Files
test/release/scripts/startup/bl_ui/properties_data_curves.py
Hans Goudey 12722bd354 Curves: Add surface UV map name property
In the latest discussions about curves/hair mesh attachement
information (T95776), it was decided to use UV coordinates to
store where on the mesh each root is. For that, we have to specify
which of the UV map attributes to use for UV lookups.

This property isn't used yet, but it will be shortly when refactoring
the attachement information in the add brush and the to particle
system conversion.

Differential Revision: https://developer.blender.org/D15115
2022-06-03 15:54:03 +02:00

150 lines
4.4 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return hasattr(context, 'curves') and context.curves and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_curves(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
ob = context.object
curves = context.curves
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif curves:
layout.template_ID(space, "pin_id")
class DATA_PT_curves_surface(DataButtonsPanel, Panel):
bl_label = "Surface"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
ob = context.object
layout.use_property_split = True
layout.prop(ob.data, "surface")
layout.prop(ob.data, "surface_uv_map", text="UV Map")
class CURVES_MT_add_attribute(Menu):
bl_label = "Add Attribute"
@staticmethod
def add_standard_attribute(layout, curves, name, data_type, domain):
exists = curves.attributes.get(name) is not None
col = layout.column()
col.enabled = not exists
col.operator_context = 'EXEC_DEFAULT'
props = col.operator("geometry.attribute_add", text=name)
props.name = name
props.data_type = data_type
props.domain = domain
def draw(self, context):
layout = self.layout
curves = context.curves
self.add_standard_attribute(layout, curves, 'radius', 'FLOAT', 'POINT')
self.add_standard_attribute(layout, curves, 'color', 'FLOAT_COLOR', 'POINT')
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("geometry.attribute_add", text="Custom...")
class CURVES_UL_attributes(UIList):
def filter_items(self, context, data, property):
attributes = getattr(data, property)
flags = []
indices = [i for i in range(len(attributes))]
for index, item in enumerate(attributes):
flags.append(self.bitflag_filter_item if item.is_internal else 0)
return flags, indices
def draw_item(self, _context, layout, _data, attribute, _icon, _active_data, _active_propname, _index):
data_type = attribute.bl_rna.properties['data_type'].enum_items[attribute.data_type]
domain = attribute.bl_rna.properties['domain'].enum_items[attribute.domain]
split = layout.split(factor=0.5)
split.emboss = 'NONE'
row = split.row()
row.prop(attribute, "name", text="")
sub = split.split()
sub.alignment = 'RIGHT'
sub.active = False
sub.label(text=domain.name)
sub.label(text=data_type.name)
class DATA_PT_CURVES_attributes(DataButtonsPanel, Panel):
bl_label = "Attributes"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
curves = context.curves
layout = self.layout
row = layout.row()
col = row.column()
col.template_list(
"CURVES_UL_attributes",
"attributes",
curves,
"attributes",
curves.attributes,
"active_index",
rows=3,
)
col = row.column(align=True)
col.menu("CURVES_MT_add_attribute", icon='ADD', text="")
col.operator("geometry.attribute_remove", icon='REMOVE', text="")
class DATA_PT_custom_props_curves(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.Curves if hasattr(bpy.types, "Curves") else None
classes = (
DATA_PT_context_curves,
DATA_PT_CURVES_attributes,
DATA_PT_curves_surface,
DATA_PT_custom_props_curves,
CURVES_MT_add_attribute,
CURVES_UL_attributes,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)