This has ripple effects by making the "hide value" setting ineffective and always hiding socket values as well as graying out the "hide value" node group option. Pull Request: https://projects.blender.org/blender/blender/pulls/148188
833 lines
28 KiB
C++
833 lines
28 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <type_traits>
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#include "BLI_array.hh"
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#include "BLI_map.hh"
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#include "BLI_string_ref.hh"
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#include "BLI_utildefines.h"
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#include "BLI_vector.hh"
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#include "BLT_translation.hh" /* IWYU pragma: export */
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#include "DNA_node_types.h"
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#include "RNA_types.hh"
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#include "NOD_socket_usage_inference_fwd.hh"
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struct bContext;
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struct bNode;
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struct uiLayout;
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namespace blender::nodes {
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class NodeDeclarationBuilder;
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class PanelDeclaration;
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enum class InputSocketFieldType : int8_t {
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/** The input is required to be a single value. */
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None,
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/** The input can be a field. */
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IsSupported,
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/** The input can be a field and is a field implicitly if nothing is connected. */
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Implicit,
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};
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enum class OutputSocketFieldType : int8_t {
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/** The output is always a single value. */
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None,
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/** The output is always a field, independent of the inputs. */
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FieldSource,
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/** If any input is a field, this output will be a field as well. */
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DependentField,
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/** If any of a subset of inputs is a field, this out will be a field as well.
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* The subset is defined by the vector of indices. */
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PartiallyDependent,
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};
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/**
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* An enum that maps to the #compositor::InputRealizationMode.
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*/
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enum class CompositorInputRealizationMode : int8_t {
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None,
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Transforms,
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OperationDomain,
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};
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/**
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* Contains information about how a node output's field state depends on inputs of the same node.
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*/
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class OutputFieldDependency {
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private:
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OutputSocketFieldType type_ = OutputSocketFieldType::None;
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Vector<int> linked_input_indices_;
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public:
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static OutputFieldDependency ForFieldSource();
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static OutputFieldDependency ForDataSource();
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static OutputFieldDependency ForDependentField();
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static OutputFieldDependency ForPartiallyDependentField(Vector<int> indices);
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OutputSocketFieldType field_type() const;
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Span<int> linked_input_indices() const;
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BLI_STRUCT_EQUALITY_OPERATORS_2(OutputFieldDependency, type_, linked_input_indices_)
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};
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/**
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* Information about how a node interacts with fields.
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*/
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struct FieldInferencingInterface {
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Array<InputSocketFieldType> inputs;
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Array<OutputFieldDependency> outputs;
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BLI_STRUCT_EQUALITY_OPERATORS_2(FieldInferencingInterface, inputs, outputs)
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};
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struct StructureTypeInterface {
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struct OutputDependency {
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StructureType type;
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Array<int> linked_inputs;
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BLI_STRUCT_EQUALITY_OPERATORS_2(OutputDependency, type, linked_inputs)
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};
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Array<StructureType> inputs;
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Array<OutputDependency> outputs;
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BLI_STRUCT_EQUALITY_OPERATORS_2(StructureTypeInterface, inputs, outputs)
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};
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namespace anonymous_attribute_lifetime {
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/**
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* Attributes can be propagated from an input geometry to an output geometry.
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*/
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struct PropagateRelation {
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int from_geometry_input;
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int to_geometry_output;
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BLI_STRUCT_EQUALITY_OPERATORS_2(PropagateRelation, from_geometry_input, to_geometry_output)
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};
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/**
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* References to attributes can be propagated from an input field to an output field.
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*/
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struct ReferenceRelation {
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int from_field_input;
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int to_field_output;
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BLI_STRUCT_EQUALITY_OPERATORS_2(ReferenceRelation, from_field_input, to_field_output)
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};
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/**
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* An input field is evaluated on an input geometry.
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*/
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struct EvalRelation {
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int field_input;
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int geometry_input;
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BLI_STRUCT_EQUALITY_OPERATORS_2(EvalRelation, field_input, geometry_input)
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};
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/**
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* An output field is available on an output geometry.
