Files
test/source/blender/editors/physics/dynamicpaint_ops.cc
Bastien Montagne df0d7c9c3d WM Jobs: Refactor all worker status variables into a single shared struct.
Move the three current 'status variables' (stop, update and progress)
into a single 'WorkerStatus' struct. This is cleaner and will allow for
future workin this area without having to edit tens of 'startjob'
callbacks signatures all the time.

No functional change expected here.

Note: jobs' specific internal code has been modified as little as
possible, in many cases the job's own data still just store pointers to
these three values. Ideally in the future more refactor will be using a
single pointer to the shared `wmJobWorkerStatus` data instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/113343
2023-10-09 12:12:22 +02:00

532 lines
14 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edphys
*/
#include <cmath>
#include <cstdio>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_attribute.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_dynamicpaint.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object_deform.h"
#include "BKE_report.h"
#include "BKE_screen.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "DEG_depsgraph_query.hh"
#include "ED_mesh.hh"
#include "ED_object.hh"
#include "ED_screen.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_enum_types.hh"
#include "PIL_time.h"
#include "WM_api.hh"
#include "WM_types.hh"
#include "physics_intern.h" /* own include */
static int surface_slot_add_exec(bContext *C, wmOperator * /*op*/)
{
DynamicPaintModifierData *pmd = nullptr;
Object *cObject = ED_object_context(C);
DynamicPaintCanvasSettings *canvas;
DynamicPaintSurface *surface;
/* Make sure we're dealing with a canvas */
pmd = (DynamicPaintModifierData *)BKE_modifiers_findby_type(cObject, eModifierType_DynamicPaint);
if (!pmd || !pmd->canvas) {
return OPERATOR_CANCELLED;
}
canvas = pmd->canvas;
surface = dynamicPaint_createNewSurface(canvas, CTX_data_scene(C));
if (!surface) {
return OPERATOR_CANCELLED;
}
canvas->active_sur = 0;
for (surface = surface->prev; surface; surface = surface->prev) {
canvas->active_sur++;
}
return OPERATOR_FINISHED;
}
void DPAINT_OT_surface_slot_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Surface Slot";
ot->idname = "DPAINT_OT_surface_slot_add";
ot->description = "Add a new Dynamic Paint surface slot";
/* api callbacks */
ot->exec = surface_slot_add_exec;
ot->poll = ED_operator_object_active_local_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int surface_slot_remove_exec(bContext *C, wmOperator * /*op*/)
{
DynamicPaintModifierData *pmd = nullptr;
Object *obj_ctx = ED_object_context(C);
DynamicPaintCanvasSettings *canvas;
DynamicPaintSurface *surface;
int id = 0;
/* Make sure we're dealing with a canvas */
pmd = (DynamicPaintModifierData *)BKE_modifiers_findby_type(obj_ctx, eModifierType_DynamicPaint);
if (!pmd || !pmd->canvas) {
return OPERATOR_CANCELLED;
}
canvas = pmd->canvas;
surface = static_cast<DynamicPaintSurface *>(canvas->surfaces.first);
/* find active surface and remove it */
for (; surface; surface = surface->next) {
if (id == canvas->active_sur) {
canvas->active_sur -= 1;
dynamicPaint_freeSurface(pmd, surface);
break;
}
id++;
}
DEG_id_tag_update(&obj_ctx->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obj_ctx);
return OPERATOR_FINISHED;
}
void DPAINT_OT_surface_slot_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Surface Slot";
ot->idname = "DPAINT_OT_surface_slot_remove";
ot->description = "Remove the selected surface slot";
/* api callbacks */
ot->exec = surface_slot_remove_exec;
ot->poll = ED_operator_object_active_local_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int type_toggle_exec(bContext *C, wmOperator *op)
{
Object *cObject = ED_object_context(C);
Scene *scene = CTX_data_scene(C);
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)BKE_modifiers_findby_type(
cObject, eModifierType_DynamicPaint);
int type = RNA_enum_get(op->ptr, "type");
if (!pmd) {
return OPERATOR_CANCELLED;
}
/* if type is already enabled, toggle it off */
if (type == MOD_DYNAMICPAINT_TYPE_CANVAS && pmd->canvas) {
dynamicPaint_freeCanvas(pmd);
}
else if (type == MOD_DYNAMICPAINT_TYPE_BRUSH && pmd->brush) {
