Files
test/tools
Campbell Barton 0148293520 License headers: add SPDX licenses for '*.glsl' files
When GLSL sources were first included in Blender they were treated as
data (like blend files) and had no license header.
Since then GLSL has been used for more sophisticated features
(EEVEE & real-time compositing)
where it makes sense to include licensing information.

Add SPDX copyright headers to *.glsl files, matching headers used for
C/C++, also include GLSL files in the license checking script.

As leading C-comments are now stripped,
added binary size of comments is no longer a concern.

Ref !111247
2023-08-24 10:57:03 +10:00
..
2023-08-19 14:58:05 +10:00

Blender Dev Tools
#################

This repository is intended for miscellaneous tools, utilities, configurations and
anything that helps with Blender development, but aren't directly related to building Blender.

Some of the tools included may be used stand-alone, others expect Blenders source code to be available.


Usage
=====

While this is a stand-alone repository,
some of the scripts which access Blenders source code assume this repository will be located at
``tools`` within Blenders source code repository. At some point this may be included as a submodule.

Some tools also rely on the ``blender`` binary, this is assumed to be located at: ``../../blender.bin``.
*The root directory of Blender's git repository*


Categories
==========

Check Source
------------

Any tools for scanning source files to report issues with code, style, conventions, deprecated features etc.


Config
------

Configuration for 3rd party applications (IDE's, code-analysis, debugging tools... etc).


Git
---

Scripts and utilities for working with git.


Utils
-----

Programs (scripts) to help with development
(currently for converting formats, creating mouse cursor, updating themes).