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240ee2fccb8f53b41966dce9d1cb3187ac80ef47
test/source
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Brecht Van Lommel 240ee2fccb Fix #33312: cycles render crash with motion blur / vector pass rendering. It's
actually the render threading issue and not a full fix, but this avoids the 3D
viewport getting redrawn when changing frames to get motion vectors.
2012-11-26 09:46:15 +00:00
..
blender
Fix #33312: cycles render crash with motion blur / vector pass rendering. It's
2012-11-26 09:46:15 +00:00
blenderplayer
move source/darwin into release/darwin since these files are for osx packaging.
2012-11-18 07:41:38 +00:00
creator
code cleanup: doxy comment corrections and correct own typo animation player docs.
2012-11-26 00:59:11 +00:00
gameengine
BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime," but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime," which makes more sense.
2012-11-25 07:42:41 +00:00
icons
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tests
add missing bgl and gpu api docstrings (found using docstring completeness checker)
2012-11-22 05:15:52 +00:00
CMakeLists.txt
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SConscript
Scons:
2012-06-30 22:44:36 +00:00
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