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*/
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struct AvailableRelation {
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int field_output;
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int geometry_output;
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BLI_STRUCT_EQUALITY_OPERATORS_2(AvailableRelation, field_output, geometry_output)
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};
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struct RelationsInNode {
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Vector<PropagateRelation> propagate_relations;
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Vector<ReferenceRelation> reference_relations;
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Vector<EvalRelation> eval_relations;
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Vector<AvailableRelation> available_relations;
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Vector<int> available_on_none;
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BLI_STRUCT_EQUALITY_OPERATORS_5(RelationsInNode,
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propagate_relations,
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reference_relations,
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eval_relations,
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available_relations,
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available_on_none)
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};
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std::ostream &operator<<(std::ostream &stream, const RelationsInNode &relations);
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} // namespace anonymous_attribute_lifetime
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namespace aal = anonymous_attribute_lifetime;
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/** Socket or panel declaration. */
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class ItemDeclaration {
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public:
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const PanelDeclaration *parent = nullptr;
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virtual ~ItemDeclaration() = default;
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};
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using ItemDeclarationPtr = std::unique_ptr<ItemDeclaration>;
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struct SocketNameRNA {
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PointerRNA owner = PointerRNA_NULL;
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std::string property_name;
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};
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struct CustomSocketDrawParams {
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const bContext &C;
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uiLayout &layout;
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bNodeTree &tree;
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bNode &node;
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bNodeSocket &socket;
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PointerRNA node_ptr;
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PointerRNA socket_ptr;
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StringRefNull label;
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const Map<const bNode *, const bNode *> *menu_switch_source_by_index_switch = nullptr;
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void draw_standard(uiLayout &layout, std::optional<StringRefNull> label_override = std::nullopt);
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};
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using CustomSocketDrawFn = std::function<void(CustomSocketDrawParams ¶ms)>;
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using InputSocketUsageInferenceFn = std::function<std::optional<bool>(
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const socket_usage_inference::InputSocketUsageParams ¶ms)>;
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/**
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* Describes a single input or output socket. This is subclassed for different socket types.
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*/
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class SocketDeclaration : public ItemDeclaration {
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public:
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std::string name;
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std::string short_label;
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std::string identifier;
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std::string description;
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std::optional<std::string> translation_context;
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/** Defined by whether the socket is part of the node's input or
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* output socket declaration list. Included here for convenience. */
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eNodeSocketInOut in_out;
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/** Socket type that corresponds to this socket declaration. */
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eNodeSocketDatatype socket_type;
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/**
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* Indicates that the meaning of the socket values is clear even if the label is not shown. This
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* can result in cleaner UIs in some cases. The drawing code will still draw the label sometimes.
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*/
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bool optional_label = false;
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bool hide_value = false;
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bool compact = false;
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bool is_multi_input = false;
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bool no_mute_links = false;
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bool is_available = true;
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bool is_attribute_name = false;
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bool is_default_link_socket = false;
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/** Puts this socket on the same line as the previous one in the UI. */
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bool align_with_previous_socket = false;
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/** This socket is used as a toggle for the parent panel. */
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bool is_panel_toggle = false;
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bool is_layer_name = false;
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bool is_volume_grid_name = false;
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/** Index in the list of inputs or outputs of the node. */
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int index = -1;
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InputSocketFieldType input_field_type = InputSocketFieldType::None;
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OutputFieldDependency output_field_dependency;
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StructureType structure_type = StructureType::Single;
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private:
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CompositorInputRealizationMode compositor_realization_mode_ =
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CompositorInputRealizationMode::OperationDomain;
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/** The priority of the input for determining the domain of the node. If negative, then the
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* domain priority is not set and the index of the input is assumed to be the priority instead.
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* See compositor::InputDescriptor for more information. */
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int compositor_domain_priority_ = -1;
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/** Utility method to make the socket available if there is a straightforward way to do so. */
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std::function<void(bNode &)> make_available_fn_;
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public:
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/** Some input sockets can have non-trivial values in the case when they are unlinked. */
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NodeDefaultInputType default_input_type = NodeDefaultInputType::NODE_DEFAULT_INPUT_VALUE;
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/**
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* Property that stores the name of the socket so that it can be modified directly from the
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* node without going to the side-bar.
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*/
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std::unique_ptr<SocketNameRNA> socket_name_rna;
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/**
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* Draw function that overrides how the socket is drawn for a specific node.
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*/
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std::unique_ptr<CustomSocketDrawFn> custom_draw_fn;
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/**
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* Determines whether this input socket is used based on other input values and based on which
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* outputs are used.
