Also scripts will re-run on undo rather then closing. This is done by saving and loading the name of the script or textblock of the 'Script' datablock, connected to the ScriptSpace. This way when there is a name but the script dosnt run. Blender runs the script or text block if available.
72 lines
2.0 KiB
C
72 lines
2.0 KiB
C
/* blenkernel/script.c
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*
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*
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* $Id$
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*
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* Function(s) related to struct script management.
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "BKE_script.h"
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#include "DNA_space_types.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_bad_level_calls.h" /* for BPY_clear_script */
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/*
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#include "BLI_blenlib.h"
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#include "BKE_utildefines.h"
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#include "BKE_library.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BPY_extern.h" // Blender Python library
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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*/
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/* XXX this function and so also the file should not be needed anymore,
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* since we have to force clearing all Python related data before freeing
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* Blender's library. Still testing, will decide later (Willian). */
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void free_script (Script *script)
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{
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if (!script) return;
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if (script->py_globaldict || script->py_button ||
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script->py_event || script->py_draw)
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{
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BPY_clear_script(script);
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}
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return;
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}
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