dynamicPaint_freeBrush(pmd);
}
/* else create a new type */
else {
if (!dynamicPaint_createType(pmd, type, scene)) {
return OPERATOR_CANCELLED;
}
}
/* update dependency */
DEG_id_tag_update(&cObject->id, ID_RECALC_GEOMETRY);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, cObject);
return OPERATOR_FINISHED;
}
void DPAINT_OT_type_toggle(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Toggle Type Active";
ot->idname = "DPAINT_OT_type_toggle";
ot->description = "Toggle whether given type is active or not";
/* api callbacks */
ot->exec = type_toggle_exec;
ot->poll = ED_operator_object_active_local_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = RNA_def_enum(ot->srna,
"type",
rna_enum_prop_dynamicpaint_type_items,
MOD_DYNAMICPAINT_TYPE_CANVAS,
"Type",
"");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_SIMULATION);
ot->prop = prop;
}
static int output_toggle_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_context(C);
DynamicPaintSurface *surface;
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)BKE_modifiers_findby_type(
ob, eModifierType_DynamicPaint);
int output = RNA_enum_get(op->ptr, "output"); /* currently only 1/0 */
if (!pmd || !pmd->canvas) {
return OPERATOR_CANCELLED;
}
surface = get_activeSurface(pmd->canvas);
/* if type is already enabled, toggle it off */
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
bool exists = dynamicPaint_outputLayerExists(surface, ob, output);
const char *name;
if (output == 0) {
name = surface->output_name;
}
else {
name = surface->output_name2;
}
/* Vertex Color Layer */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
if (!exists) {
ED_mesh_color_add(static_cast<Mesh *>(ob->data), name, true, true, op->reports);
}
else {
BKE_id_attribute_remove(static_cast<ID *>(ob->data), name, nullptr);
}
}
/* Vertex Weight Layer */
else if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) {
if (!exists) {
BKE_object_defgroup_add_name(ob, name);
DEG_relations_tag_update(CTX_data_main(C));
}
else {
bDeformGroup *defgroup = BKE_object_defgroup_find_name(ob, name);
if (defgroup) {
BKE_object_defgroup_remove(ob, defgroup);
DEG_relations_tag_update(CTX_data_main(C));
}
}
}
}
return OPERATOR_FINISHED;
}
void DPAINT_OT_output_toggle(wmOperatorType *ot)
{
static const EnumPropertyItem prop_output_toggle_types[] = {
{0, "A", 0, "Output A", ""},
{1, "B", 0, "Output B", ""},
{0, nullptr, 0, nullptr, nullptr},
};
/* identifiers */
ot->name = "Toggle Output Layer";
ot->idname = "DPAINT_OT_output_toggle";
ot->description = "Add or remove Dynamic Paint output data layer";
/* api callbacks */
ot->exec = output_toggle_exec;
ot->poll = ED_operator_object_active_local_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "output", prop_output_toggle_types, 0, "Output Toggle", "");
}
/***************************** Image Sequence Baking ******************************/
struct DynamicPaintBakeJob {
/* from wmJob */
void *owner;
bool *stop, *do_update;
float *progress;
Main *bmain;
Scene *scene;
Depsgraph *depsgraph;
Object *ob;
DynamicPaintSurface *surface;
DynamicPaintCanvasSettings *canvas;
int success;
double start;
};
static void dpaint_bake_free(void *customdata)
{
DynamicPaintBakeJob *job = static_cast<DynamicPaintBakeJob *>(customdata);
MEM_freeN(job);
}
static void dpaint_bake_endjob(void *customdata)
{
DynamicPaintBakeJob *job = static_cast<DynamicPaintBakeJob *>(customdata);
DynamicPaintCanvasSettings *canvas = job->canvas;
canvas->flags &= ~MOD_DPAINT_BAKING;
dynamicPaint_freeSurfaceData(job->surface);
G.is_rendering = false;
BKE_spacedata_draw_locks(false);
WM_set_locked_interface(static_cast<wmWindowManager *>(G_MAIN->wm.first), false);
/* Bake was successful:
* Report for ended bake and how long it took */
if (job->success) {
/* Show bake info */
WM_reportf(
RPT_INFO, "DynamicPaint: Bake complete! (%.2f)", PIL_check_seconds_timer() - job->start);
}
else {
if (strlen(canvas->error)) { /* If an error occurred */
WM_reportf(RPT_ERROR, "DynamicPaint: Bake failed: %s", canvas->error);
}
else { /* User canceled the bake */
WM_report(RPT_WARNING, "Baking canceled!");
}
}
}
/*
* Do actual bake operation. Loop through to-be-baked frames.
* Returns 0 on failure.