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*/
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std::unique_ptr<InputSocketUsageInferenceFn> usage_inference_fn;
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friend NodeDeclarationBuilder;
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friend class BaseSocketDeclarationBuilder;
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template<typename SocketDecl> friend class SocketDeclarationBuilder;
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~SocketDeclaration() override = default;
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virtual bNodeSocket &build(bNodeTree &ntree, bNode &node) const = 0;
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virtual bool matches(const bNodeSocket &socket) const = 0;
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virtual bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const;
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/**
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* Determine if a new socket described by this declaration could have a valid connection
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* the other socket.
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*/
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virtual bool can_connect(const bNodeSocket &socket) const = 0;
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/**
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* Change the node such that the socket will become visible. The node type's update method
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* should be called afterwards.
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* \note this is not necessarily implemented for all node types.
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*/
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void make_available(bNode &node) const;
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const CompositorInputRealizationMode &compositor_realization_mode() const;
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int compositor_domain_priority() const;
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protected:
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void set_common_flags(bNodeSocket &socket) const;
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bool matches_common_data(const bNodeSocket &socket) const;
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};
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class NodeDeclarationBuilder;
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class DeclarationListBuilder;
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class PanelDeclarationBuilder;
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class BaseSocketDeclarationBuilder {
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protected:
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bool reference_pass_all_ = false;
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bool field_on_all_ = false;
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bool propagate_from_all_ = false;
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NodeDeclarationBuilder *node_decl_builder_ = nullptr;
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SocketDeclaration *decl_base_ = nullptr;
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friend class NodeDeclarationBuilder;
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friend class DeclarationListBuilder;
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public:
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virtual ~BaseSocketDeclarationBuilder() = default;
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BaseSocketDeclarationBuilder &optional_label(bool value = true);
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BaseSocketDeclarationBuilder &hide_value(bool value = true);
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BaseSocketDeclarationBuilder &multi_input(bool value = true);
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BaseSocketDeclarationBuilder &compact(bool value = true);
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BaseSocketDeclarationBuilder &short_label(std::string value = "");
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BaseSocketDeclarationBuilder &description(std::string value = "");
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BaseSocketDeclarationBuilder &translation_context(
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std::optional<std::string> value = std::nullopt);
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BaseSocketDeclarationBuilder &no_muted_links(bool value = true);
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/**
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* Can be used to make a socket unavailable. It's still stored in DNA, but it's not shown in the
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* UI and also can't be unhidden.
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*/
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BaseSocketDeclarationBuilder &available(bool value = true);
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BaseSocketDeclarationBuilder &is_attribute_name(bool value = true);
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BaseSocketDeclarationBuilder &is_default_link_socket(bool value = true);
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BaseSocketDeclarationBuilder &default_input_type(NodeDefaultInputType value);
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/** The input socket allows passing in a field. */
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BaseSocketDeclarationBuilder &supports_field();
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/**
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* For inputs this means that the input field is evaluated on all geometry inputs. For outputs
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* it means that this contains an anonymous attribute reference that is available on all geometry
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* outputs. This sockets value does not have to be output manually in the node. It's done
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* automatically by #LazyFunctionForGeometryNode. This allows outputting this field even if the
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* geometry output does not have to be computed.
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*/
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BaseSocketDeclarationBuilder &field_on_all();
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/** The output is always a field, regardless of any inputs. */
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BaseSocketDeclarationBuilder &field_source();
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/** The input supports a field and is a field by default when nothing is connected. */
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BaseSocketDeclarationBuilder &implicit_field(NodeDefaultInputType default_input);
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/** The input is an implicit field that is evaluated on all geometry inputs. */
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BaseSocketDeclarationBuilder &implicit_field_on_all(NodeDefaultInputType default_input);
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/** The input is evaluated on a subset of the geometry inputs. */
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BaseSocketDeclarationBuilder &implicit_field_on(NodeDefaultInputType default_input,
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Span<int> input_indices);
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/** For inputs that are evaluated or available on a subset of the geometry sockets. */
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BaseSocketDeclarationBuilder &field_on(Span<int> indices);
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/** The output is a field if any of the inputs are a field. */
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BaseSocketDeclarationBuilder &dependent_field();
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/** The output is a field if any of the inputs with indices in the given list is a field. */
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BaseSocketDeclarationBuilder &dependent_field(Vector<int> input_dependencies);
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/**
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* For outputs that combine all input fields into a new field. The output is a field even if none
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* of the inputs is a field.
