones, so they are shown on top. */
for (const bNodeLink *link : ntree.all_links()) {
if (!bke::node_link_is_hidden(*link) && bke::node_link_is_selected(*link)) {
node_draw_link(C, region.v2d, snode, *link, true);
}
}
nodelink_batch_end(snode);
GPU_blend(GPU_BLEND_NONE);
draw_frame_overlays(C, tree_draw_ctx, region, snode, ntree, blocks);
/* Draw foreground nodes, last nodes in front. */
for (const int i : nodes.index_range()) {
bNode &node = *nodes[i];
if (node.flag & NODE_BACKGROUND) {
/* Background nodes are drawn before mixed with zones already. */
continue;
}
const bNodeInstanceKey key = bke::node_instance_key(parent_key, &ntree, &node);
node_draw(C, tree_draw_ctx, region, snode, ntree, node, *blocks[node.index()], key);
}
uiBlock &invalid_links_block = invalid_links_uiblock_init(C);
for (auto &&item : ntree.runtime->link_errors.items()) {
if (const bNodeLink *link = item.key.try_find(ntree)) {
if (!bke::node_link_is_hidden(*link)) {
draw_link_errors(C, snode, *link, item.value, invalid_links_block);
}
}
}
UI_block_end(&C, &invalid_links_block);
UI_block_draw(&C, &invalid_links_block);
}
/* Draw the breadcrumb on the top of the editor. */
static void draw_tree_path(const bContext &C, ARegion &region)
{
GPU_matrix_push_projection();
wmOrtho2_region_pixelspace(&region);
const rcti *rect = ED_region_visible_rect(&region);
const uiStyle *style = UI_style_get_dpi();
const float padding_x = 16 * UI_SCALE_FAC;
const int x = rect->xmin + padding_x;
const int y = region.winy - UI_UNIT_Y * 0.6f;
const int width = BLI_rcti_size_x(rect) - 2 * padding_x;
uiBlock *block = UI_block_begin(&C, &region, __func__, ui::EmbossType::None);
uiLayout &layout = ui::block_layout(
block, ui::LayoutDirection::Vertical, ui::LayoutType::Panel, x, y, width, 1, 0, style);
const Vector<ui::ContextPathItem> context_path = ed::space_node::context_path_for_space_node(C);
ui::template_breadcrumbs(layout, context_path);
ui::block_layout_resolve(block);
UI_block_end(&C, block);
UI_block_draw(&C, block);
GPU_matrix_pop_projection();
}
static void snode_setup_v2d(SpaceNode &snode, ARegion &region, const float2 &center)
{
View2D &v2d = region.v2d;
/* Shift view to node tree center. */
UI_view2d_center_set(&v2d, center[0], center[1]);
UI_view2d_view_ortho(&v2d);
snode.runtime->aspect = BLI_rctf_size_x(&v2d.cur) / float(region.winx);
}
/* Similar to DRW_is_viewport_compositor_enabled() in `draw_manager.cc` but checks all 3D views. */
static bool compositor_is_in_use(const bContext &context)
{
const Scene *scene = CTX_data_scene(&context);
if (!scene->compositing_node_group) {
return false;
}
wmWindowManager *wm = CTX_wm_manager(&context);
LISTBASE_FOREACH (const wmWindow *, win, &wm->windows) {
const bScreen *screen = WM_window_get_active_screen(win);
LISTBASE_FOREACH (const ScrArea *, area, &screen->areabase) {
const SpaceLink &space = *static_cast<const SpaceLink *>(area->spacedata.first);
if (space.spacetype == SPACE_VIEW3D) {
const View3D &view_3d = reinterpret_cast<const View3D &>(space);
if (view_3d.shading.use_compositor == V3D_SHADING_USE_COMPOSITOR_DISABLED) {
continue;
}
if (!(view_3d.shading.type >= OB_MATERIAL)) {
continue;
}
return true;
}
}
}
return false;
}
static void draw_nodetree(const bContext &C,
ARegion &region,
bNodeTree &ntree,
bNodeInstanceKey parent_key)
{
SpaceNode *snode = CTX_wm_space_node(&C);
ntree.ensure_topology_cache();
