Files
test/source/blender/blenfont/CMakeLists.txt
Brecht Van Lommel 68e341e9d5 UI: remove non-unicode font and simplify default font loading code
There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.

Differential Revision: https://developer.blender.org/D6854
2020-03-25 16:39:58 +01:00

81 lines
1.7 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2008, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../blenkernel
../blenlib
../blentranslation
../editors/include
../gpu
../imbuf
../makesdna
../makesrna
../../../intern/glew-mx
../../../intern/guardedalloc
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
${FREETYPE_INCLUDE_DIRS}
)
set(SRC
intern/blf.c
intern/blf_dir.c
intern/blf_font.c
intern/blf_font_default.c
intern/blf_glyph.c
intern/blf_thumbs.c
intern/blf_util.c
BLF_api.h
intern/blf_internal.h
intern/blf_internal_types.h
)
set(LIB
bf_gpu
bf_intern_guardedalloc
${FREETYPE_LIBRARY}
)
if(WIN32)
list(APPEND SRC
intern/blf_font_win32_compat.c
)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
list(APPEND INC
../python
)
endif()
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_blenfont "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")