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*/
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BaseSocketDeclarationBuilder &field_source_reference_all();
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/**
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* For outputs that combine a subset of input fields into a new field.
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*/
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BaseSocketDeclarationBuilder &reference_pass(Span<int> input_indices);
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/**
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* For outputs that combine all input fields into a new field.
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*/
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BaseSocketDeclarationBuilder &reference_pass_all();
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/** Attributes from the all geometry inputs can be propagated. */
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BaseSocketDeclarationBuilder &propagate_all();
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/** Instance attributes from all geometry inputs can be propagated. */
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BaseSocketDeclarationBuilder &propagate_all_instance_attributes();
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BaseSocketDeclarationBuilder &compositor_realization_mode(CompositorInputRealizationMode value);
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/**
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* The priority of the input for determining the domain of the node. Needs to be positive. See
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* compositor::InputDescriptor for more information.
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*/
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BaseSocketDeclarationBuilder &compositor_domain_priority(int priority);
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/**
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* Pass a function that sets properties on the node required to make the corresponding socket
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* available, if it is not available on the default state of the node. The function is allowed to
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* make other sockets unavailable, since it is meant to be called when the node is first added.
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* The node type's update function is called afterwards.
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*/
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BaseSocketDeclarationBuilder &make_available(std::function<void(bNode &)> fn);
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/**
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* Provide a fully custom draw function for the socket that overrides any default behavior.
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*/
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BaseSocketDeclarationBuilder &custom_draw(CustomSocketDrawFn fn);
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/**
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* Provide a function that determines whether this input socket is used based on other input
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* values and based on which outputs are used.
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*/
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BaseSocketDeclarationBuilder &usage_inference(InputSocketUsageInferenceFn fn);
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/**
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* Utility method for the case when the node has a single menu input and this socket is only used
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* when the menu input has a specific value.
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*/
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BaseSocketDeclarationBuilder &usage_by_single_menu(const int menu_value);
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/**
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* Utility method for the case when this socket is only used when the menu input of the given
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* identifier has a specific value.
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*/
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BaseSocketDeclarationBuilder &usage_by_menu(const StringRef menu_input_identifier,
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const int menu_value);
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/**
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* Utility method for the case when this socket is only used when the menu input of the given
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* identifier has one of the specifies values.
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*/
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BaseSocketDeclarationBuilder &usage_by_menu(const StringRef menu_input_identifier,
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const Array<int> menu_values);
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/**
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* Puts this socket on the same row as the previous socket. This only works when one of them is
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* an input and the other is an output.
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*/
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BaseSocketDeclarationBuilder &align_with_previous(bool value = true);
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/**
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* Set a function that retrieves an RNA pointer to the name of the socket. This can be used to be
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* able to rename the socket within the node.
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*/
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BaseSocketDeclarationBuilder &socket_name_ptr(PointerRNA ptr, StringRef property_name);
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BaseSocketDeclarationBuilder &socket_name_ptr(const ID *id,
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const StructRNA *srna,
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const void *data,
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StringRef property_name);
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/**
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* Use the socket as a toggle in its panel.
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*/
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BaseSocketDeclarationBuilder &panel_toggle(bool value = true);
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BaseSocketDeclarationBuilder &structure_type(StructureType structure_type);
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BaseSocketDeclarationBuilder &is_layer_name(bool value = true);
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BaseSocketDeclarationBuilder &is_volume_grid_name(bool value = true);
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/** Index in the list of inputs or outputs. */
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int index() const;
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bool is_input() const;
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bool is_output() const;
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};
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/**
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* Wraps a #SocketDeclaration and provides methods to set it up correctly.
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* This is separate from #SocketDeclaration, because it allows separating the API used by nodes to
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* declare themselves from how the declaration is stored internally.
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*/
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template<typename SocketDecl>
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class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
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protected:
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using Self = typename SocketDecl::Builder;
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static_assert(std::is_base_of_v<SocketDeclaration, SocketDecl>);
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SocketDecl *decl_;
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friend class NodeDeclarationBuilder;
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friend class DeclarationListBuilder;
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};
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using SocketDeclarationPtr = std::unique_ptr<SocketDeclaration>;
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using DrawNodeLayoutFn = void(uiLayout *, bContext *, PointerRNA *);
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class SeparatorDeclaration : public ItemDeclaration {};
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class LayoutDeclaration : public ItemDeclaration {
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public:
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std::function<DrawNodeLayoutFn> draw;
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/**
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* Sometimes the default layout has special handling (e.g. choose between #draw_buttons and
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* #draw_buttons_ex).
