Noticed lack of it via #119793. Now DDS images using BC1/BC2/BC3 (aka DXT1/DXT3/DXT5) formats can keep on being GPU compressed on Metal too, just like e.g. on OpenGL. Pull Request: https://projects.blender.org/blender/blender/pulls/119835
Noticed lack of it via #119793. Now DDS images using BC1/BC2/BC3 (aka DXT1/DXT3/DXT5) formats can keep on being GPU compressed on Metal too, just like e.g. on OpenGL. Pull Request: https://projects.blender.org/blender/blender/pulls/119835