*/
static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
{
DynamicPaintSurface *surface = job->surface;
Object *cObject = job->ob;
DynamicPaintCanvasSettings *canvas = surface->canvas;
Scene *input_scene = DEG_get_input_scene(job->depsgraph);
Scene *scene = job->scene;
int frame = 1, orig_frame;
int frames;
frames = surface->end_frame - surface->start_frame + 1;
if (frames <= 0) {
STRNCPY(canvas->error, N_("No frames to bake"));
return;
}
/* Show progress bar. */
*(job->do_update) = true;
/* Set frame to start point (also initializes modifier data). */
frame = surface->start_frame;
orig_frame = input_scene->r.cfra;
input_scene->r.cfra = int(frame);
ED_update_for_newframe(job->bmain, job->depsgraph);
/* Init surface */
if (!dynamicPaint_createUVSurface(scene, surface, job->progress, job->do_update)) {
job->success = 0;
return;
}
/* Loop through selected frames */
for (frame = surface->start_frame; frame <= surface->end_frame; frame++) {
/* The first 10% are for createUVSurface... */
const float progress = 0.1f + 0.9f * (frame - surface->start_frame) / float(frames);
surface->current_frame = frame;
/* If user requested stop, quit baking */
if (G.is_break) {
job->success = 0;
return;
}
/* Update progress bar */
*(job->do_update) = true;
*(job->progress) = progress;
/* calculate a frame */
input_scene->r.cfra = int(frame);
ED_update_for_newframe(job->bmain, job->depsgraph);
if (!dynamicPaint_calculateFrame(surface, job->depsgraph, scene, cObject, frame)) {
job->success = 0;
return;
}
/*
* Save output images
*/
{
char filepath[FILE_MAX];
/* primary output layer */
if (surface->flags & MOD_DPAINT_OUT1) {
/* set filepath */
BLI_path_join(
filepath, sizeof(filepath), surface->image_output_path, surface->output_name);
BLI_path_frame(filepath, sizeof(filepath), frame, 4);
/* save image */
dynamicPaint_outputSurfaceImage(surface, filepath, 0);
}
/* secondary output */
if (surface->flags & MOD_DPAINT_OUT2 && surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
/* set filepath */
BLI_path_join(
filepath, sizeof(filepath), surface->image_output_path, surface->output_name2);
BLI_path_frame(filepath, sizeof(filepath), frame, 4);
/* save image */
dynamicPaint_outputSurfaceImage(surface, filepath, 1);
}
}
}
input_scene->r.cfra = orig_frame;
ED_update_for_newframe(job->bmain, job->depsgraph);
}
static void dpaint_bake_startjob(void *customdata, wmJobWorkerStatus *worker_status)
{
DynamicPaintBakeJob *job = static_cast<DynamicPaintBakeJob *>(customdata);
job->stop = &worker_status->stop;
job->do_update = &worker_status->do_update;
job->progress = &worker_status->progress;
job->start = PIL_check_seconds_timer();
job->success = 1;
G.is_break = false;
/* XXX annoying hack: needed to prevent data corruption when changing
* scene frame in separate threads
*/
G.is_rendering = true;
BKE_spacedata_draw_locks(true);
dynamicPaint_bakeImageSequence(job);
worker_status->do_update = true;
worker_status->stop = false;
}
/*
* Bake Dynamic Paint image sequence surface
*/
static int dynamicpaint_bake_exec(bContext *C, wmOperator *op)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Object *ob_ = ED_object_context(C);
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob_);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
DynamicPaintSurface *surface;
/*
* Get modifier data
*/
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)BKE_modifiers_findby_type(
object_eval, eModifierType_DynamicPaint);
if (pmd == nullptr) {
BKE_report(op->reports, RPT_ERROR, "Bake failed: no Dynamic Paint modifier found");
return OPERATOR_CANCELLED;
}
/* Make sure we're dealing with a canvas */
DynamicPaintCanvasSettings *canvas = pmd->canvas;
if (canvas == nullptr) {
BKE_report(op->reports, RPT_ERROR, "Bake failed: invalid canvas");
return OPERATOR_CANCELLED;
}
surface = get_activeSurface(canvas);
/* Set state to baking and init surface */
canvas->error[0] = '\0';
canvas->flags |= MOD_DPAINT_BAKING;
DynamicPaintBakeJob *job = static_cast<DynamicPaintBakeJob *>(
MEM_mallocN(sizeof(DynamicPaintBakeJob), "DynamicPaintBakeJob"));
job->bmain = CTX_data_main(C);
job->scene = scene_eval;
job->depsgraph = depsgraph;
job->ob = object_eval;
job->canvas = canvas;
job->surface = surface;
wmJob *wm_job = WM_jobs_get(CTX_wm_manager(C),
CTX_wm_window(C),
CTX_data_scene(C),
"Dynamic Paint Bake",
WM_JOB_PROGRESS,
WM_JOB_TYPE_DPAINT_BAKE);
WM_jobs_customdata_set(wm_job, job, dpaint_bake_free);
WM_jobs_timer(wm_job, 0.1, NC_OBJECT | ND_MODIFIER, NC_OBJECT | ND_MODIFIER);
WM_jobs_callbacks(wm_job, dpaint_bake_startjob, nullptr, nullptr, dpaint_bake_endjob);
WM_set_locked_interface(CTX_wm_manager(C), true);
/* Bake Dynamic Paint */
WM_jobs_start(CTX_wm_manager(C), wm_job);
return OPERATOR_FINISHED;
}
void DPAINT_OT_bake(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Dynamic Paint Bake";
ot->description = "Bake dynamic paint image sequence surface";
ot->idname = "DPAINT_OT_bake";
/* api callbacks */
ot->exec = dynamicpaint_bake_exec;
ot->poll = ED_operator_object_active_local_editable;
}