Array<bNode *> nodes = tree_draw_order_calc_nodes(ntree);
Array<uiBlock *> blocks = node_uiblocks_init(C, nodes);
TreeDrawContext tree_draw_ctx;
tree_draw_ctx.bmain = CTX_data_main(&C);
tree_draw_ctx.window = CTX_wm_window(&C);
tree_draw_ctx.scene = CTX_data_scene(&C);
tree_draw_ctx.region = CTX_wm_region(&C);
tree_draw_ctx.depsgraph = CTX_data_depsgraph_pointer(&C);
tree_draw_ctx.extra_info_rows_per_node.reinitialize(nodes.size());
BLI_SCOPED_DEFER([&]() { ntree.runtime->sockets_on_active_gizmo_paths.clear(); });
if (ntree.type == NTREE_GEOMETRY) {
tree_draw_ctx.tree_logs = geo_log::GeoNodesLog::get_contextual_tree_logs(*snode);
tree_draw_ctx.tree_logs.foreach_tree_log([&](geo_log::GeoTreeLog &log) {
log.ensure_node_warnings(*tree_draw_ctx.bmain);
log.ensure_execution_times();
});
const WorkSpace *workspace = CTX_wm_workspace(&C);
tree_draw_ctx.active_geometry_nodes_viewer = viewer_path::find_geometry_nodes_viewer(
workspace->viewer_path, *snode);
/* This set of socket is used when drawing links to determine which links should use the
* special gizmo drawing. */
ntree.runtime->sockets_on_active_gizmo_paths = find_sockets_on_active_gizmo_paths(C, *snode);
}
else if (ntree.type == NTREE_COMPOSIT) {
const Scene *scene = CTX_data_scene(&C);
tree_draw_ctx.used_by_compositor = compositor_is_in_use(C);
tree_draw_ctx.compositor_per_node_execution_time =
&scene->runtime->compositor.per_node_execution_time;
}
else if (ntree.type == NTREE_SHADER && USER_EXPERIMENTAL_TEST(&U, use_shader_node_previews) &&
BKE_scene_uses_shader_previews(CTX_data_scene(&C)) &&
snode->overlay.flag & SN_OVERLAY_SHOW_OVERLAYS &&
snode->overlay.flag & SN_OVERLAY_SHOW_PREVIEWS)
{
tree_draw_ctx.nested_group_infos = get_nested_previews(C, *snode);
}
for (const int i : nodes.index_range()) {
const bNode &node = *nodes[i];
tree_draw_ctx.extra_info_rows_per_node[node.index()] = node_get_extra_info(
C, tree_draw_ctx, *snode, node);
}
node_update_nodetree(C, tree_draw_ctx, ntree, nodes, blocks);
node_draw_zones_and_frames(region, *snode, ntree);
node_draw_nodetree(C, tree_draw_ctx, region, *snode, ntree, nodes, blocks, parent_key);
}
/**
* Make the background slightly brighter to indicate that users are inside a node-group.
*/
static void draw_background_color(const SpaceNode &snode)
{
const int max_tree_length = 3;
const float bright_factor = 0.25f;
/* We ignore the first element of the path since it is the top-most tree and it doesn't need to
* be brighter. We also set a cap to how many levels we want to set apart, to avoid the
* background from getting too bright. */
const int clamped_tree_path_length = BLI_listbase_count_at_most(&snode.treepath,
max_tree_length);
const int depth = max_ii(0, clamped_tree_path_length - 1);
float color[3];
UI_GetThemeColor3fv(TH_BACK, color);
mul_v3_fl(color, 1.0f + bright_factor * depth);
GPU_clear_color(color[0], color[1], color[2], 1.0);
}
void node_draw_space(const bContext &C, ARegion &region)
{
wmWindow *win = CTX_wm_window(&C);
SpaceNode &snode = *CTX_wm_space_node(&C);
View2D &v2d = region.v2d;
/* Setup off-screen buffers. */
GPUViewport *viewport = WM_draw_region_get_viewport(&region);
GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
UI_view2d_view_ortho(&v2d);
draw_background_color(snode);
GPU_depth_test(GPU_DEPTH_NONE);
GPU_scissor_test(true);
/* XXX `snode->runtime->cursor` set in coordinate-space for placing new nodes,