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*/
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bool is_default = false;
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};
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/**
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* Describes a panel containing sockets or other panels.
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*/
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class PanelDeclaration : public ItemDeclaration {
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public:
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int identifier;
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std::string name;
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std::string description;
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std::optional<std::string> translation_context;
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bool default_collapsed = false;
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Vector<ItemDeclaration *> items;
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/** Index in the list of panels on the node. */
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int index = -1;
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PanelDeclaration *parent_panel = nullptr;
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private:
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friend NodeDeclarationBuilder;
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friend class PanelDeclarationBuilder;
|
|
|
|
public:
|
|
~PanelDeclaration() override = default;
|
|
|
|
void build(bNodePanelState &panel) const;
|
|
bool matches(const bNodePanelState &panel) const;
|
|
void update_or_build(const bNodePanelState &old_panel, bNodePanelState &new_panel) const;
|
|
|
|
int depth() const;
|
|
|
|
/** Get the declaration for a child item that should be drawn as part of the panel header. */
|
|
const SocketDeclaration *panel_input_decl() const;
|
|
};
|
|
|
|
/**
|
|
* This is a base class for #NodeDeclarationBuilder and #PanelDeclarationBuilder. It unifies the
|
|
* behavior of adding sockets and other items to the root node and to panels.
|
|
*/
|
|
class DeclarationListBuilder {
|
|
public:
|
|
NodeDeclarationBuilder &node_decl_builder;
|
|
Vector<ItemDeclaration *> &items;
|
|
PanelDeclaration *parent_panel_decl = nullptr;
|
|
|
|
DeclarationListBuilder(NodeDeclarationBuilder &node_decl_builder,
|
|
Vector<ItemDeclaration *> &items)
|
|
: node_decl_builder(node_decl_builder), items(items)
|
|
{
|
|
}
|
|
|
|
template<typename DeclType>
|
|
typename DeclType::Builder &add_socket(StringRef name,
|
|
StringRef identifier,
|
|
eNodeSocketInOut in_out);
|
|
|
|
template<typename DeclType>
|
|
typename DeclType::Builder &add_input(StringRef name, StringRef identifier = "");
|
|
template<typename DeclType>
|
|
typename DeclType::Builder &add_output(StringRef name, StringRef identifier = "");
|
|
|
|
BaseSocketDeclarationBuilder &add_input(eNodeSocketDatatype socket_type,
|
|
StringRef name,
|
|
StringRef identifier = "");
|
|
BaseSocketDeclarationBuilder &add_input(eCustomDataType data_type,
|
|
StringRef name,
|
|
StringRef identifier = "");
|
|
BaseSocketDeclarationBuilder &add_output(eNodeSocketDatatype socket_type,
|
|
StringRef name,
|
|
StringRef identifier = "");
|
|
BaseSocketDeclarationBuilder &add_output(eCustomDataType data_type,
|
|
StringRef name,
|
|
StringRef identifier = "");
|
|
|
|
PanelDeclarationBuilder &add_panel(StringRef name, int identifier = -1);
|
|
|
|
void add_separator();
|
|
void add_default_layout();
|
|
void add_layout(std::function<void(uiLayout *, bContext *, PointerRNA *)> draw);
|
|
};
|
|
|
|
class PanelDeclarationBuilder : public DeclarationListBuilder {
|
|
protected:
|
|
using Self = PanelDeclarationBuilder;
|
|
PanelDeclaration *decl_;
|
|
|
|
friend class NodeDeclarationBuilder;
|
|
|
|
public:
|
|
PanelDeclarationBuilder(NodeDeclarationBuilder &node_builder, PanelDeclaration &decl)
|
|
: DeclarationListBuilder(node_builder, decl.items), decl_(&decl)
|
|
{
|
|
this->parent_panel_decl = &decl;
|
|
}
|
|
|
|
Self &description(std::string value = "");
|
|
Self &translation_context(std::optional<std::string> value = std::nullopt);
|
|
Self &default_closed(bool closed);
|
|
};
|
|
|
|
using PanelDeclarationPtr = std::unique_ptr<PanelDeclaration>;
|
|
|
|
class NodeDeclaration {
|
|
public:
|
|
/** Contains all items including recursive children. */
|
|
Vector<ItemDeclarationPtr> all_items;
|
|
/** Contains only the items in the root. */
|
|
Vector<ItemDeclaration *> root_items;
|
|
/** All input and output socket declarations. */
|
|
Vector<SocketDeclaration *> inputs;
|
|
Vector<SocketDeclaration *> outputs;
|
|
Vector<PanelDeclaration *> panels;
|
|
std::unique_ptr<aal::RelationsInNode> anonymous_attribute_relations_;
|
|
|
|
/** Leave the sockets in place, even if they don't match the declaration. Used for dynamic
|
|
* declarations when the information used to build the declaration is missing, but might become
|
|
* available again in the future. */
|
|
bool skip_updating_sockets = false;
|
|
|
|
/** Use order of socket declarations for socket order instead of conventional
|
|
* outputs | buttons | inputs order. Panels are only supported when using custom socket order. */
|
|
bool use_custom_socket_order = false;
|
|
|
|
/** Usually output sockets come before input sockets currently. Only some specific nodes are
|
|
* exempt from that rule for now. */
|
|
bool allow_any_socket_order = false;
|
|
|
|
/**
|
|
* True if any context was used to build this declaration.