* used for drawing noodles too. */
UI_view2d_region_to_view(&region.v2d,
win->eventstate->xy[0] - region.winrct.xmin,
win->eventstate->xy[1] - region.winrct.ymin,
&snode.runtime->cursor[0],
&snode.runtime->cursor[1]);
snode.runtime->cursor[0] /= UI_SCALE_FAC;
snode.runtime->cursor[1] /= UI_SCALE_FAC;
ED_region_draw_cb_draw(&C, &region, REGION_DRAW_PRE_VIEW);
/* Only set once. */
GPU_blend(GPU_BLEND_ALPHA);
/* Nodes. */
snode_set_context(C);
const int grid_levels = UI_GetThemeValueType(TH_NODE_GRID_LEVELS, SPACE_NODE);
UI_view2d_dot_grid_draw(&v2d, TH_GRID, NODE_GRID_STEP_SIZE, grid_levels);
/* Draw parent node trees. */
if (snode.treepath.last) {
bNodeTreePath *path = (bNodeTreePath *)snode.treepath.last;
/* Update tree path name (drawn in the bottom left). */
ID *name_id = (path->nodetree && path->nodetree != snode.nodetree) ? &path->nodetree->id :
snode.id;
if (name_id && UNLIKELY(!STREQ(path->display_name, name_id->name + 2))) {
STRNCPY(path->display_name, name_id->name + 2);
}
/* Current View2D center, will be set temporarily for parent node trees. */
float2 center;
UI_view2d_center_get(&v2d, &center.x, &center.y);
/* Store new view center in path and current edit tree. */
copy_v2_v2(path->view_center, center);
if (snode.edittree) {
copy_v2_v2(snode.edittree->view_center, center);
}
/* Top-level edit tree. */
bNodeTree *ntree = path->nodetree;
if (ntree) {
snode_setup_v2d(snode, region, center);
/* Backdrop. */
draw_nodespace_back_pix(C, region, snode, path->parent_key);
{
float original_proj[4][4];
GPU_matrix_projection_get(original_proj);
GPU_matrix_push();
GPU_matrix_identity_set();
wmOrtho2_pixelspace(region.winx, region.winy);
WM_gizmomap_draw(region.runtime->gizmo_map, &C, WM_GIZMOMAP_DRAWSTEP_2D);
GPU_matrix_pop();
GPU_matrix_projection_set(original_proj);
}
draw_nodetree(C, region, *ntree, path->parent_key);
}
/* Temporary links. */
GPU_blend(GPU_BLEND_ALPHA);
GPU_line_smooth(true);
if (snode.runtime->linkdrag) {
for (const bNodeLink &link : snode.runtime->linkdrag->links) {
node_draw_link_dragged(C, v2d, snode, link);
}
}
GPU_line_smooth(false);
GPU_blend(GPU_BLEND_NONE);
if (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS && snode.flag & SNODE_SHOW_GPENCIL) {
/* Draw grease-pencil annotations. */
ED_annotation_draw_view2d(&C, true);
}
}
else {
/* Backdrop. */
draw_nodespace_back_pix(C, region, snode, bke::NODE_INSTANCE_KEY_NONE);
}
ED_region_draw_cb_draw(&C, &region, REGION_DRAW_POST_VIEW);
/* Reset view matrix. */
UI_view2d_view_restore(&C);
if (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS) {
if (snode.flag & SNODE_SHOW_GPENCIL && snode.treepath.last) {
/* Draw grease-pencil (screen strokes, and also paint-buffer). */
ED_annotation_draw_view2d(&C, false);
}
/* Draw context path. */
if (snode.overlay.flag & SN_OVERLAY_SHOW_PATH && snode.edittree) {
draw_tree_path(C, region);
}
}
/* Scrollers. */
/* Hide the right scrollbar while a right-aligned region
* is open. Otherwise we can have two scroll bars. #141225 */
ScrArea *area = CTX_wm_area(&C);
bool sidebar = false;
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->alignment == RGN_ALIGN_RIGHT && region->overlap &&
!(region->flag & RGN_FLAG_HIDDEN))
{
sidebar = true;
break;
}
}
if (sidebar) {
v2d.scroll &= ~V2D_SCROLL_RIGHT;
}
else {
v2d.scroll |= V2D_SCROLL_RIGHT;
}
UI_view2d_scrollers_draw(&v2d, nullptr);
}
} // namespace blender::ed::space_node