|
|
*/
|
|
bool is_context_dependent = false;
|
|
|
|
friend NodeDeclarationBuilder;
|
|
|
|
/** Asserts that the declaration is considered valid. */
|
|
void assert_valid() const;
|
|
|
|
bool matches(const bNode &node) const;
|
|
Span<SocketDeclaration *> sockets(eNodeSocketInOut in_out) const;
|
|
|
|
const aal::RelationsInNode *anonymous_attribute_relations() const
|
|
{
|
|
return anonymous_attribute_relations_.get();
|
|
}
|
|
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("NodeDeclaration")
|
|
};
|
|
|
|
class NodeDeclarationBuilder : public DeclarationListBuilder {
|
|
private:
|
|
const bke::bNodeType &typeinfo_;
|
|
NodeDeclaration &declaration_;
|
|
const bNodeTree *ntree_ = nullptr;
|
|
const bNode *node_ = nullptr;
|
|
Vector<std::unique_ptr<BaseSocketDeclarationBuilder>> socket_builders_;
|
|
Vector<BaseSocketDeclarationBuilder *> input_socket_builders_;
|
|
Vector<BaseSocketDeclarationBuilder *> output_socket_builders_;
|
|
Vector<std::unique_ptr<PanelDeclarationBuilder>> panel_builders_;
|
|
bool is_function_node_ = false;
|
|
|
|
friend DeclarationListBuilder;
|
|
|
|
public:
|
|
NodeDeclarationBuilder(const bke::bNodeType &typeinfo,
|
|
NodeDeclaration &declaration,
|
|
const bNodeTree *ntree = nullptr,
|
|
const bNode *node = nullptr);
|
|
|
|
const bNode *node_or_null() const
|
|
{
|
|
declaration_.is_context_dependent = true;
|
|
return node_;
|
|
}
|
|
|
|
const bNodeTree *tree_or_null() const
|
|
{
|
|
declaration_.is_context_dependent = true;
|
|
return ntree_;
|
|
}
|
|
|
|
/**
|
|
* All inputs support fields, and all outputs are fields if any of the inputs is a field.
|
|
* Calling field status definitions on each socket is unnecessary.
|
|
*/
|
|
void is_function_node()
|
|
{
|
|
is_function_node_ = true;
|
|
}
|
|
|
|
void finalize();
|
|
|
|
void use_custom_socket_order(bool enable = true);
|
|
void allow_any_socket_order(bool enable = true);
|
|
|
|
aal::RelationsInNode &get_anonymous_attribute_relations()
|
|
{
|
|
if (!declaration_.anonymous_attribute_relations_) {
|
|
declaration_.anonymous_attribute_relations_ = std::make_unique<aal::RelationsInNode>();
|
|
}
|
|
return *declaration_.anonymous_attribute_relations_;
|
|
}
|
|
|
|
NodeDeclaration &declaration()
|
|
{
|
|
return declaration_;
|
|
}
|
|
|
|
private:
|
|
void build_remaining_anonymous_attribute_relations();
|
|
};
|
|
|
|
using ImplicitInputValueFn = std::function<void(const bNode &node, void *r_value)>;
|
|
std::optional<ImplicitInputValueFn> get_implicit_input_value_fn(NodeDefaultInputType type);
|
|
bool socket_type_supports_default_input_type(const bke::bNodeSocketType &socket_type,
|
|
NodeDefaultInputType input_type);
|
|
|
|
void build_node_declaration(const bke::bNodeType &typeinfo,
|
|
NodeDeclaration &r_declaration,
|
|
const bNodeTree *ntree,
|
|
const bNode *node);
|
|
|
|
std::unique_ptr<SocketDeclaration> make_declaration_for_socket_type(
|
|
eNodeSocketDatatype socket_type);
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #DeclarationListBuilder Inline Methods
|
|
* \{ */
|
|
|
|
template<typename DeclType>
|
|
inline typename DeclType::Builder &DeclarationListBuilder::add_input(StringRef name,
|
|
StringRef identifier)
|
|
{
|
|
return this->add_socket<DeclType>(name, identifier, SOCK_IN);
|
|
}
|
|
|
|
template<typename DeclType>
|
|
inline typename DeclType::Builder &DeclarationListBuilder::add_output(StringRef name,
|
|
StringRef identifier)
|
|
{
|
|
return this->add_socket<DeclType>(name, identifier, SOCK_OUT);
|
|
}
|
|
|
|
template<typename DeclType>
|
|
inline typename DeclType::Builder &DeclarationListBuilder::add_socket(StringRef name,
|
|
StringRef identifier,
|
|
eNodeSocketInOut in_out)
|
|
{
|
|
static_assert(std::is_base_of_v<SocketDeclaration, DeclType>);
|
|
using SocketBuilder = typename DeclType::Builder;
|
|
|
|
BLI_assert(ELEM(in_out, SOCK_IN, SOCK_OUT));
|
|
|
|
std::unique_ptr<SocketBuilder> socket_decl_builder_ptr = std::make_unique<SocketBuilder>();
|
|
SocketBuilder &socket_decl_builder = *socket_decl_builder_ptr;
|
|
this->node_decl_builder.socket_builders_.append(std::move(socket_decl_builder_ptr));
|
|
|
|
std::unique_ptr<DeclType> socket_decl_ptr = std::make_unique<DeclType>();
|
|
DeclType &socket_decl = *socket_decl_ptr;
|
|
this->node_decl_builder.declaration_.all_items.append(std::move(socket_decl_ptr));
|
|
this->items.append(&socket_decl);
|
|
|
|
socket_decl.parent = this->parent_panel_decl;
|
|
socket_decl_builder.node_decl_builder_ = &this->node_decl_builder;
|
|
|
|
socket_decl_builder.decl_ = &socket_decl;
|
|
socket_decl_builder.decl_base_ = &socket_decl;
|
|
socket_decl.name = name;
|
|
socket_decl.identifier = identifier.is_empty() ? name : identifier;
|
|
socket_decl.in_out = in_out;
|
|
socket_decl.socket_type = DeclType::static_socket_type;
|
|
|
|
if (this->node_decl_builder.is_function_node_) {
|
|
if (in_out == SOCK_IN) {
|
|
socket_decl_builder.supports_field();
|
|
}
|
|
else {
|
|
socket_decl_builder.dependent_field();
|
|
}
|
|
}
|
|
|
|
if (in_out == SOCK_IN) {
|
|
this->node_decl_builder.input_socket_builders_.append(&socket_decl_builder);
|
|
socket_decl.index = this->node_decl_builder.declaration_.inputs.append_and_get_index(
|
|
&socket_decl);
|
|
}
|
|
else {
|
|
this->node_decl_builder.output_socket_builders_.append(&socket_decl_builder);
|
|
socket_decl.index = this->node_decl_builder.declaration_.outputs.append_and_get_index(
|
|
&socket_decl);
|
|
}
|
|
return socket_decl_builder;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #BaseSocketDeclarationBuilder Inline Methods
|
|
* \{ */
|
|
|
|
inline int BaseSocketDeclarationBuilder::index() const
|
|
{
|
|
return decl_base_->index;
|
|
}
|
|
|
|
inline bool BaseSocketDeclarationBuilder::is_input() const
|
|
{
|
|
return decl_base_->in_out == SOCK_IN;
|
|
}
|
|
|
|
inline bool BaseSocketDeclarationBuilder::is_output() const
|
|
{
|
|
return decl_base_->in_out == SOCK_OUT;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::nodes
|